There's a finite amount of skill points to allocate however, if you take more than the 4 abilities you are going to primarily use, then you will have to take less of the important passives for your class.
Planning is very important for skill point allocation
Oh, for some reason that never occurred to me.
Max level 20, default skill points per level up seems to be 2 (although last night, once I surpassed level 10 it may have been 3 per level?). So I understand you correctly, max skill point allocation is likely to be around 40 (2 points per level up?)?
And if you do screw up, well, you're SOL unless you prestige and go back to ... wait, do you have re-unlock your skill branch and earn points to try out different branches all over again (ala Call of Duty's prestige system)?
MP is structured differently, there are 5 waves, between every wave you get a healing font which heals completely.
The big thing in MP is Barriers, the Keeper can cast this on the front line combatants, and some kits have powers which will either generate life or barrier.
You only have 2 health potions to use throughout the match (generally used for the wave 5 battleground
Waves are *much* longer in between though, and the camera doesn't auto-spectate. I tapped all sorts of buttons to see if the camera would zoom in to any of my teammates (without me constantly having to move the analog along for fights I cannot partake in) and... nothing.
There is no auto-heal or self-regenerating shield/health like in ME3, either. Like how after every wave (or even during waves) you can see your shields rejuvenating? You don't have this option at all. Either don't get hit, pray for a Barrier, wait to use one of TWO potions throughout the entire 5 waves, wait 5-10 minutes for the next rejuvenating statue point, or... either don't get hit? XD
Also note, when you are sent into spectator mode, the enemies get stronger for every teammate in spectator
Third time's a ******. The thing is, even once you get comfortable in your character/powers, the enemies get considerably stronger past wave 3 especially with a non-coordinated team. So if you've already been incapped twice and you die past Wave 3, your teammates are trying to keep the wave at bay *while the game just made enemies stronger.*
In ME3 MP, it was just "Oh, we have one less party member. Welp, time to finish off the remaining bosses/mooks."
In DAI MP, it's "We have one less party member and the enemies are now stronger."