Aller au contenu

Photo

Why did Bioware let the PC community down?


  • Veuillez vous connecter pour répondre
50 réponses à ce sujet

#1
Zoomware

Zoomware
  • Members
  • 5 messages

I do belive the latest Dragon Age game could be great, but I have not been able to enjoy it.

 

We all know Bioware dropped the ball on the PC controller (mouse/keyboard).

The question is if Bioware considers PC players valueable enough to keep in the long run.

I am guessing, that Bioware and distributors was adjusting their product based on speculation that console based games would be the norm 2014/15, and therefor de-prioritized any PC speciific adjustment required for it's platform.

If the PC controllers are not fixed, I have a bad feeling this is the last big selling game for PC from Bioware for awhile.

Anyone else have that prediction or gut feeling? Or maybe i am the only one?


  • GRscorpion, Demonique et Hax_the_unjust aiment ceci

#2
Kielbaldo

Kielbaldo
  • Members
  • 26 messages

You are  not alone. Im fighting with control system too. I just want a system which was implemented in Dragon Age Origins. :(


  • GRscorpion, Eagleheart, Demonique et 3 autres aiment ceci

#3
cableknitdragon

cableknitdragon
  • Members
  • 6 messages

Spoilers: judging by the feedback posts in the sub section, bioware let down a lot of players and not just the PC folks :P


  • Giant ambush beetle, Demonique et Zoomware aiment ceci

#4
Zoomware

Zoomware
  • Members
  • 5 messages

Now, I havn't looked in to the issues the other platforms have.

Given that, I wish Bioware would take a timeout and think of the game basics such as how to users want to controll the game while playing on a PC.
Because there is no way a big studio like BioWare did this without a clear thought.
If they had an idea why it is the way it is, I am sure we would like to know about it.

 

So what other major issues for the other platforms is there?



#5
primarchone

primarchone
  • Members
  • 24 messages

Hi!

 

For sometime I have been seeing the trend where most games just all look the same now. It may have a "fantasy" flavor or a "sci-fi" flavor, but the game play, GUI and even the "story" seem to be all so homogenized of late.

 

This latest fiasco from Bioware/EA just confirms this trend for me.

 

It's become increasely clear to me that if I want a game done right for PC, smaller independent companies are doing a better job. At least until they get big enough for EA or antoher large corporate entity to want to absorb them. At which point I will stop buying from them.

 

I will say this. Kudos to EA. You fooled me. Bravo to your ad department. Enjoy the money you got from me, I won't be fooled again.

 

Primarchone


  • Klystron, 2much41, Demonique et 3 autres aiment ceci

#6
Zoomware

Zoomware
  • Members
  • 5 messages

I do not mind giving my money to a game studio who spend *alot* man years (i.e money)  developing a game. I object against the complete ignorance and absence of responsiblity to make a game actual playable by normal standards. (PC users in this context).

 

The game promotions got me aswell. This time.. How long before no one trust a new release from BioWare?


  • Demonique aime ceci

#7
Wifeaggro

Wifeaggro
  • Members
  • 18 messages

I do belive the latest Dragon Age game could be great, but I have not been able to enjoy it.

 

We all know Bioware dropped the ball on the PC controller (mouse/keyboard).

The question is if Bioware considers PC players valueable enough to keep in the long run.

I am guessing, that Bioware and distributors was adjusting their product based on speculation that console based games would be the norm 2014/15, and therefor de-prioritized any PC speciific adjustment required for it's platform.

If the PC controllers are not fixed, I have a bad feeling this is the last big selling game for PC from Bioware for awhile.

Anyone else have that prediction or gut feeling? Or maybe i am the only one?

They have been doing this since ME2, DA2. the funny thing is PC gaming has grown as has consoles. But the bulk of Consoles are FPS players. PC gamers are paying for it in spades. im at the point i am about done with PC gaming all together. MMO's were the last frontier that were primarily PC exsclusive, PC gaming is now the Beta test for console unfortunately.


  • Eagleheart et Zoomware aiment ceci

#8
scootshoot

scootshoot
  • Members
  • 118 messages

Now, I havn't looked in to the issues the other platforms have.

Given that, I wish Bioware would take a timeout and think of the game basics such as how to users want to controll the game while playing on a PC.
Because there is no way a big studio like BioWare did this without a clear thought.
If they had an idea why it is the way it is, I am sure we would like to know about it.

 

So what other major issues for the other platforms is there?

 

A console gamer will always be relegated to pretty much the same control scheme from the 1st generation of say Call of Duty to the most recent release

 

Dragon Age Inquisition completely revamped the control scheme for the PC, who knows why?  The controls were perfectly viable from Dragon Age Origins and even DA2, no one complained about it and yet they tore it apart and started over.  Who knows?


