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DPS melee is atrocious, game built for ranged dps


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#1
Lethys1

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Look, the fact is that all characters needed to be healed in DA:O and DA:2 and every other game of this type I've ever played.  Guard works for warriors to a certain extent but for some reason is ineffective at times.  I'm still unable to understand why after many, many hours of playing.  Sometimes guard is up and great, sometimes it's just being torn through like nothing.

 

Barriers cannot be made in anticipation of unexplained AoE attacks on my ranged combatants (mages, archers) which take their health.  They sometimes get the benefit of being under barrier but more often than not they're hurt.  The AI moves these guys into AoE range in the first place.

 

Barriers are not effective enough and health potions not plentiful enough.

 

2h melee generates almost no guard if spec'd for DPS, and they're ineffective if spec'd as tanks because of the lack of Shield Wall.  The block and strike thing they get is absolutely not effective enough to make up for that because its window is too small and the enemies are too erratic.  They stand in the fray and get hit with AoE attacks by the enemy, which they then don't get healed from and they have little guard as is (if any).

 

Melee rogues (I am one) are the worst choice by far for this game and I only know that now that I've played for many, many hours.  The threat reduction isn't great, it's weirdly difficult to get behind characters (the only way to make this spec viable), the tactical screen actually misses skills that you queue up for it regularly, and it's got zero protection.  It has the ability to jump out of the way and stealth, both of which don't work far too often because the window for these abilities avoiding damage needs to be widened tremendously.  You should barely get hit if you're a rogue and you should be zipping all over the place.  It's not at all like that if you're spec'd subterfuge/dual wielder.  And sometimes I get hit right after I go into stealth, sometimes even a second or two after and it takes me out of it.  That is unacceptable for balancing an already super-weak class.

 

And Knight-Enchanter is game-breakingly powerful: I bring that up only because it's ridiculous how much better it is than rogues.  The game should not have nerfs, but absolutely needs to buff rogue abilities to a point where they're viable.  I've played 25 hours already and I don't want to be an archer.  I kept going with the hope that certain skills later in the trees would alleviate these problems, but they've not.

 

And I like Iron Bull but I can't actually take him anywhere if I want to play effectively at hard difficulty.  I won't take Cole because I fill that role and the party would be too weak health-wise, without making up for it greatly enough in DPS.  I don't want to be an archer because I like 2 mages or taking one of Varric/Sera, and don't want 2 archers in the party.  I like the idea of melee rogues, but the game obviously isn't built for it.  I'm getting to a point where the game has increased astronomically in difficulty over the course of maybe one or two levels as enemies get noticeably harder and more plentiful and my abilities have done nothing to match them.


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#2
Lethys1

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Just an update; I switched to archer just for testing purposes and did an insane amount more damage.  It was actually quite shocking how much better the DPS for archer was in a mostly archer/some subterfuge tree.  I'm amazed how imbalanced the game is.  It's a really fun game and I enjoy everything else about it, but how is the fundamental portion of the game so clearly broken?  After an extra year or so of development time versus what the game's initial release date was?

 

It just seems like basic QA testing could have revealed a lot of the flaws.



#3
duskl1ght

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If you think Knight Enchanter is broken wait till you figure out how to use Rift Mage with unlimited mana and (almost) no cooldowns



#4
Astralpulse

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Just an update; I switched to archer just for testing purposes and did an insane amount more damage.  It was actually quite shocking how much better the DPS for archer was in a mostly archer/some subterfuge tree.  I'm amazed how imbalanced the game is.  It's a really fun game and I enjoy everything else about it, but how is the fundamental portion of the game so clearly broken?  After an extra year or so of development time versus what the game's initial release date was?

 

It just seems like basic QA testing could have revealed a lot of the flaws.

 

Pretty much every RPG ever made caters to ranged or mage - usually magic is superior to physical ranged, which still holds true in this game. Melee in this game is especially atrocious because of the hitboxes on enemies.

 

Shield Bash! Oh, it missed. Well, since it missed it cooled down instantly at least.

Shield Bash! Oh. Another miss.

Shield Bash! I am literally hugging this bear's ass, but apparently I can't shield bash him. 

 

Honestly ... they had to code in instant cooldown for melee abilities that miss because of how bad the hitboxes are. Instead of just increasing the size of the freaking hitboxes, and making it so magic had a different hitbox requirement, they do this. 

 

And then there's the god forsaken horrible AI. HEY AI. I SET YOU TO DEFEND THE TANK. I SET BARRIER ON PRIORITY. Oh. You used barrier on the controlled character again. No, that's cool, I didn't need the tank to live. I needed some dude across the way who wasn't getting hit yet receiving barrier. I mean I guess he's getting hit now with the tank dead though, way to go AI. So on top of this you're forced to micromanage your mages ... which means you can't entirely micro your shitty melee abilities which miss far too often...

 

But hey, at least EA is rolling in money with their shitty console editions now, instead of focusing on one platform and actually making these things work.

 

[/rant]


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#5
Keithian

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But hey, at least EA is rolling in money with their shitty console editions now, instead of focusing on one platform and actually making these things work.

 

[/rant]

Works perfectly on my PS4 connected to my high end PC monitor. Devs were right. It plays like a PC on high settings.  I say they eliminate the other platforms, sorry lol.



#6
Astralpulse

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Works perfectly on my PS4 connected to my high end PC monitor. Devs were right. It plays like a PC on high settings.  I say they eliminate the other platforms, sorry lol.

 

I mostly meant they chose to go multi-platform instead of spending more resources ensuring that other parts of the game aren't garbage - such as the AI. I don't know, nor really care too much, how optimized it is for the other platforms. It is a good anecdote that they cared about that at least, I suppose. Regardless of the performance of the game it still has the same crap underlying mechanics.



#7
Anelyn77

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Am sorry but DW Rogue is CRAZY DPS (huge burst) and that without taking into account combos. Maybe you're approaching the DW in a wrong way, you're not meant to run in first and face tank an enemy while doing more damage than they do. You sneak around and vaporize (literally) targets.

 

You don't need to be behind, flanking = 180 degree back arc, so going in from sides has same effect for your damage / abilities. You need to move into position before delivering your burst and be aware of the course of battle, what enemies are doing, what is your party doing etc.



#8
Siven80

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Yes ,ranged classes are far easier to play.

 

I find partly because of the slow turning and moving animation speed which means it takes longer than it should get get into combat and flank a target as a melee character.



#9
Gel214th

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Works perfectly on my PS4 connected to my high end PC monitor. Devs were right. It plays like a PC on high settings.  I say they eliminate the other platforms, sorry lol.

And when they look at the sales, they just might do that and go all the way into an Action Combat RPG. 



#10
Bayonet Hipshot

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If you think Knight Enchanter is broken wait till you figure out how to use Rift Mage with unlimited mana and (almost) no cooldowns

 

#magesuperiority

 

#magemasterclass

 

#otherclassesgoodfortrivialstuff

 

No really. I am not kidding. Even as someone who plays mages, they are still powerful in this game. This would be okay if warriors and rogues are as well but dual weapon rogues are shite.