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Why cant I modify my staff?


29 réponses à ce sujet

#1
Moridan

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I finally found a decent Staff (lvl 18 unique) and decided to craft a grip and blade for it.  But when I try to combine them it says that the operation was not successful.  No explanation what so ever.  Just failed.  Over and over. 

 

Does anyone have any ideas about this?  Its very frustrating.

 

Thanks!



#2
BWEAmelia

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Hi Moridan,

 

Can you message me your gamertag and platform? Also, the name of the staff and the grip and blade? Thanks!



#3
Moridan

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Message Sent.



#4
BWEAmelia

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I looked into Moridan's issue and it turns out there is a bug with this staff displaying its slots. I have the issue filed with the team.


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#5
Moridan

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Thanks!



#6
Synyster

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This is also the case with the staff of stasis. Just wasted a bunch of material on a blade and grip i can't use.



#7
Moridan

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The response I got from Bioware:

 

"I investigated your account and I crafted the upgrades with the same materials you had and attempted to upgrade the staff and got the same server error. It turns out the crafting screen thinks the staff can accept a blade and grip when in reality our server definition for the staff only says its allowed a rune. So it looks like a visual bug, the crafting screen is tricking you."

 

So.... a lvl 18 purple weapon is only allowed a rune?  Am I reading that correctly?  If so... if you cant add modifications to a purple, then what CAN you add mods to??  It seems to me that the server definition is what's wrong, not the crafting system itself.

 

Please advise Bioware.  Thank you.



#8
kiltysue

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So.... a lvl 18 purple weapon is only allowed a rune?  Am I reading that correctly?  If so... if you cant add modifications to a purple, then what CAN you add mods to??  It seems to me that the server definition is what's wrong, not the crafting system itself.

I think (e.g., my wild hair guess is...) the answer here is, some purple high level

weapons have multiple upgrade slots, some do not.  Similar to the different dps

you can encounter for similarly named weapons.

 

I have a purple staff that allows haft/blade/rune additions.  And another purple staff

that is one level higher, with more dps, but only a rune slot.  The lower level staff

is better.  So further RNG.  You ideally want a high dps max level appropriate

weapon with all optimization slots available.



#9
Moridan

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OK... but that makes zero sense from a game design perspective.  A basic item should have minimal upgrades.  It's a rusty sword, a branch from a tree, whatever.  A unique item simply by its rarity should be more upgradable than that rusty sword.  Just saying... we all want a game that makes sense...



#10
GrommitSmit

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OK... but that makes zero sense from a game design perspective. A basic item should have minimal upgrades. It's a rusty sword, a branch from a tree, whatever. A unique item simply by its rarity should be more upgradable than that rusty sword. Just saying... we all want a game that makes sense...


True. However, I think what may be happening is that the extra stats applied to the purple items may be taking the place of the modification slots. There may be some type of maximum total number of slots for both system-generated or player-generated bonuses. Since the purple items already have something extra applied, the game is not allowing further modification? Just a premise, someone please shoot down my idea, so I can still hold out hope for the perfect purple staff with all mod slots available. I want to pew-pew in style! ;)

#11
Drogonion

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Had the same issue.  Lvl 18 purple staff called "Bloodwake."  Crafted the components but the game wouldn't allow me to add them to the staff.  Finally just salvaged the upgrades I had crafted, and left the staff slots open.  It did allow me to add a rune to it, so there's that.



#12
BWEAmelia

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I think (e.g., my wild hair guess is...) the answer here is, some purple high level

weapons have multiple upgrade slots, some do not.  Similar to the different dps

you can encounter for similarly named weapons.

 

I have a purple staff that allows haft/blade/rune additions.  And another purple staff

that is one level higher, with more dps, but only a rune slot.  The lower level staff

is better.  So further RNG.  You ideally want a high dps max level appropriate

weapon with all optimization slots available.

 

 

OK... but that makes zero sense from a game design perspective.  A basic item should have minimal upgrades.  It's a rusty sword, a branch from a tree, whatever.  A unique item simply by its rarity should be more upgradable than that rusty sword.  Just saying... we all want a game that makes sense...

 

Ah, I see my error here was giving too much information. I simply should have said I found an issue to avoid inevitable amateur design discussions. Also personal note - remember forum users will quote your private messages :) #CantWin #HelpingPeople  /realtalk

 

We're looking into all the items reported as affected. Thanks for posting them everyone!



#13
Moridan

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Ehh... Was there something inappropriate in the message i quoted? I thought the answer given should be shared as part of this shared game experience we have here.

The concern still stands that there are some unique items that can have mods and other unique items of the same level that cant. I wont pretend to be a game designer but ive been playing video games since there wad such a thing as video games. And something here just doesnt make sense, so figured it must be a bug ... Or a bewildering game design decision.

Yay forums!

#14
TheThirdRace

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Ehh... Was there something inappropriate in the message i quoted? I thought the answer given should be shared as part of this shared game experience we have here.

The concern still stands that there are some unique items that can have mods and other unique items of the same level that cant. I wont pretend to be a game designer but ive been playing video games since there wad such a thing as video games. And something here just doesnt make sense, so figured it must be a bug ... Or a bewildering game design decision.

Yay forums!

Another way to see it is a basic item has maximum 3 upgradable slots while a unique item can have more, but most of those slots are already filled with pre-made upgrades. And let's face it, pre-made upgrades are much better than the ones you can craft yourself so you're better with them than what you asked. It's not a "bad" design if you want my opinion.

