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Pull of the Abyss cause desync in multiplayer


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#1
Naitaka

Naitaka
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per title, casting Pull of the Abyss in Multiplayer causes desync between where the enemies appear to be and where the enemies actually are, the monster usually appear to be pulled by the Rift then instantly teleport to their intial location as if the Rift hasn't been casted. It's especially bad because Arcane Warrior use Pull to combo with Fade Cloak for damage and the desync makes it impossible to get to the right position to trigger the explosion.

 

This happens regardless of whether I'm the host or not.