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Why was DA-I made for consoles primarely?.


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#76
Kheld

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I'm appalled at how bad DAI's Inventory/crafting system is. But at least its not as bad as Skyrims...

 

1) Install Skyrim

2) Install mod to improve inventory system.

3) Profit!

 

DAI's tactical camera also blows. The lack of a manual / tutorial is also a terrible omission. I've been playing 30 hours & didn't realise you could set tactics!

 



#77
Myrmedus

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Yes its a bad port.  What is mind numbing to me though is the PC metacritic review scores.  This is getting high 80s from critics with virtually no mention of the fact that its just a console port.  The user scores are of course much lower, but not as low as DA2, which surprises me.  DA2 was more like DAO than DAI is, and despite the overhead/tac cam being pulled out of DA2, the UI and controls were better than we have here.

Ignore it.

 

Look at most of the 0 and 1 reviews, like actually look at the reviews. The vast majority are just technical complaints. Some fool gave the game a 0 who hadn't even PLAYED the game yet and he/she couldn't get it to load. I understand how that could be infuriating, and should be factored into the game score, but how can you review a game you haven't even played?

The User Scores on Meta are no more a true indication than the Critic Scores, rather the truth is somewhere in between. People need to start learning this - like Sera says, "People are stupid."


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#78
Myrmedus

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I'm appalled at how bad DAI's Inventory/crafting system is. But at least its not as bad as Skyrims...

 

1) Install Skyrim

2) Install mod to improve inventory system.

3) Profit!

 

DAI's tactical camera also blows. The lack of a manual / tutorial is also a terrible omission. I've been playing 30 hours & didn't realise you could set tactics!

This is another thing. People often overlook faults in Bethesda games simply due to the ease at which it can be modded and a year after release the game's flaws are often forgotten completely.



#79
Joxer

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This is another thing. People often overlook faults in Bethesda games simply due to the ease at which it can be modded and a year after release the game's flaws are often forgotten completely.

Some forget, true. Not me. I'm calling that game Bugrym everywhere.

 

Hopwfully I won't have to call DA3 - Bugquisition. Or perhaps a bit complicated to say - DXcrashquisition.



#80
Kantr

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Money. It all boils down to money.

 

5 systems. 4 of which are consoles means some sacrifices



#81
Joxer

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Okay, I'll perhaps call it Cashquisition then.


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#82
Realmzmaster

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I do believe that Bioware stated that DAI would included some of the best parts of DAO and DA2. It would not be a clone of either game. Bioware never stated that it was going back to the feel of DAO. 

 

I am playing DAI right now with mouse and keyboard. I have zero problems with it. This is coming from a person who has a touch of arthritis in both hands. I have not used a game controller since my joystick and trackball days.



#83
Joxer

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Cya back here when you solve Death Hand puzzle without getting frustrated on keyboard/mouse design.



#84
Kantr

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whats the death hand puzzle?



#85
Xralius

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For everyone whobis experiencing bugs/glitches... You're not missing much. I haven't had any errors, running the game on max graphics, and guess what: the game is still awful! Tedious, awful items/abilities/stats, stupid concept that ruins the DA world... DA:I is an insult to Origins players.

#86
Kuosi

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I do believe that Bioware stated that DAI would included some of the best parts of DAO and DA2. It would not be a clone of either game. Bioware never stated that it was going back to the feel of DAO. 

 

I am playing DAI right now with mouse and keyboard. I have zero problems with it. This is coming from a person who has a touch of arthritis in both hands. I have not used a game controller since my joystick and trackball days.

There's a difference between game being playable with kb+mouse and being made to take advantage of what kb+mouse brings to the table. One of the main reasons for me to use kb+mouse in general is that I absolutely hate using menus with controller. This game simply put laughs at kb+mouse advantages: no click to move/loot  etc, mouseover information is laughable, tac camera controls and the list goes on and on.


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#87
Varg1

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Just got to say as a PC gamer, DAI is just insulting. Both because I loved DAO and kinda liked DA2, and because we were straight up lied to from the start. It was said that the PC version was getting extra attention and whatnot. What they basically did, was port the thing over and remap the left stick to WASD and the right stick to the mouse and called it a day. Disgraceful!

 

On another note, EA has denied me a refund. So I hope there will be a fix on the controls and the tactical camera, so I can actually get through more than an hour before flipping the desk in frustration. I at least won't be spending any more money on Bioware products any time soon.

 

[/rant]


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#88
AlanC9

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There's a difference between game being playable with kb+mouse and being made to take advantage of what kb+mouse brings to the table. One of the main reasons for me to use kb+mouse in general is that I absolutely hate using menus with controller. This game simply put laughs at kb+mouse advantages: no click to move/loot  etc, mouseover information is laughable, tac camera controls and the list goes on and on.


Sounds like Skyrim. Or any TES game, really.

#89
Kuosi

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Sounds like Skyrim. Or any TES game, really.

Yes and people sure did let Bethesda know what they thought about the console ui on pc, but at least TES games have mods to fix this crap...

and no, modding being possible is not an excuse for having crap ui.



#90
Alrik1173

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We all have our own preferred platforms to play DA: I on, learn to enjoy it and adapt to it folks!



