Cya back here when you solve Death Hand puzzle without getting frustrated on keyboard/mouse design.
Done. Completed the puzzle in about 10 minutes with zero frustration. What's the problem?
Cya back here when you solve Death Hand puzzle without getting frustrated on keyboard/mouse design.
Done. Completed the puzzle in about 10 minutes with zero frustration. What's the problem?
I want to know. Why did Bioware say the game was made for PC, when it's obvious that its meant to be played on a console !.
Currently Devs are hiding in silence until the storm blows over, but i won't rest until i get answers from them why they lied to us.
Devs are waiting until people just don't care anymore, then they'll come out and act all understanding and helpful. It's what they do best.
So an adult should use a toy controller? News to me. Will a HOTAS flight stick work?
Bioware.. How does it feel to no longer have a passion for games, but instead a passion for money ?.
Perhaps stop trying to be Bethesda w/good writing? Perhaps try to be Bioware?
Laidlaw couldn't help but mention Skyrim every chance he got. Methinks someone at EA saw the success of Skyrim, wanted a piece of the pie, and insisted on Dragon Age entering the open-world RPG scene. But this is the problem with BioWare: as with SWTOR being KotOR shoehorned into an MMO, they shoehorned Inquisition into being Skyrim--instead of just making the best Dragon Age sequel they could. What we're left with is great potential squandered by the realities and drawbacks of the genre.
The best example I can provide is mounts. What is the purpose of mounts in Inquisition? If your answer is "To make it easier to get around the expansive maps," you're wrong. The correct answer is: "Because Skyrim had them."
This from
The following is a guest blog post written by Jacques Lebrun, Technical Director at Bioware working on Dragon Age Inquisition.
"We wanted to develop Inquisition for the new consoles first and foremost, and the scalability of the engine let us get as much as we could out of the previous generation while still providing a gameplay experience on par with the new generation’s offerings."
Question answered.
So why did Laidlaw say they opposite?
This right here is a critical question--and one which stands to be of legal consequence to BioWare/EA.
It's one thing to show off features and systems during alpha that don't make it into the release candidate, but it's quite another to insist that your game is "by PC for PC" when it is patently false. They were grasping for PC gamers at the end--likely owing to a recognition that they completely ignored the audience until late in development--and the people up top were most likely riding them to bring in pre-orders on all platforms.
Devs are waiting until people just don't care anymore, then they'll come out and act all understanding and helpful. It's what they do best.
Standard operating procedure from EA these days. Contain, placate, ignore: Quarantine the furor to a few channels (preferably the official forum), placate the loudest voices with periodic dribbles of non-information, and then ignore the rest until the entire thing is forgotten and gamers are lapping up pre-orders for the next title--at which point you hopefully talk about how the new title will correct all the mistakes of the last one.
That last part should sound familiar.
I'm waiting to see what the patch to fix PC controls and UI brings. I figure that will be out sometime next year, hopefully.
The saga STARTED with Dragon Age: Origins for PC only, is was celebrated as one of the best RPG's released in the
last 10 years or so, critics as well as players raised it to the skies and it scored high on all reviers as a savior of the genre.
AND it had perfect top-down controls with an adjustable camera with zoom and click to move-movement for the characters.
And now we've gone from a PC MAIN-PLATFORM to a PC-port from consoles ... WTF.
If this isn't a kick in the teeth from Bioware/EA to us players and customers who bought millions of DA:O copys and made the
game the success it became, i don't know what it. They are pissing on our backs and they don't even bother having the courtesy
to tell us it's raining, they just rip apart the PC-controls and everything that made them good - to please the console-owners
that wasn't even with us from the start.
https://www.youtube....h?v=FGfMRu1TTPo
This video explain alot of EA/Biowares mistakes. It shows just how much they respect PC-gamers, which is nothing.
Even the simple drop-down menus are gone and replaced with much more aggravating and tedious menus that
offers nothing but the possible frustration.
I haven't bought the game yet because i was waiting for reviews from other then IGN or Gamespot (they are bought),
but as it looks now, with all these screwed up controls just to please the little people, i probably won't buy the game
either until the controls are fixed (ALL controls, movement, camera etc etc), or until the game hits PC-bestbuy 10$.
