Positive, 'professional' reviews got me again, just like with DA2 (I did enjoy ME3 though).
My issues with the game after having completed it.
1) The main story-line can be completed in under 15 hours if you avoid sidequests (took me 17 with random sidequests here and there).
2) The ratio of side-quests to the main plot is ridiculous. It felt like I was playing a single-player mmo, (where the majority of side-quests are fetch quests).
3) I haven't started a second game, but I get the feeling that my decisions don't really matter and that the conclusion to the game would be largely the same regardless of my choices (contrasted against an older RPG like the Witcher 2, where you could miss HALF the game because of your choices - now that's roleplaying. Witcher 3 is supposed to have over 30 different endings...)
4) The main storyline is TERRIBLE. Felt like I'd already heard this story with the Oblivion gates... Only I can save the world - blah,blah,blah - constant RPG tropes. I expected more from Bioware.
5) Controls are brutal on PC - I realize this dead horse has already been beaten... but even the controller setup ain't great. My ranged units still just sit there firing arrows into the distance while getting pummeled by melee enemies.
6) The romance plot-lines are ridiculous - poorly written fanfiction is what they remind me of.
7) Unintuitive UI and menu after menu after menu.
8) A closed 'open' world where I'm constantly trying to find out how the hell to get past invisible barriers. The world just feels like a crap-ton of beautifully created corridors that funnel me in random directions.
Tons of other issues I had with the game, but honestly, feels like regression on Bioware's part - like they're now chasing the RPG industry rather than innovating. I enjoyed DA:O, but even that game paled in comparison to BG2. I also enjoyed ME for its storyline/setting, but this team that's been working on the past 2 Dragon Ages... my word. It's like they've never played any of the games that made Bioware the RPG standard in the first place. Compared to the ME series, that series felt connected throughout its iterations. Choices truly mattered game-to-game, while here? Blights and Breaches and personal stories in between - there's hardly any connection at all - it's like Bioware is just throwing random plot-lines and mechanics at the wall and seeing what sticks, with a few dragons thrown in here and there to justify its namesake.
The KillScreen review on Metacritic is the only that really hits on most of my qualms with the game, and even that review was far to generous in my opinion with its 75% score. While I'll be in the minority here, I wouldn't give this game higher than a 5/10.