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Anyone else hate the game?


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#276
Aren

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Positive, 'professional' reviews got me again, just like with DA2 (I did enjoy ME3 though).

 

My issues with the game after having completed it.

 

1) The main story-line can be completed in under 15 hours if you avoid sidequests (took me 17 with random sidequests here and there).

2) The ratio of side-quests to the main plot is ridiculous.  It felt like I was playing a single-player mmo, (where the majority of side-quests are fetch quests).

3) I haven't started a second game, but I get the feeling that my decisions don't really matter and that the conclusion to the game would be largely the same regardless of my choices (contrasted against an older RPG like the Witcher 2, where you could miss HALF the game because of your choices - now that's roleplaying.  Witcher 3 is supposed to have over 30 different endings...)

4) The main storyline is TERRIBLE.  Felt like I'd already heard this story with the Oblivion gates... Only I can save the world - blah,blah,blah - constant RPG tropes.  I expected more from Bioware.

5) Controls are brutal on PC - I realize this dead horse has already been beaten... but even the controller setup ain't great.  My ranged units still just sit there firing arrows into the distance while getting pummeled by melee enemies.

6) The romance plot-lines are ridiculous - poorly written fanfiction is what they remind me of.

7) Unintuitive UI and menu after menu after menu.

8) A closed 'open' world where I'm constantly trying to find out how the hell to get past invisible barriers.  The world just feels like a crap-ton of beautifully created corridors that funnel me in random directions.

 

Tons of other issues I had with the game, but honestly, feels like regression on Bioware's part - like they're now chasing the RPG industry rather than innovating.  I enjoyed DA:O, but even that game paled in comparison to BG2.  I also enjoyed ME for its storyline/setting, but this team that's been working on the past 2 Dragon Ages... my word.  It's like they've never played any of the games that made Bioware the RPG standard in the first place.  Compared to the ME series, that series felt connected throughout its iterations.  Choices truly mattered game-to-game, while here?  Blights and Breaches and personal stories in between - there's hardly any connection at all - it's like Bioware is just throwing random plot-lines and mechanics at the wall and seeing what sticks, with a few dragons thrown in here and there to justify its namesake.

 

The KillScreen review on Metacritic is the only that really hits on most of my qualms with the game, and even that review was far to generous in my opinion with its 75% score.  While I'll be in the minority here, I wouldn't give this game higher than a 5/10.

Bah what can i say about the main story of course, I belive that you like me and many others want to see somthing more related to a well done characters and main story, the main story is in fact only a war between forgotten gods,  in Origins at least there were more accurate villain such as Loghain arle Howe and many other intreasting characters.

In here is everything about   how to reach the elven gods, the mirror, the mistery ecccc bah.



#277
LinksOcarina

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Well I think we have a difference in perspective,

I'm not simply arguing the nature of the quests but the quality and quantity, consequence, dialogues atmosphere, how much you can relate to it etc etc. 

I would argue that there are much more 'dumbed-down' quests in DAI as well as less consequences.

you get a glimpse of what happened to Dagna in the ending credits, but you really don't get to know what happened in the regions in the ending credits in DAI ( I've tried. no difference)

It's a small difference, but I think it counts. 

 

If you can't relate to this. I guess were just different type of gamers. and I respect your opinion for us to agree to disagree :)

 

Perhaps, but a spade is still a spade, even if it is seen as "simpler" for some reason.

 

Mechanically, there is no difference except how its presented and what happens of course. And honestly, what happens in the end credits of Origins works good if it was the only game in the series coming out. The problem is that sort of epilogue is a very archaic style of coda, one that justifies the decisions made quickly so the game acknowledges choices given.

 

Considering Origins was in development for at least six years at one point, it is an emblematic of the "old school" style of gaming, one that honestly doesn't cut it anymore because of how BioWare is setting up their world-building.

 

Liking or disliking it boils down to subjective taste, which in turn is dependent on perspective like you said. But that doesn't change the fact that they serve the same function in their respected games. I honestly see no difference in the end.



#278
Felene

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ONLY 17 hours complete the game? Post in game screen shot to proof it please?

 

To answer the question, nope, I quite enjoy the game, can't wait to start my second playthrough.



#279
Aesir26

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For the most part I'm fine with the game. I really enjoyed it and fully plan on doing a few more playthroughs.

 

However, I will agree with you on the ratio of side quests and main quests. I enjoyed what story content was there to absurd levels but I wish there had been more in the way of main story quests. Between the amount of side quests (not always a bad thing), how few story quests there were, and the fact that most of the sidequests were collection and fetch quests, it just felt like a lot of padding.

