Aller au contenu

Photo

Why was DA-I made for consoles primarely?.


  • Veuillez vous connecter pour répondre
179 réponses à ce sujet

#151
Octarin

Octarin
  • Members
  • 1 326 messages

If you really think that consoles have it good, well, it might be time to rethink that. Our old gen consoles can't even play the game at times. For the rest, aka those who can play it, we have tremendously bad performance and graphics, and that was done ON PURPOSE. Because they said, post launch ofc, that they chopped the game down to bare to make it fit the old gens, cause it's memory dependent, Frostbite can't play well with old tech, and it still was a very tight fit.

 

At least you can actually upgrade your PC. We can only sit there and feel like someone is jerking us off and it ain't us...



#152
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 880 messages

When will you take your responsibility and apoligize to the PC-community for releasing the game in such poor state

compared to the consoles which got their game in perfect condition !?.

 

And when will you FIX the PC-version of the game !?.

 

The ladies and gents down in the 360/PS3 thread would love to have a word with you. If you think the PC version's bad..


  • Octarin aime ceci

#153
Morty Smith

Morty Smith
  • Members
  • 2 449 messages

No, it didn't.

 

It was developed and released for three platforms. Only PS 3 was "delayed," however the delay never actually happened, and it was released at the same time as the Xbox and PC versions.

 

But hey, who cares about the truth when you're complaining about something.

 

PC release was set for march 2009 and was shoved back to november because of the console-ports which were announced in late development. It may have been released the same time, but it was first developed as a C-RPG.

 

#truth, plz



#154
Octarin

Octarin
  • Members
  • 1 326 messages

PC release was set for march 2009 and was shoved back to november because of the console-ports which were announced in late development. It may have been released the same time, but it was first developed as a C-RPG.

 

#truth, plz

 

It was also developed as Multiplayer only first, and then it was decided to include single player, so what does that tell us that we should blame the SP for MP problems? Your deduction is illogical.



#155
Endurium

Endurium
  • Members
  • 2 147 messages

Read this blog from Jacques Lebrun, Technical Director at Bioware

 

http://www.frostbite...ostbite-engine/

 

That talk about engine capability, but no way to disable DoF or Motion Blur within the game (I know MB can be disabled via config file, but still...)

 

While ported UI isn't as efficient as UI designed for PC, I have adapted begrudgingly because this is the way of the future.

 

My bigger gripes with console-to-PC ports are lower texture resolution, claustrophobic LOD and pop-in, simplified game features, etc. I'm glad the next-gen consoles will improve on this to some degree, but that won't push PC to what it's capable of. The new fad of limiting FPS to 30 for cutscenes and/or gameplay isn't cool either.

 

At any rate, Economics pushes the development to Console first, then port to PC. PC sales are fewer, and PC historically has been the more complex platform to develop for due to the myriad hardware/software configurations. It's not hard to see why devs lean toward the easier path, but it is regrettable when they choose to.

 

Perhaps one day consoles and PC will eventually achieve parity due to market forces, and this argument will be a thing of history. Time will tell.



#156
Gambit458

Gambit458
  • Members
  • 267 messages

Whenever something bad happens to PC players, I always view it as karma for all the times I've seen PC players declare themselves the "master race" ;P


  • samb aime ceci

#157
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 885 messages

PC release was set for march 2009 and was shoved back to november because of the console-ports which were announced in late development. It may have been released the same time, but it was first developed as a C-RPG.

 

#truth, plz

 

According to BioWare, all three were developed simultaneously, and set for release simultaneously. Only the PS3 version was announced with a different release date, but it was moved up to match the others.

 

Since BioWare was still making announcements about the release in October 2009, I will take their word for it over yours.



#158
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 885 messages

It was also developed as Multiplayer only first, and then it was decided to include single player, so what does that tell us that we should blame the SP for MP problems? Your deduction is illogical.

 

Dragon Age: Origins was not developed as multiplayer only.


  • 9TailsFox aime ceci

#159
Rawgrim

Rawgrim
  • Members
  • 11 529 messages

Less piracy on consoles, I guess.



#160
Rawgrim

Rawgrim
  • Members
  • 11 529 messages

Whenever something bad happens to PC players, I always view it as karma for all the times I've seen PC players declare themselves the "master race" ;P

 

I mostly play on consoles. And lately, after seeing how dumbed down games are becoming, I have to admit the Master Race have some very very good arguments.


  • atlantico aime ceci

#161
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages
Or sales data from previous games indicate that is where the majority of their audience is.

#162
samb

samb
  • Members
  • 1 641 messages

I would sympathise with PC users if they weren't being condesending hipsters about it.  Like this gem from Dreez (the OP):

 

 


I haven't bought the game yet because i was waiting for reviews from other then IGN or Gamespot (they are bought),

but as it looks now, with all these screwed up controls just to please the little people, i probably won't buy the game

either until the controls are fixed (ALL controls, movement, camera etc etc), or until the game hits PC-bestbuy 10$.

Sorry but us "little people" control more market share so if you want to big coporation to listen to you, you can at least be nice about it.  All the complaints about this game have mainly come from PC gamers, and to be fair they have a right to complain.  EA isn't the only one to water down games so other consumers don't feel cheated.  Xbox one and PS4 players have to suffer watered down games as well because of the last gen consoles.  But the way you "master racists" go about it makes me glad you are suffering.  I loved this game and I'm glad they made it for consoles and didn't waste time accomodating you PC players.  I matter and you don't.  Glad we cleared that up.

 

Edit: I love that he never played the game but already knows everything about it.  That's brilliant.



