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Anyone else hate the game?


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#401
Archeleos82

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Also like origins very much. Just played through it again. Allthough i cant upload me warden character its all bit frustrating. I think they finished it too soon for the release much faults in all this

#402
Archeleos82

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What!!??

First, I don't know you but I have a great pc and I want to play a game that was advertised all the way until the very last day before it was released, as created for pc users by pc users, without the need of a controller, which as you mentioned, is a console game device. I can understand (since you admitted you are playing the game on a console) you don't know the big difference between playing a pc game that was built on a pc platform using your mouse and keyboard and playing the same game but when it was built on a console platform and then badly ported to pc. There is absolutely no way you would like to use a controller in the first scenario because M and K give you a level of precision that it's impossible to achieved using a controller.

Second, unless you were the one who delivered the version of the game that was used to play by the reviewers and met each one of them and got the opportunity to watch them play, there is no way you could possibly know if they were all using controllers. My guess is that's not the case since many of them (even those who gave the game a high score) were complaining on how buggy and glitchy the game was (for more proof, just check the list of issues that devs were trying to fix in the second patch).

I don't hate the game. It has many things I thoroughly enjoyed, like very well written companion's characters, beautiful and vast environments and several immersive quests. That is when I managed to move forward fighting much more crashes, glitches and freezings than enemies and dragons. But yes, the main story was bland and I don't think the writing was very successful in that aspect. The main villain had a lot of writing potential but, in my opinion, as the game approached to a conclusion, Coriphaeus seems to be smaller and smaller and less powerful than he was in DA2 DLC (considering that in Legacy he was just waking up after a long forced slumber), which is more evident in the final battle that it felt rushed and underwhelming. It left me thinking "what the hell was all the inquisition building for just to go to a floating ruin at the end and beat the crap out of an already defeated darkspawn using only three of my companions.


Yeah i agree with that all that building side quests and for what nothing really happens in the end. You allready know Coriphaeus has no chance against you.

#403
AWTEW

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I really like the game, but it's a chore to get through. 
 
The most interesting bits--the main story quests, or the creepy atmosphere of Crestwood--are lost in a flood of pointless bullsh*t. 90% of the game is going from map marker to map marker, killing nameless enemies and collecting rewardless objectives. The bulk of the quests are filler and fluff, crap that Skyrim's radiant system could get away with (i.e., the game randomly generates quests and fills dungeons with enemies) but that is dull and uninteresting here. 
 
When you get down to it, there's really nothing memorable about the main quest itself, either. The best stuff--like having Hawke fight with you, or meeting ancient elves, or the Redcliffe mission where you go forward in time--are too short, too far, too few. 
 
At a certain point I looked at my huge list of incomplete side quests and felt literal fatigue.

Have you heard of the 'power for a price glitch?"  

Actually, DA 2 is still considered the worst one from the general feedback.

Actually, that depends on what area of feedback. Usually, i hear DA2 had better companion content,and story, but shitty maps and recycled areas ect.
Feedback thaty i see for DAi genrally is better crafting system, maps, but is too mmo like and super grindy
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#404
Kaidra

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Positive, 'professional' reviews got me again, just like with DA2 (I did enjoy ME3 though).

 

My issues with the game after having completed it.

 

1) The main story-line can be completed in under 15 hours if you avoid sidequests (took me 17 with random sidequests here and there).

2) The ratio of side-quests to the main plot is ridiculous.  It felt like I was playing a single-player mmo, (where the majority of side-quests are fetch quests).

3) I haven't started a second game, but I get the feeling that my decisions don't really matter and that the conclusion to the game would be largely the same regardless of my choices (contrasted against an older RPG like the Witcher 2, where you could miss HALF the game because of your choices - now that's roleplaying.  Witcher 3 is supposed to have over 30 different endings...)

4) The main storyline is TERRIBLE.  Felt like I'd already heard this story with the Oblivion gates... Only I can save the world - blah,blah,blah - constant RPG tropes.  I expected more from Bioware.

5) Controls are brutal on PC - I realize this dead horse has already been beaten... but even the controller setup ain't great.  My ranged units still just sit there firing arrows into the distance while getting pummeled by melee enemies.

6) The romance plot-lines are ridiculous - poorly written fanfiction is what they remind me of.

7) Unintuitive UI and menu after menu after menu.

8) A closed 'open' world where I'm constantly trying to find out how the hell to get past invisible barriers.  The world just feels like a crap-ton of beautifully created corridors that funnel me in random directions.

