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Ah the good old days when you bought a game, insert disk and played...


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#26
Kaiser Arian XVII

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Remember the floppy days?

130627170126-original-floppy-disk-horizo

:)

 

Not really. I'm not that old! I will live through 2050s at least!

 

And this 5" disk is like a crappy CD with a square cover. Nothing as mechanically superior and awesome as 1.44 MB ones!


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#27
mybudgee

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* sadly leaves to watch reruns of Matlock *



#28
TurianRebel212

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Hardly applicable. A game is code. The people who make a game are, in effect, building a game from scratch. They are taking out lumber and nails and building a house. They are creating the technical environment that they use for the game.

I've never read a book where the paper was hand-made by the author, nor a movie where the movie-maker made the camera. A game is created from NOTHING. It will obviously have more problems.

Also, not trying to be rude, I'm really not--but I don't think you're using "hyperbole" correctly. That statement doesn't make any sense.

I think you come to the BF just to play devil's advocate :P

 

That is the biggest bullsh!t I've ever heard. 

 

 

Case in point:

 

 

Battlefield 4. BF4 uses frostbite 3.0, which is basically Frostbite 2.0 with added HD textures and a tad bit more destruction.... They're not building it from scratch, lol. If you play BF3 and BF4 and you remove the blue tint of BF3 with color correction and some mods, what you see is..... Basically BF4 graphics, lol. Now... They did add in more textures and more destruction, but....... It's really not a new engine. At all. This can further be reinforced by BF3 GPUS running BF4 very well. For example, before I bought my 970s, I was running 660 tis in SLI, 660 ti is basically a BF3 card, in fact I have the BF3 version from MSI, lol.  And they  ran BF4 incredibly well too..... 

 

So yeah. These devs just use recycled assets over and over again. 

 

 

Speaking of.... BioWare is notorious for this lol, just play Mass Effect 1, 2 and 3, lol. All are running on Unreal Engine 3 and all basically look nearly the same lol without PC mods like sweetfx or high res texture packs. So... yeah. 



#29
mybudgee

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So yeah. These devs just use recycled assets over and over again. 

 

 

 

We all do lazy things. This includes Devs

ballmer.jpg


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#30
Kaiser Arian XVII

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Unreal Engine 3 for a strategy game is boss though. Ubi is listening to the fans this time.

 

Heroes VII is going to revive the series.



#31
Katiefrost

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We didn't know how good we had it. I'm glad we have GOG. We are currently in what feels like digital rights hell.
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#32
Guest_EntropicAngel_*

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That is the biggest bullsh!t I've ever heard. 

 

 

Case in point:

 

 

Battlefield 4. BF4 uses frostbite 3.0, which is basically Frostbite 2.0 with added HD textures and a tad bit more destruction.... They're not building it from scratch, lol. If you play BF3 and BF4 and you remove the blue tint of BF3 with color correction and some mods, what you see is..... Basically BF4 graphics, lol. Now... They did add in more textures and more destruction, but....... It's really not a new engine. At all. This can further be reinforced by BF3 GPUS running BF4 very well. For example, before I bought my 970s, I was running 660 tis in SLI, 660 ti is basically a BF3 card, in fact I have the BF3 version from MSI, lol.  And they  ran BF4 incredibly well too..... 

 

So yeah. These devs just use recycled assets over and over again. 

 

 

Speaking of.... BioWare is notorious for this lol, just play Mass Effect 1, 2 and 3, lol. All are running on Unreal Engine 3 and all basically look nearly the same lol without PC mods like sweetfx or high res texture packs. So... yeah. 

 

I said something I shouldn't have said. I shouldn't have said they are rebuilding the technical environment. I did not mean to imply that they were rebuilding the engine (although, if you followed development at all, they DID have to build a lot of things in Frostbite from scratch). What I was trying and clearly failed to say was that they have to create the world. They have to create the materials. They have to create the textures. They have to create the objects. They have to create the interactive points (like changing a scene). That's not in any way comparable to books, art, or movies.

