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Why was DA-I made for consoles primarely?.


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#51
Bayonet Hipshot

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Bioware should have done what Rockstar did....

 

They should have released the console versions out early, use those peasants as indirect beta testers (which is what they are good for anyway) :devil: , fix the problems with the game, add PC specific features and then release the PC version later on...

 

If a studio as notable and popular as Rockstar with a notable game like GTA V can do this, why not Bioware ?

 

I think if they explained the situation, PC gamers would not mind one bit waiting for the best PC version of a game to come out late...

 

With what they have done towards the PC version of DAI, Bioware have shown themselves to be greedy lying sellouts...

 

First they lie about the PC version of the game, they blatantly lie and get away with it...PC is still the primary platform my arse...

 

This then revealed to as epic sellouts..who decided to ruin the franchise their company was built on...

 

Why ? Greed...Gotta get them profits, even if it means being shady...


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#52
Null0

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Without reading all the responses....
 
Because companies like to make money.


Then why did they claim this game would gonna be prepared for PCs primarily and announced so? Ah, I forgot, money.

To be honest, I don't care what platform it was primarily made for, there should be two equally playable versions for both platforms. The control issues are not that terrible to me but I understand reactions of some people who are disappointed.
Let's hope that any upcoming patch will fix most of these problems.
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#53
Dreez

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This from

The following is a guest blog post written by Jacques Lebrun, Technical Director at Bioware working on Dragon Age Inquisition.

 

"We wanted to develop Inquisition for the new consoles first and foremost, and the scalability of the engine let us get as much as we could out of the previous generation while still providing a gameplay experience on par with the new generation’s offerings."

 

Question answered.

So why did Laidlaw say they opposite?

 

Why the lies Bioware ?.    This thread won't die until we get some answers.

 

Why is DA:I so bad for PC when the series has always been for PC and DA:O was perfectly controlled.


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#54
xrayspex73

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Aren't there enough PC control threads?

 

Personally glad that Bioware did not go the Rockstar route. Can you imagine the outrage if they did not simultaneously release the game on PC and consoles? Outside of the terrible cutscene framerate problems, I thoroughly enjoyed the game. I chose to play with a controller on the PC and it controls wonderfully. While I can understand that some simply do not want to use a controller, I roll my eyes everytime someone thinks that PC gaming should ALWAYS be mouse/kb.



#55
Picpus

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Aren't there enough PC control threads?

 

Personally glad that Bioware did not go the Rockstar route. Can you imagine the outrage if they did not simultaneously release the game on PC and consoles? Outside of the terrible cutscene framerate problems, I thoroughly enjoyed the game. I chose to play with a controller on the PC and it controls wonderfully. While I can understand that some simply do not want to use a controller, I roll my eyes everytime someone thinks that PC gaming should ALWAYS be mouse/kb.

 

that because that's what pc gamers are used to....may be times are a changing ?....i tried both setting for this game (kb+m // controllers) and for me the game wasn't adapted for the keyboard. it is much more easy with a controller. one exemple : how do you rotate the character when you are in the inventory screen (to see the shield for exemple). i didn't know you could rotate before playing with a controller !...



#56
biain

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that because that's what pc gamers are used to....may be times are a changing ?....i tried both setting for this game (kb+m // controllers) and for me the game wasn't adapted for the keyboard. it is much more easy with a controller. one exemple : how do you rotate the character when you are in the inventory screen (to see the shield for exemple). i didn't know you could rotate before playing with a controller !...

 

 

Aren't there enough PC control threads?

 

Personally glad that Bioware did not go the Rockstar route. Can you imagine the outrage if they did not simultaneously release the game on PC and consoles? Outside of the terrible cutscene framerate problems, I thoroughly enjoyed the game. I chose to play with a controller on the PC and it controls wonderfully. While I can understand that some simply do not want to use a controller, I roll my eyes everytime someone thinks that PC gaming should ALWAYS be mouse/kb.

 

It's not about not wanting to use a controller. It's that DA:I was advertised as being a return to DA:O with tactical combat and CRPG-style gameplay (along with action RPG gameplay, for quick battles or those that prefer action gameplay). The issue is CRPG-style gameplay is broken (or missing completely, depending on your interpretation). 

 

This isn't about controller vs kb+m, this is about CRPG vs action RPG. BioWare promised both CRPG and action RPG and only delivered the action RPG.


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#57
AnubisOnly

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Strange no? Especially when Origins sells so well, and DA2 half of it, yet they still went with DA2 style gameplay more..



#58
Rolhir

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that because that's what pc gamers are used to....may be times are a changing ?....i tried both setting for this game (kb+m // controllers) and for me the game wasn't adapted for the keyboard. it is much more easy with a controller. one exemple : how do you rotate the character when you are in the inventory screen (to see the shield for exemple). i didn't know you could rotate before playing with a controller !...

You rotate with A and D. I only found this by accidently hitting them and being shocked that my character rotated lol.



#59
Ieolus

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The information you provided is factually inaccurate.  Dragon Age: Origins was simultaneously released on November 3, 2009 for PC, Xbox 360 and PS3.  Dragon Age: Origins was never a PC only title.  We "Console Owners" were there from the start.  As I type this I am looking at my copy of Dragon Age: Origins Collectors Edition for Xbox 360 Console.  Your concerns about Dragon Age: Inquisition's PC controls may be entirely justified, but that 'PC Master Race' crap you espouse isn't helping your cause.  All versions of Dragon Age: Inquisition have multiple issues that will likely be addressed, via one or more patches (as necessary), in the hopefully near future.