  • Demonique et Zoomware aiment ceci

#9
Zoomware

Zoomware
  • Members
  • 5 messages

They have been doing this since ME2, DA2. the funny thing is PC gaming has grown as has consoles. But the bulk of Consoles are FPS players. PC gamers are paying for it in spades. im at the point i am about done with PC gaming all together. MMO's were the last frontier that were primarily PC exsclusive, PC gaming is now the Beta test for console unfortunately.

A few stories about PC vs console gaming. (there might be others stating different)

http://www.forbes.co...-keep-fighting/

http://www.destructo...ck-212611.phtml

 

That's why I think a massive studio like BioWare was not able to steer back to PC in time giving the 4 years of development.

It is also a testament to BioWare not being able to cope with the changes on the market.

And maybe most important of all, not being able to implement the most basic features of multi-platform releases. We still do not know if a major fix for PC controll is planned/ongoing.



#10
scootshoot

scootshoot
  • Members
  • 118 messages
Will come down to how flexible their code is for the PC. If it requires a rewrite won't happen. The good news is they have acknowledged the issues with PC controls so if anything some type of band aid fix will be released.
  • Eagleheart, Demonique et Zoomware aiment ceci

#11
Echorion

Echorion
  • Members
  • 44 messages

Yes they did.


  • Zoomware aime ceci

#12
Multibert

Multibert
  • Members
  • 3 messages

I play on PC and I really hope they do patch the run/walk toggle soon. However, other than that and the lack of auto-attack I have absolutely no complaints. That people are giving this game zeros on metacritic over a bug like this is ridiculous


  • Zoomware aime ceci

#13
StillBornVillain

StillBornVillain
  • Members
  • 112 messages
It's not like the public didn't get to play on PC. Countless streams, interviews, copies being given to reviewers, it's funny how things change when the general game crowd finally gets to play.

The devs played with the same PC controls we have now. And they didn't mind it.

I think everyone was expecting it to be exality the same as da2 and da:o. Thus the main reason why everyone is so pissed.
  • Nimlowyn, RenAdaar et Zoomware aiment ceci

#14
SGMRock

SGMRock
  • Members
  • 19 messages

I'm sorry but I'm not finding the game to be as bad as all of you guys are saying here.  The controls are different yes but they are not horrible.  I was able to get used to them in a couple hours.  If you have played any MMO's games its not hard to get the hang of them.  

 

Granted I would have been happy with the DAO controls scheme they did have to put this on a new engine that was basically built for FPS games.  The engine its very nice and the game looks better than any DA or ME game before though so I can deal with the control changes.  To me it plays list most MMO RPG games.  


  • Zoomware aime ceci

#15
HozzMidnight

HozzMidnight
  • Members
  • 181 messages

I'm sorry but I'm not finding the game to be as bad as all of you guys are saying here.  The controls are different yes but they are not horrible.  I was able to get used to them in a couple hours.  If you have played any MMO's games its not hard to get the hang of them.  

 

I will agree with you that moving around the game world, the controls are not bad and most people are going to be fine.  But, in tactical mode the UI and mouse/kb controls are horrible.  The camera is bad on top of that, getting stuck on the environment and with zoom ceiling that needs to be increased by 3-400%.  There is no auto-attack...

The UI is plainly the exact same in the PC version as it is the 4 console versions. They didnt even try to optimize for a mouse/keyboard.

 

Consolidated PC issues thread http://forum.bioware...unity-concerns/It's a few days old and already one of the most active/viewed threads on these forums.


  • Eagleheart et Zoomware aiment ceci

#16
Lee T

Lee T
  • Members
  • 1 326 messages

They have been doing this since ME2, DA2. the funny thing is PC gaming has grown as has consoles. But the bulk of Consoles are FPS players. PC gamers are paying for it in spades. im at the point i am about done with PC gaming all together. MMO's were the last frontier that were primarily PC exsclusive, PC gaming is now the Beta test for console unfortunately.


That's funny back in my days a "true" FPS Player wouldn't touch a console controler with a ten foot pole.

There are worst thing for The future of PC than consoles. We don't even know if teir will be a next generation after that. Sony is already beta testing their playstation now gale streaming service on their TV. Why buy a console when your TV, every TV, plays games out of the box.

Ho, and there is the ungodly freemium model slowly creeping it's way into everything, now that's a danger for gaming as we know today.
  • Eagleheart et Zoomware aiment ceci

#17
AlanC9

AlanC9
  • Members
  • 35 769 messages

I'm sorry but I'm not finding the game to be as bad as all of you guys are saying here.  The controls are different yes but they are not horrible.  I was able to get used to them in a couple hours.  If you have played any MMO's games its not hard to get the hang of them.  
 
Granted I would have been happy with the DAO controls scheme they did have to put this on a new engine that was basically built for FPS games.  The engine its very nice and the game looks better than any DA or ME game before though so I can deal with the control changes.  To me it plays list most MMO RPG games.


Well, that's the thing -- it looks to me like the people complaining either haven't played MMOs or outright hate them.
  • Zoomware aime ceci

#18
Glaso

Glaso
  • Members
  • 557 messages

 

Why did Bioware let the PC community down?

