Have played around 4 hours and the lack of auto attack is still frustrating me.. Actually A LOT of the PC controls bother me but I'm sure there are over 100 topics on this so I won't start that rant. We do however NEED the auto attack brought back, at the very least on PC.. Please Bioware., listen to the fans for this one.
Are we getting a patch for auto attack for PC?
#3
Posté 22 novembre 2014 - 07:17
- Ferocious7 et Little Princess Peach aiment ceci
#4
Posté 22 novembre 2014 - 07:17
Lack of auto attack made me drop the difficulty down to easy but aside from that I think you're suppose to spam abilities so it's a learning thing. I'm having fun. I'm doing a S&B female qunari. I think Warriors turned out to be the easiest to do because you just press ability buttons.
#7
Posté 22 novembre 2014 - 07:53
Many times, I've attempted to use a power with my rogue, only for her to shuffle back and forth, the AI apparently not being smart enough to find the right 'spot' for an attack on the giant spider right in front of her.
- Navasha, Ferocious7, LilyasAvalon et 1 autre aiment ceci
#8
Posté 22 novembre 2014 - 08:04
(To AlanC9) To me, the problem is that it isn't as much an auto-attack as it is hold down button to keep attack manually as oppose to click once to have your character continously attack.
In short; It does not feel like auto-attack to me.
- Julia Luna aime ceci
#9
Posté 22 novembre 2014 - 08:05
Hope so. I don't know where they're turning the game into a shooter. Which is what it feels like.
Holding down my mouse button to prevent my inquisitor from standing around picking her nose while in the middle of combat doesn't make it more immersive. Assigning targets, coming up with combat strategy and watch our plans come out is immersive.
I think something that Doctor Langois from Borderlands the presquel says a lot of why games are the way they are these days....
- Julia Luna aime ceci
#10
Posté 22 novembre 2014 - 08:45
Can someone explain what the problem with holding down the LMB is? I don't see it.
Because Dragon Age used to be a tactical RPG, not an action RPG. Auto attack allows you to not have to hold the button and make sure your character is lined up which allows you to do several things: look around the map, look at your skills, check on your other characters, etc.
- Ieolus, Nathair Nimheil, Lexxbomb et 11 autres aiment ceci
#11
Posté 22 novembre 2014 - 09:26
For instance, If you pull back one click from regular view into tac cam, you suddenly have access to auto-attack and click-to-loot, but no longer have access to the item pinger (and probably have a view you need to change). I find myself constantly riding the one mouse-wheel notch between the two to access the full suite of controls.
If they were genuinely trying to make a 'console action RPG' (as many claim) and had straight up removed the typical crpg functionality as a result, I could at least understand what they were going for. The truth however is that this functionality -which many people playing the game obviously consider to be critical, and how they want to play the game- actually does exist in the game, it's just been made incredibly awkward to access for no apparent reason.
I'm just completely failing to see the design logic in so stubbornly splitting this access to functionality between the two camera modes. The code for auto-attack and click-to-loot is obviously already in the game, so what do they possibly gain from refusing to allow the player to use them from regular view? The result isn't me playing it like an action RPG; the result is me fighting the disjointed control scheme to try and play it how I want to play it.
- Nathair Nimheil, Jorina Leto, Diomed et 8 autres aiment ceci
#12
Posté 22 novembre 2014 - 06:39
I am the only person think its cool its not auto attack?
- Ferocious7 et Feranel aiment ceci
#13
Posté 22 novembre 2014 - 06:54
All that Bioware needed to do was provide an auto attack toggle. Done and done. They didn't. That doesn't mean they won't in future, but they missed that on the launch version of the game.
How they could miss having run/walk working on PC to me is even more hilarious, but there you have it.. Rushed and chalk full of oversights... I've just mentioned two of them.
This forum however doesn't need to go into melt down.. The game just released. Give bioware time to make it right and I'm confident that they will.
- LilyasAvalon aime ceci
#14
Posté 22 novembre 2014 - 07:39
I'm on PC and I'm not minding the lack of auto-attack really (and I'm playing a melee). The lack of a walk toggle bugs the crap out of me though.
- Marine0351WPNS et LilyasAvalon aiment ceci
#15
Posté 22 novembre 2014 - 07:44
Isn't the new system the best of both worlds? You can just click if you want or hold it down, it brings both normal attacking and auto attacking to all platforms now.
