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#226
Eromenos

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 agree with most of what the OP said. Too much asinine minutiae and too little of a half-baked core experience barely even making its way to the forefront.

 

1. It felt like there were 10x more of those "Neverwinter Nights" style lazy-mode convos than any actual cinematic interactions with companions/advisors/storyline npcs. Not good. NWN had no choice due to technology but THIS relentless wannabe isometric nostalgia almost 20 years later in something designed for next-gen rigs comes across as inexcusable laziness and lends to that ever-present "more of the same" when it comes to interactions of all kinds in DAI.

 

2. Clickfest for loot and resource nodes is agonizing and tiresome fast. There should be a "loot all" option considering we can have multiple corpses piled up close to or on top of each other

 

3. Confusing and inefficient menu/inventory system that reminded me of one of the few very bad things about ME1. Map functionality and its icons also not user-friendly. Crafting and enchanting also pointless; just sell armor skins with cosmetic differences and leave game-altering stats alone; our attributes already got set to auto-level this time so I see little point in tying item stats to their appearance too. Better yet just copy-paste the socket system from SWTOR and call it a day.

 

4. Advisers & companions were tougher to reach in Skyhold than they were in DA2; at least in DA2 the loading screens were de facto auto-pilot but in this one there's too much repetitious ground to cover when the quick travel stone's positioning is bad.

 

5. The war map in theory is about us delegating responsibilities but like with most other things relating to the comps/advisers in this game this feature ended up creating what felt like work without even any tangible rewards. Most of the flavor text is obtuse and inexplicable in this game. I used to enjoy reading through the codex in new BioWare releases but in this game the combination of a bad choice in font, asinine minutiae in landmarks, plaques and the SWTOR-style "missions" completely killed what used to be an enjoyable aspect.

 

6. The ratio of mmo-style side-fluff vs actual story/progression content is atrocious. So many fetch icons cluttering up the map, and the mini-map itself is often useless because it can't seem to zoom and always gives the impression we're facing north. I only fully enjoyed The Game and the Arbor Wilds segments mainly because they were beautiful environments that were mostly linear and their content had lots of impact. Far too little of that overall.

 

7. Too much emphasis on Chantry-perspective concerns. I do not mind it so much coming from Cassandra and Leliana but something about overhearing the sermons from the nobodies dotted about just felt invasive even if they're supposedly my subjects.

 

8. Soundtrack either absent or too uneven. Skyhold would've benefited from something along the lines of the campsite in DAO or the Hawke residence in DA2...mournful and melodic, instead of what we got in DAI which was weird SOFT war drums clattering endlessly. If you want it to be stark then at least the heavy percussion used during the judgement scenes would've been better as a constant theme for a castle on guard against siege.

 

9. Too much reliance on the novels and comics to set stage for main events in DAI. Since I won't waste money on those if I hadn't skimmed their " online cliff notes" beforehand I would've come away from even the best storyline sequences in DAI feeling too alienated by all the things that were either not brought up or only briefly glossed over. Backstory should've been more actively incorporated into the game. The masked ball in Orlais(one of my favorite parts) was one that still felt short of pulling us into the ongoing personal conflicts despite that segment's fabulous strengths in all other areas.

 

10. Token backstory for the protagonist. Why does this person HAVE to be such a blank slate aside for their biological race? I've been very emotionally disconnected from my guy and his supposed importance to the wretched Andrastian Chantry's worshippers. It feels incredibly cardboard even when my character says as much stating his distance towards the Chantry's beliefs and then him not being able to find any consistently strong npc presence that sympathizes. DA2 and even DAO did far better at balancing that out.

 

11. Weak ending. People who complained about ME3's original ending(s) feeling like a token gesture are gonna bare their teeth at this game's effort. Everything about DAI's ending seems like an afterthought. The throne room sequence and storyboards were massive let-downs and tbh a lot weaker than the DAO versions. And I say this as someone who loved DA2 and disliked many things about DAO. DAI seems like it's trying to "revive and modernize DAO"...turned out to be bad execution of a bad idea.

 

12. PC functionality running too hot and cold. My system far exceeds recommended specs in every category but I also happen to be on NVIDIA as opposed to the AMD that supposedly sponsored this title. New driver fixed the screen tearing but not the FPS problems for cinematics and cutscenes. I enjoy good FPS during combat thankfully but I don't need inexplicably choppy performance to mar the seemingly few worthwhile conversations we get on top of the creepy expressionless faces that happen too often.

