All declarative sentences are, fundamentally, opinions.
Well thanks for the insight, genius. Anyway I'm not here to start trouble. I was just stating what I find a problem in DA:I, you said you were happy with it, not much I can do. ^^
All declarative sentences are, fundamentally, opinions.
Well thanks for the insight, genius. Anyway I'm not here to start trouble. I was just stating what I find a problem in DA:I, you said you were happy with it, not much I can do. ^^
It's a negative when the AI doesn't account for it, and can't reliably position itself as it overshoots the intended stop point(s) and tries over and over and over. Any sense of "realism" gets broken when it causes the characters act like bunch of idiots.Thats a negative? That makes the game more realistic to me, you can't stop on a dime in real life either...
If you want to stop on a specific point, lift your finger off the control before you get to that point.
You cannot stop the instant you decide to stop - momentum prohibits it. If you want to stop on a dime, you have to decide before you get to that dime.
If you want to stop on a specific point, lift your finger off the control before you get to that point.
You cannot stop the instant you decide to stop - momentum prohibits it. If you want to stop on a dime, you have to decide before you get to that dime.
I used a controller for the first time today, and though I will not use it any more as I don't like it much, it's possible to control your character much better than using the keyboard. The reason is that you can manage the speed at which you walk, and thus stop where you want to, by decreasing your speed - and thus your momentum - as in real life (I can assure you that I can stop where I want to when I'm walking at a reasonnable pace. Not so much when I'm running of course). There are a lot of people who do not enjoy the fact that Bioware removed the choice of the speed at which to go, for us, PC gamers. That's all there is to it.