Your information is just as inaccurate. The PC release of DA:Origins was delayed a few quarters so they could release it with the consoles. In fact the PS3 launch was going to be further delayed but somehow they pulled it off with the rest.

#60
xrayspex73

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Your information is just as inaccurate. The PC release of DA:Origins was delayed a few quarters so they could release it with the consoles. In fact the PS3 launch was going to be further delayed but somehow they pulled it off with the rest.

 

 

 

This is correct. I was intended to be a PC only title and was delayed near a year for the consoles.



#61
AsorryCommando

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When I realized  that Bioware, the company that we all helped establish itself with RPGs on the PC, had developed the entire game around a console controller and was negligent that they didn't even include KB&M controls from the prior two games...I was a bit heartbroken. When I saw that the special abilities for my characters had been even more simplified from two I felt absolutely betrayed (healing is not a spell but now poison is a special ability WTF). 

 

Then I realized this happened in Mass Effect 3...and Mass Effect 2...and...the entire company began losing its artistic integrity since EA bought it. It's just that they started at such incredible heights of storytelling and game play that it took me years to realize that somehow their priorities have been compromised.

 

Still making amazing worlds and great games, and I'm sure, a great staff, but ever since EA bought Bioware things like "releasing a completed product" do not seem as important as they used to be.  



#62
Lee T

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When i say "from the start", i meant when Bioware was cashing in on the PC-gamers buying their Baldur's gate, NwN and IWD series....
PC-gamers supported bioware with OUR money for years, and now they are treating us like a 2nd grade players and handing out
games that are either incomplete in terms of PC-coding... or totally lacking compability.


Bioware hasn't been a PC only developer very long. While they did develop the BG series they only did the first NWN (NWN2 is Obsidian)and Icewind Dale is a Black Isle series. Bioware is in the console business since 2003 (five years after BG1) with KOTOR, out four month ahead on the Xbox and Jade Empire in 2005, exclusice to the Xbox for almost two years. Bioware is the reason I bought my first console, a 360, because I didn't want to wait so long to play the first Mass Effect in 2007. Already at the time I thought of Biowarea as a "console first" designers.

#63
StarcloudSWG

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The game was made ON a PC and the console control scheme was developed ON the PC.

 

Pity the keyboard and mouse UI design was a direct  port from the console control scheme, and not designed around the mouse and keyboard and the more flexible way of doing things that the mouse and keyboard offer.



#64
robmokron

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TL:DR

 

Money. Period.



#65
Sunlight Heart

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Your information is just as inaccurate. The PC release of DA:Origins was delayed a few quarters so they could release it with the consoles. In fact the PS3 launch was going to be further delayed but somehow they pulled it off with the rest.

His information is spot on. You just said so. If they delayed PC release to release it with the consoles, then it was released with the consoles. Everyone had the game at the same time, both fandoms came to life at the same time.

Which was his point to the OP. OP can't claim priority or such nonsense because everyone got the game at the same time.
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#66
Spaceballs604

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.

Although I have primarily been a PC Gamer for most of my life, it is now my sole means of video gaming as I lost my left thumb in Afghanistan and a controller is just not made for my disability. It is just shameful that Bioware would forsake fine touching keyboard controls and leaving people like myself that rely on such controls out to pasture. I wanted to love this game so much, but it just isn't up to snuff by any standard associated with the PC Gaming community.


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#67
Dreez

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We still demand answers from you Bioware, to why the game was pushed out with terrible PC controlls when it was advertised as a "return to DA:O" .

 

Currently you have a number of games on big sale on Steam... and i want to buy them, i just WON'T buy them... because that's supporting your

greedy, disrespecting and lying company with my money...

 

We demand answers.


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#68
Dreez

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I've yet to hear a valid excuse from a dev why the game was pushed out with such a bad support for PC-controlls.


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#69
Dreez

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Where is the excuse from the devs for releasing that game with poor M&B support !?.


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#70
WashclothRepairMan

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It was clearly not only consolized, but designed for consoles and then (poorly) ported to PC. DAO was clearly designed for PC and then poorly ported to consoles, as a RPG ought to be, especially from veterens of the genre like BioWare.

 

It's a good game and all, but if it wasn't held back by the technical limitations of consoles, and the mental limitations of console users, it would be been much bettter.



#71
Razir-Samus

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Strange no? Especially when Origins sells so well, and DA2 half of it, yet they still went with DA2 style gameplay more..

they went MORE action oriented than DA2, at least DA2 had an intact combat tactics system and the tactical view was very easy to use... this games' flashiness gets in the way of a lot


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#72
Dreez

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We still want an explanation to why the game was released with such bad controlls for PC when it was advertised as "back to Origins" which has perfect PC controlls.



#73
Spooky81

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Two things I looked for when playing DAI within the first 5 minutes were a walk button and a button to clear the UI for screenshots.  Both of those missing, it immediately struck a cord that the PC is an afterthought.



#74
ElofValant

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I'd say it's due to EA's fixation on Console's. Don't blame Bioware in this, it would have been EA's call as both the Publisher and owner of Bioware that they focus the game on the new consoles primarily, with PC being a secondary & minor consideration. It's obvious when you look at it:

 

- Tactical view clearly tacked on, but designed around controller use

- kb/m controls being wonky, with game performing better with controller

- all ui elements designed for the use of a controller (ie inventory screen, skill screen, etc)

- no/little/bad graphical optimization at all. Game will max usage on cpu while hardly touching gpu... with all settings on ultra (ie 55% gpu usage with 95+% cpu usage)

 

EA following where they believe the money is... which is obviously consoles, with PC's a secondary consideration.


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#75
Dreez

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We still demand an apology from Bioware and we still want to know WHY the game was released in such bad condition for PC-controlls !.