I'm tired of seeing AWESOME PC-games getting raped and turned into mediocre ports and i've put my foot down,
and its time for other players to let your displeasement be known about the current developement of games.
Because people demaned controller support for PC.
You get what you asked so shut the **** up.
Yes Guibba, people asked for controller support, not controller exclusivity. There's a world of difference between the two.
Yes Guibba, people asked for controller support, not controller exclusivity. There's a world of difference between the two.
No there isn't.
How you interact with something over a monitor is bound to the input peripheral, in case of console there is 1 input peripheral the gamepad.
In PC case people demanded that bioware implemented another input device that works over completly standard than a keyboard and mouse so a middle ground between the 2 standard had to be found because there are too many difference in UI,control etc. that using one or the other device gave to the game, and DAI is a perfect balance with an UI,controls and everything else that is perfect useable if you use a gamepad or a keyboard and mouse but obliviously the experience over PC is different because origins and 2 didn't have to face the problem of 2 different input peripheral.
People wanted this, people obtained it and now are bitching about it.
I have little patience for people stupidity.
You know there was one thing about DAO, and DA2 that was done right.
The controlls for DA2 PC version were completely different than for The console. as in the long bar at the bottom for your skills which was very nice. (Also ) a wonderful mod for the origins version that allowed you to stack more bars on top or swap between them. Which I liked very much, and allowed me to set up a bar for healing, and support, and another bar for attack, I found it very clean, and very PC oriented.
But the play station version had the needed wheel style. I thought this was good, in that both Game playing machine's were give more or less the right set up for there game play, as in M + K or Console Controller.
That choice was not so well kept in DAI.
BY the way a very nice game, just as most have said not really made with PC in mind. PC are now forced to have there games Made in LUA, object oreinted language designed for Console mostly, and very buggy in its handling of script's. The way it will dump all scripts at odd times if it feels over loaded, and forcing them after that to stand in line to be executed. Thus the two step walk in town, or pause, and then move in towns, as so many scripts try to load at once, and the controller freaks out, under normal c++ or simular PC would not see this ( Unless truely over loaded ).
Still fun to play, but yes it is very much designed for console, and the design effects PC graphics, and style greatly, Witcher2 has this problem, and I am sure witcher 3 will have it too.
Consoles what with the three new ones coming out now, and gaining some ground are going to pigeon-hole most PC games, we are going to have to get use to that.
PC will always over all be the better game machine, but Console's will be the cheaper way to play game's, so many will learn to play them on Console.
Its a shame that a PC gamer have to except inferior games because of this, but it is the way the trend is going.
Well. Sofar i've been issued 2 warnings because i keep raising the questions around Bioware selling out to money,
bot we need to keep this going. I believe in standing up for what is right, unlike some people, so i will continue to
bring up the subject and continue to DEMAND a reply from bioware on why they are now releasing bad PC-ports.
It may have started on PC but that was way back when Bioware was mostly PC if I am correct and since then a lot changed and that will happen when you are bought out by one of the biggest publishers in the gaming industry that is known for and has made most of its money from gaming on consoles, EA.........
And this just proves that Bioware sold their passion for money. If that had any passion or respect left for their core-customers,
they wouldn't release cappy PC-ports, they would make PC-games and possibly port them to console.
No it just proves they clearly decided to get paid more since when you work that's what you do you aim to make more money not less. In fact I would say it only proves they have passion since they got a publisher like EA to want to buy their company which wouldn't do so unless they were worth it and good at what they do.
EA didn't buy Bioware because of their passion, EA couldn't care one bit about passion. EA saw a potential for
digging more gold and bought up Bioware, and now we're stuck with a gamedeveloper who's sold their soul to satan.
Bioware didn't NEED more money, they had a very stable foundation of customers. My guess is just that the higher-ups
in bioware saw the dollarsigns = increased pay / bonuses and joined EA.
It's pretty simple. If someone has PASSION for their work, they will not release their product until it meets their
vision of what they wanted to make. So if this is how they set their own standards now, to release games which aren't
as high quality as they did before... it means they got other priorities... hence their passion no longer matters.
No there isn't.
How you interact with something over a monitor is bound to the input peripheral, in case of console there is 1 input peripheral the gamepad.