 

Tons of other issues I had with the game, but honestly, feels like regression on Bioware's part - like they're now chasing the RPG industry rather than innovating.  I enjoyed DA:O, but even that game paled in comparison to BG2.  I also enjoyed ME for its storyline/setting, but this team that's been working on the past 2 Dragon Ages... my word.  It's like they've never played any of the games that made Bioware the RPG standard in the first place.  Compared to the ME series, that series felt connected throughout its iterations.  Choices truly mattered game-to-game, while here?  Blights and Breaches and personal stories in between - there's hardly any connection at all - it's like Bioware is just throwing random plot-lines and mechanics at the wall and seeing what sticks, with a few dragons thrown in here and there to justify its namesake.

 

The KillScreen review on Metacritic is the only that really hits on most of my qualms with the game, and even that review was far to generous in my opinion with its 75% score.  While I'll be in the minority here, I wouldn't give this game higher than a 5/10.

some of your points are fair but some others it feels like your trying to find excuses

 

1) 15 hours is still pretty decent especially when your talking about a speed playthrough but persoanlly playing through the content with no repetition of content I ended up with +100hrs

2) this is a fair point DA:O felt like you were always doing the main quest with little extras while DA:I your doing a lot of quests building up power to unlock the next part of the story but in their defence the quests are usually reasonably decent quality with their own reasons

 

3)Witcher 2 is unique in that respect for now hopefully it is the future of RPG's but remember dragon age is already unique as an RPG with so many different world states and quality of its narrative/lore so its not like its "just another typical RPG"

 

4) the similarities are there but surface deep bioware could have done a better job with Corypheus as if you investigate and find little notes about him his reasoning becomes less "im evil im gonna become a god" and more twisted kind of noble as he has awoken to see a broken and godless world where talent like Calpernia's is wasted trapped in permanent slavery because she wasn't born to the right family so he is going to fix this world by giving it a real god like he had back in his time with Dumat

5) personal preference really although you dont have the same level of control over AI like you had before for example "use barrier on 2 warriors or more" as the top command which is a shame

 

6) I liked em but theres always always room for improvement Dorians is really good with the whole issues with his father and quite liked the Cassandra romance

 

7) ? i can see what you mean but going from past DA games it seems to be constantly improving so not sure how this is much of a critizism

 

8) have you played the "open world" game known as destiny? but thats setting the bar wayyyyy too low as an open world game dragon age doesnt compete with skyrim but its not an open world game its a game with open world hubs and seems like a pretty natural progression from DA:O with lots of tiny little corridor maps to afew big open world areas

 

for me personally they have done an excellent job innovating while staying true to the core game

and about it not being as connected as ME thats because in Mass effect that was shepards story all about you anf your single story in Dragon age its more about the world and you see it from all different perspectives


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#405
frostajulie

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So I have finished 1 playthru, have 3 playthrus that go until Skyhold and those are 22-30 hours.  Definitely got my moneys worth I do feel that the exchange for a wider world was absolutely discarding any semblance of the illusion of choice and consequence.  This was distinctly absent, the story, even companion dialogue almost always plays out the same no matter what you do or say.  This makes me sad because what makes bioware games so replayable is the well crafted illusion of choice and consequence.  That was absent in this game.  What makes skyrim so replayable is mods.  That is also absent in this game.  Once I get bored of hearing the same story the same way unfolding the same no matter what there is no reason to replay. The highlight of this game was the epic voice acting, characters you care about or despise; music that enchants and inspires, and that's it.  Normally Bioware at least tells a good story but without that illusion of choice and consequence and divergent story elements based on choices, this story suffers.  The main story is also far too disconnected from the different regions available to visit in the game. There needs to be more of a central story connection to each area there was a distinct emotional connection to the events in Haven, Adamant, and the well of sorrows.  This connection was lacking elsewhere.  Orlais was connected to the main storyline and while I was not emotionally engaged I definitely enjoyed the area.  I am working on my 2nd playthrue 40 hours in cheating my butt off because I hate farming for crafting ingrediants and I nticed that the outfits are also the same whether your pc is a mage or a rogue.  That with the hideous hairs make customization of your character also entirely absent fro the game and thus limiting its replayability. Oh well.  I got my moneys worth but Bioware has failed to capture me since DOA or ME2- whichever came out after the other these are my 2 favorite bioware games to date.  I wish they'd make another similar in emotional connection and story. 


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#406
Archeleos82

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That are also my favorite bioware games. Better for me then this inquisition. I just dont get it.

