Balance complaints aside, it's completely impossible to play because every time I try to use Mighty Blow after my rift mage has used Veilstrike, my melee will walk around the downed monster instead of hitting it. Charging Bull in tactical mode just runs forever unless you micromanage it. Is anyone playing 2H melee and having fun, especially on the harder difficulty levels? How are you doing it?
2H melee is useless
#1
Posté 22 novembre 2014 - 06:29
#2
Posté 22 novembre 2014 - 07:57
On Nightmare, I sometimes play as Cass respeced into 2H warrior. It's deceptively and also courageously simple - don't play in tactical mode.
I rebound my keys so that right click is "parry" Block and Slash and space is Combat Roll. Mighty Blow is actually an AoE, not a target attack, so if you assign it in tactical mode onto an enemy, then the 2H warrior will simply run to where you clicked and attack the ground. Charging Bull is a toggle ability, so it works better outside tactical mode. If you are in tactical mode, all you have to do to disable it is to issue the command to activate it again.
#3
Posté 22 novembre 2014 - 09:31
Are you able to tank hits? Or you have another tank? Which specialization do you think is the best for 2H? Where did you put your points?
#4
Posté 24 novembre 2014 - 07:39
I'm playing a 2H Reaver in NM atm. I have Cass with me and she shares in the tank duties. I only have counter attack though, to many other abilities that're important then just another shade of doing dmg. The whole right side doesn't help you survive a damn thing. The biggest issues are counter (block n slash) isn't nearly as good as Shield Wall but it functions the same but fails to say so.
For instance, Shield wall doesn't consume stamina per second, and only consumes stamina on block. The amount blocked is dependant on the type of attack you absorb and you gain Guard proportionality TO the type of attack you blocked. For instance, block a normal base attack from any ol' enemy you get like 10-20% guard, lose 10% of your stamina... not a big deal. Block a massive knock down strike, you lose like 40-50% of your stamina, get pushed back and build 50-60% of your guard.
2H variant on the other hand immediately consumes 10 stamina (so if you accidently 'tap it a few times your stamina depletes at an absurd rate), consumes 5 per second there after 'and' has the same stamina consumption per-deflect as Shield Wall does! So say you counter perfectly, your losing at least 30 stamina for that whole ordeal but only building up 15% guard, never more then that.
To that end Combat Roll is a must as a 2H tank-ish warrior. You deflect what you can, which also functions as a semi-irritating CC skill as it'll knock emenies down/back - careful with positioning. Anything you can't deflect you dodge. Definitely go Champion or Reaver and get all the 1H passives. They work even for a 2H (same for rogue btw, archer passive on right side great for dagger rogues). 50% ranged DR is invaluable considering how much dmg they do, 20% less dmg from the fronts great, 20% armor in Vanguard, 25% more guard - all of em are great.
You'll also want Charging Bull as it's the most effective way to build guard. Past that, guard per hit on items but thats a late game thing, I still don't have that. Thing is, even if thats not building enough guard to completely absorb a hit it 'is' ensuring you have the 20% bonus armor while having guard on. So it's lowering dmg by that bonus armor as well as the small additional guard gained from the hit. Anyone saying thats useless is delusional.
So yeah, Champion nets you the best base defense for the 2H tank, Reaver lets you self heal and your dmg output will be through the roof so you can get through enemies faster. I was barely able to solo the first lvl 12 Dragon as my lvl 13 Reaver 2H. But the last stage with all the adds does me in so I ended up putting off the dragon fight till I have more lvls. Reason I say solo is cause Viv and Sera die immediately, Cassandra ability to go up against the dragons pretty solid, way better if im controlling her. Had a few attempts where she would just die immediately and I'd be sitting there going through eat stage alone.
Anyway I got some video footage on twitch if you wanna see it, but that's how im going at it right now. Sadly I lack the SnB passives, gonna get the ranged 50% defense as soon as possible, 2 more lvls... taking 100+ dmg per range is detrimental to me not dying horribly. Cass, with that passive and LESS armor then me is only taking 1 dmg from the front. I'm assuming %DR is counted before Armor is due to that (she takes a few dmg from the back still).
- zeypher aime ceci
#5
Posté 24 novembre 2014 - 08:31
I'm playing a 2H Reaver in NM atm. I have Cass with me and she shares in the tank duties. I only have counter attack though, to many other abilities that're important then just another shade of doing dmg. The whole right side doesn't help you survive a damn thing. The biggest issues are counter (block n slash) isn't nearly as good as Shield Wall but it functions the same but fails to say so.