 

I'm not talking about something looking prettier. I'm talking about creating new things within that framework, things that all must interact with one another and an infinity of PC hardware options.



#33
The Devlish Redhead

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OMG I can remember the days when you bought a game on a CD inserted that, installed the game and away you went. You could play right away without the disk in drive and didn't have to go online to activate or register your game.

 

Those were the days.

 

Days, and days spent playing Crusader No Remorse. Brilliant game and if they made it today they'd screw it up



#34
Dominus

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We didn't know how good we had it. I'm glad we have GOG. We are currently in what feels like digital right hell at times

Yeah. I wasn't aware of DRM's existence til' buying a new PC back in 2010 for ME2. GoG is a godsend - I'd otherwise be spending 10% as much on PC/Digital games, and focusing the rest on renting/buying console ones instead.

I bought Starcraft Battle Chest a couple weeks ago; It was refreshing to just install a game...and then play it.
 

317797.jpg


Steam's the closest thing to a tolerable DRM system, and Origin isn't far off.
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#35
The Devlish Redhead

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Yeah. I wasn't aware of DRM's existence til' buying a new PC back in 2010 for ME2. GoG is a godsend - I'd otherwise be spending 10% as much on PC/Digital games, and focusing the rest on renting/buying console ones instead.

I bought Starcraft Battle Chest a couple weeks ago; It was refreshing to just install a game...and then play it.
 

317797.jpg


Steam's the closest thing to a tolerable DRM system, and Origin isn't far off.

 

 

 

The worst one is Uplay



#36
Beerfish

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The thing is, I did it intentionally. Using some shorthand text jargon. You didn't

You forgot to put a period at the end of your sentence.  Please try harder.  (Ever notice that the spelling and grammar nazi's always screw up their next post?)


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#37
mousestalker

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You forgot to put a period at the end of your sentence.  Please try harder.  (Ever notice that the spelling and grammar nazi's always screw up their next post?)


That isnt true!!!!

:D

#38
Beerfish

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That isnt true!!!!

:D

Four exclamations?  Is that proper?  Also please use 'ain't' rather than isnt.


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#39
Degenerate Rakia Time

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ah the good old days, when games were buggy as hell and never got fixed, when customer service was non-existent and when sending your feedback and problems to a developer wasnt 5 clicks away, **** the good old days



#40
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You forgot to put a period at the end of your sentence.  Please try harder.  (Ever notice that the spelling and grammar nazi's always screw up their next post?)

You ever notice how periods have nothing to do with spelling OR grammar? Try harder.



#41
Kaiser Arian XVII

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ah the good old days, when games were buggy as hell and never got fixed, when customer service was non-existent and when sending your feedback and problems to a developer wasnt 5 clicks away, **** the good old days

 

Silence, hipster.



#42
Fast Jimmy

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I remember the days that games were a complex nightmare to get working, often getting borked when you didn't have the proper drivers and otherwise creating lots of compatibility issues.


Agreed. I guess I'm old, but does no one remember having to make boot discs just to play a game?
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#43
Cyonan

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I remember days when games still had bugs, but there wasn't crazy people who datamined everything about that game's mechanics and posted it on some multiplayer internet forum =P

 

Although really, if you ever ran into a problem in the old days with a game on your PC you were pretty much stuck fixing it on your own. You certainly weren't going to be getting a patch for it.

 

Or when they used CD keys and my Diablo 2 key actually faded off the case. If I didn't have the damn thing committed to memory, I would have been screwed.



#44
TheBlackBaron

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Well, I'm not -that- old ('92, if you must know), but I remember the days when "tech support" was a hotline number they printed on the back of the manual, which you would of course have to pay for and wasn't available all the time. This was the case as late as the early 2000's. And there were a LOT more things that would go wrong back then too. Remember how fractured the graphics card market used to be? And how you had to worry about -sound card- compatibility too?

We've made a lot of compromises in exchange for the greater ease of things we have now, and of course GOG's lack of DRM is amazing, but I don't think it's quite as clear cut a loss as OP makes it seem.

