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So...should I even bother on PC?


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#26
WhiteThunder

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Thanks Giantdeathrobot.  I appreciate it.  Do you still have to hold down LMB in tactical mode, or does it have actual auto-attack?

 

Also, have they made any noises about patches to fix the camera yet?  Or is it going to be another DA2 situation?



#27
Tookah45

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I'm just wondering how on earth that could possibly work, or how anyone could think it was a good design choice.  

 

Honestly, I was hoping people would dissuade me and say "No!  The combat works fine!  The controls aren't a clunky console port!"  I really, really loved Origins, and was pretty excited for this game until I saw the user reviews.

 

I didn't think I'd be saying this, given my matter-of-fact responses to everyone's worries about whether or not it's all true, but don't let the user reviews put you off. I've enjoyed the game so far. The writing is really good, Sera and Iron Bull are wonderful. Combat isn't so bad, but it does take some getting used to before you stop attacking thin air while you try to loot (there's also no AOE loot, but you can hit space to loot all in the current container). Also, the game is gorgeous. You should watch some videos of people playing and see if it's for you. The controls ARE a mess, though, don't let anyone lie to you. It IS a shoddy console port. If you have both, just get it on a console (not last gen, those are worse than the PC), you can always trade it in when you're done with it if you want.



#28
Spankatola

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I'm just wondering how on earth that could possibly work, or how anyone could think it was a good design choice.  

 

Honestly, I was hoping people would dissuade me and say "No!  The combat works fine!  The controls aren't a clunky console port!"  I really, really loved Origins, and was pretty excited for this game until I saw the user reviews.

 

 

The combat works fine, though it'd work a fair bit better with proper auto-attack in regular camera mode.

As it is, I think it's not as good as Origins, and a bit of a trade off compared to DA2 - DA2 was less fiddly and annoying on average, but having access to the tactical camera is useful.

 

 

Yeah. The combat does work fine. It's not a console port. That isn't to say the combat is top notch or that the controls are designed by Frank Gehry on ecstasy. Or that the combat is DAO - like, because it's not. The endless twitch streams and youtube reviews told you as much.



#29
FrontlinerDelta

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The user reviews I've seen are pretty damn close to scaring me off.  Did they really cut auto-attack?  Is the tactical camera really that close to the ground?  Are frame rates really that low?  Can you really not customize controls?  Did they really eliminate any semblance of a meaningful tactics system?

 

Everything I'm hearing so far about the controls and combat on the PC just sounds so asinine, so unbelievably incompetent, that I wouldn't believe Bioware capable of it, if today were March 7th, 2011.

 

Cut Auto-Attack - Yes but you can hold the attack button. Doesn't bother me personally.

 

Tactical Camera - It doesn't go through roofs so indoors it's hard to use well though I don't use it much anyways.

 

Frame-Rates - If you have recommended specs you can run on Ultra with 60FPS no problem.

 

Controls - You can customize them. Anyone who tells you different is either lazy or a liar.

 

Tactics - If you mean the Programming style "If Then" statements, yes. If you mean the combat itself, then no. There are lots of tactical options and combos.



#30
Tookah45

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Tactics - If you mean the Programming style "If Then" statements, yes. If you mean the combat itself, then no. There are lots of tactical options and combos.

 

This is what I mean about "don't let anyone lie to you." "Attack what I attack with the skills I put checks next to" and "attack what attacks me with the skills I put checks next to" != "lots of tactical options."


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#31
Julia Luna

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The user reviews I've seen are pretty damn close to scaring me off.  Did they really cut auto-attack?  Is the tactical camera really that close to the ground?  Are frame rates really that low?  Can you really not customize controls?  Did they really eliminate any semblance of a meaningful tactics system?

 

Everything I'm hearing so far about the controls and combat on the PC just sounds so asinine, so unbelievably incompetent, that I wouldn't believe Bioware capable of it, if today were March 7th, 2011.

1 - No auto attack, unforgiveable. No autopick items too. But still you can just spam attack button if you're ranged but both ranged and melee need to aim their attacks from time to time. Really miss previous games =(

2 - Tactical camera is a joke. Bad joke, like killing the love of your life with a giant purple ****** in front of you.