 

Maybe it's because I enjoyed the story content so much that I wished there was more of it but those are generally my feelings on the situation.



#280
Chrom72

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I haven't had a ton of time to play so far but I'm 24 hours in and really enjoying the game. How can you beat the entire thing in 17 hours? Did the op just play on casual the entire time? I mean sure, combat probably is a button mashing mess if you're on a speedrun on the lowest difficulty. 



#281
Ekliane

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Sten_no.jpg



#282
Dean_the_Young

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God help that Senator if he participated on /b/

 

Just wait for the first female candidate who gets outed for... yaoi fanfiction.

 

I don't remember there being a whole lot of quests like that. I remember the bear claws and ram meat fetching, and of course the requisitions.

 

Hell, I don't even think the bear claws can really count as a fetch quest- the claws are for you. It's a quest for easy and potentially powerful masterwork crafting materials, not a delivery to some NPC.


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#283
Wiggs Magee

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Was dissapointed with the main storyline

 

However i feel this game certainly succeeds in creating a beautiful world, even if it fails FOR ME, to make an interesting narrative



#284
Eromenos

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Hmm. Would you have preferred a tradeoff there? Fewer total conversations with a higher proportion of cinematics? I'm not sure that would be a great idea given the size of DAI.

I would prefer all the conversations be in cinematic/cutscene format so that the onus of keeping the scenes interesting would've been placed on the devs in creating interactions worth watching as opposed to repetitive motionless chatter with strangers and even familiars. Someone would think twice then about committing such RP resources to even one stupid fetch quest, much less the hundred or so that seem present in this game.

 

Almost every side npc from previous DA games and the ME series is familiar because of the cutscene/cinematic format those games used when we dealt with them, or their briefer NWN-style chats were few and far between and those such locations and missions at least came with urgency. Not so in this case, and that extends to plenty of main npcs in DAI too. ME3 had its share of lazier convos with minor npcs but at least those were not numerous and they were kept in smaller more tightly-detailed environments and were optional things that didn't make or break your xp.

 

If those were the only choices then I would definitely pick what you suggested. And if that would mean development has to think harder about what conversations and content should actually make the cut then all the better.



#285
Eromenos

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Maybe I wasn't paying close enough attention, but Dorian's father seemed to show genuine remorse for how he had treated his son. Dorian could certainly have kept his moral high ground and never reunited with his father (and have been completely justified in doing so), but I think my inquisitor didn't want to see Dorian carry that bitterness and resentment with him for the rest of his life.

This parent used a DA version of invasive electroshock therapy to try wiping teh gay-ness from Dorian. I'm not big on forgiveness.

 

I recall this parent npc's opener(repeated too) as something along the lines of "I did what I thought was best for you". Whether that parent's become reformed or not and regardless of him being from a station that's clueless of how to humble itself, that disclaimer is the sort which begs for a backhanded or even closed-fist response. I'm displeased that this content's the biggest aspect of Dorian's side missions. It was a bad idea for it to be there at least when it comes to most North American and Western European audiences because it's long stopped being a worthy concept to "explore" because it overshadows the affected person(s)'s identity. We never had to deal with this garbage when it came to Steve Cortez in ME. Would've enjoyed more "life in Tevinter," and less of this hand-wringing that comes across as ill-advised carry-over from DAO.


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#286
Eromenos

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This is actually my second response to what you wrote about the portrayal of LGBT issues. I also left my thoughts on Dorian in an earlier reply in this thread. But I'm also curious why you don't think the player should have been allowed to have their Inquisitor question Krem's gender identity. I picked the "be surprised about Krem's gender" option just to see how Bioware would handle such an exchange. I was pleasantly surprised: rather than portray it as a source of embarrassment for Krem, the Inquistor comes off as a bit naive, and seems to feel a bit sheepish for being the only one out of the loop. Then the Iron Bull cracks a joke and everyone laughs it off and relaxes. No one vilified or made to feel like they don't belong. I thought it was great.

 

Consider that the gaming world as a whole can be a lot different than the comfy progressive bubble we have here. Just in the last few days playing some online multiplayer and watching a couple let's plays on YouTube, I saw more instances than I could tell you of men accusing other men of having a vagina (because that would make them whiny/cowardly, of course), being a vagina, being a "tranny," and having a "girl's" name. Best case scenario?: one of those people plays this game, gets to know Krem through their Inquisitor, discovers that Krem is a transgender man, and feels a little bit of self-doubt.

