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Why was DA-I made for consoles primarely?.


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#1
Dreez

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The saga STARTED with Dragon Age: Origins for PC only, is was celebrated as one of the best RPG's released in the

last 10 years or so, critics as well as players raised it to the skies and it scored high on all reviers as a savior of the genre.

AND it had perfect top-down controls with an adjustable camera with zoom and click to move-movement for the characters.

 

And now we've gone from a PC MAIN-PLATFORM to a PC-port from consoles ... WTF.

 

If this isn't a kick in the teeth from Bioware/EA to us players and customers who bought millions of DA:O copys and made the

game the success it became, i don't know what it.  They are pissing on our backs and they don't even bother having the courtesy

to tell us it's raining, they just rip apart the PC-controls and everything that made them good - to please the console-owners

that wasn't even with us from the start.

 

https://www.youtube....h?v=FGfMRu1TTPo

 

This video explain alot of EA/Biowares mistakes.  It shows just how much they respect PC-gamers, which is nothing.

Even the simple drop-down menus are gone and replaced with much more aggravating and tedious menus that

offers nothing but the possible frustration.

 

I haven't bought the game yet because i was waiting for reviews from other then IGN or Gamespot (they are bought),

but as it looks now, with all these screwed up controls just to please the little people, i probably won't buy the game

either until the controls are fixed (ALL controls, movement, camera etc etc), or until the game hits PC-bestbuy 10$.

 

I'm tired of seeing AWESOME PC-games getting raped and turned into mediocre ports and i've put my foot down,

and its time for other players to let your displeasement be known about the current developement of games.


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#2
HozzMidnight

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Yes its a bad port.  What is mind numbing to me though is the PC metacritic review scores.  This is getting high 80s from critics with virtually no mention of the fact that its just a console port.  The user scores are of course much lower, but not as low as DA2, which surprises me.  DA2 was more like DAO than DAI is, and despite the overhead/tac cam being pulled out of DA2, the UI and controls were better than we have here.


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#3
Rushock

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Because the largest initial gains in sales are through the console market, and money must of taken the priority.


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#4
Jais9

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Yes its a bad port.  What is mind numbing to me though is the PC metacritic review scores.  This is getting high 80s from critics with virtually no mention of the fact that its just a console port. 

 

That's because the major sites don't care to do PC specific reviews. They just review it once on one console, and then copypaste the score to all other platforms as they assume it plays the same.



#5
Kantr

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Dark Souls is a console port. Go try the KBM controls on that and then play DA:I


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#6
HozzMidnight

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That's because the major sites don't care to do PC specific reviews. They just review it once on one console, and then copypaste the score to all other platforms as they assume it plays the same.

 

Well that sucks.  Of the 27 reviews...no one played it on a PC?  That seems hard to believe.



#7
Panda

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I'm pretty sure old gen has it still worst. It's unplayable for many. Only new gen consoles seem to have it right, there is some complains and bugs but not so many around.


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#8
HozzMidnight

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Can you not edit your own posts on these boards?

Anyway.  I read the second most negative review listed at Metacritic, the 67.

 

http://www.gaming-ag...inquisition-pc/

 

They actually gave it a B- so not sure how that gets translated to 67/100 at Metacritc (Gaming Age says a B- should be a 75)  but whatever.  The guy clearly played it on a PC, he mentions his aging system and having to turn down the graphics, but he does not mention, at all, the tac cam being useless, the UI being dropped directly in from the console version or anything related at all to the quality of the port.



#9
Kylisse

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.


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#10
SATG87

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.

Oh, now you're an odd person if you refuse to play a PC game with a controller?


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#11
HozzMidnight

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.

 

I have owned every Sony and MS console to date.  But I buy a PC game expecting it to be optimized for what the PC is better at than consoles.  Bioware did nothing to make the game better with a KB and mouse and selling the game as a return to DAO was just lying about it.  The interface and controls, using keyboard and mouse, are objectively worse than both DAO and DA2.

 

I am glad you are enjoying the game, lots of people are.  But this is not the game they were saying it was gonna be and it sure as hell was not developed 'for the PC'.


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#12
Null0

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.

 

I'm enjoying the game and despite its obvious bugs and design flaws (tactical cam, control flaws etc.) I think it's really good.  I've  been playing for over 20 hours now (not in a row :D) .However, the mentioned flaws spoil gameplay on PC pretty much. This and enemy respawns in my case, actually. I use tactical camera in every single battle (that's how I play an active-pause RPG game, seems pretty obvious) I got used to control system of this game pretty easily, to tell the truth. But it could be better, that's for sure.

 

However, I don't agree to call anybody 'odd' just because he/she doesn't own (or has never owned) a console controller. We bought a PC version of the game. K+m are default controllers for a PC. Especially in case of an RPG game. I'm using k+m and I'm not going to buy any other controller.