 

13. Character customization's fugly hairstyles for men. Again with the ill-advised attempts to revive "classic" fantasy. Don't.

 

14. Not enough returning faces. I made sure my import from the Keep had as many people alive as possible but they often got reduced to text entries on the unwieldy war map or references in chatter, or didn't seem to exist and no I'm not talking about Zevran or Shale. What I think from that is dev resources and time were ill-spent on trying to create a single-player GW2's amount of side-content when it could've been devoted instead to making sure old cast members could play a part in the main story a la ME3. All the ME2 cast members had the potential to die just like all but one in DA2. Yet all the ME2 cast were given some due in ME3 so I don't see why this couldn't have been done as well for DA2 personnel for DAI when doing so would've sharpened the focus of the story and affirmed a bridge between the games.

 

 

I don't hate DAI but had to get these things off my chest. I do recommend it to people for various other reasons(including the few positives ones I stated) but I would also mention to people some or all of these caveats first. Some people might be ok with a single-player kill/fetch grindfest that pretends to be Skyrim but I'm not such a person.

 

Some of the things I enjoyed:

 

1. Settings like Orlais, Arbor Wilds and the Fade that were mostly linear and had few loud distractions from the main story. Gorgeous too with excellent music in the case of Orlais and Arbor, plus their storytelling wasted very little. Orlais was also the only area in the game where the chatter from decorative npcs combined practical use with actual interesting material, no matter how brief those hints of scandal were. I wish the Triple-A Dragon Age titles could spend more time immersing us in The Game.

 

2. Suzie & Ianto. More so Suzie...I rarely brought Ianto along

 

3. LGBT presence being adequate but it was also good to see and hear it common among the powerful Orlesians who weren't always with us. Some things that could've been better though: we should never be allowed to question Krem so bluntly. Dorian's backstory is legit enough IRL still today but I was not thrilled with the game setting the stage for potentially letting players side with what seems to be a parent who doesn't accept. It doesn't matter if the family member turns out to be on-board or is a mouthpiece for "compromise", it's just not good to play around with the perception since even the effect can be similar to handing some people loaded guns.

 

4. Iron Bull

 

5. Justinia, Giselle and Cassandra. If I have to hear Chantry mouthpieces then it helps at least all three of the most prominent ones were very good at being critical of themselves and their institution even while being firm believers. I'm not with their beliefs but it was very easy for me to respect their portrayals.

 

6. Flemeth (despite being under-utilized)

 

7. Jumping. I didn't like how things got taken too far with the emulation of GW2(good game, but it's an actual MMO) but at least it looks good and it works and the thing is there and ready for a next installment that hopefully will utilize this more for main story as opposed to grinding.

 

8. Racial diversity. The setting is still European and I didn't see anybody who looked Asian but at least the human cast members throughout the game as a whole are far from mono-chrome.

 

9. Very little sexism


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#227
AlanC9

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1. It felt like there were 10x more of those "Neverwinter Nights" style lazy-mode convos than any actual cinematic interactions with companions/advisors/storyline npcs. Not good. NWN had no choice due to technology but THIS relentless wannabe isometric nostalgia almost 20 years later in something designed for next-gen rigs comes across as inexcusable laziness and lends to that ever-present "more of the same" when it comes to interactions of all kinds in DAI.

 

 

Hmm. Would you have preferred a tradeoff there? Fewer total conversations with a higher proportion of cinematics? I'm not sure that would be a great idea given the size of DAI.



#228
AlanC9

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I too feel like Bioware has "dumbed down" its games - in part to maybe entice "non-rpg" players to play one.  BG 2 rocked - I was one of the Borg Clan members ( there were only 10 of us) and we were the ruling clan for "Edited Scripting and Character remodeling". Playing the game completely legit was so much fun - but after 6 times thru it, we began to delve into "editing and character remodeling".

 

"Clans" were a thing back then?



#229
ursmeloman

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There are a few quirks to the game. BUT overall I love it. Game of the year. You can't please anyone completely and barring that I  cannot fault it.



