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Is Bioware fixing the loot scanning/visibility problem?


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#26
AtreiyaN7

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It hasn't really bothered me in the entire 30 hours that I've played thus far (and I looted a whole lot of stuff). The minor issue that I have with looting is that you have to make sure you're very close to your loot and that the color of the icon changes to gold or whatever it is (which means you're actually close enough to pick up the loot) when you're trying to grab stuff.

 

It wouldn't hurt if they extended the actual looting range a bit so that you don't have to be right on top of the loot to grab it, so if they manage to refine it and tweak it a bit, that would be nice. Also, adding a toggle to display names isn't a bad idea. That being said, it's not anywhere nearly as bad as you make it out to be.



#27
egervari

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While I would like for there to be a couple of minor improvements to the "loot scanning" (higher visibility of items, or some sort of directional indicator would be ideal), my first priority for a patch is a storage chest. Ideally one that we can use to store crafting materials in, and still be able to use them to craft things without having to lug them around all over the world.

I haven't played long enough where this has become a problem, but if one's inventory does max out just from crafting components, then that's bad :/ I haven't nearly approached it yet though. Just selling all of the equipment and junk 'valuables' seems to give me a lot of space.



#28
egervari

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It hasn't really bothered me in the entire 30 hours that I've played thus far (and I looted a whole lot of stuff). The minor issue that I have with looting is that you have to make sure you're very close to your loot and that the color of the icon changes to gold or whatever it is (which means you're actually close enough to pick up the loot) when you're trying to grab stuff.

 

It wouldn't hurt if they extended the actual looting range a bit so that you don't have to be right on top of the loot to grab it, so if they manage to refine it and tweak it a bit, that would be nice. Also, adding a toggle to display names isn't a bad idea. That being said, it's not anywhere nearly as bad as you make it out to be.

I agree with the point about the character not moving to pick stuff up (the same problem exists for attacking too actually... hitting 'r' to attack doesn't actually move your character within range either).

 

I think it is bad. When I press 'v' and hear the sound that something is there, I want to actually see what it's referring to immediately. I don't want to dick around for 60 seconds, rotating my camera or moving back and forth pressing 'v' just to see what the hell it's talking about. This is just stupid. It's bad because this is so much worse than it was in either Origins or DA2, and there's no reason for it. None at all.



#29
Bayonet Hipshot

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Bioware decided to take on of the worst features from Witcher 2 and put it in DA:Inquisition.

 

At in Witcher 2, there was a LORE explanation for the scanning. It was Geralt's necklace / amulet. 

 

What does the Inquisitor has, a sonar ? A bat shriek ? 



#30
egervari

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Bioware decided to take on of the worst features from Witcher 2 and put it in DA:Inquisition.

 

At in Witcher 2, there was a LORE explanation for the scanning. It was Geralt's necklace / amulet. 

 

What does the Inquisitor has, a sonar ? A bat shriek ? 

I never played the witcher 2. As a mechanic, I cannot believe a group of people in a room could all universally agree that this is a good mechanic. I don't want the large chunk of my memories of a game to be filled with scanning for loot and not seeing it, which is what I'm currently experiencing in DA: I. It reminds me too much of other really bad RPG mechanics, like endlessly drawing 300 spells from enemies in Final Fantasy 8, or many other terrible decisions.

 

Seriously, stuff like this ruins games. It makes an otherwise potentially good game into a bad game for some very meaningful subset of players - most likely their long-term fans and customers.



#31
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Any word on this Bioware?



#32
babylon

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Ideally I'd like to see vacuum loot (press a loot button to pick up all loot around you, the loot sucks up towards you vacuum style). Vacuum loot is the best kind of looting style and should be standard for all games - having to stand directly on top of some loot (after having finally found it, which is a pita in itself) and manually pick it up is tiresome. And at the very least I'd like to hear different sounds for loot vs the sound for a plant or metal node, so we'd know what exactly we were looking for.

 

Also if we are going to keep this stupid loot scanning thing, at least highlight it with some particle effects like glowy smoke or something - a gold coloured outline isn't enough, especially on certain terrain like sand.

 

Right now looting makes me feel like I'm playing a Whale Simulator.


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#33
egervari

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Ideally I'd like to see vacuum loot (press a loot button to pick up all loot around you, the loot sucks up towards you vacuum style). Vacuum loot is the best kind of looting style and should be standard for all games - having to stand directly on top of some loot (after having finally found it, which is a pita in itself) and manually pick it up is tiresome. And at the very least I'd like to hear different sounds for loot vs the sound for a plant or metal node, so we'd know what exactly we were looking for.

 

Also if we are going to keep this stupid loot scanning thing, at least highlight it with some particle effects like glowy smoke or something - a gold coloured outline isn't enough, especially on certain terrain like sand.

 

Right now looting makes me feel like I'm playing a Whale Simulator.

Yeah, DA2's loot had really good visibility. It was always toggled on, it glittered and the text was always visible. The text was also larger and contrasted really well with the rest of the environment. It was really hard not to see loot in DA2, unless you just didn't go down a secret passage way or something - which is working as intended. I cannot comprehend why a company would actually make it worse than their previous game. It's beyond me.



#34
Nessaya

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The problem with the loot in this game is that after activating the sonar, the loot only briefly flashes with a golden outline for about 2 seconds and then goes back to normal colour. Meaning that if you happen to be facing in the other direction you won't immediately see the loot and have to keep using your sonar until you do. This is indeed very tedious.
After hours of gameplay I've gotten used to the sonar itself, even though I find it was a poor design choice in the first place.
What really irks me is having to move my character right next to the loot to pick it up. It's a quality of life thing - I would prefer my character to move there by herself once I click on something instead of having to manoever everywhere myself. It's not about being lazy, it's simply an unnecessary bother the way it is now.

#35
egervari

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The problem with the loot in this game is that after activating the sonar, the loot only briefly flashes with a golden outline for about 2 seconds and then goes back to normal colour. Meaning that if you happen to be facing in the other direction you won't immediately see the loot and have to keep using your sonar until you do. This is indeed very tedious.
After hours of gameplay I've gotten used to the sonar itself, even though I find it was a poor design choice in the first place.
What really irks me is having to move my character right next to the loot to pick it up. It's a quality of life thing - I would prefer my character to move there by herself once I click on something instead of having to manoever everywhere myself. It's not about being lazy, it's simply an unnecessary bother the way it is now.

Yeah, I don't understand how a bunch of seasoned game designers could have thought this was a good idea when mere customers who have been playing games for 20 years could have obviously told them this was a bad idea.



#36
lady8jane

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I haven't played long enough where this has become a problem, but if one's inventory does max out just from crafting components, then that's bad :/ I haven't nearly approached it yet though. Just selling all of the equipment and junk 'valuables' seems to give me a lot of space.

 

It doesn't, crafting components don't count to your inventory.



#37
egervari

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It doesn't, crafting components don't count to your inventory.

I suspected that might be the case, since I hadn't run into the issue personally.