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Anyone else hate the game?


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#476
Archeleos82

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You should hit a nail on your head.


No he is right. Finally someone with brains he he

#477
Farangbaa

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I think you hit the nail on the head right there! Most console gamers don't want to think, have an immersive story, rpg, etc.  Every game that began as PC and turned to console gets dumbed down.  Some examples.....Thief - the original thief you had to FIND items, you had tons of ways to complete your mission, you could shot rope arrows anywhere they would stick, etc.   From deadly shadows to the newest thief relaunched,  items are glowing so you don't have to look, you only have 1 way to complete a mission you can only climp and shoot climb arrows in the designated spot so you don't have to think at all.  
 
In DAO tons of possibilities, TACTICS, customize how your party fights, etc, in DAI only 1 possibility for anything, no tactics, just button smashing 'zombie' mindless game.


Lol.

Glowing items is bad? You must hate Dragon Age: Origins with a passion then.

And honestly, if you're going to claim you're an old school gamer, you really gotta come up with a better example than Thief. That game's in 3D.

#478
SkyKing

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Lol.

Glowing items is bad? You must hate Dragon Age: Origins with a passion then.

And honestly, if you're going to claim you're an old school gamer, you really gotta come up with a better example than Thief. That game's in 3D.

 

Okay, my old school gaming starting with Sega Master System,  Wonder Boy 3 - The Dragons Trap, golvellius valley of doom.  Then Sword of Vermillion for Sega Genesis.  Balder's Gate, Everquest, Return to Krondor,   old school enough? lol



#479
Farangbaa

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Okay, my old school gaming starting with Sega Master System,  Wonder Boy 3 - The Dragons Trap, golvellius valley of doom.  Then Sword of Vermillion for Sega Genesis.  Balder's Gate, Everquest, Return to Krondor,   old school enough? lol


No.

Spoiler


But please, tell me some more about how glowing items are really, really bad. But, somehow, Dragon Age: Origins is a fantastic game.

#480
themikefest

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Okay, my old school gaming starting with Sega Master System,  Wonder Boy 3 - The Dragons Trap, golvellius valley of doom.  Then Sword of Vermillion for Sega Genesis.  Balder's Gate, Everquest, Return to Krondor,   old school enough? lol

Mine started with pong.


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#481
SkyKing

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But please, tell me some more about how glowing items are really, really bad. But, somehow, Dragon Age: Origins is a fantastic game.

 

 

It was a progressive dumbing down. The glowing items wasn't too bad but that was just the start Thief Deadly shadows was years ago, then with the new relaunch they REALLY dumbed it down, no multiple options for completing quests, you have designated spots to shoot your rope arrow, etc.   I guess the next phase of dumbing down is just having the game fully automatic, instead of it telling you where to go and how to do every little part of your mission you just sit back and watch the game play itself.  Make a video game where you smash buttons to make the character move but you don't have to think at all, just hit the button and they do everything for you. 



#482
Farangbaa

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It was a progressive dumbing down. The glowing items wasn't too bad but that was just the start Thief Deadly shadows was years ago, then with the new relaunch they REALLY dumbed it down, no multiple options for completing quests, you have designated spots to shoot your rope arrow, etc.   I guess the next phase of dumbing down is just having the game fully automatic, instead of it telling you where you to and what to do, you just sit back and watch the game play itself.


Yeah sure, they'll turn games into movies.

#483
AtreiyaN7

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Okay, my old school gaming starting with Sega Master System,  Wonder Boy 3 - The Dragons Trap, golvellius valley of doom.  Then Sword of Vermillion for Sega Genesis.  Balder's Gate, Everquest, Return to Krondor,   old school enough? lol

 

I've been gaming since Pong came out on the Atari 2600, so I think that I'm the one who gets to call herself a truly old-school gamer (and apparently, themikefest, too) if everyone's trying to prove just how much street cred they have as a gamer. Honestly, I saw that comment earlier about Thief and had to start laughing. Needless to say, I have also played every BioWare RPG that has come out, as well and almost every Infocom game ever starting with Zork (in the olden days before PC games even had graphics).

