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Inquisition HQ Mobile App - Where Is It?


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#1
Alexious

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As per topic title. I've been looking forward to this companion app for mobile devices, but the site is still down and the app isn't out.

 

What's going on? Any chance for an official response? Thanks.



#2
keightdee

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Try tweeting at the Keep folks and see if they've got an answer for you.



#3
Alexious

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Try tweeting at the Keep folks and see if they've got an answer for you.

 

Done, hopefully someone will answer. 



#4
Dutch

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Did they give you a reply?

#5
In Exile

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My guess would be that resources dedicated to this were shifted to bug fixing? 



#6
Dutch

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My guess would be that resources dedicated to this were shifted to bug fixing?


This game needed about 3 more months in the oven.

#7
In Exile

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This game needed about 3 more months in the oven.

 

I don't think Bioware had a choice. They got a month delay to November after that year's delay. I don't think EA was onboard with them missing Black Friday.



#8
Dutch

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I don't think Bioware had a choice. They got a month delay to November after that year's delay. I don't think EA was onboard with them missing Black Friday.


Yes, they didn't have a choice because Battlefield Hardline was pushed and EA needed a triple A blockbuster for the holiday. Still I wish Dragon Age would have released in March of 2015 at the expense of Battlefield.

#9
In Exile

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Yes, they didn't have a choice because Battlefield Hardline was pushed and EA needed a triple A blockbuster for the holiday. Still I wish Dragon Age would have released in March of 2015 at the expense of Battlefield.

 

The franchise as a whole sorely needed more time. We'll see whether or not this was bad enough to (a) kill the franchise as a whole or (B) substantially reduce the investment EA makes in any sequel. 



#10
Luk3ling

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The franchise as a whole sorely needed more time. We'll see whether or not this was bad enough to (a) kill the franchise as a whole or ( B) substantially reduce the investment EA makes in any sequel. 

The truth of the matter is, while more time would have helped in some way or another. It wouldn't have fixed the game. A lot of the bugs in it are only there because of the core mechanic design.

A better approach to mechanics would have been worth the world when it came to the bugs. They built additional functionality on top on an engine that was intended almost exclusively for Multiplayer FPS development because "Oooooh, pretty!"

They need to get their ducks in a row and decide on a single genre and use an engine that is appropriate for that genre. DA4 either needs to be a glowing RPG like Origins, AKA what the IP should have ALWAYS maintained. OR they just need to go full on "Mass Effect:High Fantasy Edition" like they so badly seem to want to.

 

That way I and other customers can make a clear cut decision on whether or not to continue buying entries to the series.



#11
adembroski

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The truth of the matter is, while more time would have helped in some way or another. It wouldn't have fixed the game. A lot of the bugs in it are only there because of the core mechanic design.

A better approach to mechanics would have been worth the world when it came to the bugs. They built additional functionality on top on an engine that was intended almost exclusively for Multiplayer FPS development because "Oooooh, pretty!"

They need to get their ducks in a row and decide on a single genre and use an engine that is appropriate for that genre. DA4 either needs to be a glowing RPG like Origins, AKA what the IP should have ALWAYS maintained. OR they just need to go full on "Mass Effect:High Fantasy Edition" like they so badly seem to want to.

 

That way I and other customers can make a clear cut decision on whether or not to continue buying entries to the series.

Which bugs are a result of this "core mechanical design" you speak of? What is your experience with Frostbite? How, exactly, is it less appropriate for building an RPG than an FPS?

I don't mean to be a jerk, but as someone who does have experience in game development, it doesn't really sound much like you have any idea what you're talking about here. You're speculating and presenting your conclusions as fact.



#12
Orchid-Haze

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There (was) and app? This is the first I have heard of it.



#13
JCAP

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Yes, they didn't have a choice because Battlefield Hardline was pushed and EA needed a triple A blockbuster for the holiday. Still I wish Dragon Age would have released in March of 2015 at the expense of Battlefield.

I don't know... That would put Dragon Age very close to Witcher 3, one could affect the sales of another.



#14
Kantr

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Try tweeting at the Keep folks and see if they've got an answer for you.

They are the wrong people to ask. They don't work on the multi-player stuff



#15
Kantr

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I don't know... That would put Dragon Age very close to Witcher 3, one could affect the sales of another.

Theres a point at which giving more time to a game leads to feature creep. Pushing the game back would be annoying and no garuntee that they would find the bugs.

 

Case in point party banter. It works for them but no-one else.



#16
frankf43

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There (was) and app? This is the first I have heard of it.

 

They said in one of the Twitch streams that there would be an App for DAMP so that you could do all the crafting and and upgrading Toons while you were away from your Console/PC. I seriously think that fixing the in game bugs comes before a DAMP App though in order of importance.



