The Bioware defenders seems to have somehow been convinced that a game like Origin just wouldn't sell in today's market. I find it hard to believe that things changed that much since 2009. Especially considering the success of the kickstarter RPGs. Personally I believe a game true to it's root of Dragon Age Origins would sell just as well today as it did on release because there is zero competition for that kind of game.
However "Skyrim changed everything" and thus we have Inquisition. Now I can't pretend it's not a good game but I can honestly say I prefer some storytelling elements of Dragon Age 2 and the combat/controls of the earlier games. Open world games like this have too many elements intended to simply waste time for me to fully appreciate it.
A game like Dragon Age: Origins, in this day and age, would indeed do well... on PC. However, Dragon Age was never intended to merely dwell within that realm. It was a multi-platform release from the get-go.
And five years is quite a long time in the gaming world. Even then, action RPGs were becoming the norm well before Skyrim's day. Dragon Age: Origins was a glorified KOTOR with a medieval fantasy setting as a backdrop. That type of turn based, auto-attack combat was well on the decline on major consoles, long before Skyrim ever showed up. The lore of DA:O and the characters are what drove the bulk of its success on the consoles, as the PC market had all that as well as ease of use, concerning tactical play.
Now, it might sound like I didn't enjoy DA:O, but I did, even if only mildly. I mean, I own the standard copy of the game, as well as the GOTY edition. It just felt dated to me, even then, and was difficult to play at first. And this, coming from someone who played through KOTOR twice and KOTOR 2 at least three times, some ten odd years ago. I even thoroughly enjoyed a playthrough of Jade Empire. Those were simply the type of RPGs you played back then. Times have changed though, and hopefully for the better.
I've got to ask, what series?
The PC crowd who are criticising DA:I didn't like DA2 and its expansions either, and generally view all the multiplayer and free2play games as non-canon money-grabs, which was also the view at the time of the DA:O DLC. So you're not really fans of the series, you're fans of one game. Indeed, a console player who never played DA:O but plays DA2 and DA:I on his X-box can better claim to be a fan of the series.
Amen.
Personally, I enjoyed DA:2, with the exception of all the reused dungeons, and DA:O kept me entertained well enough to see it through to the end. All this talk I've seen online about PC this and PC that is making me suspect a little entitlement is going around. The DA games have always been multi-plat. No one side is more important than the other. It's called change. Just have to adapt.
Frankly, I prefer the combat from DA:2, but after the first few hours of Inquisition, I've settled in. My only gripe is, as a rogue, my skill abilities often fail to properly connect. Oh and the hair options are beyond hopeless, lol.
Broken controls, lackluster hair selection, the exclusion of hair physics, and the wonky decision to remove healing spells are all legitimate complaints. However, this mess of expecting to be specifically catered to, hand and foot, is what's killing gaming in my honest opinion.
Too much emphasis is put on making this franchise like the first game, and it shows in Inquisition. The thing is... that system is ancient by today's standards. Action RPGs are becoming more fast paced with every iteration. It's a welcome change, if done right and in small strides. The biggest problem with Inquisition, I feel, is they tried too hard to merge the two playstyles of the first two games. Even on the Xbox One, the combat can be wonky and awkward at times. And it undoubtedly plays some small part in the ongoing PC issues.
At the end of the day, most of us are fans of the franchise and we should try and remember that. Without each other, these games wouldn't exist, as without our support... BioWare would've moved on to something else.