agree with most of what the OP said. Too much asinine minutiae and too little of a half-baked core experience barely even making its way to the forefront.
1. It felt like there were 10x more of those "Neverwinter Nights" style lazy-mode convos than any actual cinematic interactions with companions/advisors/storyline npcs. Not good. NWN had no choice due to technology but THIS relentless wannabe isometric nostalgia almost 20 years later in something designed for next-gen rigs comes across as inexcusable laziness and lends to that ever-present "more of the same" when it comes to interactions of all kinds in DAI.
2. Clickfest for loot and resource nodes is agonizing and tiresome fast. There should be a "loot all" option considering we can have multiple corpses piled up close to or on top of each other
3. Confusing and inefficient menu/inventory system that reminded me of one of the few very bad things about ME1. Map functionality and its icons also not user-friendly. Crafting and enchanting also pointless; just sell armor skins with cosmetic differences and leave game-altering stats alone; our attributes already got set to auto-level this time so I see little point in tying item stats to their appearance too. Better yet just copy-paste the socket system from SWTOR and call it a day.
4. Advisers & companions were tougher to reach in Skyhold than they were in DA2; at least in DA2 the loading screens were de facto auto-pilot but in this one there's too much repetitious ground to cover when the quick travel stone's positioning is bad.
5. The war map in theory is about us delegating responsibilities but like with most other things relating to the comps/advisers in this game this feature ended up creating what felt like work without even any tangible rewards. Most of the flavor text is obtuse and inexplicable in this game. I used to enjoy reading through the codex in new BioWare releases but in this game the combination of a bad choice in font, asinine minutiae in landmarks, plaques and the SWTOR-style "missions" completely killed what used to be an enjoyable aspect.
6. The ratio of mmo-style side-fluff vs actual story/progression content is atrocious. So many fetch icons cluttering up the map, and the mini-map itself is often useless because it can't seem to zoom and always gives the impression we're facing north. I only fully enjoyed The Game and the Arbor Wilds segments mainly because they were beautiful environments that were mostly linear and their content had lots of impact. Far too little of that overall.
7. Too much emphasis on Chantry-perspective concerns. I do not mind it so much coming from Cassandra and Leliana but something about overhearing the sermons from the nobodies dotted about just felt invasive even if they're supposedly my subjects.
8. Soundtrack either absent or too uneven. Skyhold would've benefited from something along the lines of the campsite in DAO or the Hawke residence in DA2...mournful and melodic, instead of what we got in DAI which was weird SOFT war drums clattering endlessly. If you want it to be stark then at least the heavy percussion used during the judgement scenes would've been better as a constant theme for a castle on guard against siege.
9. Too much reliance on the novels and comics to set stage for main events in DAI. Since I won't waste money on those if I hadn't skimmed their " online cliff notes" beforehand I would've come away from even the best storyline sequences in DAI feeling too alienated by all the things that were either not brought up or only briefly glossed over. Backstory should've been more actively incorporated into the game. The masked ball in Orlais(one of my favorite parts) was one that still felt short of pulling us into the ongoing personal conflicts despite that segment's fabulous strengths in all other areas.
10. Token backstory for the protagonist. Why does this person HAVE to be such a blank slate aside for their biological race? I've been very emotionally disconnected from my guy and his supposed importance to the wretched Andrastian Chantry's worshippers. It feels incredibly cardboard even when my character says as much stating his distance towards the Chantry's beliefs and then him not being able to find any consistently strong npc presence that sympathizes. DA2 and even DAO did far better at balancing that out.
11. Weak ending. People who complained about ME3's original ending(s) feeling like a token gesture are gonna bare their teeth at this game's effort. Everything about DAI's ending seems like an afterthought. The throne room sequence and storyboards were massive let-downs and tbh a lot weaker than the DAO versions. And I say this as someone who loved DA2 and disliked many things about DAO. DAI seems like it's trying to "revive and modernize DAO"...turned out to be bad execution of a bad idea.
12. PC functionality running too hot and cold. My system far exceeds recommended specs in every category but I also happen to be on NVIDIA as opposed to the AMD that supposedly sponsored this title. New driver fixed the screen tearing but not the FPS problems for cinematics and cutscenes. I enjoy good FPS during combat thankfully but I don't need inexplicably choppy performance to mar the seemingly few worthwhile conversations we get on top of the creepy expressionless faces that happen too often.
13. Character customization's fugly hairstyles for men. Again with the ill-advised attempts to revive "classic" fantasy. Don't.
14. Not enough returning faces. I made sure my import from the Keep had as many people alive as possible but they often got reduced to text entries on the unwieldy war map or references in chatter, or didn't seem to exist and no I'm not talking about Zevran or Shale. What I think from that is dev resources and time were ill-spent on trying to create a single-player GW2's amount of side-content when it could've been devoted instead to making sure old cast members could play a part in the main story a la ME3. All the ME2 cast members had the potential to die just like all but one in DA2. Yet all the ME2 cast were given some due in ME3 so I don't see why this couldn't have been done as well for DA2 personnel for DAI when doing so would've sharpened the focus of the story and affirmed a bridge between the games.
I don't hate DAI but had to get these things off my chest. I do recommend it to people for various other reasons(including the few positives ones I stated) but I would also mention to people some or all of these caveats first. Some people might be ok with a single-player kill/fetch grindfest that pretends to be Skyrim but I'm not such a person.
Some of the things I enjoyed:
1. Settings like Orlais, Arbor Wilds and the Fade that were mostly linear and had few loud distractions from the main story. Gorgeous too with excellent music in the case of Orlais and Arbor, plus their storytelling wasted very little. Orlais was also the only area in the game where the chatter from decorative npcs combined practical use with actual interesting material, no matter how brief those hints of scandal were. I wish the Triple-A Dragon Age titles could spend more time immersing us in The Game.
2. Suzie & Ianto. More so Suzie...I rarely brought Ianto along
3. LGBT presence being adequate but it was also good to see and hear it common among the powerful Orlesians who weren't always with us. Some things that could've been better though: we should never be allowed to question Krem so bluntly. Dorian's backstory is legit enough IRL still today but I was not thrilled with the game setting the stage for potentially letting players side with what seems to be a parent who doesn't accept. It doesn't matter if the family member turns out to be on-board or is a mouthpiece for "compromise", it's just not good to play around with the perception since even the effect can be similar to handing some people loaded guns.
4. Iron Bull
5. Justinia, Giselle and Cassandra. If I have to hear Chantry mouthpieces then it helps at least all three of the most prominent ones were very good at being critical of themselves and their institution even while being firm believers. I'm not with their beliefs but it was very easy for me to respect their portrayals.
6. Flemeth (despite being under-utilized)
7. Jumping. I didn't like how things got taken too far with the emulation of GW2(good game, but it's an actual MMO) but at least it looks good and it works and the thing is there and ready for a next installment that hopefully will utilize this more for main story as opposed to grinding.
8. Racial diversity. The setting is still European and I didn't see anybody who looked Asian but at least the human cast members throughout the game as a whole are far from mono-chrome.
9. Very little sexism





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