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Anyone else hate the game?


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#101
goishen

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I guess I'm just gonna have to get back in the game and power my way through the first act, to see if it's any good. 

 

I literally just got Vivienne.  She's arrogant.  Okay, I can deal with that.  She wants the circle back together.  Okay, I can deal with that. 

 

Then she started telling me about Kirkwall.  I literally ALT-F4 'ed the game, came on the forums and asked if there was a way to kill her.  Arrogant + something she's knows nothing about = hubris.  Hubris can't be tolerated.



#102
EdwinLi

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So has anyone figure out how to make Cullen Spawn in Skyhold?

 

ever since I reach lvl 9 reputation he hasn't been spawning in Skyhold and I think it is because the game is confusing Cullen for the normal Inquisition NPC in his office so the game is tricking itself to think Cullen has spawned in his office.

 

I thought they would have spent the time for delaying DAI to fix this kind of major issue but I guess they missed this.



#103
S Seraff

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It's like they were trying to make Skyrim :/

 

- Side quests are boring

- fighting all the time is grinding

- the STORY is where it's at and I'm having a hard time connecting with it because it's mostly side quests. DRAGON AGE is about a Central STORY that the player can address in several ways. SKYRIM is about lounging bout in a world and seeing what's there. I think Bioware made a big error here. 

- the interface is awkward, and everything seems to happen slower - like players are moving through water...?

- I hate that dialogues dont trigger cinematic camera angles they way they did in DA2. all these wonderfdully customized characters in the game, and I cant SEE any of them :(!!

 

I will keep playing the game. I just have to say, I wasnt expecting to be this disappointed so far :/

 

That said, I'm liking the companions. I just wish there were more interactions with them. everyone seems so dead after their intro cut-scene


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#104
Nefla

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Love it.
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#105
nikkylee

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It's like they were trying to make Skyrim :/

 

- Side quests are boring

- fighting all the time is grinding

- the STORY is where it's at and I'm having a hard time connecting with it because it's mostly side quests. DRAGON AGE is about a Central STORY that the player can address in several ways. SKYRIM is about lounging bout in a world and seeing what's there. I think Bioware made a big error here. 

- the interface is awkward, and everything seems to happen slower - like players are moving through water...?

- I hate that dialogues dont trigger cinematic camera angles they way they did in DA2. all these wonderfdully customized characters in the game, and I cant SEE any of them :(!!

 

I will keep playing the game. I just have to say, I wasnt expecting to be this disappointed so far :/

 

That said, I'm liking the companions. I just wish there were more interactions with them. everyone seems so dead after their intro cut-scene

 

I'm feeling the same way with the side quests. I don't play Skyrim/MMOs much because I don't like these kinds of quests. It's not that they're poorly written or anything either, some of them are pretty cool. I just wish at least a few of them triggered actual scenes like the other games (ARE there any that have actual scenes?)... I'm having a really hard time connecting to anything. I finished last night and by the end was just grinding enough to get to the next part of the story.



#106
duckley

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So far I like it lots. Most of my complaints are of the minor variety.


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#107
Drimberly

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No. I liked it. Lots. 


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#108
Il Divo

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I'm enjoying it.

 

But I will say that so far it isn't quite what I wanted from a successor to DA:O. It seems to have a very different focus/emphasis. 



#109
Master Race

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I don't hate it but it's not as good as i hoped it would be. Clearly a lot of issues that need fixing/adjusting in future games or maybe patches/DLC.


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#110
DashRashh

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Nope its awesome..!!


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#111
Kimberly

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So has anyone figure out how to make Cullen Spawn in Skyhold?
 
ever since I reach lvl 9 reputation he hasn't been spawning in Skyhold and I think it is because the game is confusing Cullen for the normal Inquisition NPC in his office so the game is tricking itself to think Cullen has spawned in his office.
 
I thought they would have spent the time for delaying DAI to fix this kind of major issue but I guess they missed this.


Is he showing on the map? He's there for me. Check all levels? They do move around sometimes.

#112
EdwinLi

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I don't hate it but it's not as good as i hoped it would be. Clearly a lot of issues that need fixing/adjusting in future games or maybe patches/DLC.

 

Ya there are plenty of bugs that need fixing and should have been covered over the delays they set for the game release.

 

-NPC Spawn issues (NPCs not appearing on screen but this issue is mostly in Skyhold with Advisors and Companions not appearing in their locations.)

-Cutscene motion issues (Characters not moving right in some cutscenes)

 

but these two are the only major bugs I've experienced.



#113
Guest_rfanewl_*

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I agree with you OP. I don't hate the game as much as I find it extremely underwhelming.

 

 

Your point about the side-quests is spot on. DA:I feels and plays more like Guild Wars 2 than it does a Dragon Age game. Also, the Hinterlands is a ****** terrible starting area. Other zones have grinding and fetch quests too, but the Hinterlands is by far the worst of them.