In PC case people demanded that bioware implemented another input device that works over completly standard than a keyboard and mouse so a middle ground between the 2 standard had to be found because there are too many difference in UI,control etc. that using one or the other device gave to the game, and DAI is a perfect balance with an UI,controls and everything else that is perfect useable if you use a gamepad or a keyboard and mouse but obliviously the experience over PC is different because origins and 2 didn't have to face the problem of 2 different input peripheral.
People wanted this, people obtained it and now are bitching about it.
I have little patience for people stupidity.
Yes there is you prize pudding. Controller Support means it's not primarily built with the controller as its primary control peripheral but it's secondary. The clue is in the word 'Support'. You don't need to Support a Mouse and Keyboard because you can't even turn a PC on without a bloody Mouse and Keyboard.
I'm not that people. I couldn't care less for consoles and console inferiority.
I demand PC game on PC.
Yes there is you prize pudding. Controller Support means it's not primarily built with the controller as its primary control peripheral but it's secondary. The clue is in the word 'Support'. You don't need to Support a Mouse and Keyboard because you can't even turn a PC on without a bloody Mouse and Keyboard.
Bioware and their puppetmaster EA continues to be absent and hiding behind their moderators.
We still demand to know WHY the game was released in such a horrible state for PC.
There is one thing that I have always seen in favor of PC. I can take a game may need to down load a few items that was made back in the late 70's and it will probably play on my computer.
I can also download emulators that will let me play games that I enjoyed, from some years ago, and they play just fine on my computer, many Titles even older ones are still very fun to play.
How ever when a game machine as in NESE, game cube, PS1,PS2, soon PS3 gets phased out. many of there games are gone for ever, if not for Emulator's and the kind people that make them.
I am still very happy to play on a computer, But like many I do wish the line between computer game control's, and console control's, were better implimented, and each systems needs were met better, with less weight being moved more to the console with each new game release.
But it is a trend I guess we will have to live with, we really have no choice, except not to buy, which is like really over kill ![]()
Who on earth designed the tactical view and thought it was fine to zoom in when you angle the view, make this stupid reticle be affected by terrain (wtf) and not being able to mouse scroll or zoom out and jump back all the way to the party when giving orders and switchign chars.
And then the behavior system, why can't i tell cassandra for example to not taunt when shes at less than 20% hp, tell my ranged to not backflip into a chasm, or ****** use their skills! whats the point in skilling things like wall of ice if they never use it.
sure i can micromanage everything but that involves using the tac view...
damn i want my behaviors and tac view from origins back. especially now that you don't have any heals and characters get prodded around by mobs like in a pinball machine
yes, apparently all tactics from DA:O is gone, a feature which made that game AWESOME.
The ability to set your mage to cast fireball is the number of enemies bunched together are larger then a set number of your choice.
Or giving your healer the order that is the main character's health drops below 25%, put the invul-shield on him...
Why would you remove this tactical setup from a game when it's APPARENT that the customers loved it... WHY !?.
Yeppers I noticed the dumbing down of the Tactic, and again I attributed it to "Lua" the Object oriented language. I am reasonably sure was used, or a modified version. For lua such Control would have been do-able, but not with the ease of smooth script control, that the language used in previous versions allowed.
I am guesing, but I figure it got tabled, and cast out. as did many things that were in the earlier games, for this same reason, the exclusive use of a Programing language that was pretty much exclusively designed for Console, however it has had many adaptive changes made to it, and it is growing in popularity, and control, Many like it a lot, there are pros for it (mainly to do with cross plateform porting ease.) But it is not really a choice language for PC's, not yet.
It is just another thing we need to get use to, better now tends to mean easy cross plateform porting to many, which is a money saver, and time improvement in product production, which is pretty much always a bottom line in any business.
I think one person said if you look at this game as just a Game, and do not think of it as having anything to do with the DA series, You will find it is very good over all.
But if you compare it to the past version's, you may find a lot of differences, and they will bother you.
I don't actually have this problem, I just accept the limitations that are dumped on me, because I can't see any way to change them, I could rant, and rage all day, but I know in the end it will not change the bottom line, which will always move towards the Dollar sign.
I don't blame them for that, it would be like telling you to take half a paycheck, and be happy.
However I do wish that many things that have happened to this version of the DA series had not.