#407
EmissaryofLies

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The game overly catered to the Chantry and its 'supreme importance' and it is filled with meaningless choices. That being said, I believe that I still like the game but I am starting to turn on it myself.



#408
Machina Obscura

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This is my favorite bioware game since BG2. To each his own though.

Hell, i made a forum account just to talk about this game, and I generally hate game forums with a passion.


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#409
KaiserShep

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This is my favorite bioware game since BG2. To each his own though.
Hell, i made a forum account just to talk about this game, and I generally hate game forums with a passion.


Hah. It was Mass Effect that led me here. I never played BG2, but I feel the same way. This game has me totally hooked.
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#410
Seraphim24

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4) the similarities are there but surface deep bioware could have done a better job with Corypheus as if you investigate and find little notes about him his reasoning becomes less "im evil im gonna become a god" and more twisted kind of noble as he has awoken to see a broken and godless world where talent like Calpernia's is wasted trapped in permanent slavery because she wasn't born to the right family so he is going to fix this world by giving it a real god like he had back in his time with Dumat
 

 

I feel like this is especially odd considering their reputation for gray area and conflicting moralities. I feel like ever since after DA:O and ME1 they've had a tendency to escalate stories into frenzied hero-villain comic affairs. It's increasingly a watered down experience IMO.

 

I guess that has more to do with many people's first experiences with Bioware coming from those franchises rather than BG or NWN. I mean, relative to the norm of CoD or something,  the fact that you can choose or dismiss companions etc would make them seem startling.


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#411
Dgyre

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I really enjoyed the game, but to get the most out of it, you need to play the side content.

 

A lot of the plot and important things are in the side content, even though it isn't technically required for the game to end, its important for the story.

 

A rushed 15 or so hour play through is never going to give you a proper experience.



#412
hellbiter88

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I love the game immensely. Sadly I've burned myself out on 2 months of non-stop play.. so now I need to recharge on minecraft and ES and maybe replay origins and DA: II until DA:I DLC comes back out.

 

 

whew.. so many abbreviations.



#413
CoM Solaufein

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Nah. Just dislike some things about it. Like Skyhold not being completly repaired. That really bothers me every time I step foot in it.



#414
ashlover mark 2

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Hate the game? No. A game that deserves to be hated is something like the original Two worlds - just a flat out bad game, in many respects. DA:I is a good game, not great, but good. The problem is that Bioware has no flexibility, it's one extreme to the next with them.  ME1 has mediocre combat so they revamp it in ME2 and 3 but eviscerate the story and plot. Players complain about the Mako? They scrap vehicle combat altogether. DA2 has a dull setting? They provide way to many areas in DA:I filled with meangless fetch quests. They need to get their priorities straight. You make RPG games Bioware, story and character development should come first; dynamic combat and multiplayer should come second. (or in the latters case, not be included at all)



#415
ERINII

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I get where you're coming from but I don't hate it at all. Sure, it has flaws and could be improved, but after having played it for like 200+ hours, probably more, I can hardly say I didn't enjoy it. I agree that there could be a lot more story, side quests should have scenes and decisions that you make in the game and the Keep should actually affect in some other way than changing a few words here or there.

 

I don't know, I thought that the whole world would look completely different depending on your previous and new choices. Like for example, in the import in which I supported the werewolves, I haven't seen or heard about them anything at all - and that's the thing I was most excited about probably. You can basically load the default Keep and still have the same experience.

 

/end of rant



#416
molech322

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I like this game but it has design flaws that I disdain, first of all why are we limited to utilizing only 8 abilities/spells combat?? This limits all classes especially mages, not having access to all your learned abilities makes no tactical sense whatsoever. I absolutely hate this and don't understand why this was allowed, moreover not having the inclusion of an inventory chest along with the crappy UI that is utterly dreadful if your playing on PC are other things that I think should be rectified. Dragon Age Origins along with Dragon Age 2 gave you access to more than one class specific specialization, in Dragon Age Inquisition you can only pick one means you can't experiment to see which one suits your play style.

#417
Archeleos82

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I really enjoyed the game, but to get the most out of it, you need to play the side content.

A lot of the plot and important things are in the side content, even though it isn't technically required for the game to end, its important for the story.

A rushed 15 or so hour play through is never going to give you a proper experience.



The side content is not that important if not at all. Doesnt add much too the outcome of the story. Its more for grinding and make your character grow.. and for what the main story still ends the same and is very short. I never before complained before about a game. But im bit dissapointed with dai I expected much more from it.