Now as far as I'm concerned, calling yourself an old-school gamer does not mean that you get to dismiss everyone else's preferences and opinions by playing the "I'm an old-school gamer" card. It also doesn't mean that a self-professed old-school gamer's opinion is somehow more valid than other people's opinions or that you can lord it over them. Anyway, this old-school gamer doesn't hate the game and pretty much loves DA:I - while acknowledging certain flaws and things that can be improved upon.

 

And I do play it on the PC - fortunately, I have a functioning brain and an uber-gaming mouse, so I don't have many issues with the controls or the UI. I haven't had to change any keybinds, but I certainly could if I wanted to vis-a-vis the controls.


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#484
AlanC9

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In DAO tons of possibilities, TACTICS, customize how your party fights, etc, in DAI only 1 possibility for anything, no tactics, just button smashing 'zombie' mindless game.

This doesn't make much sense as written. How does putting more workload on the player by simplifying AI-controlled tactics dumb a game down?

#485
AlanC9

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I've been gaming since Pong came out on the Atari 2600, so I think that I'm the one who gets to call herself a truly old-school gamer (and apparently, themikefest, too) if everyone's trying to prove just how much street cred they have as a gamer. Honestly, I saw that comment earlier about Thief and had to start laughing. Needless to say, I have also played every BioWare RPG that has come out, as well and almost every Infocom game ever starting with Zork (in the olden days before PC games even had graphics).


Can i play too? I've got my old ColecoVision console in the attic. I think it's still functional, but its connector isn't compatible with modern TVs. I hear there's a way to rewire it, but I haven't tried yet.

Oddly enough, I was just thinking about Infocom's A Mind Forever Voyaging the other day. You can find most of their games online these days, but I miss the extra stuff they used to put in the box.
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#486
outlaw1109

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Very poor taste man.. or you just want everyone too like you.. thats fun. Good luck.

Actually, were I concerned with popular opinion, I would take the "low road" and join in on the BSN "hate the new game" rhetoric.  As it is, I play Inquisition as much as I played Origins when it was released, so I can't bash it.  Sure, it has flaws, but there's plenty of good within it as well.

Many people seem to forget that Origins was also filled with flaws...as was BG...and NWN...and...well, ever...


Also, in terms of old school gaming, no one knows the bittersweet pain of Commadore64 like old school gamers.

:)


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#487
AtreiyaN7

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Can i play too? I've got my old ColecoVision console in the attic. I think it's still functional, but its connector isn't compatible with modern TVs. I hear there's a way to rewire it, but I haven't tried yet.

Oddly enough, I was just thinking about Infocom's A Mind Forever Voyaging the other day. You can find most of their games online these days, but I miss the extra stuff they used to put in the box.

 

Yeah, A Mind Forever Voyaging is one of the ones that I missed out on, ironically enough. And yeah, I liked the extras in the boxes - ah, the memories!

 

I also had a giggle over a reference to Zork on an episode of one of the shows that I watch. It was a flashback to one of the character's college days, and the character and her then-BF were reading/quoting lines of text from Zork (which was semi-hilarious because of how young the two characters are - then again, they were both computer nerds who probably liked retro stuff). Hmm, that might have been Arrow and Felicity Smoak, but I'm not entirely sure, as it was a month or two ago when I heard the dialogue - lol.



#488
Johanna

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I think my first gaming experience was M.U.L.E. At 5 years old, though, I can't say that I was very good at it.

#489
errantknight

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I do love the game a ton, but I completely agree with the sidequest thing. It was disappointing that some maps didn't have ANYTHING to do with the main quest line. Also the lack of face to face cutscenes made it feel like the quests you were doing weren't worth it. Even in DA2 they talked to you and you could clearly see their face and feel like it was part of the story, this one just seemed impersonal. I wish they had utilized every map they offered us somehow in the main campaign...or well, any campaign. I enjoy wandering around, but I eventually got tired of that and wanted more main story to play through.

