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Are we getting a patch for auto attack for PC?


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113 réponses à ce sujet

#51
Spaceweed10

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It hurts for people who have disabilities or arthritis in their hand or other such problem.

 

 

QA has nothing to do with thsi. QA work from a design document. If the design document says hold button to attack, and the game does so, it passes QA.

 

 

I found moving around in Tac cam mode to be inconvenient and awkward. How do you use it so it is bearable to play?
 

 

You cannot design games to cater for disabled folk - they are in the very tiniest minority.  This is the best combat system in Dragon Age so far, in my opinion.



#52
Etragorn

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You cannot design games to cater for disabled folk - they are in the very tiniest minority.  This is the best combat system in Dragon Age so far, in my opinion.

They don't have to cater, but they should really do their best if the investment to do so has minimal impact on time/resouces/etc...

Trust me, if you live long enough, you will eventually have to deal with this and when you do, I hope you remember your rather harsh position. Hopefully your eyes and heart will open long before the, and hopefully it won't take some kind of tragedy or disability to do so.
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#53
Lennard Testarossa

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You cannot design games to cater for disabled folk - they are in the very tiniest minority.  This is the best combat system in Dragon Age so far, in my opinion.

 

The real problem with the lack of auto-attack doesn't have anything to do with that, though. The real problem is that having to hold down a button adds precisely nothing to the game. It's not like there are any additional challenges or gameplay options due to the lack of auto-attack.

 

It's a pointless chore.

 

Also, if I hold down the left mouse button, I can't use it to click anything else. If I am holding down the R button, which I generally do with my index finger, it's very cumbersome to, say, use any number key above 4 to trigger abilities.

 

This game forces me to render either my mouse unusable or my keyboard hand immobilized while I do regular attacks. And it does so without adding anything to the game.

 

This is easily one of the worst design decisions I have ever seen.


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#54
Sylvius the Mad

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When you say that you only play in tactical camera, do you speak only about combat or is the tactical cam « good enough » to be used during exploration?

It could be better. Right now, you can only tilt the angle of the tactical camera up by lowering it to the ground. As such, it's a bit tricky to see up hills. There's an option to help with that, but it's poorly labelled and off by default (it sets the camera's horizon to match the plane of the ground beneath it). Read the options carefully.

And how does the click to move work when you click on a position that your character can only reach by jumping? Does the character jump by himself whenever necessary? Is it even possible to reach this kind of positions in tactical camera?

This is an interesting question. I have yet to see an area you can only reach by jumping, though sometimes you can reach them easier by jumping. You won't jump automatically, but I question to what extent the level design makes this relevant.

PS: I don’t have the game yet and I will only buy it if I believe that I would be able to play it mainly with mouse control.

Now this could be a problem. I quite like the Tac Cam, but I use it by driving the camera around with WASD (like the camera in the Total War games). This allows me to move the camera and give orders simultaneously, because I'm using two input devices.

And I think it works well. But I wonder if people who want to use the mouse to control the camera are the ones who are complaining about how awful it is.

I can't speak to the effectiveness of moving the camera with the mouse. I've never tried.

#55
Sylvius the Mad

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You cannot design games to cater for disabled folk - they are in the very tiniest minority. This is the best combat system in Dragon Age so far, in my opinion.

An RPG should be playable by a quadriplegic. Playable slowly, but playable.

Because roleplaying is a purely mental exercise. There should be no physical barriers to entry at all.

Now, if Inquisition had decent auto-pause triggers, it would work fine.
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#56
aznricepuff

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I can't speak to the effectiveness of moving the camera with the mouse. I've never tried.

 

Moving the tac camera with the mouse is not fun. The issue is that it only moves when you move your mouse, so it's needlessly difficult to move the camera large distances - you have to constantly sweep your mouse in one direction to do so. I wish they would make it so that moving the cam with the mouse works like scrolling in windows when you hold down MMB - i.e. scroll direction and speed is determined by the mouse cursor's position offset from a given point.



#57
Jaulen

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Can someone explain what the problem with holding down the LMB is? I don't see it.