I'm glad Bioware's employee shared with us exactly what the problem was without any filter, please don't **** it up by whining. It's always possible to ask something politely you know...
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#15
Moridan

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Argh, trying to enter alot of text via phone while traveling sucks.

In short, the forum is for sharing questions, opinions, and information. Respect that just like i will respect your opinion to dislike my opinion.

#16
Qwii

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This is also the case with the staff of stasis. Just wasted a bunch of material on a blade and grip i can't use.

 

I was able to modify this staff. I gave it to Dorian to use afterwareds. Fitting considering where it comes from in the game :)



#17
TJBain

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I also have Bloodwake unique staff. Very irritating to waste all that cloth material, just to find out you can not upgrade. Cloth is very hard to find as it is.


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#18
ConchobarMacNess

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OK... but that makes zero sense from a game design perspective.  A basic item should have minimal upgrades.  It's a rusty sword, a branch from a tree, whatever.  A unique item simply by its rarity should be more upgradable than that rusty sword.  Just saying... we all want a game that makes sense...

 

Disagree with this. The idea is that a unique item is...unique. These are items out of Dragon Age lore that once belonged to some notable person or another. The way I see it, these weapons are already...well, unique, they are called that because they have already gained notoriety in some way for just being the way they are. Not all Unique items are so significant, like the Tempest staff, and they can be modded.

 

Also, from a design perspective, you are making a trade off, do you want a very unique item property or the abillity to modify with generic attachments? Most (if not all) uniques have some strange modifier, like heal on hit or 10% chance to cast whatever. So from a gameplay perspective, it makes sense that you would have to trade off the two.



#19
Mindtraveller

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Yeah, I'd much rather have fixed properties on most uniques than crafting them with some crappy +5 willpower or something. It makes perfect sense to me, considering the lore aspect and all.

 

It's like, the previous owner of the item already upgraded it with his magically enhanced pristine unicorn tears of awesome. You don't want to tamper with upgrades like that :)



#20
gay_wardens

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Man, am I really glad I came on here to discover this bug. Now I won't waste my time trying to craft upgrades for my purple weapons when I get them.

 

I disagree with that guy said... Bioware should fix the display bug so it doesn't lower the quality of the gameplay.



#21
exLightning

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I also have the Bloodwake Staff and crafted a grip specificity for it to find I'm unable to attach it successfully which is disappointing, I have a unique bow as well with a open grip slot but I'm unsure if it has the same problem, Anyway the Bloodwake staff doesn't have a specific special perk/ability like my bow does it just has +11% attack and +18% heal bonus which while high are fairly common upgrades, My bow on the other hand has +5 Dex, 23% barrier damage and heals 1% on my health  on every hit of my bow or any skill which is amazing, I just felt that my Bloodwake having 3 attachment slots open (including Rune) would make up for its lack of unique ability but I guess not.

 

^ On multiplayer btw, Not sure if you guys were talking about Story or Multiplayer but yeah materials are a pain to get in multiplayer especially the rare ones I used for the grip.



#22
BraveLToaster

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Man, am I really glad I came on here to discover this bug. Now I won't waste my time trying to craft upgrades for my purple weapons when I get them.

 

I disagree with that guy said... Bioware should fix the display bug so it doesn't lower the quality of the gameplay.

It's one weapon, not purple weapons in general.  Some purples have less than max upgrade slots, but they do not incorrectly show that they've more than they should.



#23
roboshawn

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I just had this hit me yesterday (PS4/multiplayer).  This is extremely unfortunate.

 

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I had just socketed a superb rune in this bad boy and I was excited to put it beyond the level of my Mindchill Staff ... just to find out I couldn't upgrade it with a grip and blade?!

 

Also - all the theories about max upgrade slots ... I don't think they apply.  My Blizzard's Path not only does "explode for 75% weapon damage" as well as a couple other effects - it also allowed me to add a grip, blade, and rune - it has a list of like 9 or 10 additional effects.  Unfortunately it is low dps level 12 unique - hence why I was trying to get this level 18 working.

 

My 2 cents ... I disagree that uniques should necessarily have more slots - especially if their native bonuses are good and the UI is clear and not buggy.  Also, I've received both types of weapons for all rarities - ones with just rune slots and ones with all slots.

 

The real kicker is just the fact that there are weapons that have this bug that really make it disgruntling - regardless of server or UI issue - especially if you've burned a good rune like myself on such a weapon.  Here's to hoping this gets fixed quickly ... (along with the issue of keys failing to drop)

 

One more thing ... though it may not have been best judgement to post a private message - I equally find saying "... to avoid inevitable amateur design discussions" is not in the best taste - we don't really know anyone's backgrounds here.  But there is one thing we can all agree on - we all would like to see Dragon Age Inquisition be the best it could be - either because we're working on it or we love playing it.



#24
Bocochoco

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My issue with it is
What's the point of a blade if you can't slice up somebody with it?
Why CAN'T you put a new grip and blade on it if it's unique? You're not changing anything other than the way you hold it and how you can use your imagination to slice a dude up. The staff itself doesn't change, just the aesthetics. So from a common sense approach it really doesn't make any sense.

I know that's a silly way of looking at it but it kind of sums everything up nicely :P

#25
BraveLToaster

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I'd imagine the issue is that it already has bonuses applied that are considered as taking the place of slots.  You want slots, you lose bonuses.