 

EA games.


  • Balgin Stondraeg, Eagleheart et Zoomware aiment ceci

#19
Klystron

Klystron
  • Members
  • 186 messages

I play on PC and I really hope they do patch the run/walk toggle soon. However, other than that and the lack of auto-attack I have absolutely no complaints. ...

I am starting to get more comfortable with the cr@ppy PC controls, and am doing fine playing on normal difficulty with a ranged character. 

 

But if I were someone who really wanted to play a melee character on nightmare, I would have been enraged, and would definitely have asked for a refund.


  • Zoomware aime ceci

#20
Rolhir

Rolhir
  • Members
  • 123 messages

I saw this article, and it made me laugh and then made me sad.

http://www.lazygamer...-be-best-on-pc/

 

Also, I have managed to get used to the controls (through much aggravation and determination because I loved DAO and DAII). I can play the game alright now. That being said, I hate the controls with a burning passion. If Bioware had been honest and said it was designed around a controller from the get-go, I might be disappointed, but I wouldn't be raging at them for betraying me. Seriously, the controls are awful for PC.


  • Giant ambush beetle, Dunduin et Zoomware aiment ceci

#21
Prophet2233

Prophet2233
  • Members
  • 56 messages

I guess many Customers will think long and hard about preordering or buying any more Games of Bioware.


  • Zoomware aime ceci

#22
Suhiira

Suhiira
  • Members
  • 123 messages

It's pretty obvious they made the game with controllers in mind.

Now that I think of it every game play demo in Twitch with a PC they were using a controller, I'd assumed it was because they didn't want to have to use keyboard/mouse when they were doing a livestream ... but it's clear controllers are the intended game control system as keyboard/mouse control sux.

 

And it's not the inventory/crafting system that's the problem it's the combat system.

WSAD to move ... fine.

# keys for abilities/potions ... fine.

Left-mouse for basic attack ... fine.

Auto-target ... so-so at best.  Many, many times controlled melee characters attack air because they're facing the wrong direction, or an opponent moves and they just stand in place attacking air.  You're FAR better off letting the AI control melee characters.

Spamming the "search key" ... what idiot thought this up???

I understand the limitations of consoles when it comes to the Tac-Cam but why force PC players to put up with console limitations?


  • Eagleheart et Zoomware aiment ceci

#23
Nimlowyn

Nimlowyn
  • Members
  • 1 814 messages

Well...I personally didn't have any reason to believe they'd do away with point and click gameplay, which they did. I don't play PC games I can't play using point and click, I've tried and I just don't like it. If I missed my refund window, I'd be extremely upset right now (needless to say lesson learned, I'm never preordering a video game again). 

 

I do feel let down in that sense. That said, I'm content in: 1) Respectfully letting them know how I feel about this and 2) Requesting clarification and confirmation that this is a permanent design choice. If it is, I can't play their games on PC anymore, so I'll need to know what to buy from them. While I can accept playing Bioware games on a console, I really hope I can continue to on a PC. The idea of playing a Bioware game on a console just feels so weird to me. I've been playing their games on a PC since 2002. 

 

I still love Bioware and their products, that hasn't changed. 


  • Balgin Stondraeg aime ceci

#24
shubnabub

shubnabub
  • Members
  • 226 messages

It's taken for granted among devs that gamepads are the norm and m&kbers are some kind of fossilized dinosaur. Gamepads look way better in promo material and on demo machines than mouse and keyboard and I just think it's become an image issue in a lot of ways. If you look like your game only works with kb&m then your game doesn't look as hip and marketable as others so the pc control scheme just gets pushed further and further to the back burner until you have this clunky mess where scrolling over an item in inventory doesn't highlight it because the game's UI is expecting a gamepad to move the highlight box for it, making gear comparisons a pain in the ass. I think, as a dev, you look clueless to other devs and publishers if you are showing off a game with PC controls because you might scare away gamepad players who will be confused and bewildered by that big rectangle and that little lump and all those scary buttons. And so the pc controls for DAI are the result of wanting to look hip marketable at every turn.


  • Balgin Stondraeg aime ceci

#25
Archerwarden

Archerwarden
  • Members
  • 256 messages

You know I did not expect DAI to be exactly like DAO or DA2.

I did expect a workable, logical  Tactical control and pc controls and decent interface. To expect the user to use T and then not enable the use to see the field of battle doesn't make any sense. I expected to be able to fight at my chars level, to be able to turn the camera around to see my party at char level not top. I did not expect to have to "point to position", T to pause , move the slow camera around the DPS black box (yes, I turned off the other boxes), search for my parties, point to position etc.

 

Combat and tactics were already dumbed down from DAO to DA2 and I was fine with that- DA2 is still a fun game.

 

I did expect the combat controls to be as fun and easy and at char levels as in DAO & DA2.

 

I don't think that is too much to ask.


  • Balgin Stondraeg aime ceci