The problem with Rogue.. Is a few things.
1) They were made as Rogues should be made. Which is.. If you want to avoid damage.. move.. The Bosses AOE melee strikes are easy to see coming. They are a slow "wind up" move. Generally they'll make a slow hit on your tank, then hit behind him, then swing around. In that first obvious hit, move back. simple.
2) The main problem is people expecting to be able to just stand there and have multiple abilities/passives to make them go trololol you tried to hit me, like most other games that give you wins on a silver platter. This is why Rogues, etc. were/are OP in most games.. They are given stupid high DPS, then every way imaginable to avoid damage ontop of that with absolutely no need to think past "oh hit x and I avoid everything"
3) The -MAIN- problem is the game mechanics itself however, and the AI.
- The AI will not move to avoid damage. Making melee AI rogues... potion sinks and ultimately helpless when it comes down too surviving in modes past Normal.
- The limited Camera, etc. makes it hard even in the birds eye view to really see what's going on sometimes. (Especially for me and my screen, non HD t.v. with black bars above and below the screen, can't even read most text in the game). Resulting in your Rogue getting roflstomped by new AI that come in during the heat of the battle. While I like this, and don't want it removed, at the same time. The above problem results in melee Rogues again getting roflstomped.
- With that being said, even with it being an "action" RPG. It doesn't mean passives can't still be available. I do think Rogues should still at least have some form of passive dodging. nothing OP like 25%, but somewhere around 10-15%, 15% being tops, would help them somewhat, as well as a tweak to the AI's logic when confronting bosses, etc so they at least attempt to move out of the way..
- OH yea... and stopping the AI rogue from constantly wanting to ass rape your tank constantly cuz apparently he thinks standing next to the tank 24/7 is the best place to be...