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Are we getting a patch for auto attack for PC?


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113 réponses à ce sujet

#26
Lamppost In Winter

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 I've gotten used to holding for  attack. The real problem is that you have to get within two or so meters of the target to do a closing attack.  It's a bit weird how separate the two modes are. If "action mode" had point and click and tac-cam let you move with WASD, I'd have a much better time of it.



#27
affliction

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As much as I'm loving DA: Inquisition...I don't enjoy how they turned this into an ARPG - I haven't once had to use the tactical cam and it feels like I'm playing some Devil May Cry game or something at times. In DA: Origins I absolutely had to use the tactical cam to setup my party positions and tactics for the tough battles.


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#28
Zorlagius

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Auto attack should exist:

 

1) Constantly having your finger muscles in strained position is genuinely bad for you. World already has enough RSI. UI design should always focus on removing needless key pressing while retaining full functionality of the product.

2) It would be a relief to concentrate on using the abilities and have the basic dps coming off automatically. Currently combat is rather messy and pacing is still quite fast, which makes playing with friendly fire feel like a chore. I used FF in DA:O and it was ok there, for most part. Tactical camera could also use a lot of work, currently you just try play with FF off, glue the enemies to the tank and then throw all sorts of AOE spells and grenades on top of the pile and forget it even exists.


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#29
fchopin

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My worry is that while auto-attack will be great for ranged classes, playing a melee character will be an exercise in frustration.


Sorry Maria but it is the opposite to what you say, auto attack is needed for melee combat but not so much for ranged combat.

#30
Sylvius the Mad

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It hurts for people who have disabilities or arthritis in their hand or other such problem.

It also prevents you from doing other things while attacking. Your input device is busy attacking, rather than hovering over a carefully timed ability or moving the camera.

Auto-attack lets us do more things at a time without pausing. All the action attack does is encourage more pausing, which disrupts the flow of combat.

I found moving around in Tac cam mode to be inconvenient and awkward. How do you use it so it is bearable to play?

I think the trick is to move the camera effectively. Moving is just click to move, just like BG, NWN, and DAO. But being able to do that requires being able to see enough with the camera in order to make large scale movement decisions.

Driving with WASD means that you're deciding moment to moment where your character will go. You need less information for that. But moving to a point requires you decide now where your character will be in 3 seconds, and that requires more information. Getting the camera to give you that information is vital.

I find moving the Tac Cam quite natural, but that's likely because it so closely resembles the camera control available in the Total War games.
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#31
IntheStone

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I hope not, i like playing my character.

If they patch it in i hope they either make it optional or put it in the casual mode.



#32
LS2GTO2006

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An auto-attack should just be an option, bottom line.  If it is off by default, so be it.  The bigger issue for me is the tactical cam isn't overly easy to use.  i wish they would just allow an isometric view in regular "action mode" and I can use to move my party around in that mode.  I play on hard and only use tactical cam to place my party member in a certain spot, then I get out of it right away.  I just use action mode, zoomed all the way out, and switch characters from there to use their abilities.



#33
Sylvius the Mad

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Sylvius doesn't mind click to move.

Sylvius prefers click to move.



#34
Sylvius the Mad

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Isn't the new system the best of both worlds? You can just click if you want or hold it down, it brings both normal attacking and auto attacking to all platforms now.

Having to do something in real time in order to attack is entirely unlike the world those of us who like auto-attack want.

 

Holding down a key or button is not auto-attack.  Auto-attack is telling your characte rto attack someone and then being able to go make a sandwich while the character carries out those orders indefinitely.



#35
Sith Grey Warden

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The system as it is set up right now works fine for ranged characters. I only play in tactical view, so I still get auto-attack, and when I'm giving movement orders, it's to my tank, who's usually the only melee attacker in my party, and then the click-to-move is generally more convenient. The only time in battle that I drop out of tactical view is when I need to do some precise maneuvering like getting to the other side of a big-shield defender. It's not so bad once you get accustomed to it.

 

That said, I can only imagine what a nightmare it would be to try to coordinate a party with three melee attackers. I haven't tried that, and I don't think I will.



#36
LS2GTO2006

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Really, a simple toggable option for auto-attack seems like a logical solution to the problem.  Decide whether to use it or not yourself.



#37
They call me a SpaceCowboy

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 I've gotten used to holding for  attack. The real problem is that you have to get within two or so meters of the target to do a closing attack.  It's a bit weird how separate the two modes are. If "action mode" had point and click and tac-cam let you move with WASD, I'd have a much better time of it.

 

I think auto closing would actually be more useful than auto attack. I'd like to click an object and have my character walk up to it to interact with it, whether a mob or loot or a door. Tactical cam already has this feature. It just needs to be improved.

 

What we need, imo is:

Higher camera height in tac cam mode, and don't zoom in on controlled character when tilting camera angle

Auto attack and auto close in action mode

WASD movement of controlled character in tac cam mode (as an option, still click to move as well)

Mouse controls panning in tac cam mode instead of WASD

click to move in action mode

 

If they just made those changes in tac cam only I"d be happy and play the game in that mode as Sylvius does.