 

Anybody else wants to join the 'odd' people club? It seems I'm in it, and so is SATG87 ;-)


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#13
Dakota Strider

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I play on a PC, because I expect to have more options by using a keyboard and a mouse, than with a console controller.  I want a game that does not handle like an arcade fight game.  RPG's are perfect for the computer, as a computer has the capability to give you multiple times more choices than a console.  Console games can be made to look pretty, but there it really is a dumbed down version compared to the tactics and strategy a good computer game allows you to have.  DAO is proof of what a computer RPG can be.  DA2 was a step backwards, as it was evident that console type fighting styles became the norm, instead of the realistic looking style of the original.  Now, DAI gives us very few choices, and most of the game appears to be watching a movie.  It used to be cut scenes were used to add drama to the story.  Now the cut scene has become the story, with small breaks of holding down a couple buttons for the obligatory combat sequences.  I thought Bioware had learned its lesson after the bad reviews from DA2.  But, apparently they are bullheaded, and said the hell with the players' opinions, and kept on pushing the game away from the DAO version their long time customers demanded.


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#14
Dreez

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Bioware is all about money money money now...   They made their fame with the help of PC-gamers on games like BG1 & 2, KOTOR etc etc,

they don't need us anymore and don't even bother denying it.  Just look at the graphics on the cutscenes.. they are the same from DA:O

because Bioware doesn't spend money if they don't have to, and trying to come up with better cutscenes would cost too much.

 

Money money money.

 

Even if i only stop ONE person from buying this game, its enough.


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#15
Dreez

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I want to know. Why did Bioware say the game was made for PC, when it's obvious that its meant to be played on a console !.

 

Currently Devs are hiding in silence until the storm blows over, but i won't rest until i get answers from them why they lied to us.


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#16
octavian1127

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I'm playing it on PC with no controller (I have both Xbox and PS style controllers for my PC), and it seems fine to me. I feel like most people who are complaining didn't really play DA:O or DA2 much recently or at all. The no right-click autoattack is about the only difference, that and limited ability slots. HOnestly, this game combines what people liked about DA:O and DA2 into a superb RPG. It might not be perfect, but the only perfect RPG is a tabletop with DM that understands his players and that's a whole lot of time and work (not to mention the gf doesn't like 4-8 hour sessions of people she thinks are wierd chilling at the house).


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#17
Sartoz

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I want to know. Why did Bioware say the game was made for PC, when it's obvious that its meant to be played on a console !.

 

Currently Devs are hiding in silence until the storm blows over, but i won't rest until i get answers from them why they lied to us.

 

Read this blog from Jacques Lebrun, Technical Director at Bioware

 

http://www.frostbite...ostbite-engine/


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#18
Elfyoth

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Surely somthing fishy is going on, I am sure EA have done some kind of a deal with microsopht about XBOX one, considering most of the demos used XBOX controller, I hope that Bioware will fix the pc bugs in the next patch



#19
Yenkaz

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.

 

Now, how would you figure reviewers and players would respond, if they made the game only for Keyboard and Mouse and made the controller gameplay a badly/almost unplayable hackjob made, only made so that they could release it on other platforms than PC? I'll tell you: They would suffer mediocre reviews everywhere thanks to the terrible gameplay.

 

Would your advice then be "Are you really one of those odd console player people who don't have a keyboard and mouse you can hook up to your console?"


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#20
Arppis

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Either way someone would have gotten the bad port. 

 

Skyrim port from PC to console was crap, as was the Wolfenstein New Order. Bethesda has no idea how to make controls proper.



#21
Tielis

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Because they cut a deal with Microsoft, obviously.


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#22
Fidite Nemini

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.

 

My PC does not support this particular hardware:

 

Commodore_Joystick.jpg



#23
HerrComrade

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Even if there was a decent remap, it wouldn't make the tactics view less than useless, or the skills tree less bafflingly simplistic, or the inventory and potions mechanics less shallow and irritating. Everything there was developed with the console player in mind, because it fits seamlessly with that kind of playstyle. When people use the phrase "dumbed down" that is how it applies - it doesn't mean the game is stupid or easier, it means the controls are signficantly altered at a design level that makes sense for a controller.

 

Something like the Diablo tetris grid is a huge PITA for a console, it's KBM intuitive. The inventory system for DA:I is controller intuitive. The bottleneck isn't a poor remap, it's a design flaw in that it simply wasn't designed with that input in mind.

 

This is really only an issue because it was announced as a PC release alongside the consoles, rather than a console release with a later PC port. I think if they had released it on PC 6 months down the road, or a year later like Dark Souls did, it would just be "this game is so awesome but the ui is a ******!" kind of thing instead of wondering why it was obviously designed for consoles without that being clearly stated.


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#24
Aurok

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Skyrim / Mass Effect / Kotor / MMOs are the big influences here. Much more so than Origins or DA2 are.

The funny thing is that it is in no way impossible to make a game for both console AND PC, and be commercially successful doing it. Origins already showed that. When they stepped away from that principle with DA2 (in favour of console) they actually became less successful, not more successful.

Contrary to conventional (and Bioware) wisdom, I think the console audience actually appreciated that Origins didn't treat them like idiots. It's what made it stand out from an ocean of games which mostly treat them like idiots, and was a big part of why Origins was so successful across platforms and around the world.
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#25
Thy Majestie

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Dark Souls is a console port. Go try the KBM controls on that and then play DA:I

 

But Dark Souls started out on console first. Dragon Age: Origins was originally made for PC and then moved to consoles. Now we're getting focused on secondly after consoles are looked after first.


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