#17
frankf43

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Theres a point at which giving more time to a game leads to feature creep. Pushing the game back would be annoying and no garuntee that they would find the bugs.

 

Case in point party banter. It works for them but no-one else.

I get party banter I can't shut Sara up. IB is also full of chat. My big bug is stalling cutscenes, especially major quest cutscenes. 



#18
Kantr

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I get party banter I can't shut Sara up. IB is also full of chat. My big bug is stalling cutscenes, especially major quest cutscenes. 

I've had a bug free experience aside from banter.



#19
frankf43

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I've had a bug free experience aside from banter.

I think there are 3 big ones effecting the most people, Party Banter, Altered Voice and Stalling Cutscenes . Having 1 is bad, having 2 must be very annoying and all 3 would be soul destroying. 



#20
Ilidan_DA

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Dragon Age Keep @DragonAgeKeep

Have you played DA:I multiplayer? We recommend checking out the all-new Inquisition HQ! http://hq.dragonage.com 



#21
noso2142

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apart from the minor things(character banter, key board and mouse not working at times) ive had a perfect run but i was wondering if there was a app 



#22
In Exile

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The truth of the matter is, while more time would have helped in some way or another. It wouldn't have fixed the game. A lot of the bugs in it are only there because of the core mechanic design.

A better approach to mechanics would have been worth the world when it came to the bugs. They built additional functionality on top on an engine that was intended almost exclusively for Multiplayer FPS development because "Oooooh, pretty!"

They need to get their ducks in a row and decide on a single genre and use an engine that is appropriate for that genre. DA4 either needs to be a glowing RPG like Origins, AKA what the IP should have ALWAYS maintained. OR they just need to go full on "Mass Effect:High Fantasy Edition" like they so badly seem to want to.

 

That way I and other customers can make a clear cut decision on whether or not to continue buying entries to the series.

 

They made the game on FB3 because EA - as a policy - will only make games on FB3 moving forward to save on software licensing costs. You can make whatever decision you like, except that every EA game - including the sports games - will be FB3. 



#23
adembroski

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They made the game on FB3 because EA - as a policy - will only make games on FB3 moving forward to save on software licensing costs. You can make whatever decision you like, except that every EA game - including the sports games - will be FB3. 

 

Where'd you get that info?

Anyways, the point I was trying to make earlier but got too annoyed by someone talking out of their inquisibutt...

There is no accepted industry definition of an "engine." A fairly high profile franchise recently (2 years or so) announced a "move" to a "new" engine, and the reality was they simply grouped their collection of unrelated development tools under one name and called it an engine.

I hate the word. I hate it because developers and publishers abuse it by using the public's ignorance of it to mislead them, and I hate it because the public pretends not to be ignorant and blames everything on them.

What the word engine SHOULD refer to (and in the case of FB3, does) is a software suite that unifies many different elements of game development so that it can be worked with in a single tool. Most games have several engines for several different aspects of the game (EA Sports' ANT is an animation engine, FranTK is their Career Mode engine, etc.)

So what Luk3ling said... specifically, regarding an engine "intended almost exclusively for Multiplayer FPS development..." is specifically the part I'm calling out. What the game it was developed FOR is irrelevant. That's like saying movies suck because the camera was intended almost exclusively for news reels.


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#24
Soylent

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There is an HQ website, and it works on mobile... not quite an app, but I assume it's the same info



#25
In Exile

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Where'd you get that info?

Anyways, the point I was trying to make earlier but got too annoyed by someone talking out of their inquisibutt...

There is no accepted industry definition of an "engine." A fairly high profile franchise recently (2 years or so) announced a "move" to a "new" engine, and the reality was they simply grouped their collection of unrelated development tools under one name and called it an engine.

I hate the word. I hate it because developers and publishers abuse it by using the public's ignorance of it to mislead them, and I hate it because the public pretends not to be ignorant and blames everything on them.

What the word engine SHOULD refer to (and in the case of FB3, does) is a software suite that unifies many different elements of game development so that it can be worked with in a single tool. Most games have several engines for several different aspects of the game (EA Sports' ANT is an animation engine, FranTK is their Career Mode engine, etc.)

So what Luk3ling said... specifically, regarding an engine "intended almost exclusively for Multiplayer FPS development..." is specifically the part I'm calling out. What the game it was developed FOR is irrelevant. That's like saying movies suck because the camera was intended almost exclusively for news reels.


There were a number of EA press releases on this subject. And I think you're being too narrow with the term. The fact is that in the case of an alleged propriety engine like FB3 there are a number of in-house own IP tools that are essential to developing the game notwithstanding the licenced middleware tools. For general use, the term engine works just fine.
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