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Why was DA-I made for consoles primarely?.


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#26
Gwalchmai

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I'm playing it on PC with no controller (I have both Xbox and PS style controllers for my PC), and it seems fine to me. I feel like most people who are complaining didn't really play DA:O or DA2 much recently or at all. The no right-click autoattack is about the only difference, that and limited ability slots. HOnestly, this game combines what people liked about DA:O and DA2 into a superb RPG. It might not be perfect, but the only perfect RPG is a tabletop with DM that understands his players and that's a whole lot of time and work (not to mention the gf doesn't like 4-8 hour sessions of people she thinks are wierd chilling at the house).

Strange, if you like the UI/controls in DAI I would think you had never played DAO/DA2. I am fully aware of DA2's UI/controls as I played it recently (twice), but have not fired up DAO in a while. My memory of DAO was that the controls were smooth and the UI was PC friendly.


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#27
Taritu

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I'm enjoying the game, but it's in spite of the actual gameplay.  The UI issues have been well covered, the respawn is bloody irritating, the hit boxes are terrible and the foes jigger around so much that getting in rear attacks is a huge PITA.

 

I have over 500 hours between DA:0 and DA2 so I'm well aware of the differences between the controls and games. I would never have thought I'd miss DA2, but the gameplay there is actually better: the tactical camera works, I can easily control my members, I can multiple select them, and the skills are more interesting and I can customize characters far more, since, among other things, I can assign my own attributes.  (Hawke also has 100X the personality that the Inquisitor does.)

 

At this point I'm playing the game almost entirely for the writing, which is still (minus the Inquisitor's personality) excellent.  Bioware still writes companions better than anyone else. 

 

I am disappointed that they couldn't make the Hinterlands a little smaller and make the actual gameplay and UI work on the PC.  No doubt consoles make more money, but PC still makes them millions and they can't assign a few engineers to create a UI for the PC for a few months, as well as for Console, as they did with DA:O?

 

I won't say I won't buy Bioware games again. I will.  But if anyone else figures out how to write like Bioware, well, Bioware's going to be in a world of hurt, because that's almost the only thing they still have going for them with respect to their DA franchise.

 

(Ironically, ME's writing got worse in ME3 while the overall gameplay got better.)

 

Perhaps stop trying to be Bethesda w/good writing?  Perhaps try to be Bioware?


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#28
ShadowC82

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From i read and watched on Youtube so far, i wouldn't buy this game for my Pc sadly. Waited for this game since DA2 (which was disappointing), and i saw that the UI isn't Pc friendly, the first area feels like an MMO, alot alot of players on Pc reporting that they have performance issues even tho their Pc beats the recommended req.

Too bad i guess, i was looking forward to this game. 



#29
Poisd2Strike

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The saga STARTED with Dragon Age: Origins for PC only...

 

And now we've gone from a PC MAIN-PLATFORM to a PC-port from consoles ... WTF.

 

If this isn't a kick in the teeth from Bioware/EA to us players and customers who bought millions of DA:O copys and made the

game the success it became, i don't know what it.  They are pissing on our backs and they don't even bother having the courtesy

to tell us it's raining, they just rip apart the PC-controls and everything that made them good - to please the console-owners

that wasn't even with us from the start.

 

I'm tired of seeing AWESOME PC-games getting raped and turned into mediocre ports and i've put my foot down,

and its time for other players to let your displeasement be known about the current developement of games.

 

The information you provided is factually inaccurate.  Dragon Age: Origins was simultaneously released on November 3, 2009 for PC, Xbox 360 and PS3.  Dragon Age: Origins was never a PC only title.  We "Console Owners" were there from the start.  As I type this I am looking at my copy of Dragon Age: Origins Collectors Edition for Xbox 360 Console.  Your concerns about Dragon Age: Inquisition's PC controls may be entirely justified, but that 'PC Master Race' crap you espouse isn't helping your cause.  All versions of Dragon Age: Inquisition have multiple issues that will likely be addressed, via one or more patches (as necessary), in the hopefully near future. 


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#30
Dreez

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When i say "from the start", i meant when Bioware was cashing in on the PC-gamers buying their Baldur's gate, NwN and IWD series....

PC-gamers supported bioware with OUR money for years, and now they are treating us like a 2nd grade players and handing out

games that are either incomplete in terms of PC-coding... or totally lacking compability.



#31
TobyJake

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This from

The following is a guest blog post written by Jacques Lebrun, Technical Director at Bioware working on Dragon Age Inquisition.

 

"We wanted to develop Inquisition for the new consoles first and foremost, and the scalability of the engine let us get as much as we could out of the previous generation while still providing a gameplay experience on par with the new generation’s offerings."

 

Question answered.

So why did Laidlaw say they opposite?