#230
yummysoap

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Well I loved it. What's wrong with the abundant sidequests? You're not forced to do the boring ones and plenty of them are more interesting. It feels like it's just being damned for having extra content here. Even the really boring sidequests like the shard-collecting felt to me like they were just there to pick up as you go about your adventures. I certainly never sought them out but because the environments were so beautiful I found myself wandering about solving inconsequential sidequests all the time without it being my objective and to me that's great.

 

I don't see how the fade-rifts can be compared to oblivion gates - you only have to close a few and after that their relevance to the story completely fades (lulz) away. The story itself when boiled down to its most basic elements is pretty droll indeed, but that goes for most stories if you skip over all the detail. What Bioware does well is storytelling, and I thought it was absolutely fantastic. There were so many things like being flung into that demon-filled future or dealing with those devious scheming Orlesian nobles or Corypheus' first attack on Haven that just sucked me right in, not to mention all of the things that were revealed that are incredibly lore-relevant like the revelation that Tevinter wasn't responsible for the fall of the elves and finally finding out what the deal is with Flemeth and so much more that I honestly wasn't expecting. My full playthrough clocked in at about 80 hours and while a lot of that was just wondering around seeing the sights none of it felt like time wasted or meaningless grinding (which is generally how I've felt every time I've attempted an MMO) except for a couple of hours that I spent scouring for top tier crafting materials for all of my party members.

 

I'm not saying the game is without its faults. The aforementioned crafting is a complete mess. I hate how there are separate workstations for weapon and armor crafting and weapon and armor modification and it wasn't intuitive at all to me which upgrades could be applied to specific weapons. The whole system is unintuitive, really. Why do I have to separately craft the arms and legs and then walk over to the "modify" table to add them to an armour set? Why couldn't that last step have been done within the same menu? It is absolutely laborious if you're trying to do it for your entire party.

 

And yes, the PC controls were pretty abysmal. I started using a controller a few hours in and found it much more enjoyable. And the days of carefully stealthing and positioning backstabby rogues behind enemy archers at the far end of the battlefield is over because your companions will just teleport to you even if they've been told to hold position, which also ruins the chances for a good AOE attack setup from a mage. Once I accepted that the game's combat was no Origins I started enjoying it much more as a kind of party-based Dark Souls analogue with ludicrously over-the-top abilities. The game becomes more tactical if you turn friendly fire on, as it's no longer as simple as just waiting for cooldowns to end before spamming some OP spell, but FF can certainly be frustrating when party AI completely ignores your direction. I played on normal and I ended up having a lot of fun even despite these problems, but I can see how I could have been very frustrated if it were much harder as it's too easy to totally lose control of your little guys on the battlefield unless you tediously micromanage every second of gameplay.

 

But all in all I thought it was great and incredibly fun and absorbing. I've been playing it almost nonstop in my free hours and usually a game will burn out for me if I overplay it but I haven't felt that with Inquisition at all.


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#231
Innsmouth Dweller

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Unfortunately I cannot review it and speak of it's storyline because I've literally broken my KB :)

After reading some of the posts here, few reviews, I think my feeling about the game will be very close to yours. I hope not tho.



#232
hellbiter88

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I'm loving the heck out of this game, and I'm playing on PC. So no, OP, I don't share your views.

 

 

But I respect them ;)


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#233
Vertrix

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Positive, 'professional' reviews got me again, just like with DA2 (I did enjoy ME3 though).

 

My issues with the game after having completed it.

 

1) The main story-line can be completed in under 15 hours if you avoid sidequests (took me 17 with random sidequests here and there).

2) The ratio of side-quests to the main plot is ridiculous.  It felt like I was playing a single-player mmo, (where the majority of side-quests are fetch quests).

3) I haven't started a second game, but I get the feeling that my decisions don't really matter and that the conclusion to the game would be largely the same regardless of my choices (contrasted against an older RPG like the Witcher 2, where you could miss HALF the game because of your choices - now that's roleplaying.  Witcher 3 is supposed to have over 30 different endings...)

4) The main storyline is TERRIBLE.  Felt like I'd already heard this story with the Oblivion gates... Only I can save the world - blah,blah,blah - constant RPG tropes.  I expected more from Bioware.

5) Controls are brutal on PC - I realize this dead horse has already been beaten... but even the controller setup ain't great.  My ranged units still just sit there firing arrows into the distance while getting pummeled by melee enemies.

