Exactly what is wrong with the PC camera, controls, and UI (with a video example)
#1
Posté 22 novembre 2014 - 05:19
- Gel214th, Peranor, andy_3_913 et 1 autre aiment ceci
#2
Posté 22 novembre 2014 - 06:24
In case anyone missed it, a video of the very weird, inconsistent behavior of the right mouse button for camera control.
Sometimes it behaves like you'd expect.
Sometimes it warps the cursor over to your character.
Sometimes it jerks the camera violently in the direction where your cursor was when you held down RMB.
- Gel214th aime ceci
#3
Posté 22 novembre 2014 - 09:21
This is what's wrong with Dragon Age's PC controls, camera, and UI:1) The #1 problem with the camera is that you cannot lock the camera behind your character. This results in constantly fighting the camera to point the direction you need it to be pointing - where your character is facing/looking. Every 3rd person perspective game I can think of (MMOs, RPGs, etc.) lock the camera behind your character by default, or at least give the option.
Fired up an MMO and realized this is the key to why the PC camera is such a disaster.
#4
Posté 22 novembre 2014 - 09:40
Which MMO? Got a video of it?
#5
Posté 23 novembre 2014 - 05:58
Which MMO? Got a video of it?
In this case, I played Rift.
But I also asked watched some streams of WoW. Same thing.
Fired up Witcher 2 also.
Every other game with 3rd person perspective, either locks camera behind the character by default, or at least has an option for it. That's why the camera isn't a chaotic mess.
Also, see the video above for the fact that click-and-hold right mouse button has erratic, inconsistent behavior.
- Gel214th aime ceci
#6
Posté 23 novembre 2014 - 11:39
Good thread!
#7
Posté 23 novembre 2014 - 01:33
Great post, and yes this does contribute to many of the problems.
I think that this Frostbite engine sucked way too much time getting it to work as a RPG platform. I'm worried that patching may either not be possible, or won't address many of our concerns because it simply may not be possible. But hey, the engine allows for some incredible landscapes and open world type gameplay!!
#8
Posté 23 novembre 2014 - 01:47
Great post, and yes this does contribute to many of the problems.
I think that this Frostbite engine sucked way too much time getting it to work as a RPG platform. I'm worried that patching may either not be possible, or won't address many of our concerns because it simply may not be possible. But hey, the engine allows for some incredible landscapes and open world type gameplay!!
Agree.
#9
Posté 23 novembre 2014 - 01:51
how about an open letter to bioware signed by all PC-Gamers out there LOL. unbelievable ... the worst thing is that its probably EA's fault .... its mainly designed for consoles and EA didnt give them more time to develope or port it to PC!!
- Gel214th aime ceci
#10
Posté 23 novembre 2014 - 01:52
Tactical mode is more or less useless for me due to the fact that you can't zoom out far enough. I just gives me a headache (literally) desperately moving around the (poorly controlled) camera looking for my characters and enemies on the battlefield and trying to get an overview where everyone is. This really needs to be fixed! What where you thinking Bioware? When you did your own internal testing of the game, did you really think that having a "tactical overview" mode that actually gives the player worse overview was a good idea? Really?
#11
Posté 23 novembre 2014 - 01:54
Bit of history, from a guest blog post written by Jacques Lebrun, Technical Director at Bioware working on Dragon Age Inquisition.
Summary
Frosbite was chosen for:
1. advanced visuals
2. creating massive environments
3. terrain generation
4. scalability for different hardware
Game Developmet
"..... We faced the significant challenge of developing a game that would target the old and new generations of game consoles. We wanted to develop Inquisition for the new consoles first and foremost, and the scalability of the engine let us get as much as we could out of the previous generation while still providing a gameplay experience on par with the new generation’s offerings.."
Complete blog here:
http://www.frostbite...ostbite-engine/
Now we know why PC controls are.. ahh.. lacking
- Gel214th et scruffylad aiment ceci
#12
Posté 23 novembre 2014 - 01:55
Isnt it motion thingy? thats it?! I will be a pc gamer myself and, that video was a motion thingy I think, since I had the same think in NFS:R
#13
Posté 23 novembre 2014 - 08:02
i actually put the game to the side until a patch will come out - will give them time for 1 Month.
anyhow the game is nothing else then a gap fill till THE WITCHER 3 will come out - thank god mainly developed for PC
Hail to Gerald!!
#14
Posté 23 novembre 2014 - 08:07
Bit of history, from a guest blog post written by Jacques Lebrun, Technical Director at Bioware working on Dragon Age Inquisition.
Summary
Frosbite was chosen for:
1. advanced visuals
2. creating massive environments
3. terrain generation
4. scalability for different hardware
Game Developmet
"..... We faced the significant challenge of developing a game that would target the old and new generations of game consoles. We wanted to develop Inquisition for the new consoles first and foremost, and the scalability of the engine let us get as much as we could out of the previous generation while still providing a gameplay experience on par with the new generation’s offerings.."
Complete blog here:
http://www.frostbite...ostbite-engine/
Now we know why PC controls are.. ahh.. lacking
Looking at the context, he could just be referring to their technological capability. The PC would classify as next gen in that case. He's just skimmed over it, because for some reason people don't think about PCs much anymore.
#15
Posté 24 novembre 2014 - 05:32
anyhow the game is nothing else then a gap fill till THE WITCHER 3 will come out - thank god mainly developed for PC
Hail to Gerald!!
I did the same thing: put the game down. There is no point trying to play it when the controls, camera, and UI are so broken.
I never finished Witcher 2 for some reason, so I fired it up and I am playing it again.
#16
Posté 24 novembre 2014 - 07:32
Thank you, your post is a very succinct summary of everything that feels wrong with the PC controls.
Especially the V spam and the looting has made the game extremely frustrating to play for me. I'm basically waiting for these to get fixed before I can dive in.
#17
Posté 24 novembre 2014 - 07:34
#18
Posté 26 novembre 2014 - 03:34
Thank you, your post is a very succinct summary of everything that feels wrong with the PC controls.
Especially the V spam and the looting has made the game extremely frustrating to play for me. I'm basically waiting for these to get fixed before I can dive in.
You're welcome, and you are spot on about the painful V spam.





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