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Can we edit the Smite Evil feat?


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#1
BelowTheBelt

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I have different progression paths that may grant players feats that the might not ordinarily have access to.

 

Specifically, one of these is Smite Evil, which is hardcoded.

 

Is there a way to hook into this or alter it to check for these paths as part of the evaluation of whether it can be used?

 

Or, am I limited to just creating a separate item to mimic the effects and giving it to those players?



#2
Shadooow

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you can change when smite feat will be ready and number of smite of evil feats, for example I enforced on my module the 3.5 rule which gives one use of the smite evil each 5levels

 

however you cant change damage, thats hardcoded



#3
BelowTheBelt

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Interesting, thanks.  But, can you change who gets to use it and the parameters by which it evaluates that?  A non-paladin, for example.



#4
Shadooow

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yes through cls_feat_*.2da or NWNX_AddFeat, note that adding via bonus feat doesnt' work - or actually it does but it has unlimited uses then



#5
Lazarus Magni

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You can alter smite using nwnx_cool. We changed it such that it performs as follows on our world:

 

-Smite base dmg has been doubled (including that from GS feats), and it gets a 1% dmg increase for every level over 40. E.G. a level 40 pure pally with GS10 will do 880 dmg on a smite, and that same build at level 140 will do 1760 dmg, ect..



#6
Lazarus Magni

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We also changed it such that originally smite evil and good also affected neutrals. But players got pissed and vetoed that change... lol.



#7
Miscr3ant

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But could you create a new feat, Smite Infidel (what we were attempting when a filure prompted a search ;) ).  I'm finding that Smite is hardcoded, but your nwnx_cool reference makes me wonder if I can only alter smite, but not create a new smite feat.