3 - It dependps, graphically I have no complaints.

4 - You can costumize but it depends on your definition of customization.

5 - No, they didn't eliminate. They killed it mercilessly painfully and brag about it in your face, in the end they spit on your face.


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#32
Giantdeathrobot

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Thanks Giantdeathrobot.  I appreciate it.  Do you still have to hold down LMB in tactical mode, or does it have actual auto-attack?

 

Also, have they made any noises about patches to fix the camera yet?  Or is it going to be another DA2 situation?

 

Auto-attack in tactical mode by right-clicking, yes. And a good thing with the new tactical mode is that you can move it around, so if you get a bad isometric angle, you can move the tac camera in ''third person'', as it were, and have auto-attack as well as the ability to point and click to move party members. It's a bit fiddly, but it works by and large.

 

Which is really how I would rate the PC controls. Are they first class, best on the show? No, they are not by any means. Are they unplayable? For me, not at all. I got used to it, and the problems with the controls were swiftly swept away by the large, beautiful and engrossing world, highly reactive story, interesting characters, and the nice challenge imposed by the no-healing mechanic. I'm absolutely loving this game so far in spite of its very real control problems. As I see it, controls can be patched, optimisation can be improved, bugs can be squashed. Bad design stays forever, and Inquisition is not badly designed at all.

 

As for Bioware, Mark Darrah made a post in News and Announcement saying they are looking into camera and UI issues on PC for the next patch. Whenever they will resolve all problems remains to be seen.



#33
Sylvius the Mad

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If you insist that the Tac Cam look down all the time, you're going to find it frustrating.  it doesn't zoom out far enough for that, and it won't move through ceilings.

 

However, if you're willing to drive the camera around like you're playing Total War (I actually asked for a Total War style camera, so I think this is awesome), then Tac Cam works fine.

 

And in Tac Cam, you have auto-attack.

 

It's a good game.  I'm really enjoying it.


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#34
Sylvius the Mad

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This is what I mean about "don't let anyone lie to you." "Attack what I attack with the skills I put checks next to" and "attack what attacks me with the skills I put checks next to" != "lots of tactical options."

There are lots of tactical options is that there are many different ways to approach combat, but to make them work you do need to micromanage everyone.

 

There is no meaningful automation of tactics, which is unfortunate, particularly given how well DA2 did that.


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#35
haroldhardluck

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The user reviews I've seen are pretty damn close to scaring me off.  .. Everything I'm hearing so far about the controls and combat on the PC just sounds so asinine, so unbelievably incompetent, that I wouldn't believe Bioware capable of it, if today were March 7th, 2011.

 

The combat controls are bad but playable with time. Hooking up a game console is recommended.

 

However the worst console feature that got put into the PC version is the lack of ability to label the saves. I just spent over 10 minutes loading saved games to find the correct one to replay a segment when it became clear I had missed something important. Given time it is a certainty that you will delete the wrong save when trying to delete old saves that are no longer useful. The time stamp on the save files is based on game story time and not the time you have spent playing it. Replay a segment and the times no longer are a good guide as to he order of the saves.

 

Harold



#36
Jais9

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Controls - You can customize them. Anyone who tells you different is either lazy or a liar.

 

Call me a liar all you want, but I can't bind or rebind anything on my mouse buttons. My mouse has two thumb buttons I'd really love to use (because the game has a lot of hotkeys), but this is sadly not possible. Not even the middle mouse button works.

 

Did the developers think every player had a mouse from the 1990's with only two buttons?



#37
Keithian

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#38
Navasha

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I have no performance issues at all on the PC.   The controls are bad, but with a lot of rebinding become usable.    The biggest change is that its basically been changed into a single character action game.    Now I am a fan of the Witcher games as well, so I am adapting to it.    However, I mourn the loss of the group tactical game.  

 

In the previous games, I used to pause and issue commands to each party member every few seconds.   The tactical camera controls make that more frustrating than fun here.  

