The Development team couldn't decide what htey wanted to do.
Someone wanted to make Shadow of Mordor in Thedas, and someone else felt they had to create an RPG like Dragon Age.
Or rather a Publisher decided that in order to make more money, "everyone" wants an Action game, that would sell better.
So now we have Dragon Age: Inquisition.
With Reflex based buttons on Rogues that the AI has no clue how to implement, no move-to-attack in Singleplayer normal view, and a tactical view that tries to transform the game into Dragon Age : Origins to satisfy the game's loyal player base who made it what it is today.
The idea here was to appeal to the widest range of people. Those who play Assassin's Creed, Shadows of Mordor, Dark Souls and others, and still throw a bone to the series' loyal fanbase.
And, of course, to support active multiplayer so that they can make even more revenue from the cash shop, when what the fanbase would have really appreciated would have been Campaign Co-Op a la Neverwinter Nights. Mass Effect 3's multiplayer experiment was apparently successful to the bean counters.
The problem is that if they were doing that, they needed to go all the way. Have a reduced number of skills that are all rapid action combat oriented. Forget about "tactics", maybe just have a party of two. And balance the game around that.
OR
Give us an RPG with evasion attributes etc. and make the combat turn based, or pausable, without trying to appeal to an Action Combat crowd.
DA:I tries to do both, and as almost every game that has tried this, does not excel at either one. It's not a terrible third person action combat RPG...but it isn't a great one. And it isn't a terrible Tactical Turn Based combat RPG, but it isn't a good one.
This makes me think that the next Mass Effect will be a full on Call of Duty style shooter (hyperbole, but you get my drift).
Hopefully the multiplayer revenue will be used to retrofit some of the systems that we need back into the game.
Gaming has always been a business, but that business has turned rapacious and is now killing my hobby
Yeah, I'm feeling a bit bummy about the whole thing. Graphics and world environments are amazing though. And the story is the DNA-wired narrative we have been happily playing/watching for the last few decades or so...it has that going for it.





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