 

The storyline was very meh. Corypheus being the main villain was AWFUL. I didn't really hate him as much as I found him an annoyance. I didn't really feel the impact of what he was about to do, and didn't know enough about his motivations to care about what he wanted to get. All I cared about was stopping him from destroying the world. When I first found out that the main villain in the game was 'The Elder One' I thought it would introduce some new unanswered questions about the lore, possibly The Black City, the Blight, or some other supremely interesting, unknown, stuff. I read the leaked achievement list and knew that Corypheus was in the game, but even without that it would be far too easy to guess (that black silhouette in the prologue is not inconspicuous at all). They could've expanded more on Corypheus' role as an ancient magister and what happened in The Black City, not necessarily providing clear answers, but making Corypheus an interesting character beyond being a simple "baddie". Also, I thought that the main boss battle would be an epic showdown in the Fade, or even the Black City itself, which would be pretty cool. At the end what I did was walk up to Corypheus and destroy him. The Hinterlands dragon who I killed while being 6 levels ahead was a tougher fight than Corypheus...

 

PC controls are clunky and uncomfortable. No excuse about it, the worst thing being is that BioWare claimed they made the game for PC. It allows you to only have 8 skills in your toolbar, veiled under the explanation that it's for "strategic reasons", but is there any reason for this decision other than the game being played multiplayer on consoles? They could have added the toolbar to 10 or 12 skills and preserved the "strategic" element.

 

I remember reading interviews from the devs where they claimed that the main storyline alone would take about 50-60 hours to complete, and 100+ hours on a "completionist playthrough". I'm about 55~ hours in and I completed the game. I finished every optional area (I did not embark on the area where you get the quest to eradicate the Venatori near The Western Approach, and assuming that is a big optional area, that is the only one I didn't finish) to about 90%, every rift in those areas are closed, most landmarks are found, most quests are done, and I'm missing only 6 shards to open the last set of doors to Solasan. It's safe to say that the main storyline does not take 50+ hours to finish, since I just finished the game and approximately 70-75% of my time was spent on side-quests and optional content.

 

This is a pretty petty complaint, but why exactly does the game still have a stat system? It's basically very redundant at this point. We can't put our points into stats anymore upon leveling up, and there is literally no numbers to tell us what the stats do, what damage we do per auto attack, so why even have the stats? Why not just say "Damage: 200", "Health: 500", "Mana: 200". It's just much easier and less confusing, because if I add an amulet of 10+ Cunning to Sera, I have no idea what it does and I have no idea what it adds. I can only hope it boosted her stats well enough to make her a bit stronger than she was before. Saying it adds +30 damage instead of +20 Cunning would clarify things a lot more.

 

While I don't care that much for the quality of romances, and I would be the last person to whine about them as the game's biggest flaw, I recall again the devs saying that the romances are "fulfilling" (paraphrased). I can only speak for a Cassandra romance, which I found to be very rudimentary and basic in terms of actual romance interaction and importance. I flirted with her 2-3 times, she sees through it, I read some poetry and then we hook up. After that there is some dialogue which comes from romantic endearment, or Cassandra in some situations acting/reacting appropriately to what you would expect someone you're involved with to act, but that's basically it. Again, can only speak for the Cassandra romance, although I have a hard time imagining that the other romances are much better.

 

Honestly, I just finished the game and I had to vent. I watched every possible video there was to watch before the game was released and was beyond hyped. I remember seeing the first announcement following the survey leak in September 2012. Have been waiting for the game since, and I am a huge fan of the previous games, even if I did not think DA2 was a wholly excellent and stimulating game. At first I thought maybe it was just my unrealistic hype bringing me down, but after playing the game I can safely say that it has some pretty nasty issues that shouldn't be there.

 

I'm contemplating on whether or not I should do a second playthrough at all. It's honestly very draining and exhausting to go through all those areas once again, and the main storyline is not good enough to make up for it. One reason I bought the game was because I expected to do multiple playthroughs, as I did with the last 2 games, which as of now I don't know whether I'll be doing them.


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#114
EdwinLi

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Is he showing on the map? He's there for me. Check all levels? They do move around sometimes.

He in the map but I don't see him anywhere.



#115
Kimberly

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He in the map but I don't see him anywhere.


What room is he supposed to be in? His office or outside. It's strange that not everyone is getting this bug. Hopefully they are working on fixing these issues people are having and release a patch soon. I am enjoying the game so much better than Skyrim. I never completed Skyrim.

#116
Degs29

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Sure, some hate it.  Although I find it hard to believe someone would finish a game they hate.  Many people just like to ****** to be honest.  Not pointing the finger at you there, but there are people out there making mountains out of molehills. 

 

I personally am enjoying this game more that its two predecessors.  Let me break it down by your list:

 

1)  Can't attest to that because I've been doing a bunch of sidequests.  15 hours would be kind of short.  However, I'm almost that far in and I haven't left the Hinterlands yet except to meet the Templars.  So, you must have majorly rushed through things to beat the game in 17 hours.  And probably playing on a lower difficulty.

2)  Not sure what the ratio is, but I'd generally agree that too many sidequests in relation to main quests would be a problem.  But I personally find the sidequests in this game to be more meaningful than you're claiming.

3)  Again, I'm not far enough along to know that, but it has happened before....