 

I honestly can't understand how they do not have bindable mouse buttons?   How can they miss that and still say they designed a PC control scheme?

 

PC Controls - 3/10   Rest of the game 9/10  


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#39
Jester

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Frame-Rates - If you have recommended specs you can run on Ultra with 60FPS no problem.

Oh c'mon. No you can't. You can probably get 30 with all Ultra without MSAA, but I doubt it. 

I'm exactly at recommended, and High/Ultra mix yields between 30 and 40 fps 99% of the time. No way you can get 60, so don't mislead people. 

 

The biggest change is that its basically been changed into a single character action game. 

 

Quite the contrary - I found out that micromanaging everyone is even more important than it was in previous installments. 

Because the terrain and most battlefields are so incredibly large and/or complex, positioning is the key - you can put an archer on high ground and block the way with a warrior on Shield Wall (which makes him unkillable from the front, as long as stamina holds) and separate yourself from the enemy archers by casting Ice Wall. 

Or you can place your distance fighters on a hill, and sent a barrage of attacks agains warriors below - good luck for them to reach you, before you kill them.

 

If that's not a party based combat, I don't know what is.

Hell, people complaining (and quite rightly so) about stripping tactics screen do so because they wanted to program AI tactics and play as single character.


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#40
escapePlan

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Controls are really not as bad as a lot of people are saying - they are different and take some getting used to, and I truly hope that patches fix some peoples reservations!

And no, recommended specs do not yield ultra settings - a mix of high and ultra and low AA and shadows makes the game run at 55-60 fps and I am bang on recommended (using mantle api).

#41
Alan Rickman

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The controls as they currently are for kb+m are clunky, yes. But they are nowhere near as bad as many are making them out to be. You'd be doing yourself a huge disservice if you miss out simply because the control scheme isn't perfect, it's an amazing game.



#42
Jaspe84

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controls are fully customizable except for mouse buttons, none of the performance issues bother me for i disabled MSAA and lowered shadows down to high and voila runs great so far. About tac cam, yeah it could be better implemented but if you have patience then it will get the job done.

 

 

 

p.s oh and i had everything in graphics automatically on ultra/high also first thing i did, i put it on windowed fullscreen because every other option showed borders and windows taskbar.



#43
largejack1000

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As for Bioware, Mark Darrah made a post in News and Announcement saying they are looking into camera and UI issues on PC for the next patch. Whenever they will resolve all problems remains to be seen.

I just hope I haven't completed the game by then? Anyway I'm getting by with the less than perfect combat controls, especially when the rest of the game is so beautiful.



#44
Ziegrif

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I got used to the keyboard layout pretty fast.

Reminded me of some MMOs I used to play.

 

But my general problem is that I keep crashing.

 

I use a GTX660 which is middle of the line nowadays it can reach 60 on Ultra but can't stay there consistently. On high/ medium settings it can stay at 60 with minor dips in frame rate when there are a lot of actors on screen. There's also some pop-in and the like. The game also still looks quite modern and beautiful on High/ medium settings.

 

But my biggest problem is the damn crashing. I'd like to know if it's the factory overclock that's unstable or Nvidias drivers or the software itself that's causing the problem.

 

The crashing just happens on cutscenes and most frequently on the wartable

 

I've been trying to scale back the overclock but not too sure if I've been doing it correctly or if it's working as there's still crashing very VERY frequently.



#45
They call me a SpaceCowboy

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No auto attack but there is auto-targetting.

 

I suppose if I had both I'd be able to play a mage, attack once and go make a sandwich, which would be odd. lol

 

I'd prefer auto attack but choose my own targets.

 

The tactical camera is strange, of the OP hasn't heard, WASD keys (or hold down 2 mouse buttons) lets you drive a cursor around to steer to the location on the map you want to see, instead of just click and drag or moving the mouse to the edge of the screen, like most KB&M interfaces would do. Not only that, but you have to steer around obstacles as if you are moving a character around. Want to look at the enemies on that platform? Gotta use the stairs around the side. Want to go through those crates? Yup, go around.

