Frost step vs fade step
#1
Posté 22 novembre 2014 - 01:42
#2
Posté 22 novembre 2014 - 01:45
#3
Posté 22 novembre 2014 - 01:56
Oops. I meant frost step vs fade cloak.Frost step is just an upgrade to fade step that makes it do damage.
Mods can you fix the title.
#4
Posté 22 novembre 2014 - 02:01
I skipped both and took Mind Blast or whatever it's called instead. It says it has a detaunt so maybe it does
#5
Posté 22 novembre 2014 - 02:06
#6
Posté 22 novembre 2014 - 02:08
Oops. I meant frost step vs fade cloak.
Mods can you fix the title.
The only character who really needs Fade Cloak is the Arcane Warrior. Other mages have better options.
- Whyiamso, XswXkrayzie et Black Mambo aiment ceci
#7
Posté 22 novembre 2014 - 02:20
Fade/Frost Step gives you a huge movement speed bonus for 2s and allows you to move through enemies/chilling them. It can be used to enter/exit an encounter, to move from one location to the next, or even to slow down enemies setting them up for another ability or to revive someone.
Fade Cloak/Blast has no movement speed bonus but does make you invulnerable for the 2s duration and it also allows you to pass through enemies. Apparently it will allow you to instantly recover from a knocked down state as well. If upgraded, it will allow you to deal a significant amount of damage to an enemy but you need to be standing next to them before activating it since it will not allow you to travel very far. This is best used on the Arcane Warrior since Spirit Blade requires close proximity to enemies.
Both skills have their merits but Fade Step is better overall due to its immense utility, whereas Fade Cloak is situational but incredibly effective in those situations.
#8
Posté 22 novembre 2014 - 09:14
I have both on my Keeper. While I use Fade step more, Fade Cloak is quite useful, especially when phasing just before a Behemoth would smash your face in. It's unupgraded yet, but I might give it a try. I might also replace it with something more useful in the future, but so far it is good enough for me.
#9
Posté 22 novembre 2014 - 10:02
#10
Posté 23 novembre 2014 - 03:49
Fade Step allows you to get away or close in fast. The mobility is amazing about anywhere, I find it hard to ignore on any character having it. The damage upgrade isn't worth it though.
Fade Cloak allows you to tank the occasional melee enemy that gets to you. The surviving skill is amazing against everything, I wouldn't pass on it for anything else. You need the damage upgrade otherwise you're wasting your time with the skill.
In any case, if I had to chose between the 2 I'd go with Fade Cloak upgraded over Fade Step. The raw damage, the survivability, the spamming and the effect removing gives you so much it's too good to pass up. Still, if you can make due with only 2 skills and get both Fade Cloak and Fade Step, do it.
#11
Posté 23 novembre 2014 - 10:42
I have yet to try Fade Cloak but I fing Fade Step to be highly effective. When spamming spells an enemy or two or more will try to rush me and I just Fade Step right through them to the other side of the room, freezing them in place so that I can easily continue my spam. In single player I use it to get behind the defenses of enemy casters and the caster themselves, rendering those trap spells of his useless. He's also frozen so I get to mercilessly nuke him at will. Fade Step is also good for getting away from the Demon Commanders aoe slow panic move and his cheap surprise move.
Fade Cloak seems like a melee range move and I prefer to keep my distance when playing a caster.
#12
Posté 23 novembre 2014 - 11:06
Which is better? I always used frost step. Anyone try fade step?
neither its a garbage skill and the waste of points and skill slot.
I guess if you're playing solo it could be useful, but if you're on a team you're doing it wrong.
#13
Posté 23 novembre 2014 - 11:20
As a Arcane Warrior, fade step all day. I do have the damage upgrade. Once you learn to control it well you can hit enemies multiple times with it. Plus its a good get out of free card if you get into a bad situation. If there are enough enemies I can gain almost a full barrier just from that one ability.
#14
Posté 23 novembre 2014 - 11:36
neither its a garbage skill and the waste of points and skill slot.
I guess if you're playing solo it could be useful, but if you're on a team you're doing it wrong.
I used to feel the same way, but they're both great vs demon commander and evasion tanking/kiting anything.