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#32
Nayawk

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I am playing on the PC with KB&M (can't use controller even if I wanted to) and the only thing I miss is the loot all button (because I'm lazy at heart).  

 

Yes it is a bit of a change from DA:O/DA2, yes some things are missing that could be in there, but it is not unplayable by a long shot and with a little change to my key binds and how I play the game it has been more than fine.  

 

I agree if you want to see a truly appalling console port on PC Dark Souls is the stand out.



#33
skjutengris

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has issues, seems I skip the dragon fights due to they are boring.

tac cam is a joke.

console design when you cant even bind a mouse button is just sad.

crafting is abysmall.

 

engine is good.

storylines and such are great.

landscape absolutly stunning.

 

gameplay however on PC pretty much makes me hate developers who release on PC when its obvious the design isnt for that machine.

I dont care if it was console only at least I dont need to buy it.

no respect for me as a PC gamer IMo,

Its playable, the storyline is fine and as far its great job there.



#34
Maggoty

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Dark Souls is a console port. Go try the KBM controls on that and then play DA:I

This guy^

 

Bad console ports are locked to 30 fps, still have the console buttons in the options screens, and look like crap on a shingle.

 

None of which describe DAI. Plenty of games DAI included are developed cross platform just fine.



#35
HozzMidnight

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This guy^

 

Bad console ports are locked to 30 fps, still have the console buttons in the options screens, and look like crap on a shingle.

 

None of which describe DAI. Plenty of games DAI included are developed cross platform just fine.

 

This is a lazy port.  They phoned it in.  They did absolutely nothing to optimize the experience using a KB+Mouse.  And worse, they mislead their PC fanbase about what DAI was going to be and how it was being developed.

Do you have the PC version?  Play it with the KB+Mouse.  Then plug in a gamepad and play it.  You will immediately realize why the KB+Mouse sucks: because they just remapped gamepad buttons to keys.


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#36
DarthLaxian

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.

 

Why in gods name would I play a PC-Game with a damned fuckin' controller? (except for - sometimes bad - console ports...like Assassin's Creed...though I prefer mouse and keyboard there, too!)

 

If I have to have a controller to play it, it ceases to be a PC-Game IMHO! (it's a console game played on a PC, but not a PC-Game!)

 

greetings LAX


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#37
sam_banshee

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This game is great.

However there are few things that tone done the experience a lot :

- tac cam is a joke

- autoattack mapped to a key is a joke, considering taccam does not work

- inventory is almost as bad as Skyrim

- gamepad keys directly mapped to kb (a/d for rotate, seriously?)

 

The worst of these is tac cam. Switching between characters is a mess, the hight of tac cam is too low, trees and ceilings obscure the view, and cam rotation in tac cam constantly makes it stuck at a bad angle, so you have to switch it on and off. Yes, I have a gamepad, I see that it would be way easier to use. If I wanted to play games on a gamepad, I'd have bought PS4.

 

Everything else is annoying - but manageable.

 

I kinda suspect that Bioware is going to ignore this issue, however it would really make the game shine on PC if the taccam is fixed to something closer to DA:O or DA2... and inventory after that one.

 

P.S.

Did I mention constant crashes on both nvidia and amd (see tech forum for DirectX error)?


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#38
teruke

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I have an Inspiron N5110 dual core and no video card, 6 Gb RAM and i can play Inquisition on low and with some tweaks from BattleField players... before this laptop i only had one desktop with 1 core and 1gb Ram DDR 1... I do not know what consoles are about at all, not even old ones... I have played DA O, great game btw, DA 2 great game as well, though the story was weaker and the constant reuse of scenery dragged it down, but considering they confined everything to one city it kinda worked; gameplay wise I found it very enjoyable.. therefore i don't understand why all the slammin on it... but DA I feels alien to me... apparently it becomes better later one, but this first part feels like a grind...

 

Is the game industry really pushing me into acquiring consoles so that i may enjoy future titles? if it does that makes me sad...



#39
Prophet2233

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But Bioware told that their Main Platform is PC! (sarcasm)


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#40
moxiegraphix

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.

 

If I WANTED to play with a controller, I would buy a console.


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#41
Emonthepm

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Dark Souls is a console port. Go try the KBM controls on that and then play DA:I

 

It's also moddable, sadly. A mod fixes that.

 

DAI is not...


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#42
Klory

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The information you provided is factually inaccurate.  Dragon Age: Origins was simultaneously released on November 3, 2009 for PC, Xbox 360 and PS3.  Dragon Age: Origins was never a PC only title.  We "Console Owners" were there from the start.  As I type this I am looking at my copy of Dragon Age: Origins Collectors Edition for Xbox 360 Console.  Your concerns about Dragon Age: Inquisition's PC controls may be entirely justified, but that 'PC Master Race' crap you espouse isn't helping your cause.  All versions of Dragon Age: Inquisition have multiple issues that will likely be addressed, via one or more patches (as necessary), in the hopefully near future. 

