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Why was DA-I made for consoles primarely?.


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#126
Dreez

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  I don't actually have this problem, I just accept the limitations that are dumped on me, because I can't see any way to change them, I could rant, and rage all day, but I know in the end it will not change the bottom line, which will always move towards the Dollar sign.

 

This is another reason why they keep doing what they are doing, people aren't putting their foot down, they continue to let bioware/ea screw

them and they continue to throw money at bad products that could be much much better.   I haven't bought a game from bioware since ME1

and will continue to boycott them.  

 

Were it up to me, every PC-gamer would simply stop buying their wares until they change their behaviour.


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#127
Dreez

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Stop hiding bioware and tend to your customers.   Why did you release the game is such a bad state for PC?.

And why did you remove so many features that was liked by the players in the previous games?.

 

PC-gamers has supported you since you released Baldur's gate, and now we want some answers.



#128
Dreez

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This video https://www.youtube....h?v=9c_5IaUyevM

 

Watch It Bioware and SOLVE THE PC ISSUES ...

 

Whoever decided to change the controls that was WORKING, to the current ones needs to be fired.


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#129
RavenBear

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I use a PC and the game seems to play ok, but I no longer have my add-on's for Origins original and DA-2 that I purchased through Nexus, which will leave me with no choice but to delete DA-I. What a shame they when and ruined it all. I prefer DA original and DA-2 when the add-on's then I do DA-I. What a waste of money.

 



#130
Guest_starlitegirl_*

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Consoles are the largest market share especially when you add that they made it for last and next gen which is unfortunate for last gen people because it really sucks on them if you have read the threads. PC isn't as huge of a group anymore because I think PC is pretty select with some games as well. EA goes where the money is and with BW under EA that's how they roll.


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#131
Dreez

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If you go where the money is, you no longer let your passion control what you want to do, which makes me right in my claims that Bioware's devs has lost their passion.

If Biowares devs still had passion, they would quit Bioware, start up a new franchise and reclaim lost faith.

 

But i believe the devs has also chosen the dollar before passion.



#132
GODzilla

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If you go where the money is, you no longer let your passion control what you want to do, which makes me right in my claims that Bioware's devs has lost their passion.

If Biowares devs still had passion, they would quit Bioware, start up a new franchise and reclaim lost faith.

 

But i believe the devs has also chosen the dollar before passion.

 

It's not that easy. First and foremost I think that - if at all - the bosses did decide the things are currently annoy us. Bugged game releases, stupid pc controls etcetera. The typical developer aka programmer, designer and so on probably wants to just do good work.

 

And they did. If they all lost their passion, than you could tell from the game. But in it's core there are so much great things. Great visuals, great artdesign, great sound design, great world design...

 

And then there is the thing about having regular working times and safe income. You know...that's something good. Especially if you have your own family. "Give it all up for passion!!!"...really? Would you?

 

If you wanna blame someone, blame those who make the decisions. They are higher up in the "food chain" and probably gave up the real "developing" a long time ago to fill the more business-like roles in a company.



#133
Dreez

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When will you take your responsibility and apoligize to the PC-community for releasing the game in such poor state

compared to the consoles which got their game in perfect condition !?.

 

And when will you FIX the PC-version of the game !?.



#134
ghostz82

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Honestly no offense but really doesn't matter where dragon age started. Bioware is now owned by EA one of if the the biggest publishers for gaming on consoles and on any platform for that matter and has been for long time so it's obvious and makes sense on what their priorities would be in order since the gaming industry is run and dictated by what happens on and with consoles.

Personally I don't care myself because i'm a gamer and own all platforms including pc and therefore game on all platforms depending on what I feel the title is best played on at that moment and am no fanboy but just a gamer at end of the day who enjoys a good game no matter what platform its played on. Also if you know the gaming industry then you should easily understand how it works and why and look at from more then one POV, for them it is a business and their jobs not a game like it is for us so business decisions are made based on whats going on in the gaming industry at that moment. It's a business and not charity or a game for them like it is for us so always keep that in mind when it comes to gaming and when you ask why.

