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Anyone else hate the game?


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526 réponses à ce sujet

#251
Captain Obvious

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I finished the game last night and I loved it more than Dragon Age: Origins. Best game I've played this year.


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#252
LolaLei

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I can't say I hate it. the game has its moments

BUT yes. I have issues with the games. 

Romance aside, I think the main mission and the lack of 'consequences' and 'changes' or 'relevance of side quests' really damages the games.

It shouldn't have implemented the MMORPGs aspect. whoever came up with the idea is most to blame.

 

It's odd, I was under the impression that there would be bigger ramifications to our decisions. I thought the companions would up and leave us if we done something they really didn't agree on in some of those quests, or that our "readiness" would have played some part in the final battle. This is the first time I've completed a DA game with all my party alive, on side, and in complete adoration of my protagonist, lol.


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#253
Kohaku

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Sort of. I hate it as someone who usually enjoys being a completionist - I've completed everything except two zones and the final story quest but I don't think I can stomach doing all of it again. I'll probably stick to main story quests and companion quests in my new playthroughs so that I don't go insane.


I can see that. I was thinking the same thing. I couldn't imagine doing everything I've done so far a second time. It would be time consuming and I couldn't see it being fun when I'm annoyed with it the first time through.

#254
Burricho

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I guess I'm not the only one who went through this problem ;)

DAO was fulfilling to be a completionist. This one simply isn't. they should've made better quests. and let those quests be more interactive/relevent to the final outcome.  

DAO's chanter's board and mage's collective side quests were just as bad, theere was simply less of them.



#255
KaiserShep

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Being a completionist in DA:O was kind of exhausting for me. In subsequent playthroughs I usually skip any quest that isn't for companions, though I'll always kind of hate the Fade.

#256
AdamJames

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3. LGBT presence being adequate but it was also good to see and hear it common among the powerful Orlesians who weren't always with us. Some things that could've been better though: we should never be allowed to question Krem so bluntly. Dorian's backstory is legit enough IRL still today but I was not thrilled with the game setting the stage for potentially letting players side with what seems to be a parent who doesn't accept. It doesn't matter if the family member turns out to be on-board or is a mouthpiece for "compromise", it's just not good to play around with the perception since even the effect can be similar to handing some people loaded guns.

 

This is actually my second response to what you wrote about the portrayal of LGBT issues. I also left my thoughts on Dorian in an earlier reply in this thread. But I'm also curious why you don't think the player should have been allowed to have their Inquisitor question Krem's gender identity. I picked the "be surprised about Krem's gender" option just to see how Bioware would handle such an exchange. I was pleasantly surprised: rather than portray it as a source of embarrassment for Krem, the Inquistor comes off as a bit naive, and seems to feel a bit sheepish for being the only one out of the loop. Then the Iron Bull cracks a joke and everyone laughs it off and relaxes. No one vilified or made to feel like they don't belong. I thought it was great.

 

Consider that the gaming world as a whole can be a lot different than the comfy progressive bubble we have here. Just in the last few days playing some online multiplayer and watching a couple let's plays on YouTube, I saw more instances than I could tell you of men accusing other men of having a vagina (because that would make them whiny/cowardly, of course), being a vagina, being a "tranny," and having a "girl's" name. Best case scenario?: one of those people plays this game, gets to know Krem through their Inquisitor, discovers that Krem is a transgender man, and feels a little bit of self-doubt.

 

 

 

 

 

 

 

 

 

 

 

Or more likely they throw a tantrum about developers "injecting politics" into their games.


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#257
DashRashh

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Game of the year for me..!!!!!


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#258
Hurbster

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I don't hate the game. I'm enjoying it. I'll enjoy it more when they patch in some performance and basic pc functionality fixes.



#259
LinksOcarina

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This is actually my second response to what you wrote about the portrayal of LGBT issues. I also left my thoughts on Dorian in an earlier reply in this thread. But I'm also curious why you don't think the player should have been allowed to have their Inquisitor question Krem's gender identity. I picked the "be surprised about Krem's gender" option just to see how Bioware would handle such an exchange. I was pleasantly surprised: rather than portray it as a source of embarrassment for Krem, the Inquistor comes off as a bit naive, and seems to feel a bit sheepish for being the only one out of the loop. Then the Iron Bull cracks a joke and everyone laughs it off and relaxes. No one vilified or made to feel like they don't belong. I thought it was great.

 

Consider that the gaming world at large can be a lot different than the comfy progressive bubble we have here. Just in the last few days playing some online multiplayer and watching a couple let's plays on YouTube, I saw more instances than I could tell you of men accusing other men of having a vagina (because that would make them whiny/cowardly, of course), being a vagina, being a "tranny," and having a "girl's" name. Best case scenario?: one of those people plays this game, gets to know Krem through their Inquisitor, discovers that Krem is a transgender man, and feels a little bit of self-doubt.

 

To be honest, I didn't realize that aspect about Krem until that scene. Up until that point I thought it was a woman in armor, much like Cassandra.

 

After that scene, I gave a nod of approval. Well played indeed and i'm glad it is such a non-issue in the end. 



#260
YTMND

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DAO's chanter's board and mage's collective side quests were just as bad, theere was simply less of them.

 

agreed . I'm not sayin DAO was perfect or anything. But I was complementing on the the fact that there were simply 'less of them'. 

I think that's important.



#261
LinksOcarina

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agreed . I'm not sayin DAO was perfect or anything. But I was complementing on the the fact that there were simply 'less of them'. 

