
Ah the good old days when you bought a game, insert disk and played...
#51
Guest_mikeucrazy_*
Posté 24 novembre 2014 - 11:09
Guest_mikeucrazy_*
- Isichar aime ceci
#52
Posté 25 novembre 2014 - 05:03
Agreed. I guess I'm old, but does no one remember having to make boot discs just to play a game?
YES!!!!!!!!!!
To play Wing Commander
#53
Posté 26 novembre 2014 - 02:43
With current technology, software is bound to be working on so many different enviroments. They are not enough builds in the world and the enviromental settings might play into it. Not to mention at the current, we have more complex system working together concurrently. It would be much more difficult to initialize these settings by yourself which means this software works to automate the process for the user.
To give an example of what it has become, John Carmack once said : " In the olden days, all you had to do was just write code to make something work, now you need 6 different frameworks to display dialogue on the screen"
Systems are becoming much more complex.
And as a consumer I could care less about all of that. If this was a once every 10 game issue then fine but with darn near every promo code or registration or anything I end up spending my personal 'fun' time to try to find a solution to their problem. If you can't reliably deliver the goods you have to think up a different model.
#54
Posté 26 novembre 2014 - 02:50
DRM was invented because gamers are bad people according to some CEO's....
#55
Guest_TrillClinton_*
Posté 26 novembre 2014 - 02:58
Guest_TrillClinton_*
And as a consumer I could care less about all of that. If this was a once every 10 game issue then fine but with darn near every promo code or registration or anything I end up spending my personal 'fun' time to try to find a solution to their problem. If you can't reliably deliver the goods you have to think up a different model.
That is true but the reality is that the situation is not that basic. It is complex and it is a reality people have to deal with sadly. Just like how new releases will feature bugs
#56
Posté 26 novembre 2014 - 03:01
Yeah, I miss those... Not even a single game-breaking bug too...
Or even a bug or a glitch, TBH...
#57
Posté 26 novembre 2014 - 03:11
back in the good ole days, the main way to make money from videogames was through arcades. And how do you squeeze every dime out of every kid? Make the games impossibly hard yet intertaining. This had the fortunate consequence of making videogames fun and challenging but now its all DLC DLC DLC.
Lets face it, gaming companies dont want to make good games, they want to make good products. Games like CoD arent good games, but they are a "good" products because it makes a lot of money.
- The Devlish Redhead aime ceci
#58
Posté 26 novembre 2014 - 04:31
back in the good ole days, the main way to make money from videogames was through arcades. And how do you squeeze every dime out of every kid? Make the games impossibly hard yet intertaining. This had the fortunate consequence of making videogames fun and challenging but now its all DLC DLC DLC.
Lets face it, gaming companies dont want to make good games, they want to make good products. Games like CoD arent good games, but they are a "good" products because it makes a lot of money.
You think the ways arcade style coin swalling games were hard was fun?
#59
Posté 26 novembre 2014 - 04:45
You think the ways arcade style coin swalling games were hard was fun?
They were challenging. But eventually it devolved into a moneygrab. If youre old enough to have seen the arcade generation, youd know that there were games who basically had autokill during the start of a bossfight for example and forced you to cough up more quarters.
I come from a generation of gamers where we werent spoonfed all the solutions. Where we actually played to have fun, to master what we had.
- The Devlish Redhead aime ceci
#60
Posté 26 novembre 2014 - 04:54
I hate anything that is digital really when it comes to games. PC is great and all but the DRM systems are really annoying especially Steam. GoG is the only digital service I like as once you download a game, you don't need to log into any server to play it and can download it an infinite amount of time unlike Steam games which can only be downloaded onto one account.
That's where console games are superior, you can share them and sell them.
I don't know why developers/publishers (or whoever) even think that DRM is an effective form of protection against piracy because it never is. Every game gets cracked and torrented in the end from what I've heard. DRM is shooting the guys who have actually paid for the goods and in the end, it almost feels like you don't own it when you have to go through some crappy DRM to play the game so I can understand pirates and why they do what they do and what with all the **** that's been releasing, their actions are even more justified when all these companies keep showing that they don't care about their customers at all.