 

 

 

 

 

 

 

 

 

 

 

Or more likely they throw a tantrum about developers "injecting politics" into their games.

As for Krem. I don't like how this game catered to ignorant RL gamers by allowing and even encouraging them to ask invasive questions of someone who appeared to be the only one of his kind in this game. That sort of thing doesn't get appreciated by people in historically disadvantaged groups who get targeted for such probing interviews IRL. Krem should not have been the only one of his kind and while people can argue that Iron Bull is also the only one of his kind among npcs in the game we need to also remember a character like Iron Bull gets more acceptance from people IRL in the way curated fictional aliens get accepted way more than "illegal aliens" do.

 

Intentions are one thing. Effects are another entirely. They can't always be synonymous. I only liked the "Did you always know?" option because that looked like the only one to make sense for someone who knows a thing or two about trans people's realities or for someone who is a T-Girl or T-Boy themselves. And that itself should've been an option worth exploring for us. Why not? People are saying things meant to be positive regarding Krem's presence but they forget that the character creator screen lets both males and females have makeup and Adam's apples. And all the hairstyles seem to be shared by males and females alike. It should not have been an impossible stretch for our protagonists to be able to quip about being trans themelseves with Krem. Or moving in that direction.

 

Would it have been too much for stereotypical gamers to swallow? Would they have flipped out if there was even an optional suggestion in dialogue that their protagonist is a big ol' queer despite original intentions and appearances? Possibly, and even likely, but so what? These matters of identity should not be dumbed down for their sake. An "opportunity" was wasted here; the dialogue got hijacked by the lowest common denominator without them even trying.

 

It's like how the pearl-clutching about Dorian's sexuality ended up overshadowing other content that might've come up instead; I'm gay IRL and and his being gay is good news for me but in the end I'd rather get to focus more on his take of the game's current events, and Krem's, instead of being hobbled by DAI's half-baked and outdated narrative about the two of them needing to navigate as outsiders.


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#287
AdamJames

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Intentions are one thing. Effects are another entirely. They can't always be synonymous. I only liked the "Did you always know?" option because that looked like the only one to make sense for someone who knows a thing or two about trans people's realities or for someone who is a T-Girl or T-Boy themselves. And that itself should've been an option worth exploring for us. Why not? People are saying things meant to be positive regarding Krem's presence but they forget that the character creator screen lets both males and females have makeup and Adam's apples. And all the hairstyles seem to be shared by males and females alike. It should not have been an impossible stretch for our protagonists to be able to quip about being trans themelseves with Krem. Or moving in that direction.

 

Thanks for your reply. Reading what you wrote, I realize that I nearly made the mistake of trying to turn Krem and Dorian's stories into something that exists purely for the (presumably cis and straight) player's enlightenment. It's sometimes hard to remember that other players (and even the characters within the world of Thedas) have life experiences and perspectives that are different from my own (and that mine is not the default), but I do try.

 

You're damn right about giving players the option to create trans player-characters, I hope Bioware considers that for the next Dragon Age. Representation is good, but there's a world of difference between a tertiary character and the main character. Giving trans people actual agency and recognition within a Dragon Age  game would be huge.



#288
MoonDrummer

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Hate is far too strong a word, it is a great game IMO 8/10. Some things wind me up but I can accept them.
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#289
DanielCofour

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I'll just copy-paste this form another place. I don't hate it... but I am disappointed. So much wasted potential. 
 
The good:
 
-Graphics are serviceable(but keep in mind that I'm running an OC GTX 970 and still sometimes my FPS drops to 30).
 
-Main plot decent. Main quests decent. Some great moments... some not so great. 
 
The bad:
-Terrible PC controls. Bunch of very weird decisions regarding controls(like no auto-attack, no auto-loot, necessary button mashing..my "v" button is completely rekt after 100 hours of the game, and so on).
Weird healing system.
 
-Customization is lack-luster. Crafting is complicated but not complex. Every armor you craft looks the same. Unique items are made pointless by OP crafted items... which all look terrible.
 
-Boss battle is a letdown.
 
-AI clunky. Tanks don't tank, ranged characters constantly get into melee range. Support characters don't support.
 
-Companion discussions and romance try to be "funny and playful"... they fail miserably .
 
The terrible:
 
-All those big open worlds? Completely pointless. Full of boring side quests, fetch quests and the same collectibles. And oh my Lordy... 90% of the game is just that: boring side-quests.
 
-Tactical cam is completely and utterly broken and pointless.  Tactics are "streamlined", meaning dumb-down and pointless.
 