Waste of a skill slot on routine, but good on threatening and perilous
#15
Posté 23 novembre 2014 - 11:38
I have fade cloak on Arcane Warrior.
1. do the "pull everyone to one place" spell
2. Fade cloak, run into the group, start mauling everyone with your blade
3. Fade cloak BOOM, you now have a lot of barrier
4. maul some more, chain lightning is fine too.
- Nat Korch aime ceci
#16
Posté 24 novembre 2014 - 12:24
neither its a garbage skill and the waste of points and skill slot.
I guess if you're playing solo it could be useful, but if you're on a team you're doing it wrong.
My Fade Cloak Arcane Warrior would like to have a word with you. Don't be intimidated by the trophy head on his knees, that Perilous Demon Commander had the same opinion you did before meeting me.
Honestly, Fade Step is great for kiting but it's not even worth mentioning compared to Fade Cloak. The thing makes you immune for 2 seconds, it cures you instantly of any status effect (great against Demon Commander), it deals 1000% weapon damage and knock almost everything to the ground when it expires. With a cooldown of 12 seconds this thing is one of the best spell in the entire game.
After playing a lot more with both Fade Step and Fade Cloak, I don't doubt for a second Fade Cloak is superior in about every situation, even when not using the Arcane Warrior.
#17
Posté 24 novembre 2014 - 02:25
Personally, I think Fade Cloak needs another 1-2 seconds duration. The skill is good but still very situational. Giving it an additional 1-2 seconds duration would make it far more useful without making it overpowered since you are only dealing damage when you exit from it.
#18
Posté 24 novembre 2014 - 02:33
Personally, I think Fade Cloak needs another 1-2 seconds duration. The skill is good but still very situational. Giving it an additional 1-2 seconds duration would make it far more useful without making it overpowered since you are only dealing damage when you exit from it.
Hopefully we get to choose between doing 1000% weapon damage or increase duration for 1-2 seconds in a future DLC.
#19
Posté 24 novembre 2014 - 03:10
Yeah, it could be really fun to have an alternate upgrade for every skill; it would make builds even more diverse. Even without that, I think Fade Cloak could simply use the duration buff.
#20
Posté 24 novembre 2014 - 04:43
Personally, I think Fade Cloak needs another 1-2 seconds duration. The skill is good but still very situational. Giving it an additional 1-2 seconds duration would make it far more useful without making it overpowered since you are only dealing damage when you exit from it.
Yeah, it could be really fun to have an alternate upgrade for every skill; it would make builds even more diverse. Even without that, I think Fade Cloak could simply use the duration buff.
I wouldn't have a problem if it's a choice. Remember though that doubling the duration reduce by half the DPS (not counting the cooldown). You don't use Fade Cloak to get away, you use it to kill what's about to hit you. The crowd control you get from being in the middle of the action would be a lot worst if it was a 4 seconds duration.
As I said I'm ok with it if it's a choice, but if it's not then I don't want the duration at all, use Fade Step instead, that's its purpose.
#21
Posté 24 novembre 2014 - 07:31
Yeah, it could be really fun to have an alternate upgrade for every skill; it would make builds even more diverse. Even without that, I think Fade Cloak could simply use the duration buff.
Diversity is good. But I don't want duration on cloak. I don't use it to run away. I use it to launch a clump of mooks into the air when they think (mistakenly) that crowding onto my necromancer is a good idea.
#22
Posté 24 novembre 2014 - 03:54
While I understand the concern, Bioware could simply make the skill able to be canceled early by casting it again; this would force detonate the ability on command. The added duration would then help by allowing you to reach the desired location/target more effectively.
#23
Posté 24 novembre 2014 - 03:57
The better question would be when are they going to fix Pull of the Abyss desync issue. Half of the time i'm standing right on top of enemies only to have Fade Cloak do no damage and see the enemies teleport all over the place.
#24
Posté 07 décembre 2014 - 11:23
Duh! edit,
#25
Posté 08 décembre 2014 - 12:00
The only character who really needs Fade Cloak is the Arcane Warrior. Other mages have better options.
Love those broad generalizations based on individual anecdotes.





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