#91
Elianora

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I'm not gonna read through all this butthurt, but I just reached 200 hrs on PC with kb + mouse and I am incredibly happy with this game. 

No game of this scale is going to be perfect on release, but this is a damn nice game. My new favourite. 



#92
Razir-Samus

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We all have our own preferred platforms to play DA: I on, learn to enjoy it and adapt to it folks!

or... as customers we can give our feedback in the hopes that the devs realize the moral obligation to fix the problems they evidently shipped the game with



#93
Frostgore

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Not gonna read everything people are saying here. But my 2 cents.

 

The only bad thing about this port is the FPS drop for no good reason.

Only that, performance loss.

 

The controls are fine, you just need to get used to how to move and that's it.

Ah, also the tactical camera, which is utterly garbage.

Don't use that, you don't need it anyway.



#94
The Verno

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Weird, I'm playing it on PC and it's great. Don't tell me you're one of those odd people who haven't bought a console controller anytime in the past, oh, ten years.

 

Unreal.  Some people don't like controllers, full stop.



#95
Dubya75

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Because the largest initial gains in sales are through the console market, and money must of taken the priority.

 

That is a total myth.



#96
GODzilla

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Money. It all boils down to money.

 

5 systems. 4 of which are consoles means some sacrifices

 

Makes sense. Then they did a pc-adaptations marketing video. Doesn't make sense.


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#97
berrieh

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The premise here is flawed for two reasons: 

 

1. The OP suggests Origins was released on PC first; it was not. It may have been inferior on consoles and I believe the PC version doesn't allow you to use a controller (Steam says no controller support, but I swear I did it - I probably used a mod or script to do it) because I remember fussing with that a lot when I bought a second version for PC to use some mods. But DA:O was released same day on all platforms, except Mac OS, which came later.

 

2. What people really mean is "keyboard vs. controller." I play games on all systems, and I'm happy enough to play games on my PC, but I do so with a controller. I know many people who play PC only (because it's what they have - we happen to have everything in the house) but favor the controller. There are plenty of PC gamers who either don't mind or prefer controllers. They aren't the loudest maybe (though this view is plenty loud when someone points out the ease of controllers as a benefit for consoles, saying they can do that too on their PC), but they are definitely there. IRL, I don't know a PC gamer who doesn't own a controller that they have plugged into their PC. I know maybe one that deeply prefers the Keyboard, a few that deeply prefer controller like me, and many that don't have a native preference and just play whatever seems better for the game. 

 

Now #1 is a minor flaw, but #2 is a major flaw in reasoning. Yes, the issue is money, and showing initial PC sales are undereported doesn't counter the argument (despite the fact being true). Because of #2, even most people on PC won't be impacted heavily by the controller UI and control schemes being favored. Less people are impacted this way than if the keyboard UI and control schemes are favored. In a perfect world, both would be amazing, but if one has to be favored, it makes sense that it be the one that A) everyone has an option to use, and b] most people will be willing to use.

 

Granted, they're going to tweak it and fix it for the Keyboard folks, it looks like, and it's good they are. (There are also lots of players I've seen reporting that the Keyboard controls maybe took getting used to but are fine.) But the fact that this would come in a patch rather than at release doesn't surprise me. They are designing first and foremost for the majority, and the majority fall into the group of "Can use a controller." The majority will never fall into the group of "Can use keyboard" unless it is a PC-only release; even then, a lot of games develop controller support now because many PC gamers want it. 

 

I think BioWare's big mistake was saying they had spent a lot of time on making it right for PC, which made people expect a lot of attention to Keyboard, reasonably, and PC UI. Actually, it was one of the reasons I didn't buy this game on PC (PS4 instead) because I was worried the PC version would lack optimized controller UI. People naturally thought it would be like Origins, which favored the Keyboard (and did so in a time when it was mildly reasonable for an WRPG to do that, but times have changed and the market for RPGs has widened, and the way people have set up their PCs in their homes has evolved from desk to living room, in many, many cases). 


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#98
XxPrincess(x)ThreatxX

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Tbh, as someone who prefers using a console to play games, it makes it hard to keep my sympathy when these threads commonly turn into a "lets bash consoles & the people who use them since we're the superior master race & the peasants who use consoles are a cancer destroying the gaming industry" it just makes you come across as a entitled & arrogant a-hole, especially the people who seem to get outraged that DA:I is available on console at all & isn't a PC exclusive :?

#99
Hexoduen

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I am so tired of bad console ports ruining PC controls  :angry:

There's a huge difference between sitting close to a screen with a mouse and keyboard, and sitting further away in a sofa with a controller. Respect the differences and launch games with 2 different working control schemas; one for controllers, one for mouse and keyboard. Do that, and we wouldn't have this bashing, and neither would we have a thread with 600.000+ views regarding PC controls (or lack thereof).


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#100
AlanC9

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Yes and people sure did let Bethesda know what they thought about the console ui on pc, but at least TES games have mods to fix this crap...
and no, modding being possible is not an excuse for having crap ui.


I don't remember a mod that introduced click-to-move-and-loot. Did I miss something?