-Advertised material missing from the game.

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#290
luism

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I love the side quests and unlike da 2 I don't feel forced to do them. Da 2 would make me so sick of fetch questing. This game has some exploration with it.

I just finished my second play through and I haven't even seen the entire game. This is a good thing. I have like 5 attempts at skyrim and never finished the main quest.

I don't plan on ever doing a completionist play through because I like seeing new and different things each game.

#291
sevalaricgirl

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I have no problems at all with the controls, very much like Dead Space, etc.  I don't have a problem with the tactical combat except the camera distance.  Yes, I am playing on a PC with mouse and keyboard.

 

I really like the game.  My problem with it is easily fixed with patches (lag fest, 30fps in cut scenes, and bugs).

 

I like the companions, really enjoyed what I've seen of the romances and loved the story.  9/10 if it wasn't for the lag fest, 30fps in cut scenes and bugs.



#292
Guest_Caladin_*

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Yeah im on my 4th lay through, this game is bad tbh :P



#293
Naitaka

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What I really hate about the game so far, is the ridiculous amount of collectibles. For god sake! Why does every freaking "AAA" titles now a day have these dumb collectible that artificially increase the length of the game? That and the spam V to find highlight objects are two of the most ridiculous things I've seen in DA:I so far.



#294
pdusen

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I would prefer all the conversations be in cinematic/cutscene format so that the onus of keeping the scenes interesting would've been placed on the devs in creating interactions worth watching as opposed to repetitive motionless chatter with strangers and even familiars. 

 

Yes... because DA:O certainly never had repetitive motionless chatter in its cutscenes for sidequests. Oh, wait.



#295
Dekkion

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I hate the silly combat. I did enjoy the game...I finished in about 50 hours using auto level up...because..it just doesnt matter what u pick..combat is too arcadey and simple...1 button win.



#296
lyin321

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 /sigh Currently I am hating my laptop and not the game. The game is one of my favourite games....sadly that doesn't mean I don't wish they had done some things differently. I had longer post with the dislikes and why I wish they were different etc,..but thanks to my lovely touchpad they are deleted and so no long post for you! :)

 Maybe they could have made the war-table somehow advance the world time so we would have been forced to make some choices and feel more in danger from the main villian (once we know that there is one). Slower/harder to get Power. Let it not be given by all the side quests; we bring flower to some old city elf - great, have XP/Item/Influence, but no +power.....

...the world time can also influence such things as our keep rebuilding etc. Please no more me going to talk to companion  when the Skyhold is in ruins, only to return and find it half rebuild...I mean WTF:) 

 

....oh forgot to add: think of a way for the time flow to exclude actual maps. Don't force me to rush battles or exploring....

 

Edit: one thing which is very odd since they were in the right direction with DA2 and is missing here is the different responses your PC can have depending on class (perks I know - but I am talking about how your rogue Hawke can throw a dagger at someone or how my DA2 mage fried the Arishok (although THAT needs work since I didn't have any fire spells:) ) ). My Inquisitor seem to subscribe to the whole 'let the enemy say what he have to say and only THEN act'....which is sad. We are not gods so I don't want us to be too powerfull, but that goes too far as far as I am concerned. If nothing more at least have him/her try to act. Maybe fail to do what she/he wanted to but it is better...

 

I hate the silly combat. I did enjoy the game...I finished in about 50 hours using auto level up...because..it just doesnt matter what u pick..combat is too arcadey and simple...1 button win.

 

 The combat is very action oriented I agree...but '1 button win'? Maybe in the easies difficulty/normal, but on hard you will encounter enemies that will require you to enter tactical cam and play the game as DAO (or close). 

And that brings me to important point I forgot: the AI. It's horrible! Maybe they chose to foregone the old tactics systems because of the new engine...I can't imagine why they would otherwise. I am almost afraid to fight a dragon. The time I did I had to tac-cam and actually fight the AI more than the dragon...and that is mostly ranged party...I mean it's not hard - just dodge the breath attack and keep your distance..../sigh 



#297
Fantazm1978

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hatred is far too strong a word to apply to a game.



#298
AdamJames

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hatred is far too strong a word to apply to a game.

 

You can't have spent much time on these forums if you can still think that.



#299
Taleroth

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hatred is far too strong a word to apply to a game.

If I can hate onions, I can hate a game.

#300
dreamgazer

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Nope, I do not hate the game. It's a significant improvement on the (perfectly fine) DA2 and switches between doing things a little better and worse than DA:O. Definitely a satisfying experience in a year fulla disappointment.