- Dominus, Kaiser Arian XVII, Isichar et 1 autre aiment ceci
#61
Posté 26 novembre 2014 - 05:14
They were challenging. But eventually it devolved into a moneygrab. If youre old enough to have seen the arcade generation, youd know that there were games who basically had autokill during the start of a bossfight for example and forced you to cough up more quarters.
I come from a generation of gamers where we werent spoonfed all the solutions. Where we actually played to have fun, to master what we had.
I grew up outside of NA so there was a period I played quite old DOS games. Like the original prince of Persia. What I remember is the terrible DRM.
- Kaiser Arian XVII et The Devlish Redhead aiment ceci
#62
Posté 26 novembre 2014 - 05:26
I grew up outside of NA so there was a period I played quite old DOS games. Like the original prince of Persia. What I remember is the terrible DRM.
You mean you didn't like those rooms with a bunch of letters in them, telling you to go to a certain paragraph in the manual to figure out which one was the correct one?
#63
Posté 26 novembre 2014 - 07:21
I hate anything that is digital really when it comes to games. PC is great and all but the DRM systems are really annoying especially Steam. GoG is the only digital service I like as once you download a game, you don't need to log into any server to play it and can download it an infinite amount of time unlike Steam games which can only be downloaded onto one account.
That's where console games are superior, you can share them and sell them.
I don't know why developers/publishers (or whoever) even think that DRM is an effective form of protection against piracy because it never is. Every game gets cracked and torrented in the end from what I've heard. DRM is shooting the guys who have actually paid for the goods and in the end, it almost feels like you don't own it when you have to go through some crappy DRM to play the game so I can understand pirates and why they do what they do and what with all the **** that's been releasing, their actions are even more justified when all these companies keep showing that they don't care about their customers at all.
Reminds me of when I bought the DD version of DA:O and it took me a few days to even get playing it with all the DRM, and then I had a buddy who pirated playing it on day 1 laughing at me.
- Eternal Phoenix, Kaiser Arian XVII et Vroom Vroom aiment ceci
#64
Guest_Catch This Fade_*
Posté 26 novembre 2014 - 11:02
Guest_Catch This Fade_*
Lets face it, gaming companies dont want to make good games, they want to make good products. Games like CoD arent good games, but they are a "good" products because it makes a lot of money.
This is false. Hilariously so.
- Isichar aime ceci
#65
Posté 27 novembre 2014 - 12:25
That is true but the reality is that the situation is not that basic. It is complex and it is a reality people have to deal with sadly. Just like how new releases will feature bugs
How is that "part of the reality?"
If a game company can't put out a protuct that is reliable the first time you install it how is it "part of the reality"
What do they actually test during QA sessions? Even things like the codes used to active should be QA tested to make sure they work .......
#66
Posté 27 novembre 2014 - 12:26
back in the good ole days, the main way to make money from videogames was through arcades. And how do you squeeze every dime out of every kid? Make the games impossibly hard yet intertaining. This had the fortunate consequence of making videogames fun and challenging but now its all DLC DLC DLC.
Lets face it, gaming companies dont want to make good games, they want to make good products. Games like CoD arent good games, but they are a "good" products because it makes a lot of money.
And every year they can pump out another COD because they have a basic template..........
Cookie Cutters anyone?
#67
Posté 27 novembre 2014 - 12:30
They were challenging. But eventually it devolved into a moneygrab. If youre old enough to have seen the arcade generation, youd know that there were games who basically had autokill during the start of a bossfight for example and forced you to cough up more quarters.
I come from a generation of gamers where we werent spoonfed all the solutions. Where we actually played to have fun, to master what we had.
Where I was growing up we had a corner shop near us and they had 3 arcade machines in the shop..... I was so addicted to the Phoenix game ...... The amount of money I threw at that machine. But it was damn fun.
