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Exactly what is wrong with the PC camera, controls, and UI (with a video example)


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#1
Cambios

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This is what's wrong with Dragon Age's PC controls, camera, and UI:
 
1) The #1 problem with the camera is that you cannot lock the camera behind your character. This results in constantly fighting the camera to point the direction you need it to be pointing - where your character is facing/looking. Every 3rd person perspective game I can think of (MMOs, RPGs, etc.) lock the camera behind your character by default, or at least give the option.
 
2) When you take your finger off the W key, you don't stop moving. You glide/skate for a while after. This is very disorienting and unrealistic. A living being is able to stop where they want to stop when they are walking or jogging. They don't glide to a stop or overshoot where they are trying to go (for the most part). Furthermore, it is frustrating as heck to deal with in a game.
 
3) The strafe keys don't really strafe. Your character turns and kinda glides a bit (see #2) and it is motion sickness inducing. Because of the camera not being locked behind your character, this is even worse.
 
4) When you hold down RMB to start controlling the camera, it immediately jerks the camera and your character significantly
 
It seems to treat wherever you hold down the RMB as if you held it in the middle of the screen and then moved it to that spot
 
Instead of every other 3rd person game on the planet that doesn't start moving the camera until AFTER you hold down RMB.
 
See this video:
 
 
5) No true lock on to targets. You have to manually follow them. This is particularly bad because of #1 through #4
 
6) Terrible lack of visual indicators of your current target. It is a very tiny + symbol in the middle of its body.
 
No circles on the ground. Nothing like normal.
 
7) You have to hold down LMB or R to keep attacking. 
 
8) Only 8 ability slots. Terrible. Absolutely Terrible.
 
9) No ability to swap between ranged and melee weapons.
 
10) If you click on a lootable item from more than a few feet, nothing happens. Your character doesn't walk to it and pick it up.
 
11) Searching is horrendous. You have to spam V to search. It highlights items for a half second. Brutal.
 
12) In general, it is like they haven't played any MMO or 3rd person game from the last 10-15 years.

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#2
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In case anyone missed it, a video of the very weird, inconsistent behavior of the right mouse button for camera control.

 

 

Sometimes it behaves like you'd expect.

 

Sometimes it warps the cursor over to your character.

 

Sometimes it jerks the camera violently in the direction where your cursor was when you held down RMB.


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#3
Cambios

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This is what's wrong with Dragon Age's PC controls, camera, and UI:
 
1) The #1 problem with the camera is that you cannot lock the camera behind your character. This results in constantly fighting the camera to point the direction you need it to be pointing - where your character is facing/looking. Every 3rd person perspective game I can think of (MMOs, RPGs, etc.) lock the camera behind your character by default, or at least give the option.
 

 

 

Fired up an MMO and realized this is the key to why the PC camera is such a disaster.



#4
Brogan

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Which MMO?  Got a video of it?



#5
Cambios

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Which MMO?  Got a video of it?

 

In this case, I played Rift.

 

But I also asked watched some streams of WoW. Same thing.

 

Fired up Witcher 2 also.

 

Every other game with 3rd person perspective, either locks camera behind the character by default, or at least has an option for it. That's why the camera isn't a chaotic mess.

 

Also, see the video above for the fact that click-and-hold right mouse button has erratic, inconsistent behavior.


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#6
Prophet2233

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Good thread!



#7
Gel214th

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Great post, and yes this does contribute to many of the problems.

 

I think that this Frostbite engine sucked way too much time getting it to work as a RPG platform. I'm worried that patching may either not be possible, or won't address many of our concerns because it simply may not be possible. But hey, the engine allows for some incredible landscapes and open world type gameplay!! 



#8
Sartoz

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Great post, and yes this does contribute to many of the problems.

 

I think that this Frostbite engine sucked way too much time getting it to work as a RPG platform. I'm worried that patching may either not be possible, or won't address many of our concerns because it simply may not be possible. But hey, the engine allows for some incredible landscapes and open world type gameplay!! 

Agree. 



#9
Henryk

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how about an open letter to bioware signed by all PC-Gamers out there LOL. unbelievable ... the worst thing is that its probably EA's fault .... its mainly designed for consoles and EA didnt give them more time to develope or port it to PC!!


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#10
Peranor

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And lets not forget about the camera in tactical mode...
Tactical mode is more or less useless for me due to the fact that you can't zoom out far enough. I just gives me a headache (literally) desperately moving around the (poorly controlled) camera looking for my characters and enemies on the battlefield and trying to get an overview where everyone is. This really needs to be fixed! What where you thinking Bioware? When you did your own internal testing of the game, did you really think that having a "tactical overview" mode that actually gives the player worse overview was a good idea? Really?

#11
Sartoz

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Bit of history, from a guest blog post written by Jacques Lebrun, Technical Director at Bioware working on Dragon Age Inquisition.

 

Summary

 

Frosbite was chosen for:

1. advanced visuals

2. creating massive environments

3. terrain generation

4. scalability for different hardware

 

Game Developmet

"..... We faced the significant challenge of developing a game that would target the old and new generations of game consoles. We wanted to develop Inquisition for the new consoles first and foremost, and the scalability of the engine let us get as much as we could out of the previous generation while still providing a gameplay experience on par with the new generation’s offerings.."

 

 

Complete blog here:

http://www.frostbite...ostbite-engine/

 

 

Now we know why PC controls are.. ahh.. lacking


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#12
Elfyoth

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Isnt it motion thingy? thats it?! I will be a pc gamer myself and, that video was a motion thingy I think, since I had the same think in NFS:R



#13
Henryk

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i actually put the game to the side until a patch will come out - will give them time for 1 Month.

 

anyhow the game is nothing else then a gap fill till THE WITCHER 3 will come out - thank god mainly developed for PC 

 

 

Hail to Gerald!!



#14
Gill Kaiser

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Bit of history, from a guest blog post written by Jacques Lebrun, Technical Director at Bioware working on Dragon Age Inquisition.

 

Summary

 

Frosbite was chosen for:

1. advanced visuals

2. creating massive environments

3. terrain generation

4. scalability for different hardware

 

Game Developmet

"..... We faced the significant challenge of developing a game that would target the old and new generations of game consoles. We wanted to develop Inquisition for the new consoles first and foremost, and the scalability of the engine let us get as much as we could out of the previous generation while still providing a gameplay experience on par with the new generation’s offerings.."

 

 

Complete blog here:

http://www.frostbite...ostbite-engine/

 

 

Now we know why PC controls are.. ahh.. lacking

 

Looking at the context, he could just be referring to their technological capability. The PC would classify as next gen in that case. He's just skimmed over it, because for some reason people don't think about PCs much anymore.



#15
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anyhow the game is nothing else then a gap fill till THE WITCHER 3 will come out - thank god mainly developed for PC 

 

 

Hail to Gerald!!

 

I did the same thing: put the game down. There is no point trying to play it when the controls, camera, and UI are so broken.

 

I never finished Witcher 2 for some reason, so I fired it up and I am playing it again.



#16
Nimiar

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Thank you, your post is a very succinct summary of everything that feels wrong with the PC controls. 

 

Especially the V spam and the looting has made the game extremely frustrating to play for me. I'm basically waiting for these to get fixed before I can dive in. 



#17
Aurok

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No vertical pan in tac cam is by far the biggest problem for me.

#18
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Thank you, your post is a very succinct summary of everything that feels wrong with the PC controls. 

 

Especially the V spam and the looting has made the game extremely frustrating to play for me. I'm basically waiting for these to get fixed before I can dive in. 

 

You're welcome, and you are spot on about the painful V spam.