#418
Degs29

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8) A closed 'open' world where I'm constantly trying to find out how the hell to get past invisible barriers.  The world just feels like a crap-ton of beautifully created corridors that funnel me in random directions.

 

Although I don't personally agree with 1 through 7, you're entitled to your opinion.  But #8 just seems like needless whining to me.  Constantly trying to find out how to get past invisible barriers?  Why?  Just to be disagreeable?  I ran into a couple, but they didn't vex me.  And the only times it happened was when I was deliberately moving away from the important points. 

 

There are plenty of people who hate this game.  I can't understand anyone giving it something lower than a 7/10, so obviously I'm not one of them!



#419
Shahadem

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I feel like this is especially odd considering their reputation for gray area and conflicting moralities. I feel like ever since after DA:O and ME1 they've had a tendency to escalate stories into frenzied hero-villain comic affairs. It's increasingly a watered down experience IMO.

 

I guess that has more to do with many people's first experiences with Bioware coming from those franchises rather than BG or NWN. I mean, relative to the norm of CoD or something,  the fact that you can choose or dismiss companions etc would make them seem startling.

 

Bioware doesn't have a reputation for gray areas and conflicting moralities. All their games are very black and white.



#420
Cyr8

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I thought it was okay, but definately not deserving of the scores it got upon release. If I was to score it, I'd probably give it a 6.5 or 7. It's gameplay really bogs it down.



#421
Obsidian Gryphon

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All my games are on PC, DAI included so I have to confess I don't understand the down thumbs with the controlling difficulty for the PC version. I don't have a problem with it :blink:  ??? and no, I'm not using a controller (hardly ever use that). It's just mouse and keyboard.


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#422
Maniccc

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I don't hate it.  I got my money's worth, but I'm over the game.  It has no legs, it just bogs down into the mire and sinks, eminently forgettable.  I'll pass on the DLC, and will pass on DA4, if they bother with another one.



#423
ashlover mark 2

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I've said it before, the games story just feels like filler. Like all the plots they left open is where the really awesome story is at. You have the HOF trying to cure the taint in grey wardens; and even if that story was created just to get him out of the way so the Inqusitor can save the day, it's still something that's far to important to the Wardens (who are always major players in Dragon Age games) to not let the player experience. It feels like a major plot point for a future installment. Then of course you have Solas petrifying Flemeth and stealing her power after discovering they are both elven "gods". Lastliy you have Hawke, another DA protagonist disappearing for a second time after departing for the grey warden headquarters way up north in the Anderfells -which, of course, has gone dark all of a sudden.



#424
Guest_Faerunner_*

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OP: I don't always hate this game... but often I do. I think I've cursed and cried out of frustration more often than I have smiled or gasped with delight.

 

I have to agree that the story goes by way too quickly and simply if you skip the millions of fetch-quests, the ratio of fetch quests to main story (or story/companion relevant) quests is way too wide, and since most of the creativity went into the massive open world and millions of fetch quests, the central story and characters aren't that creative (and the humor isn't even that great to make up for it like it does in DA:O imo). The PC controls are TERRIBLE, the "open world" seems to be filled with more physical obstacles and invisible barriers than those torture mazes meant to drive people mad before killing them.

 

I've grown to loath rocky terrains like the Hinterlands, Sword Coast, and Emprise du Lion since hills, rocks, cliffs, gorges, and mountains constantly get in the way of where I need to go, or direct me far from where I'm trying to go. Then I often have to scour the edge of cliffs and mountains searching for some obscure path, or go around in circles because I'm hopelessly lost, etc.

 

I also hate Orlesian palace/ruin quests like the Orlesian Ball or Chateau d'Onterre (and the Temple of Dirthamen) because they're already so huge and maze-like, but in order to advance the story you need to go through some special locked door(s), which requires some specific artifact/lever/key, which is hidden around the palace, which you then have to scour top to bottom to find. Can't remember which areas you were in or not? Can't find how to access areas you haven't yet? Can't remember if there was some closet or chest you overlooked? Too bad. Keep searching.


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#425
Vader20

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Positive, 'professional' reviews got me again, just like with DA2 (I did enjoy ME3 though).

 

My issues with the game after having completed it.


4) The main storyline is TERRIBLE.  Felt like I'd already heard this story with the Oblivion gates... Only I can save the world - blah,blah,blah - constant RPG tropes.  I expected more from Bioware.

 

So if the story is.... the same old *****, what do you propose ? What kind of a story should we have ? Maybe we should have a farming simulator... that would make a great story. Not saving the world.. just cleaning stables in Thedas. ;)