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#38
They call me a SpaceCowboy

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The system as it is set up right now works fine for ranged characters. I only play in tactical view, so I still get auto-attack, and when I'm giving movement orders, it's to my tank, who's usually the only melee attacker in my party, and then the click-to-move is generally more convenient. The only time in battle that I drop out of tactical view is when I need to do some precise maneuvering like getting to the other side of a big-shield defender. It's not so bad once you get accustomed to it.

 

That said, I can only imagine what a nightmare it would be to try to coordinate a party with three melee attackers. I haven't tried that, and I don't think I will.

 

Your other three characters are automated. They do just fine while you don't have focus on them. Bioware, for some reason, decided it would be better for us if our controlled character stood around like an idiot when we swap to them instead of continuing what they were already doing.



#39
Wulfram

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Patches are for bugs.
This situation is working as intended.


Patches frequently do more than bugs, but also adjust the game to respond to player feedback.

#40
Herethos

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Can someone explain what the problem with holding down the LMB is? I don't see it.

 

I have a glitchy mouse Logitech G500 which makes drag and dropping and selecting stuff a pain it also double clicks randomly when I singleclick. Apparently it is a hardware issue cause by cheap materials and design fault, which results in a electrostatic buildup that interferes electronics registering clicks. That, and my mouse button finger starts to cramp and hurt from holding down the mouse button for so long... But I just hold down the button R to attack instead.



#41
Elfyoth

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There is somthing I DO NOT understand, the devs have confirmed in one of the twitch streams that the PC gamers will have a key in the keyboard to click and it will become auto attack not holding it or anything, I want to have the options for everyone to be happy, an option to play without auto attack and an option to play with auto attack, as simple as that.



#42
Han Master

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The current controls are pretty bad for melee characters to play with so I reroll to a range character.

#43
Aurok

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Keeping auto-attack only in the tac cam would be fine(ish) if the tac cam didn't bizarrely angle itself straight down at the ground once you scroll back into it. The so-called tactical camera gives a much worse view of the battlefield than the regular view does, which is ridiculous.

Is it even possible to pan up with the tac cam without swooping it in toward the ground? Swooping is bad.
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#44
Guest_EntropicAngel_*

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Sylvius prefers click to move.

 

I figured you'd say that, but I didn't want to take liberties.

 

 

 

A further point: for melee characters, unless you tell the character to lock onto an enemy, they'll jump between enemies based on where the camera is pointing. I find myself bouncing between enemies when my rogue is jumping around and Cassandra/Solas is knocking enemies out of range.



#45
ironhorse384

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  1. map to the up down arrows to control the pitch of the camera.
  2. make the camera free rather than have it snap to each character as I select them. That way I can more easily and quickly set up for the encounter rather than having to readjust every time.


#46
Sylvius the Mad

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Is it even possible to pan up with the tac cam without swooping it in toward the ground? Swooping is bad.

No. Currently the elevation and tilt of the Tac Cam are tied together.

These two things should be uncoupled, and then we should be permitted to look up.

#47
Sylvius the Mad

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Patches frequently do more than bugs, but also adjust the game to respond to player feedback.

Indeed.

Otherwise, we wouldn't see nerfs.

#48
edeheusch

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The system as it is set up right now works fine for ranged characters. I only play in tactical view, so I still get auto-attack, and when I'm giving movement orders, it's to my tank, who's usually the only melee attacker in my party, and then the click-to-move is generally more convenient. The only time in battle that I drop out of tactical view is when I need to do some precise maneuvering like getting to the other side of a big-shield defender. It's not so bad once you get accustomed to it.

 

That said, I can only imagine what a nightmare it would be to try to coordinate a party with three melee attackers. I haven't tried that, and I don't think I will.

 

When you say that you only play in tactical camera, do you speak only about combat or is the tactical cam « good enough » to be used during exploration?

 

And how does the click to move work when you click on a position that your character can only reach by jumping? Does the character jump by himself whenever necessary? Is it even possible to reach this kind of positions in tactical camera?

 

PS: I don’t have the game yet and I will only buy it if I believe that I would be able to play it mainly with mouse control. 



#49
Jc36

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Is there a patch coming at all? We need stability fixes more urgently than quality of life improvements.



#50
IRMcGhee

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Keeping auto-attack only in the tac cam would be fine(ish) if the tac cam didn't bizarrely angle itself straight down at the ground once you scroll back into it. The so-called tactical camera gives a much worse view of the battlefield than the regular view does, which is ridiculous.

Is it even possible to pan up with the tac cam without swooping it in toward the ground? Swooping is bad.

That's my only real issue with the PC control system. I'm getting on fine using the Tactical Mode for most battles with any party abilities I deem "critical" set to manual, but I'd much prefer it if the camera was on a longer leash. A "chase camera" in Tactical Mode would be lovely.