It doesn't really function the same at all in my opinion. Yeah, it consumes stamina constantly while active (which is why you only want to turn it on when you see an incoming attack), and yeah it doesn't have the capability to generate as much guard. However,
- It blocks an attack
- It generates guard
- It deals 250% damage
- It knocks down the enemy
That last effect takes the enemy out of the fight for a little while, and also sets them up for a Mighty Blow that deals insane damage to downed enemies. Or you can just go over and wail on him with the Coup de Grace passive that deals +30% damage to knocked down enemies. In comparison, Shield Wall will block more effectively, but it deals no damage and it cannot knock anyone down.
#6
Posté 24 novembre 2014 - 08:36
Are you able to tank hits? Or you have another tank? Which specialization do you think is the best for 2H? Where did you put your points?
You can tank single regular targets very easily simply using Block and Slash. However, my main character is the heavy duty tank for fighting bears and dragons. To be survivable on NM, Block and Slash and Bull Rush are must haves. Combat Roll too, if you are controlling the character. However, as Adhin has mentioned, your job is not tanking. These abilities are there for saving yourself when you are attacked.
Reaver is the best specialization for 2H by far, but it requires direct control to work well. Templar is decent for buffing the entire party, so it's something I'd like to see in on a companion instead. Fortunately that companion is Cass.
#7
Posté 24 novembre 2014 - 10:33
Hey!
I'd really appreciate some help regarding 2h warr. This is what I currently rolling as main, planning to specc to dd reaver.
Currently (lvl 8) having issues dying very easily on normal/hard.
Thing is, I intentionally didn't really put any points into defensive abilities, the only guard generating ability is war cry (its upgraded though).
Originally, I wanted to make a pure damage dealer, but seeing that I die really easily (going into the crowd to spam whirlwind practically finishes me off) , I'm thinking about making it a bit tankier.
So my question is, to play a warrior, it is essential to have defensive abilities right? But won't it result in a useless hybrid, that neither able to dish out damage nor take a high a proportion of beating, compared to main tanks?
Thanks
#8
Posté 24 novembre 2014 - 11:16
Hey!
I'd really appreciate some help regarding 2h warr. This is what I currently rolling as main, planning to specc to dd reaver.
Currently (lvl 8) having issues dying very easily on normal/hard.
Thing is, I intentionally didn't really put any points into defensive abilities, the only guard generating ability is war cry (its upgraded though).
Originally, I wanted to make a pure damage dealer, but seeing that I die really easily (going into the crowd to spam whirlwind practically finishes me off) , I'm thinking about making it a bit tankier.
So my question is, to play a warrior, it is essential to have defensive abilities right? But won't it result in a useless hybrid, that neither able to dish out damage nor take a high a proportion of beating, compared to main tanks?
Thanks
It would be beneficial to you to pick up at least war cry and its upgrade to help you with guard generation and threat management other than that if you play on normal you shouldn't have a problem with anything other than dragons and even that is questionable. Block and Slash isn't as good as Shield Wall but it will get the job done if you are careful.
#9
Posté 24 novembre 2014 - 12:15
It would be beneficial to you to pick up at least war cry and its upgrade to help you with guard generation and threat management other than that if you play on normal you shouldn't have a problem with anything other than dragons and even that is questionable. Block and Slash isn't as good as Shield Wall but it will get the job done if you are careful.
I had issues at hard against mobs 4 lvl above me, but just as an example, a fear demon's ice blast (or whatever it's called), almost one-shotted me on normal...but as I've said, I have war cry and it's upgrade, thinking about picking block and slash...
So no need to go further down into defense? Havent got a lot experience with Dragon Age games, maybe thats why Im so clueless
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#10
Posté 24 novembre 2014 - 01:02
Balance complaints aside, it's completely impossible to play because every time I try to use Mighty Blow after my rift mage has used Veilstrike, my melee will walk around the downed monster instead of hitting it. Charging Bull in tactical mode just runs forever unless you micromanage it. Is anyone playing 2H melee and having fun, especially on the harder difficulty levels? How are you doing it?
lol yeah the first time I used Charging Bull, Cassandra just bolted a mile away and I had no clue as to why! Made me lol and I never used taht ability again ![]()
#11
Posté 24 novembre 2014 - 01:13
- Paul E Dangerously aime ceci





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