 

Dumb dumb dumb, and obviously a console limitation. The worst part is the low camera. How is that tactical if I can't get my ranged guy in the same shot as the enemy? This is an issue on consoles too of course.

 

As far as difficulty. I play on low difficulties anyway, but Normal is a cakewalk. I ha.ve no idea how easy casual would be, I've never had the urge to find out. 8 hours in and I still haven't had a character die in combat, except to a much higher level bear, well three of them actually. At the same time. :P



#46
They call me a SpaceCowboy

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I got used to the keyboard layout pretty fast.

Reminded me of some MMOs I used to play.

 

But my general problem is that I keep crashing.

 

I use a GTX660 which is middle of the line nowadays it can reach 60 on Ultra but can't stay there consistently. On high/ medium settings it can stay at 60 with minor dips in frame rate when there are a lot of actors on screen. There's also some pop-in and the like. The game also still looks quite modern and beautiful on High/ medium settings.

 

But my biggest problem is the damn crashing. I'd like to know if it's the factory overclock that's unstable or Nvidias drivers or the software itself that's causing the problem.

 

The crashing just happens on cutscenes and most frequently on the wartable

 

I've been trying to scale back the overclock but not too sure if I've been doing it correctly or if it's working as there's still crashing very VERY frequently.

 

I have the same card but have crashed maybe twice in 8 hours play. I've had no stuttering issues others have complained about either.



#47
They call me a SpaceCowboy

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Call me a liar all you want, but I can't bind or rebind anything on my mouse buttons. My mouse has two thumb buttons I'd really love to use (because the game has a lot of hotkeys), but this is sadly not possible. Not even the middle mouse button works.

 

Did the developers think every player had a mouse from the 1990's with only two buttons?

 

Actually the scroll wheel button is usable to move the map around in tactical as well.

 

I don't have extra mouse buttons but can you reprogram the extra button using the mouse driver to, say, click 'V', to activate that function in game?

 

Personally I'm not having any issues with the key bindings as they are, WASD to move, F to activate/loot, CTRL to pause, space to jump, tab to change target. Seems pretty standard to me.



#48
Augustei

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I have an i7 4790 and Radeon R9 290 and I cant pass 20 fps for some reason. Many have reported having such problems though ofc not all
Don't get PC



#49
Elhanan

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The user reviews I've seen are pretty damn close to scaring me off.  Did they really cut auto-attack?  Is the tactical camera really that close to the ground?  Are frame rates really that low?  Can you really not customize controls?  Did they really eliminate any semblance of a meaningful tactics system?
 
Everything I'm hearing so far about the controls and combat on the PC just sounds so asinine, so unbelievably incompetent, that I wouldn't believe Bioware capable of it, if today were March 7th, 2011.


* Auto-attack is there; I am able to press my Left Mouse Control to maintain fire.
* Tac-Cam has a few drives like WASDQE and Pan that are accessible in Key Controls; have had no issues beyond learning curve.
* FPS is being addressed currently; upcoming patches should help soon.
* Tactics are a combo of Tactics and Behavior. One does not need a If-Then approach to use Tactics, but simply use Preferable, Enabled, or Deactivated as choices. Behavior allows for when potions, Talents, and Spells are activated; plus some other choices.

#50
Spaceweed10

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The user reviews I've seen are pretty damn close to scaring me off.  Did they really cut auto-attack?  Is the tactical camera really that close to the ground?  Are frame rates really that low?  Can you really not customize controls?  Did they really eliminate any semblance of a meaningful tactics system?

 

Everything I'm hearing so far about the controls and combat on the PC just sounds so asinine, so unbelievably incompetent, that I wouldn't believe Bioware capable of it, if today were March 7th, 2011.

 

 

Auto attack is the most pathetic single mechanic ever to make it into video games.  The old 'tactics' system was suitable for about 5% of intelligent gamers who knew how to set it up properly.  It could be argued that this is more 'tactical' because you actually have to take control of each individual party member and pause the gameplay to issue instructions.

 

Much better system imo.