 

I am super excited for the DLCs to come though. :) Especially one with

Spoiler

I approve of not seeing our faces in the convos. DA2 was the abherration there and went the action rpg, fly on the wall route. The over the shoulder view it more traditional in rpgs as it emphasized 'your' view point and focuses on the person your talking to, whom you'd see rather than yourself. This was a modified over the shoulder view in that it was scrolled further out than usual (origins cutscene viewpoint), but I thought that was a nice compromize between the two ways of conversing. They get big props for that from me. Where they went wrong, was not going into a conversational cutscene, which made it more...removed than it should have been. Conversations in origins didn't feel impersonal. it's not the camera angle that was the problem.


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#490
outlaw1109

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I approve of not seeing our faces in the convos. DA2 was the abherration there and went the action rpg, fly on the wall route. The over the shoulder view it more traditional in rpgs as it emphasized 'your' view point and focuses on the person your talking to, whom you'd see rather than yourself. This was a modified over the shoulder view in that it was scrolled further out than usual (origins cutscene viewpoint), but I thought that was a nice compromize between the two ways of conversing. They get big props for that from me. Where they went wrong, was not going into a conversational cutscene, which made it more...removed than it should have been. Conversations in origins didn't feel impersonal. it's not the camera angle that was the problem.

I actually agree with you on this...it wasn't that Origins had some unique methodology for questing that made it vastly superior.  Quests were more memorable because of the time you spent with each person involved with the quest.

In the same vein, one may feel the companions are more memorable, but out of strict repetition.  You had to talk to your companions in order to gain approval and they often repeated the same lines over...and over..."We're in camp, so here's as good a time as any..."  Or, if you prefer Leliana:  "I'm here for you."

The point is:  logical improvements are to blame.  Giving the characters actual depth and responsiveness took away the repeated lines (mostly).

The explanation for lack-luster, easily missed, quests?  Fan outrage when Origins was released that most dialogue couldn't be escaped.  It could be skipped, yes, but not simply left or ended.  Once started, you were stuck until that convo was complete.

Now, we have what the community asked for and find it lacking.

It doesn't make me "hate" the game, but it does make me skip a lot of content out of boredom.

 



#491
LordSeeker

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No..DAI is great game with lot of flaws...I don't hate it...

 

 

actually agree with you on this...it wasn't that Origins had some unique methodology for questing that made it vastly superior.  Quests were more memorable because of the time you spent with each person involved with the quest.

Dude, Landsmeet alone shits all over DAI story...That scene was master class in game design imo ...No RPG game can match the epicness of Landsmeet..


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#492
hong

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lol @ wannabe grognards yet again equating spreadsheet gaming with complexity

#493
outlaw1109

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No..DAI is great game with lot of flaws...I don't hate it...

 

Dude, Landsmeet alone shits all over DAI story...That scene was master class in game design imo ...No RPG game can match the epicness of Landsmeet..

While I did enjoy the landsmeet scene...I was speaking of the overall questing experience in the game.  While I agree that the landsmeet was great in a number of ways, it was only 1 scene/quest.  In fact, after the landsmeet, it was pretty much a downward slide.  Again, IMO.

(and the landsmeet was buggy, very bug ridden).



#494
Farangbaa

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Also, in terms of old school gaming, no one knows the bittersweet pain of Commadore64 like old school gamers.

:)


I remember having to ask the brother of my friend to to make that bloody thing work. We had no idea what we were doing haha.

Awesome controls though. a stick and one button :D
 

Dude, Landsmeet alone shits all over DAI story...That scene was master class in game design imo ...No RPG game can match the epicness of Landsmeet..


But whatever you do, you always duel Loghain. Win by a landslide? Duel. Lose by a landslide? Duel. Win/lose marginally? Duel.

