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Best class for a Qunari?


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#26
Big Vic

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Fire mine is 1600% plus 200% burning. NOT 3200%. And even if mages benefit most from qunari vitaar damage buff, they still are far behind other classes in damage because they aren't designed for dps. They are designed for support and cc (or being indestructible as KE lol). So you waste the 25% melee defense to bring your dps up to about half what an archers is. Don't get me wrong, I love mages and actually did my first and only hard mode playthrough as a rift mage. Loved it. But this whole damage arguments ridiculous even if your numbers were correct. If we are talking effectiveness, elf or dwarf is best for a mage (25% to range or magic def) because a good mage is never rubbing shoulders with his warriors in the fray unless your a KE and then no defense buff matters and you should be a human and pick up an extra passive or something with your additional skill point. To sum it all up, Qunari is most definitely a class for warriors (particularly two handed) and dual- wield rogues since they both are always up close and personal and benefit most from the melee defense as well as damage increase from vitaar. Those are the facts if your trying to be effective however just as someone before myself already said, you should really go whatever u think is most fun/coolest bc this isn't the kinda game where any of this makes a huge difference as much as spending all those hours with a character u think is badass.

#27
draken-heart

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Fire mine is 1600% plus 200% burning. NOT 3200%. And even if mages benefit most from qunari vitaar damage buff, they still are far behind other classes in damage because they aren't designed for dps. They are designed for support and cc (or being indestructible as KE lol). So you waste the 25% melee defense to bring your dps up to about half what an archers is. Don't get me wrong, I love mages and actually did my first and only hard mode playthrough as a rift mage. Loved it. But this whole damage arguments ridiculous even if your numbers were correct. If we are talking effectiveness, elf or dwarf is best for a mage (25% to range or magic def) because a good mage is never rubbing shoulders with his warriors in the fray unless your a KE and then no defense buff matters and you should be a human and pick up an extra passive or something with your additional skill point. To sum it all up, Qunari is most definitely a class for warriors (particularly two handed) and dual- wield rogues since they both are always up close and personal and benefit most from the melee defense as well as damage increase from vitaar. Those are the facts if your trying to be effective however just as someone before myself already said, you should really go whatever u think is most fun/coolest bc this isn't the kinda game where any of this makes a huge difference as much as spending all those hours with a character u think is badass.

 

Actually, this is wrong. The only thing needed to be effective is crafted gear with the highest stats and a party designed for high crit. race does not matter in the slightest.



#28
Tharkun

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Fire mine is 1600% plus 200% burning. NOT 3200%. And even if mages benefit most from qunari vitaar damage buff, they still are far behind other classes in damage because they aren't designed for dps. 

Fire Mine is 1600% base + 5 ticks of 200% if upgraded.  Make that 6 ticks since you have to have pyromancer and now add the bonus from Chaotic Focus.  That puts it at roughly 3150% AOE damage with a CC element.  A dragon bone staff is going to do 71 base damage.

Non Qunari mage no crit: 2236.5 damage

Qunari mage with best vitar: 2835.0 damage

26.7% increase

 

Dagger Rogue using Spinning Blades with enhanced spinning blade ring: 900%

A dragon bone dual dagger is about 151 base damage.

Non Qunari Dagger rogue:  1359 damage

Qunari Dagger rogue: 1530 damage

 

Now a good dagger rogue will crit every hit.  Mine has 127% crit damage bonus right now.  I don't know the optimal crit damage, so I will use my number

 

Non Qunari Dagger rogue w/crit:  3085 damage

Qunari Dagger rogue w/crit: 3473 damage

12% increase

 

Note the mage isn't getting any of the benefit of his crit damage in my calcs but if he has a 50% chance to crit and roughly the same crit damage it works out to:

Non Qunari mage no crit: 2572 damage avg

Qunari mage with best vitar: 3260 damage avg.

 

Because a good rogue will crit so much he gets an increase in actual damage.  I have been optimizing my rogue lately and haven't put in the time to optimize my mage the same way.  If I optimized my mage with leather offensive slots I would likely approach rogue damage.  Even with this relatively basic look my paper mage is within 19% of the paper rogue I put up.

 

Mages are a dps class though.  Not just support and cc.  Rogues aren't required though no one is denying they are excellent dps and have a slight lead with proper crit gearing and focus.

 

FYI - pincushion and other passives make the rogue pretty insane.



#29
Reptillius

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picking the proper Kunari class is like trying to find the best way to toss a dwarf...


  • draken-heart et Tharkun aiment ceci

#30
Tharkun

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The answer in both cases is just do it.


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#31
SandorClegamer

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Fire Mine is 1600% base + 5 ticks of 200% if upgraded.  Make that 6 ticks since you have to have pyromancer and now add the bonus from Chaotic Focus.  That puts it at roughly 3150% AOE damage with a CC element.  A dragon bone staff is going to do 71 base damage.

Non Qunari mage no crit: 2236.5 damage

Qunari mage with best vitar: 2835.0 damage

26.7% increase

 

Dagger Rogue using Spinning Blades with enhanced spinning blade ring: 900%

A dragon bone dual dagger is about 151 base damage.