6) The romance plot-lines are ridiculous - poorly written fanfiction is what they remind me of.

7) Unintuitive UI and menu after menu after menu.

8) A closed 'open' world where I'm constantly trying to find out how the hell to get past invisible barriers.  The world just feels like a crap-ton of beautifully created corridors that funnel me in random directions.

 

Tons of other issues I had with the game, but honestly, feels like regression on Bioware's part - like they're now chasing the RPG industry rather than innovating.  I enjoyed DA:O, but even that game paled in comparison to BG2.  I also enjoyed ME for its storyline/setting, but this team that's been working on the past 2 Dragon Ages... my word.  It's like they've never played any of the games that made Bioware the RPG standard in the first place.  Compared to the ME series, that series felt connected throughout its iterations.  Choices truly mattered game-to-game, while here?  Blights and Breaches and personal stories in between - there's hardly any connection at all - it's like Bioware is just throwing random plot-lines and mechanics at the wall and seeing what sticks, with a few dragons thrown in here and there to justify its namesake.

 

The KillScreen review on Metacritic is the only that really hits on most of my qualms with the game, and even that review was far to generous in my opinion with its 75% score.  While I'll be in the minority here, I wouldn't give this game higher than a 5/10.

 

Totally agree with you. This game seriously is not worth its price, imho. On the other hand, the inquisitor edition box was awesome, one of the best collector's editions i've ever seen.



#234
LolaLei

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Overall I really enjoyed the game, but (glitches aside) it certainly fell short in some areas... like the final battle. I guess I'd come to expect those final emotional goodbyes and the inspiring speech on the battlefield lol. I was disappointed that our preparation/readiness wasn't taken into account, I assumed that there would be consequences for not doing the companion quests or not having their approval up high enough, and I thought for sure that there would be different degrees of success when battling Corypheus, or that we'd have the option to sacrifice ourselves/die since that had been a major complaint about DA2. I also found it strange that the Advisors stayed at the Skyhold and weren't there with the others straight after killing Corypheus, I think they could have been utilised better, hell I romanced Cullen who practically shat himself at the idea of my Inquisitor dying, yet he was no where to be seen as she climbed down from the floating rubble.

 

I dunno, I'm no writer but maybe if Corypheus had managed to kick our arse one final time by successfully obtaining something in the Temple of Mythal, and then launched his plan to access the Fade where we'd have to make one last ditched attempt to stop him by making full use of our allies and gathered forces, perhaps resulting in the final battle happening inside the Fade just short of the Black City/inside the Black City then it would've felt more urgent and less anti-climatic, especially if all throughout our readiness/decisions/actions could be taken into account. To be honest, I actually found the attack on Haven to be more impactful out of the two encounters with him. But as I said, I'm no writer.

 

Companion/advisor interaction felt a bit off too but I suspect a lot of that was down to glitches, a fair few of the personal quests wouldn't even pop for me and Blackwall, Sera, Dorian, and Cassandra barely had anything to say to at all. I'm also bitter that I had no option to save both Hawke and Alistair/Loghain when we fell into the Fade... I know that's impactful and plays on the feels but if I want both to survive then I have to scrap my DAO canon and change who's on the Ferelden throne... for me personally it felt like BioWare's King Alistair canon was being pushed on me if I was to stand any chance of keeping both him and Hawke alive. Then again, it did say the one who stays behind will "LIKELY" die, so I guess that's not 100% set in stone... I dunno, I just really didn't want a Shepard 2.0 on my hands LOL!


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#235
Dean_the_Young

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Leaving the disclaimers out is half the fun.

 

Until someone offline reaches back to find your less than stellar internet rants and use them against you. Remember, today's twitter and facebook generation will one day run for president.

 

"Senator, is it true that you were a regular participant on 4chan?"

"I was young and stupid, I swear!"


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#236
keyip

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 I read your list of eight things you do not like about the game but then you throw out "There are TONS more" Please do enlighten us on just 10 more? If there are TONS and TONS then this should be easy for you.

 

Do you even realise how easy that is?