Talk about your choices not mattering.

#495
SuperKuman

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No..DAI is great game with lot of flaws...I don't hate it...

 

Dude, Landsmeet alone shits all over DAI story...That scene was master class in game design imo ...No RPG game can match the epicness of Landsmeet..

Just completed the game. For me DA I is a great game with very bad story, it feels like playing MMO.

Party banter feeling very dull, in DA O i can enjoy almost all conversation with your party member, and especially Leliana's tale & Morrigan story about her mother and her past. Now, I press space button more than i listen :(.

 

Landsmeet? Woow I still remember the feeling for my first landsmeet and its amazing. I wonder why they throw away so many good aspect from DA O? 



#496
BalboaBaby

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Hate? No, I don't hate games, if one is not to my liking I close it, toss it aside and move on.

 

Yet, while I have played every single BW game multiple times, I don't think I will fire up DAI ever again after my two playthroughs.

 

For the first time, a BW game left me... indifferent. There are some brilliant moments, unfortunately disconnected from what is going on in a world that was beautiful and entertaining to explore, but which now holds no surprise.

 

As hard as I tried, I found no way to connect the main story line with the endless side quests. 

 

"It's not the destination, it's the journey" fell flat for me. This is one journey in Thedas that took way too long for a destination which was underwhelming at best and which I will not be visiting again.


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#497
Archeleos82

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Hate? No, I don't hate games, if one is not to my liking I close it, toss it aside and move on.

Yet, while I have played every single BW game multiple times, I don't think I will fire up DAI ever again after my two playthroughs.

For the first time, a BW game left me... indifferent. There are some brilliant moments, unfortunately disconnected from what is going on in a world that was beautiful and entertaining to explore, but which now holds no surprise.

As hard as I tried, I found no way to connect the main story line with the endless side quests.

"It's not the destination, it's the journey" fell flat for me. This is one journey in Thedas that took way too long for a destination which was underwhelming at best and which I will not be visiting again.


Exactly I feel the same way.

#498
TammieAZ

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I think you hit the nail on the head right there! Most console gamers don't want to think, have an immersive story, rpg, etc.  Every game that began as PC and turned to console gets dumbed down.  Some examples.....Thief - the original thief you had to FIND items, you had tons of ways to complete your mission, you could shot rope arrows anywhere they would stick, etc.   From deadly shadows to the newest thief relaunched,  items are glowing so you don't have to look, you only have 1 way to complete a mission you can only climp and shoot climb arrows in the designated spot so you don't have to think at all.  

 

In DAO tons of possibilities, TACTICS, customize how your party fights, etc, in DAI only 1 possibility for anything, no tactics, just button smashing 'zombie' mindless game. 

 

What an idiotic thing to say. 


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#499
_Aine_

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If you:

 

1 Didn't take the time to meet your companions, do their quests, form opinions of them

2 rushed through the rest of the content, exploring nothing, reading none of the codex or history or war room quests etc....

 

Then you:  dislike the game because you didn't actually play the game.  Rushing through isn't relaxing enough to even attempt to enjoy the experience.  Had you spent 50 hours plus, many of your criticisms may have held more authority because there *are* a ton of sidequests. Too many for how little effort they made to tie them into the main story.  But, with that little effort, you basically should have youtubed it and saved yourself the bother of doing any work at all.  

 

I want to feel empathy because I know what it is to dislike a game...but I can't.  You didn't even try to play the game.  17 hours?  That is like reading the first and last chapter of a book only and wondering why it sucked.  


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#500
LordSeeker

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While I did enjoy the landsmeet scene...I was speaking of the overall questing experience in the game.  While I agree that the landsmeet was great in a number of ways, it was only 1 scene/quest.  In fact, after the landsmeet, it was pretty much a downward slide.  Again, IMO.

(and the landsmeet was buggy, very bug ridden).

I was really impressed by Landsmeet scene..I had to sit back and think for few minutes before taking any kind of decision...It was that good lol..