Lastly for those who say and think Bioware has lost their passion clearly isn't a true fan or follower of the Bioware team since if they were they would have known that since EA took over Bioware most of the original team left then or slowly afterwards and that there is probally 10% percent left of the developers from the original Bioware team so to say that comment they obviosuly have no idea who or what they are talking about lol. The good news is that a lot of that 10 percent that stood was most of the original team that created the DA franchise which is and has been good news for fans of the franchise and to say they have lost their passion is completely without merit since they still continue to create some of the best AAA RPGS and games in the gaming industry and numbers alone prove this fact and that's more then what you can say or prove for your baseless accusations.

You should remember that they no longer are the boss and no longer have the final say and have to answer to their bosses/EA as well as get final approvals for anything they do. Unless EA agrees to give them more freedom on that particular project. So as with any job they have a boss to answer too, deadlines, and certain obligations they have to meet on top of developing that game which isn't always easy so considering all this I give them a lot of credit for the kind of level of games they still manage to achieve and develop under these types of conditions and final product they deliver.

Some developers that go from answering to no one but themselves to then having a boss don't always ldo well with the change nor does the changes bode well for them but with Bioware that wasn't and hasn't been the case and they still continue to deliver regardless of what they have lost and all the changes. So my hat goes off to them and hope they keep delivering the kind of games their fans have come to love and respect from them xD?

#135
Frond

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There are only two things that bug me about this game after 100 hours

1. No walk toggle. This is probably the worst thong about this game for me and leavea me with a sick feeling. How can I not walk in a cinimatic action game!? That was the main reason I hated the FF13 port and here it makes it's return.

2. Not able to move by holding down both mouse buttons. So annoying. It was such a nice feature in Origins and DA2, I was really bummed when I realised I couln't move without holding W or tapping G.

Otherwise, it's a pretty good game. I mean, it's no Baldur's Gate but thats like compairing The Phantom Menace to A New Hope. Real unfair.

#136
Dreez

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Why did you remove the click to move and click to attack !?.  Why reduce the amount of options for players to build classes?.

Why did you remove the playermade tactics ?.  Why is there suddenly no healing in the Dragon Age world !?.



#137
Ray561

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Why did you remove the click to move and click to attack !?.  Why reduce the amount of options for players to build classes?.

Why did you remove the playermade tactics ?.  Why is there suddenly no healing in the Dragon Age world !?.

They did not remove click to move or click to attack it was not in the game,

They got rid of healing to try to add challenge to the game.

 

But here's an answer for you Time and Money there not infinite.



#138
Dreez

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You don't add challenge to a game by removing options in character builds, you add challenge by increasing health and dmg of enemies.

 

Reducing characterbuild options in an RPG is counterproductive..

 

Also, they DID remove it from the series.  Both prequels had click&move  or click&attack.  They removed the most basic of PC-controls.



#139
PHF

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On a PC RPG tactical game I just want to be able to fully control my characters with the mouse. Never thought I would have to write such an evidence about a Bioware game. 



#140
Farangbaa

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This is another reason why they keep doing what they are doing, people aren't putting their foot down, they continue to let bioware/ea screw
them and they continue to throw money at bad products that could be much much better.   I haven't bought a game from bioware since ME1
and will continue to boycott them.  
 
Were it up to me, every PC-gamer would simply stop buying their wares until they change their behaviour.


Glad it's not up to you, cause we'd simply just not see PC games from Bioware anymore.

#141
keesio74

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If this isn't a kick in the teeth from Bioware/EA to us players and customers who bought millions of DA:O copys and made the

game the success it became, i don't know what it.  They are pissing on our backs and they don't even bother having the courtesy

to tell us it's raining, they just rip apart the PC-controls and everything that made them good - to please the console-owners

that wasn't even with us from the start.

 

If you look at the sales of DA:O and DA2, sales on consoles greatly surpassed sales on PC. Bioware is catering to their largest audience.