4)  I don't have a problem at all so far with the main story.

5)  PC controls with a controller work fine for me.  The tactical camera could use a bit of work.  And that other thing is a matter of AI, not controls.

6)  Haven't really gotten into that yet...but aren't they always mostly fan fiction?  Not really a problem.  Don't like it, don't pursue it.

7)  I personally don't have a problem with it.  But then, I didn't have a problem with Skyrim's either.

8)  This style of open world suits me perfect.  And I've yet to run into an invisible barrier, so not sure what you're talking about there.


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#117
EdwinLi

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What room is he supposed to be in? Is office or outside. It's strange that not everyone is getting this bug. Hopefully they are working on fixing these issues people are having and release a patch soon. I am enjoying the game so much better than Skyrim. I never completed Skyrim.

 it is in his office but I think I figured out what the bug is.

 

There a normal inquisition soldier in his room now but it is a bug. That NPC should be cullen but the game mistakenly replaced Cullen with the Inquisition Soldier NPC.



#118
Kimberly

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it is in his office but I think I figured out what the bug is.
 
There a normal inquisition soldier in his room now but it is a bug. That NPC should be cullen but the game mistakenly replaced Cullen with the Inquisition Soldier NPC.


Have you tried talking to the soldier. There was one point someone else was in his room and was told Cullen went to talk to Cass. Went to Cass and cutscene"

#119
pablosplinter

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Some of it is good, some bad. Overall I would give it 8/10. Miles better than DA2(not hard), but not in DA:O's league.

Story is so-so and I don't particularly like any of the companions, but the world and the areas you explore are awesome. Unfortunately, the combat gameplay has deteriorated far too much since Origins and even a little since 2!

#120
mindw0rk

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Even though I dont think its a terrible game, but it is for sure my biggest disappointment of the year. Expected epic RPG adventure with epic fights and story. Got tedious offline MMO with lots of grind and terrible combat controls.


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#121
EdwinLi

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Have you tried talking to the soldier. There was one point someone else was in his room and was told Cullen went to talk to Cass. Went to Cass and cutscene"

 

The NPC doesn't mention anything and I talked to Cassandra and nothing happens. It just the normal dialogues with Cassandra.



#122
Pee Jae

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Interesting. Aside from some minor issues, I'm liking it a lot. I've got 66 hours in and I'm probably not even halfway through it. I can beat DA2 in about 2 days if I push it. That is not what I want in an rpg. Or any game, really. Sure, some of the fetch quests are frustrating/annoying. Go here, find that, bring it here. I, personally, don't like the racing quest at Redcliffe Farm. But, there is so much to see and do, that I definitely think it was worth the money. And I'm really enjoying it. I'd give it a 90. 10 percent off for glitches and bugs that either make quests undoable or straight up crash the game.



#123
frostajulie

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I can agree with all the points of the main post, however I find that a crappy Dragon Age is more engaging than Skyrim.  Although the look of characters and armor is disappointing by comparison (of course I am talking about with mods), the level of  emotional connection is far above anything I ever got out of Skyrim.  I do agree that in an effort to chase games like skyrim they sacrificed a bit of the magic that makes bioware games great. I despise the UI fighting is impossible for me because I cannot seem to internalize the difference between the target icon and the mouse pointer icon as both are very small and when I think I am clicking and shooting a bad guy I am actually randomly firing.  Some of the items I can not interact with even with an interact symbol this is especially terrible at the fade rifts and some of the loot drops.  but overall I am still enjoying the game immensely and that is due to the NPCs and the cinematics as well as the visual and open nature of the world.  Maybe DLCs will be able to add more Bioware flavor and connect the vast areas more closely to the plot and story.  I also hope that the patches expand the area of interaction so that I dont have to be close enough to hump loot drops in order to pick them up. An auto loot and auto target option would be great.


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#124
subliminal_city

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Can't say I hate it, some parts are rather good - some parts are not. I personally feel that BW is losing their touch (or has lost it, or just been surpassed by others) when it comes to writing dialogue and characters. To me, DA:I is nothing more than a blockbuster sequal that was made solely because of the success of prior work.

Yes it's beautiful, yes it's large. But that alone does not impress me particularly. I do hope though that there's more that will raise my overall experience of the game. If not, there's always Pillars of Eternity when that is released. Which I have higher hopes for than I did DA:I (even before buying it) and even if the game doesn't raise my overall experience at the end of it all, no sweat - it will just most likely be the last BW game that I buy.

 

If others find it to be damn near perfect, I'm happy for them.


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#125
Mick Creedy

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I've been playing on PC and absolutely love the game. I've invested 46 hrs in so far and I'm sort of rushing (made some mistakes in my play through). I spent like 4 hrs in one of the maps just searching for materials and had a great time exploring, crafting is interesting gameplay is held back slightly for me due to the painfully designed PC ctrls. I've enjoyed the romance I've chosen immensely, but considering you completed the game in 17 hrs I don't think you could've indulged in that. All in all I think Bioware done good I can see a lot of sweat and tears went into this game and I am grateful for it.