 

 

at least this has been my experience, just holding LMB or R, doesn't really equate to 'auto attack'......to me at least 'auto attack' would mean

1) I hold down the auto attack button and my character keeps attacking that target until they are dead, if the target walks away my character follows them......

2) Once first target is dead my character would auto-target the next baddie.

 

Right now holding down the LMB or R button my character does this in battle:

1) attacks target until target moves away, then she just attacks the air in front of her, or worse, just keeps walking forward and attacking the air

2) likes to stand there once the initial target is dead.

 

I'm fine with having to retarget her after the initial target is dead, my biggest annoyance with combat ist he 'does not follow target if they move away'



#58
Damazig

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This is an interesting question. I have yet to see an area you can only reach by jumping, though sometimes you can reach them easier by jumping. You won't jump automatically, but I question to what extent the level design makes this relevant.
Now this could be a problem. I quite like the Tac Cam, but I use it by driving the camera around with WASD (like the camera in the Total War games). This allows me to move the camera and give orders simultaneously, because I'm using two input devices.

And I think it works well. But I wonder if people who want to use the mouse to control the camera are the ones who are complaining about how awful it is.

I can't speak to the effectiveness of moving the camera with the mouse. I've never tried.

There are plenty of places you can only reach by jumping, and so playing the game entirely in tact cam isn't possible, especially considering you can't even enter tac cam in Skyhold.

 

I also use WASD to move the cam in tactical, and I also think that it's awful and not PC focused.


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#59
EgyptRaider

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Why just PC :( I really want one as well!



#60
MarchWaltz

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I got used to it.

 

I want a patch for the accent switch bug and general optimization.

 

ALSO I WANT A CONSOLE COMMAND THAT LET'S ME OPEN UP THE CC SO I CAN EDIT MY CHARACTER


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#61
Alien1099

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I don't mind not having an auto attack but not being able to move while attacking is a pain in the ass and half the time I will be swinging at the air with my 2 handed weapon.



#62
RamonNZ

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For people complaining about the controls why don't you try it for 10 days, then complain about it. For me both cams have become 2nd nature now so it's alright.

 

Not to say that I wouldn't have liked right click functionality out of tactical cam, or search ping inside of tactical cam but I'm happy enough switching. Damn I'd spend the whole game in tactical if there was search ping though. Guess they saw that and stopped it. At the end of the day though I'm grateful that there is a tactical cam at all though or nightmare would be a nightmare.



#63
IST

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I know it's been said before, but for fraks sake: just buy a X360 controller and feel how BioWare intended you to play it.

 

Before you call me a console shill, I'm playing on PC, and love my KB+M... but after trying the game with a gamepad, it's 1000000x better.

It's seriously that much better, and feels so natural when you're playing.



#64
Corto81

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I know it's been said before, but for fraks sake: just buy a X360 controller and feel how BioWare intended you to play it.

 

That's not exactly the solution.

I play my Souls games with a controller because that's proper action combat, where you can beat the game naked and with a ladle, if you're good enough.

You can also fail miserably decked out in the best gear if you never learned the combat.

Your attack (regular attack) matters, every weapon has its own moveset, you can backstab and parry and deflect, roll and jump and charge, etc.

 

DA:I is NOT good action combat.

It went far enough to kill Tactics and make the Tac Cam unusable - basically gimping out tactical and strategic combat, but the actual action combat is very very weak compared to proper action combat games.

Why should I be forced to keep a button pressed for regular attack? It takes absolutely ZERO skill, every single attack is the same damage, same effect, and it's just tedious and boring.

 

Also, Bioware got big on PC gaming and tactical, party-driven, story-based RPGs.

DA:O had different setups for PC and for consoles and it all worked like a charm.

 

Why is it unrealistic to expect for DAI's PC version to actually be optimized for PC?

 

...

 

I don't want to play my tactical, party-based, story-driven RPGs with a controller because KB and mouse can and should offer you so much options for controls and selection (I mean, why can't I select all my characters in DAI... or 2 or 3, that should be so basic in a tactical RPG where you control a party of characters).

I want it to actually work with KB+M, because that's how it's suppose to be.