#16
Posté 22 novembre 2014 - 08:27
there's a sticky in tech forums.
#17
Posté 22 novembre 2014 - 08:57
Can someone explain what the problem with holding down the LMB is? I don't see it.
It hurts for people who have disabilities or arthritis in their hand or other such problem.
This is what happens when you create it for consoles first then port over to PC, changing to something new is just an convient excuse for the lack of QA for PC.
QA has nothing to do with thsi. QA work from a design document. If the design document says hold button to attack, and the game does so, it passes QA.
I would like to see auto-attack available for all camera modes, but I'm finding more and more that I just stay in Tac Cam all the time, so I do have auto-attack.
I found moving around in Tac cam mode to be inconvenient and awkward. How do you use it so it is bearable to play?
- Ieolus, Tamyn, Marine0351WPNS et 1 autre aiment ceci
#18
Posté 22 novembre 2014 - 09:36
Don't quote me on this, but I think Bioware is working on making the game more accessible to disabled gamers, therefore making changes to the way combat controls work. There may be a toggle in control options for one click AAing (old style click once and your char atks endlessly and moves up to enemy to engage etc.) and gathering loot. I also support the addition of a button to walk, really annoying sometimes when I just want to walk along and take in the scenery, or when the music is grave and serious, running around seems to break that ![]()
- jimcamx et DragonAgeLegend aiment ceci
#19
Posté 22 novembre 2014 - 09:43
Patches are for bugs.
This situation is working as intended.
#20
Posté 22 novembre 2014 - 09:51
Patches are for bugs.
This situation is working as intended.
So was the rest of the PC control scheme, but as we can see from the announcement thread at the top of every page, they're going to be working on that too. So your point was what, exactly?
Making it easier for disabilities? So I'm a one handed guy, how is the lack of auto attack making it easier for me? (I'm actually not, but that's one view that occurred to me when I read that above.)
- anticlimax89 et DragonAgeLegend aiment ceci
#21
Posté 22 novembre 2014 - 10:16
Yeah, my big problem with the game is they turned it into a shooter and I'm having a hell of a time trying to play any kind of melee character. The movement scheme from DA2 would have worked perfectly here, but trying to work melee with this control system leaves me out of the fight more often than not; I ended up having to make an archer just so I could get into combat effectively. Ah well, the rest of the game is awesome.
#22
Posté 22 novembre 2014 - 10:17
Because Dragon Age used to be a tactical RPG, not an action RPG. Auto attack allows you to not have to hold the button and make sure your character is lined up which allows you to do several things: look around the map, look at your skills, check on your other characters, etc.
WWCD
#23
Guest_EntropicAngel_*
Posté 22 novembre 2014 - 10:20
Guest_EntropicAngel_*
Don't quote me on this, but I think Bioware is working on making the game more accessible to disabled gamers, therefore making changes to the way combat controls work. There may be a toggle in control options for one click AAing (old style click once and your char atks endlessly and moves up to enemy to engage etc.) and gathering loot. I also support the addition of a button to walk, really annoying sometimes when I just want to walk along and take in the scenery, or when the music is grave and serious, running around seems to break that
Considering that Bioware ALREADY had a way (and they deliberately removed it for this game), I'm not convinced they are. Lip service for now.
I found moving around in Tac cam mode to be inconvenient and awkward. How do you use it so it is bearable to play?
Sylvius doesn't mind click to move.
I have the same problem as you--I can't use it without viable WASD movement.
Can someone explain what the problem with holding down the LMB is? I don't see it.
We shouldn't have to. it's a tactical RPG. Or it claims to me.
Or perhaps, it claimed to be.
#24
Posté 22 novembre 2014 - 10:22
I'm playing a ranged character, and I still think it's silly for them to not include auto-attack in the regular camera. I hate the tac cam. It's so awkward; I just turned down the difficulty so I can play always in regular cam, but the lack of auto-attack is annoying. My R key is going to be worn out after this game. ![]()
#25
Posté 22 novembre 2014 - 10:28
I can live without it I guess. I hope they patch it in, but I don't *need* it.
Walk toggle, more important:D
- xnode aime ceci





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