No.
I don't want it to be mechanically like DA:O, because DA:O's mechanics are part of the reason why I don't enjoy replaying it.
I see. So my next obvious question is, do you consider yourself an avid cRPG gamer?
I'm totally down with something completely different if it works - I don't fear change; I'm already taking that same leap of faith when I decide to check out a new game franchise anyway. And I didn't come into DA:I thinking it was promising to only be different - it was promising all those things minus the stuff people complained about (and the combat system was one of them). Whether or not it delivers is another issue.
I agree on the 'if it works part', However, I've noticed that you and other people defending DA:I portray change in its broad, deep and abstract sense, apply it to something as trivial as developer's decisions over a video game, and imply that the other party just fears change. At least, that's the feeling I am getting. Regardless, I don't fear change. I fear change for the worse, and think everyone should, instead of passively accepting it. Since we've been talking about games, let's look at some successful franchises, that are universally praised - let's see how many of them started as a relatively good game, but the next installments became staples of the series, because all they did was improve upon the original and don't mess with the proven formula.
Age of Wonder -> Age of Wonders: Shadows of Magic
Assassin's Creed -> Assassin's Creed 2 -> eventually Black Flag.
Batman Arkham Asylum -> Batman Arkham City
Borderlands -> Borderlands 2
Darksiders -> Darksiders 2
Dark Souls -> Dark Souls 2
Oblivion -> Skyrim
Divine Divinity -> Divinity Original Sin
Europa Universalis III -> Europa Universalis IV
Far Cry 2 -> Far Cry 3
Galactic Civiliztions -> Galactic Civilizations II
GTA -> GTA 2
GTA 3 -> GTA Vice City
Heroes of Might and Magic -> HoMM II -> HoMM III
Hitman Codename -> Hitman Silent Assassin -> eventually Blood Money
Jagged Alliance -> Jagged Allinace 2
Mafia -> Mafia II
Max Payne -> May Payne II
Metro 2033 -> Metro Last Light
Portal -> Portal 2
Risen - Risen 2
Shadowrun Returns -> Shadowrun Dragonfall
Civilization IV -> Civilization V
Thief -> Thief II -> Thief III
Commandoes -> Commandoes 2 -> Commandoes 3
Disciples -> Disciples 2
The Witcher -> The Witcher 2
Realms of Arkania -> RoA 2 -> RoA 3
Fallout -> Fallout 2
Icewind Dale -> Icewind Dale 2
Baldur's Gate -> Baldur's Gate 2
I guess the list goes on, but these are the game I had the opportunity to play. There are a lot of franchises known worldwide. In these games, the developers did not mess around with the core formula that make their respective first game shine. Look what happened to Assassin's Creed - they introduced forced changes with Unity, the game is rejected by players. HoMM tried to shake things up with the HoMM4 - rejected by players, which resulted in subsequent HoMM5 which was much more rooted in the original ideas. And then HoMM6, in which again they experiment and the players deem it a failed one.
And this is my overall point. If you have a working product, don't change it for the sake of change. If it ain't broke, don't fix it.
Anyways, I do believe Bioware had its hand forced - EA wanted to cater for consoles players needs, becuase that's where the money at. I believe this is the reason why we received a product that is neither neither an RPG nor an action game. The majority of players on consoles play FPS or 3rd person shooters/action games, so it only makes sense that EA wants a product which will appeal to the largest audience possible. Why bother creating a proper RPG? And before you start, the first game in this series was an RPG. Then it went sour, looking to milk as much money as possible, praying on hope and gullibility of its longtime fans.
Peace.