#45
Kaiser Arian XVII

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I thought good ol' days began with

 

win98start.jpg



#46
Fast Jimmy

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I thought good ol' days began with

win98start.jpg


Pssssh. Good old days began with DOS, son.

#47
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Sucks to be you guys in this thread though. I've been in the good old days for awhile, apparently

nocturne-cover.jpg

 

Soul-Hackers-625x556-610x542.jpg

Not hard to just pop those into a PS2 and 3DS and just play.



#48
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I remember days when games still had bugs, but there wasn't crazy people who datamined everything about that game's mechanics and posted it on some multiplayer internet forum =P
 


Oh they uses to do everything, they just didn't post it on forums

#49
Jorji Costava

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Agreed. I guess I'm old, but does no one remember having to make boot discs just to play a game?

 

I definitely remember having to do this; for some games, it was just an absolute chore to even get them started. Not fun at all.

 

Game-crippling bugs were also a lot more common. My most vivid memory of this was the notorious Error 52 in Quest for Glory IV (for anyone who's played the game, it occurred in the swamp outside the Mad Monk's tomb, which was an area you had to go to in order to complete the game). You would get right outside the tomb and the game would kick you right out to the DOS prompt; frustrating as all hell, particularly since outside of the bugs, QFG IV was easily the best of the series IMO.

 

There was also a lot of annoying copy protection for older games. For instance, you'd start a game and you'd get prompted with some question like "On page 52 of the instruction manual, the first word of the third sentence of the third full paragraph from the top of the page is __________." If you lost the manual, you were basically left with an unplayable game.

 

Outside of always online DRM, I'd say that installing and running games is actually a lot easier now than it was back in the day (that is, if you're willing to go far enough back in the day).



#50
Fast Jimmy

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I definitely remember having to do this; for some games, it was just an absolute chore to even get them started. Not fun at all.

Game-crippling bugs were also a lot more common. My most vivid memory of this was the notorious Error 52 in Quest for Glory IV (for anyone who's played the game, it occurred in the swamp outside the Mad Monk's tomb, which was an area you had to go to in order to complete the game). You would get right outside the tomb and the game would kick you right out to the DOS prompt; frustrating as all hell, particularly since outside of the bugs, QFG IV was easily the best of the series IMO.

There was also a lot of annoying copy protection for older games. For instance, you'd start a game and you'd get prompted with some question like "On page 52 of the instruction manual, the first word of the third sentence of the third full paragraph from the top of the page is __________." If you lost the manual, you were basically left with an unplayable game.

Outside of always online DRM, I'd say that installing and running games is actually a lot easier now than it was back in the day (that is, if you're willing to go far enough back in the day).

Ugh. I love QFG4, but you are right - the bugs were painful and game breaking at times. And losing a manual (something most games don't even supply anymore) meant you'd be locked out of a game forever since you couldn't answer how many black pearls were require to cast a Level 7 Mass Death spell.

Are today's problems better/worse/the same? No clue. But let's not romanticize videos game development of the past. Things broke. A lot.

The difference was that QA was usually only focused on one platform. A PC game was just that - a game for PC. An SNES game pretty much just came out on SNES, aside from a few huge titles like Mortal Kombat.

DA:I is getting thrown under the bus now for terrible PC bugs and UI - which is fair, especially considering all the "PC first" hype Bioware put out COMPLETELY of their own volition - but when you consider the game was made for five different gaming platforms, it isn't a matter of "I can't believe this is happening" but rather "I can't believe ALL the platforms aren't having these problems."

If you ask me, they should have scrapped the last gen consoles back when they announced the game was coming out in Fall 2014 instead of Fall 2013. 2013 made sense - the next gen systems would be brand new, not have a huge adoption rate and they could lose business. But given it is now over a year old, the need to put it on both consoles is mitigated, especially since so much effort went into the DA Keep, which made save games on old consoles no longer valuable.

I'm guilty of rose-colored glasses about old games, but I'll never say it was better in terms of bugs. One week of dealing with headaches is insanely better than trying to problem solve the bugs yourself for months or years.