- Isichar aime ceci
#68
Posté 27 novembre 2014 - 12:43
This is false. Hilariously so.
OBJECTION! COD IS A TERRIBLE GAME BUT STILL MAKES MONEY! IF COMPANIES CAN MAKE A TERRIBLE GAME AND PROFIT FROM IT, THEN THEY WILL KEEP MAKING THEM!
#69
Guest_TrillClinton_*
Posté 27 novembre 2014 - 12:52
Guest_TrillClinton_*
How is that "part of the reality?"
If a game company can't put out a protuct that is reliable the first time you install it how is it "part of the reality"
What do they actually test during QA sessions? Even things like the codes used to active should be QA tested to make sure they work .......
Part of the reality because it is rare to get a product that is 100 reliable the first time. Statistically your optimal is 99.9% reliable systems but even that is rare.
Shipping products with bugs is a reality because you won't find a situation in which large scale software contains no bugs at all.
The question that is usually asked is "how critical are these bugs and what is the frequency of these bugs" QA testing and unit testing can only do so much. Heck even cooperations with tiger team QA's have shipped with bugs.
Let me reach home I will post a reference link to the super programmer and a survey that was done by him
- The Devlish Redhead aime ceci
#70
Posté 27 novembre 2014 - 01:33
Part of the reality because it is rare to get a product that is 100 reliable the first time. Statistically your optimal is 99.9% reliable systems but even that is rare.
Shipping products with bugs is a reality because you won't find a situation in which large scale software contains no bugs at all.
The question that is usually asked is "how critical are these bugs and what is the frequency of these bugs" QA testing and unit testing can only do so much. Heck even cooperations with tiger team QA's have shipped with bugs.
Let me reach home I will post a reference link to the super programmer and a survey that was done by him
Well it has been an interesting discussion. I'll give you all that.
#71
Guest_Catch This Fade_*
Posté 27 novembre 2014 - 10:43
Guest_Catch This Fade_*
OBJECTION! COD IS A TERRIBLE GAME BUT STILL MAKES MONEY! IF COMPANIES CAN MAKE A TERRIBLE GAME AND PROFIT FROM IT, THEN THEY WILL KEEP MAKING THEM!
If it was objectively terrible it wouldn't make money. The fact that people continue to enjoy the series proves your statement false. You can calm down now, I can't take too much of your persona in one sitting.
#72
Posté 27 novembre 2014 - 02:27
eww discs, I re-buy all my disc based games on steam or what ever store front so i have them available digitally.
#73
Posté 27 novembre 2014 - 02:31
back in the good ole days, the main way to make money from videogames was through arcades. And how do you squeeze every dime out of every kid? Make the games impossibly hard yet intertaining. This had the fortunate consequence of making videogames fun and challenging but now its all DLC DLC DLC.
Lets face it, gaming companies dont want to make good games, they want to make good products. Games like CoD arent good games, but they are a "good" products because it makes a lot of money.
Actually, at first you could end games with one credit if you were good enough (which I usually wasn´t), then someone decided that they couldn´t have that, and games became impossible after stage 2 or 3, so you had to keep throwing money at ir if you wanted to finish it.
Also, I´m old enough to remember when you had to wait 30+ minutes for the game to load from a tape everytime you played, not always successfully. On the other side, they were way cheaper.
#74
Posté 27 novembre 2014 - 02:32
This is false. Hilariously so.
Depends on how you define a good game.
#75
Posté 27 novembre 2014 - 02:53
This generation is off to such a crappy start that I'm about ready to just say screw it and sell my PS4 and just stick with Steam for the foreseeable future. The previous generations, IMO, still offer a far superior gaming experience than this new generation, and that's a shame.
My biggest issue right now is the games coming out don't seem like they're being designed by professional game developers anymore. Instead, they're being made by the suits upstairs who think they know what's what better than the people who've been making and playing games for years.





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