 

PC sales does not reflect actual players on PC because of pirating. However since Bioware does not care for the piraters (and they shouldn't), they just look at where the revenue stream comes from. I always hear "what's the big deal" regarding pirating. There you go.


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#142
Realmzmaster

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If you look at the sales of DA:O and DA2, sales on consoles greatly surpassed sales on PC. Bioware is catering to their largest audience.

 

PC sales does not reflect actual players on PC because of pirating. However since Bioware does not care for the piraters (and they shouldn't), they just look at where the revenue stream comes from. I always hear "what's the big deal" regarding pirating. There you go.

 

I agree. One of the defenses of pirating is that it allows the person to try out the game and if they like it they will buy it. That unfortunately is not true for a great many people who get a pirated copy and never buy the game!. Those people cannot be counted since they are not part of the revenue stream. It does not matter if 2 million PC users are playing the game if only 750,000 sold copies show up in the revenue stream compared to 4 million console copies sold that appear in the revenue stream. 

 

So from a business decision who should the company cater to? Simple economics state that the people who contribute most to the revenue stream should get the most attention.

 

Also if the console users are praising the game and getting their friends to buy a copy that is good for the company. Bioware is a division of EA. At the end of the day EA is a business first and foremost.

 

It is easy for use gamers to say Bioware employees should quit and start a different studio. Get back their passion. Guess what passion does not pay the bills or support a family. Passion does not get a game to market. Passion does not fund a game. Passion does not pay for advertising. Even with Kickstarter the makers of Pillars of Eternity had to really scale back on what they initially said they were going to deliver.

 

EA/Bioware may produce fantasy games but they have to exist in the real world.



#143
Chaos17

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If you go where the money is, you no longer let your passion control what you want to do, which makes me right in my claims that Bioware's devs has lost their passion.

If Biowares devs still had passion, they would quit Bioware, start up a new franchise and reclaim lost faith.

 

But i believe the devs has also chosen the dollar before passion.

Why would a company say no to generous buyers who're willing to spend like 400$ in micro-transaction ?

http://forum.bioware...n-large-chests/

 

Of course as a player point of view, passion/quality game should matter more.



#144
Dreez

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Still no patch to solve the PC-versions issue. And still no apology from Bioware for releasing the game in such poor state

for PC-players compared to console owners. Our controls are broken and the tactical mode is appaling at best.

 

"We listen to players feedback"...  BS.   IF you did that, then you wouldn't have REMOVED HEALING, destroyed the movement system

or the perfectly working tactical mode....

 

The only thing bioware listens to nowdays is whip of EA and money in their pockets.



#145
DiscoGhost

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its where the market is. sorry. 



#146
Dreez

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We still want to know why the PC-version was released in such bad state in terms of controlls.

 

Why was the klick&move removed?.  Why were the tactics-setup for partymembers removed?.



#147
Jeremiah12LGeek

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The saga STARTED with Dragon Age: Origins for PC only

 

No, it didn't.

 

It was developed and released for three platforms. Only PS 3 was "delayed," however the delay never actually happened, and it was released at the same time as the Xbox and PC versions.

 

But hey, who cares about the truth when you're complaining about something.


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#148
Auztin

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Ms Piggy is on the line saying you need to take your meds because you forgot to take them.
Sarcasm mode:ON
This might sound impossible but um........Couldn't it have been developed on PC with just controller in mind or better yet they just made what they wanted to make for a UI.Naaa it is bonkers like looney toons.
Sarcasm Mode:OFF
Like Jeremiah pointed out Dragon Age:Origins never was PC exclusive.

#149
LordSeeker

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Console = $$$$$$ that's why :P

#150
Dreez

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Why did you remove the tactics for the squadmembers?.

Why did you ruin the perfectly fine tactical overview from DA:O ?.

Why did you remove the click&move  Click&Attack controls from DA:O ?.

 

You said you were going back to DA:O when you  developed this game, yet you went even further away...  why the lies?.