 

Diluting the lore

Diluting the grim nature of the world

No distribution of points on level up

Skill trees unsatisfying

Pacing screwed to hell

Lack of depth in villain

Combat a sack of ****

Tactical cam screwy

Nature of quests

Lack of a sense of danger and urgency

 

Done. I can break some of those sections up and make more points out of each one if I was feeling desperate. However I haven't been a Bioware fan for a while now, I love Baldur's Gate and KOTOR but they've lost their way ever since they decided to pander to the masses. I DID buy this game for my sister though, and she was disappointed that Bioware became far less linear than ME and DA2 was XD. Which should be an example of how you can't please everybody, and maybe when Bioware stops attempting this impossible task they'll start making good games again *shrugs*



#237
ORTesc

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after 70+ hours and completing the game, yes I'm starting to hate it now.



#238
inusannonn

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The only things I so not like of DA:I is:

the UI <------- seriously.
the occasional cut scene freezing.
the romance options (nothing appealing)

everything else to me is off the hook world class outstanding! but that's just my experience so far in game and I love this game. The level of detail in the world down to the specks if dust when light passes thru a window is absolutely amazing. And the gameplay for me is kicka** awesome. Minus the "hold position group all".

game has strong replay ability to me and I hope whatever DLC on the horizon will be just as kicka** awesome to match.

#239
Lianaar

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I personally think, playing a game like this in 17 hours, and complaining it lacks story is like putting ketchup on chinese food, swallowing it whole and complaining it has a single flavour. Maybe if you pay attention you will still not like the story, but at least you didn't just drive buy it.

 

The other things really come down on your definition of role playing. What is role playing for you? I learned in DA:2, which I loved to bits, that many people see it totally different then I do. For me role playing is about me climbing into a personality and acting it out. In this regard, appearances, race and setting is all irrelevant, for even modern time normal people can be role played (though probably not as fun). This also presets my idea on what is more important, destination or journey. Thus I didn't care of some aspects of DA2 I had totally no influence on, for I don't need it. What I want is being able to flash out the personality I chose to embody in the character I play and I want to see the realistic responses of different personalities to that. I want to see a change on my action, but not necessarily in crumbling walls and fall of armies. For me a subtle smile or a frown as a reaction which flashes out the other character's personality might be more meaningful in a role play. Yeah, having a griffin army at your disposal is fun ;) but it matters not if the people around you don't feel real and don't have a personality of their own.

 

Someone said they hate Vivien and want to kill her. I think the story writers then did well, because they avoke feelings in you in a game setting. That's pretty cool and the whole point of it. There are characters I play who would not even talk to Sera, others won't go near Vivien, and some might totally adore Vivi and just hate The Iron Bull. Being able to inspect the events from different angles given by the personality you chose for your character and seeing the same story in a brand new light makes the game so enjoyable and engaging.

 

So yes, I love it.
Additional notes:
- I don't care for game fight mechanisms, irrelevant in my world. I wouldn't mind bluebooking battles at a whole, but I also don't mind playing them out. They are just as much relevant as characters react to it.

- I don't have issues with the game itself (I do have the stupid directX issue that does crash the game every 2-3 hours, but I can prepare for that and minimise impact). So far no bugs for me.

- As soon as I realised there is a pause button, I had no issues with using the interface on PC at all. I do have more issues with controllers of tablet, but on PC, it falls to my hand easily.

- I don't differenciate between main and side story, for I don't care what the tag on it says. Depending on the personality of the character the priorities shift and change. Character A think red lyrium is the main threat, and is focused on crashing it, cropping Cory's supplies, making it easier to crush him. She would never go on dragon hunt, for that doesn't feel like helping the main purpose. Character B thinks red rylium matters not, it is better to fight the enemy head on, for there is no honor in kicking someone in dirt. But she might go of dragon hunting, for it is good training for Cory. Depending on the perspective those tasks tagged as side quest or mission might become the main quest. Alas, this is my definition of role play. I do understand many people find different level of enjoyment value in this.


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#240
Ennai and 54 others

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Strangely enough,your complaints don't sound like the kind that comes from someone who actually played through the game

 

You complain about invisible walls in the open world and yet there aren't very many,If any.You would know that if you played the game.

 

You complain about the oblivion plotline.Which sounds like the kind of complaint that comes from someone who only read half of the synopsis to this game(and has never played it)

 

You claim you have played only 17 hours with a few sidequest and yet you still complain about too many sidequests,(which are optional by their very nature).This is contradictory.