I think that's important.

 

Everything in Orzammar was more or less a fetch quest. Even getting Dagna to the Circle of Magi, the thing you were fetching in the end was permission.

 

The difference perhaps is the number attached is not present there. Maybe that is throwing people off. 



#262
YTMND

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It's odd, I was under the impression that there would be bigger ramifications to our decisions. I thought the companions would up and leave us if we done something they really didn't agree on in some of those quests, or that our "readiness" would have played some part in the final battle. This is the first time I've completed a DA game with all my party alive, on side, and in complete adoration of my protagonist, lol.

 

I haven't ventured through every possibly outcome yet, but 95 into the game and I've finished all sidequest/mission of my companinons and I can't imagine doing less would have made much of a difference. tYou can change certain aspects of them. and you can change some of the dialogues, but not much.

I liked the idea of changing tarrot cards, though. 



#263
LolaLei

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I haven't ventured through every possibly outcome yet, but 95 into the game and I've finished all sidequest/mission of my companinons and I can't imagine doing less would have made much of a difference. tYou can change certain aspects of them. and you can change some of the dialogues, but not much.

I liked the idea of changing tarrot cards, though. 

 

What about all those endings they spoke about? I can't see much changing beyond who the love interest is in the final scenes, who we put on the throne, what happened to the Grey Wardens, who became the Divine, and the whole mage/templar thing.


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#264
YTMND

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Everything in Orzammar was more or less a fetch quest. Even getting Dagna to the Circle of Magi, the thing you were fetching in the end was permission.

 

The difference perhaps is the number attached is not present there. Maybe that is throwing people off. 

 

Well I think we have a difference in perspective,

I'm not simply arguing the nature of the quests but the quality and quantity, consequence, dialogues atmosphere, how much you can relate to it etc etc. 

I would argue that there are much more 'dumbed-down' quests in DAI as well as less consequences.

you get a glimpse of what happened to Dagna in the ending credits, but you really don't get to know what happened in the regions in the ending credits in DAI ( I've tried. no difference)

It's a small difference, but I think it counts. 

 

If you can't relate to this. I guess were just different type of gamers. and I respect your opinion for us to agree to disagree :) 



#265
YTMND

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What about all those endings they spoke about? I can't see much changing beyond who the love interest is in the final scenes, who we put on the throne, what happened to the Grey Wardens, who became the Divine, and the whole mage/templar thing.

 

Those 'are' the choices that matter. and I'd say they are the best amongst the DAI moments. 
I was kinda glad that a tleast some of my choices did help the ending. but most of them are tied to the main quests and the choices in them.

I'm not sure if the companion quest or the sidequests/reigon quests really matters. So I'd say about 10%`~30% of my 95 hr of play through would have been enough to get the ending that I've wanted 



#266
eternalshiva

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I enjoyed the game. Completionist though is exhausting, my next playthroughs will be far less intense I think.

 

On the fetch quests - the difference with DA:O, DA:2 and DA:1 is how they are shown, the other two games gave you cutscenes when you picked up a fetch quest, which gave you the impression it wasn't one. DA:I handled it like Skyrim, which had no cutscenes when speaking with NPCs.

 

An RPG is a giant fetch quest. You start at point A, and you need to do BCDEFGHIJKLMNOPQRSTUVWXY to get to Z, which is the big bad. At least the middle part is optional and doesn't punish you if you don't do it.

 

In hindsight, the 10 hours of story we do get is actually longer than the books they put out - I can read through those in 2-3 hours. I'm satisfied.



#267
RedStar Kachina

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I can't say I hate it. I just can't enjoy it. They said the game would be like Origins, but the game doesn't even feel like a Dragon Age game. Even the scaling issues of the armors on the body just doesn't seem right and it is annoying the hell out of me. I place a Templar helmet on Cassandra and it looks bigger than the body. In both older games the armor and the body were well made and no scaling issues.



#268
Caelistas

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Nope, while some might argue the game has been "streamlined" to much, the most important thing for me in a bioware game is the companions and the story and they quite delivered on this front. 



#269
AlanC9

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I guess I'm not the only one who went through this problem ;)
DAO was fulfilling to be a completionist. This one simply isn't. they should've made better quests. and let those quests be more interactive/relevent to the final outcome.


I guess this ties into Fladnag's idea above that what DAI needed was less content.
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#270
Gigamantis

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A few baffling design choices aside, I think the game is very impressive.  It's a huge, beautiful world, great characters, decent over-arching story and even the fetch-quests (any 100+ hour game will have them) feel like they serve a relevant purpose and aid in progression. 

 

The combat mechanically isn't always great but when it works it's very satisfying on Nightmare.  The tactical camera does take some getting used to, but it isn't a completely broken as everyone says it is. 

 

The controls are finnicky and non-responsive on console, though, and I can imagine it's only worse on PC.  Since this isn't a twitch game I can work around that, though. 



#271
SLOTHEDKATO

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loving every minute, cant wait to play more...if you just rush through the main story you arent playing properly

seems like overall the 'pc master race' people are harder to please, consoles for the win!



#272
burner087

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I am far from done and really loving the game.  PS4 version works quite well.  PC version has some clunky controls.  But all in all, I'm quite happy.



#273
egervari

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I don't hate it, but I am afraid to say it's the first Bioware title I will not finish.



#274
Draining Dragon

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This just in: games are shorter when you rush through them.

#275
Taveira

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Totally hate it!

A shame that I can't get my money back.

 

Well, back to Origins I think.