There are NO reflex based things in the game. Only things I can think of are doing that Icewalker spell (or something) when those terror things pop out of the ground.
Is the game a lot more flashy and actiony? Yes. Reflex based? Hell no.
Parry, Combat Roll, Fade Step, Dodging AOE attacks in real time...
Those are not based on character attributes, or toggle modes are they?
So...how do those work?
Hmm...I need to TIME when I use those skills, and when I stop using them based on the animations of the opponent , don't I?
So...that kinda takes reflexes doesn't it? See the bear rear up, drop into Shield Wall or run away, or roll away? In real time...Timing...Reflex...
So call it Action, call it Reflex, Call it timing. We're both referring to the same style of combat.
That was not the way DA:O was, and was not even the way DA2 was.
That is more reminiscent of Fable, Kingdoms of Amalur, or Witcher series. And those games do not have 8 skills that need to be used, and did not come from a tactical combat background.
I think you are trying to discuss pause-based.
"Real time with pause", or turn based. I think what is meant is clearly understood. While I don't have a problem with the realtime with pause, I see that some people would prefer a fully turn based game like Divinity:Original Sin, Xcom, or Wasteland 2.
That's not my preference for DA:I, though.