 

The worst thing is that it's fairly obvious that Bioware either never bothered to play and test the PC version, or were aware of the issues and just released it like that.



#65
Han Master

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Yup M & KB are bad, played with an xBox controller and then suddenly I can see why the console gamers are saying this is game of the year.

#66
Giubba

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Okay it baffle me how Kb and mouse is considered broken.
Or people lack the basic intelligence for adapting to a new control scheme or i am simply too good and the rest of the world suck.

Camera is a bit wonky but the continued reference to the lack of an autoattack really makes me wonder what is the IQ of the people that write this crap

#67
Han Master

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Okay it baffle me how Kb and mouse is considered broken.
Or people lack the basic intelligence for adapting to a new control scheme or i am simply too good and the rest of the world suck.
Camera is a bit wonky but the continued reference to the lack of an autoattack really makes me wonder what is the IQ of the people that write this crap

Once you played with the xBox 360 and compared it to the M & KB you would notice the M & KB is very lacking.

The tactical camera actually works 100 % with little effort.

#68
dimvision

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I know it's been said before, but for fraks sake: just buy a X360 controller and feel how BioWare intended you to play it.

 

Before you call me a console shill, I'm playing on PC, and love my KB+M... but after trying the game with a gamepad, it's 1000000x better.

It's seriously that much better, and feels so natural when you're playing.

Subjective. I have both I prefer KB+M

 

I would prefer either my tactics or command queue back, better if they can implement both. It is such a chore giving complex commands to your party, its literally "pause-> issue command-> wait for the animation-> pause-> issue another command-> rinse and repeat" and thats just one party member. I think auto attack is not needed the way this game is designed.



#69
Giubba

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Once you played with the xBox 360 and compared it to the M & KB you would notice the M & KB is very lacking.

The tactical camera actually works 100 % with little effort.


Because you are playing using a console methodology without the correct peripheral
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#70
ronniecross2

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Can this post be deleted please? I've edited it as I realised it was a spoiler after posting it, but I can't find a delete option. 

 

Apologies if anyone saw my spoiler, though I'm hoping I was prompt enough to change it. 



#71
Han Master

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Because you are playing using a console methodology without the correct peripheral


Hard to believe this considering even totalbiscuits who support that PC controls are no issues in DAI dislikes the tactical camera. And where is the excuse for not adding walking for the M & KB. Unless I do imagine they do expect PC users to far more intelligent than console users to adapt to their new meta controls for the mouse and keyboard while controllers more or less remain the same.

#72
Lee T

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This is what happens when you create it for consoles first then port over to PC, changing to something new is just an convient excuse for the lack of QA for PC.

 

This has nothing to do with platforms, this is a design fault. When DA2 was released, people playing on both platforms PC and Consoles complained about having to push a button for each attack and asked for auto-attack back. It was patched then and they're coming back with "almost" the same problem now.

 

Errare humanum est perseverare diabolicum

 

I didn't play DA2 on my 360 until they patched auto-attack.

 

I won't buy DAI for my PS4 until they patch auto-attack.



#73
Lebanese Dude

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Auto-attack would be nice. From past experience, I think they'll patch it in soon enough.



#74
Lukas Trevelyan

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Once you played with the xBox 360 and compared it to the M & KB you would notice the M & KB is very lacking.

The tactical camera actually works 100 % with little effort.

 

I preferred the KB+Mouse, and I'm using it atm. I much prefer 12345678, WASD, R, F, T, space and cursor to a gamepad and I've adapted to KB+mouse controls ages ago. 



#75
StingingVelvet

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Hard to believe this considering even totalbiscuits who support that PC controls are no issues in DAI dislikes the tactical camera. And where is the excuse for not adding walking for the M & KB. Unless I do imagine they do expect PC users to far more intelligent than console users to adapt to their new meta controls for the mouse and keyboard while controllers more or less remain the same.

 

The tactical camera does stink on PC, but honestly the game is so action-focused now I barely ever use it anyway. The normal view controls are fine. People flipping out are those used to MMO controls or Origins' controls, but if you ever play an action game on PC these controls are more-or-less normal.