Non Qunari Dagger rogue:  1359 damage

Qunari Dagger rogue: 1530 damage

 

Now a good dagger rogue will crit every hit.  Mine has 127% crit damage bonus right now.  I don't know the optimal crit damage, so I will use my number

 

Non Qunari Dagger rogue w/crit:  3085 damage

Qunari Dagger rogue w/crit: 3473 damage

12% increase

 

Note the mage isn't getting any of the benefit of his crit damage in my calcs but if he has a 50% chance to crit and roughly the same crit damage it works out to:

Non Qunari mage no crit: 2572 damage avg

Qunari mage with best vitar: 3260 damage avg.

 

Because a good rogue will crit so much he gets an increase in actual damage.  I have been optimizing my rogue lately and haven't put in the time to optimize my mage the same way.  If I optimized my mage with leather offensive slots I would likely approach rogue damage.  Even with this relatively basic look my paper mage is within 19% of the paper rogue I put up.

 

Mages are a dps class though.  Not just support and cc.  Rogues aren't required though no one is denying they are excellent dps and have a slight lead with proper crit gearing and focus.

 

FYI - pincushion and other passives make the rogue pretty insane.

 

 

Slight lead? hehe (spoilers btw from new dlc)

 


  • Eshiaya aime ceci

#32
Tharkun

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That is abuse of Flaskmaster, Killer's Alchemy and Thousand Cuts.  It is pretty insane but stacking 15% buff on top of 15% buff so many times is going to result in some insanity.



#33
Bigdawg13

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Qunari make really great mages.  This is due to the low damage value on staves.  When you consider a qunari vitaar that boosts damage by ... oh, say 20 at end game.  That doesn't sound like much.  But end game staves have a damage value around 75 or so.  That 20 is more than a 20% boost to all damage you do...all the time.  When you compare the 20 damage to say a bow with 150 damage, or worse a 2H with 250 damage, it doesn't sound so much.  But the 20 damage is applied to the base weapon damage which means qunari mages are by far one of the most powerful combinations.  Go heavy fire with chaotic focus as a KE (whose barrier never disappears) and you will do some absurd amount of damage and never die.



#34
Reptillius

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Tharkun well my answer on top of yours would also be "which ever way leads to the least kicking and screaming on your part."



#35
Biotic Flash Kick

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honestly qunari were kinda boring :/

i've found magic and ranged defense better [at least in nightmare and solo nightmare] than melee defense but that's because i'm hands on

combat rolls / evade / shield wall / block and slash / stealth / etc

 

i feel that rogue qunari is kind of a waste because as a rogue you arent supposed to be getting hitting in melee or rather at all xP

as a mage, not bad. helps you survive early on better but's the archers that are really dangerous [elf mage with ranged defense yessss]

I guess they really are sort of best for warrior 2h or not 

 

As a Champion Qunari can really shine whether SnS/2H

Reaver is pretty good a SnS Qunari. Very underrated. 

As for Templar Qunari? Run while with a 2 hander.

 

Now for the vitaars omfg.
Mage Qunari benefit ALOT from the vitaars because free damage and you don't need a helmet.

Your 25% melee defense should be helping you stay alive better than something at adds 20-33 armor 

 

Also, 2handed templar Qunari popping heaven's wrath and spell purge in tandem is ****** scary. 

 

 

also while i did give you a MEH on Qunari rogues:

Vitaar boosted Assassin or Vitaar boosted Thousand Cuts

 

Of if you just need everythign to die faster a rogue qunari:

 

hail of arrows + vitaar + Leaping shor

Just

Just everything is dead



#36
draken-heart

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picking the proper Kunari class is like trying to find the best way to toss a dwarf...

 

I said it once, I will say it again, if you craft the right gear using the right materials, the race is not that important in the end.



#37
Antmarch456

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Wait, the different-named rings for ability damage/duration is for a specific ability!?

#38
jedidotflow

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I'm playing a SnS Warrior. Two Handed sounds like it fits them better because that's what we've come to know Qunari as thanks to Sten, but the Arishok was a Dual Wielding Warrior(sadly a class that's no longer available :( ) so any Warrior class makes sense really.


LOL, no. Sten was a two-handed warrior and the Arishok was a dual-wield rogue.

#39
Reptillius

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Two handed warrior for the Arishok is not really out of the question thematically even if it's not mechanically. The Arishok doesn't seem to backstab or stealth. Uses Bullrush consistently and likes stunning hits.



#40
Gya

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Two handed warrior for the Arishok is not really out of the question thematically even if it's not mechanically. The Arishok doesn't seem to backstab or stealth. Uses Bullrush consistently and likes stunning hits.


Agreed. Now imagine if he had stealth and and that op "HAHA YOU DIE NOW" crap that carta assassins used...

#41
Voodoom

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I played a Qunari Necromancer on the first play through of DAI.  I wanted to combine the two things not playable in any other Dragon Age game.  I enjoyed it immensely, but wouldn't do it on Nightmare.  I just don't like Necros on Nightmare.

 

There is something awesome about seeing a huge Qunari with horns casting evil goodness.  They also look funny in a mages outfit which amused me as well.

 

Like everyone else has said the 2H Reaver makes the most practical sense.