#163
Fredvdp

Fredvdp
  • Members
  • 6 186 messages

Today I stumbled on the 250 saves limit. What's that good for? I have plenty of HDD space, why does the game tell me 250 is enough?

 

Makes sense on consoles, not on PC.



#164
Lee T

Lee T
  • Members
  • 1 326 messages

Today I stumbled on the 250 saves limit. What's that good for? I have plenty of HDD space, why does the game tell me 250 is enough?
 
Makes sense on consoles, not on PC.


Be happy, the limit is 30 saves across characters on old gen and 50 across characters on last gen of consoles. Makes no sense either.

#165
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages
Makes sense on consoles, not on PC.

Not really - hard drives are about the only part of consoles you can upgrade (because soldering on 256MB of memory makes the product so much better... makes the platform virtually future-proof).

And no, I'm not saying that PCs are superior, just that consoles have singularly dumb features (Would you buy a car if you had to replace the entire car every time you chipped a window? That's just dumb, right? But that's the equivalent of soldered on memory) 

 

 

 

What's that good for?

Remember how the game shows you a list of characters? And then a list of saves helpfully presenting you with a screenshot, the in-game location and play time? Where do you think the game gets that information without first reading *all* the save files? 

Further, how long would you be prepared to wait for the "load game" menu to come up? I doubt it's longer than 10s, so the maximum number of saves you can have is however many you can read in 10s. If you want to you can modify the game to allow for more saves, and watch it hang for 15min trying to build the character list from 10k save files. 

 

So sorry, unless you are willing to sacrifice all that (e.g. you'd have to remember that save0287 is the elf mage before the final bossfight, save0288 is the new quanari rogue you made, etc) or unless you can come up with a way to read 10k files in less than five seconds, restricting the number of saves is the least bad option. 



#166
Lee T

Lee T
  • Members
  • 1 326 messages

Remember how the game shows you a list of characters? And then a list of saves helpfully presenting you with a screenshot, the in-game location and play time? Where do you think the game gets that information without first reading *all* the save files? 


So my PC as to read all the files on my hard drive before showing which folders are on C:\ , I know next to noting about programming but that seems like a weird way to program anyway.

#167
MikeJW

MikeJW
  • Members
  • 240 messages

Today I stumbled on the 250 saves limit. What's that good for? I have plenty of HDD space, why does the game tell me 250 is enough?

 

Makes sense on consoles, not on PC.

 

How does it makes sense on consoles? They can have more saves? For that matter, what does 8 action slots have to do with consoles? They can have more.

 

A lot of whats blamed on consoles is wrong because it makes no sense for the consoles either. When a PC-only title comes out with questionable design decisions you rightly blame stupid decisions made during development but heaven help us all if its also a console game. Then every single thing is consoles fault even when it has nothing at all to do with consoles.



#168
rashie

rashie
  • Members
  • 910 messages

Today I stumbled on the 250 saves limit. What's that good for? I have plenty of HDD space, why does the game tell me 250 is enough?

 

Makes sense on consoles, not on PC.

While complaining about the save limit that I hit somewhere around 70 hours on my first character, Id also like to mention how hard it is to see what file belongs to what character in the save folder since these saves are not given separate folders depending on character and is just bunched up in a single one where the limit is 250.

 

I have 207 files in that folder right now and it takes up 85MB. Space is not an issue.



#169
DiscoGhost

DiscoGhost
  • Members
  • 261 messages

its where the market is?



#170
Terodil

Terodil
  • Members
  • 942 messages

So my PC as to read all the files on my hard drive before showing which folders are on C:\ , I know next to noting about programming but that seems like a weird way to program anyway.

 

Alex is talking... err... biologically degradable content despite my honest attempts at illuminating him/her. You are right of course. The game only reads a very small portion of each file in your savegame folder; I'd wager max 50kB or so each = absolutely negligible. The number of saves has practically no impact on harddisk/processor load.

 

The far more probable reason why it's an issue is a subpar UI design. But unless some Bioware dude comes out and explains it to us, we'll be poking murky waters.



#171
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

because bioware doesnt care about their fans 



#172
Dreez

Dreez
  • Members
  • 200 messages

Considering BW's total disrespect to its customers, i'm confused over the continued support by them towards BW.



#173
Fiddles dee dee

Fiddles dee dee
  • Members
  • 2 462 messages

Considering BW's total disrespect to its customers, i'm confused over the continued support by them towards BW.

 

Swap "BW" for "EA". Also I may not support some of the decisions taken by BioWare (it's the reason I rented DAI for two days first) but I believe in the potential for change and DAI may be many terrible things but it is a massive improvement on DAII. 

 

#syntaxplz



#174
Chiramu

Chiramu
  • Members
  • 2 388 messages

When i say "from the start", i meant when Bioware was cashing in on the PC-gamers buying their Baldur's gate, NwN and IWD series....

PC-gamers supported bioware with OUR money for years, and now they are treating us like a 2nd grade players and handing out

games that are either incomplete in terms of PC-coding... or totally lacking compability.

 

This sounds similar... Nintendo? Nintendo did the same thing to their hard core fanbase and it really put them in the grave.



#175
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Bioware cashing in on PC gamers? You mean Bioware produced a product that gamers went out and bought when it came to BG, and NWN.  I do not remember Bioware making anyone purchase their games. That is a choice that the gamers made. Also Bioware did not make IWD that was Obsidian Entertainment. .

 

I also thought that Nintendo was a maker of its own consoles and console games whereas EA/Bioware publishes on all platforms with the consoles representing the largest share of that market. 

So whereas Nintendo would be shooting itself in the foot by upsetting its primary audience, EA/Bioware is (in many gamers opinion) catering to the market of gamers that is buying its games in larger numbers.