 

If you only played 17 hours how can you say anything about the romantic sub plots,did you even play them?Did you even talk to any of the characters?Did you even play the game?

 

You feel like your decisions didn't matter,yet you only spent 17 hours playing the game,I doubt you would have had enough time to find out the outcomes.I suspect  you skipped through every cutscene,codex entry and even the epilogue.It is also possible you heard somewhere it was 15 hours long and have never played the game at all.

 

There are two


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#241
AdamJames

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3. LGBT presence being adequate but it was also good to see and hear it common among the powerful Orlesians who weren't always with us. Some things that could've been better though: we should never be allowed to question Krem so bluntly. Dorian's backstory is legit enough IRL still today but I was not thrilled with the game setting the stage for potentially letting players side with what seems to be a parent who doesn't accept. It doesn't matter if the family member turns out to be on-board or is a mouthpiece for "compromise", it's just not good to play around with the perception since even the effect can be similar to handing some people loaded guns.

 

Maybe I wasn't paying close enough attention, but Dorian's father seemed to show genuine remorse for how he had treated his son. Dorian could certainly have kept his moral high ground and never reunited with his father (and have been completely justified in doing so), but I think my inquisitor didn't want to see Dorian carry that bitterness and resentment with him for the rest of his life.



#242
KaiserShep

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Until someone offline reaches back to find your less than stellar internet rants and use them against you. Remember, today's twitter and facebook generation will one day run for president.

 

"Senator, is it true that you were a regular participant on 4chan?"

"I was young and stupid, I swear!"

 

God help that Senator if he participated on /b/



#243
DarkusCrown

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Only thing I hate about the game is that I'm unable to play more than 5 minutes before the game crashes without reason. I've put in 20+ hours and it's starting to get to me a little. Hope this fix this soon.



#244
Chaos17

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Once you've done the Hinterland, it will be the same for all those none story maps. Such a waste.



#245
Fladnag the Fab

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Hmm. Would you have preferred a tradeoff there? Fewer total conversations with a higher proportion of cinematics? I'm not sure that would be a great idea given the size of DAI.

 

Considering over half of those conversations are people sending you off to collect goat hooves or something I would not have minded a tradeoff, you could cut off half the game and I am sure you would not lose anything of importance, hell you could even cut the game into a quarter and you still would not have lost much.

 

Not that I mind the cinematicless conversations however, I am just saying if they traded cinematic conversations for more filler content I would have prefered the cutscenes.



#246
Kohaku

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I don't hate the game. Hate is a strong word. That's giving something like this too much focus and energy.

However, twenty-two hours in I wish I had waited to play it like I initially said I would. Which would have included a price drop. To me, $70 I'd a steep price to pay. I do love the mounts and companions but maybe at a smaller price point I wouldn't feel the way I do now.

I'm going to keep playing because I paid for it.

#247
KaiserShep

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Considering over half of those conversations are people sending you off to collect goat hooves or something I would not have minded a tradeoff, you could cut off half the game and I am sure you would not lose anything of importance, hell you could even cut the game into a quarter and you still would not have lost much.

 

Not that I mind the cinematicless conversations however, I am just saying if they traded cinematic conversations for more filler content I would have prefered the cutscenes.

 

I don't remember there being a whole lot of quests like that. I remember the bear claws and ram meat fetching, and of course the requisitions.


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#248
Isaidlunch

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Sort of. I hate it as someone who usually enjoys being a completionist - I've completed everything except two zones and the final story quest but I don't think I can stomach doing all of it again. I'll probably stick to main story quests and companion quests in my new playthroughs so that I don't go insane.


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#249
YTMND

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I can't say I hate it. the game has its moments

BUT yes. I have issues with the games. 

Romance aside, I think the main mission and the lack of 'consequences' and 'changes' or 'relevance of side quests' realy damages the games.

It shouldn't have implemented the MMORPGs aspect. whoever came up with the idea is most to blame.


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#250
YTMND

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Sort of. I hate it as someone who usually enjoys being a completionist - I've completed everything except two zones and the final story quest but I don't think I can stomach doing all of it again. I'll probably stick to main story quests and companion quests in my new playthroughs so that I don't go insane.

 

I guess I'm not the only one who went through this problem ;)

DAO was fulfilling to be a completionist. This one simply isn't. they should've made better quests. and let those quests be more interactive/relevent to the final outcome.