Actually no that isn't true either. DA:O's console release showcased just how much difficulty Bioware had translating the PC's interface to the console without losing functionality. What you got was radial menu's,no isometric-ish view,stupider enemy AI etc and there were complaints from console users about it. Today we have an inversion of the past where they developed for the console (only next gen) and then didn't have the time/money/desire to properly design the interface for the pc before its November release.

Neither console users nor pc users should have to suffer through bad ports. I don't wan't to feel like Bioware didn't care whether or not they released an acceptible pc port, they just wanted my money

Also if Bioware does not view it as a bug it probably won't ever get fixed.


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#43
Cl1cka

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Well that sucks.  Of the 27 reviews...no one played it on a PC?  That seems hard to believe.

I did pre order it for PC......worst mistake ever.......We were promised the same feel as DAO, as in - tactics matter, there will be tactical mode, etc, but it's a poor port and i feel like playing SWTOR ....Not to mention tactical mode is useless as you can't see the whole battlefield and it's more confusing than the normal camera, the controls in tactical mode are annoying beyond believe and at some point you just want to give up, set difficulty to normal/easy and not bother with controlling other party members...I don't know it just makes me sad how they are taking us all for a ride...Won't buy next bioware product, unless it's focused on PC.

 

As for the sales - there are times more PC gamers than consoles, but what most of us do is : pirate the game to see if it's worth and if it's good - buy. So not getting sales on PC is the company's fault for not focusing on us not on the gamers. Look at Valve - they are doing amazing with PC sales cause all their games are focused on us and are created separately than consoles. Bioware should really take a lesson from them, cause soon they would have relay  ONLY on console players to buy their games.



#44
Prophet2233

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Worst mistake to preorder this Game...


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#45
Farangbaa

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I'm on pc:

 

-Play with mouse and keyboard.

-Have had 0 crashes. Yes, you read that right, ZERO. Maybe take care of your pc or buy a proper one?

-hardly use tac cam (only necessary on harder fights. Play on nightmare)

 

- autoattack mapped to a key is a joke, considering taccam does not work

 

Eh? The autoattack key doesn't work in tac cam, because you give commands in tac cam. It's really damn simple, people: in tac cam you give commands, in 3rd person view you control a character.

 

Which was perfectly visable in gameplay vids prior to release btw. If they had really gone out of their way to make the PC version something special, they woudl've had special PC gameplay sessions. They didn't. You guy need to stop imagining things.


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#46
Pootmatoot

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The console market is many orders of magnitude larger than the PC game market.

 

If you're a PC gamer, you really just have to accept that unless a game of this scale is also created for consoles, the game isn't going to be made.

 

 

Unless you're willing to each buy 100 copies.



#47
Cl1cka

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The console market is many orders of magnitude larger than the PC game market.

 

If you're a PC gamer, you really just have to accept that unless a game of this scale is also created for consoles, the game isn't going to be made.

 

 

Unless you're willing to each buy 100 copies.

I am sorry but this statement is a myth. Consoles DON'T bring more money than PC. In fact they haven't been doing that for the last 3 years. At the moment PC is responsible for 51% of the games industry sales. Which is more than all the platforms combined..... Mind you in that % I am including ALL sales (not just buying copy of game, but online transactions, skins at LoL for example, subscriptions etc....Consoles are only big in USA/UK the rest of Europe/Asia is PC mainly. So why they can't make a game that doesn't run on PC normally and the controls are fluent is really beyond me, even more they had it already in DAO - they had to just dust it up and work it in on the PC version....It's sad cause if they continue this way - they will loose the PC gamers support, as soon as another company figures how to write NPC characters as good as them.


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#48
Prophet2233

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Excuses for a bad PC Port everywhere.


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#49
Dreez

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This from

The following is a guest blog post written by Jacques Lebrun, Technical Director at Bioware working on Dragon Age Inquisition.

 

"We wanted to develop Inquisition for the new consoles first and foremost, and the scalability of the engine let us get as much as we could out of the previous generation while still providing a gameplay experience on par with the new generation’s offerings."

 

Question answered.

So why did Laidlaw say they opposite?

 

This is exactly what i wan't an answer to. A DIRECT and no BS reply from a developer.



#50
Semipro

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Without reading all the responses....

 

Because companies like to make money. You can't fault any company for attempting to maximize their potential profit footprint.

 

Pushing DA:I to the consoles as well as PC maximizes profit potentials, this is good for the company and for the investors behind it.

 

The whole argument of consoles somehow detracting from PC games is irrelevant and nonsensical. Money makes games possible, games have to make money for more games to be possible.


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