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I wish I had chosen a human Inquisitor.


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18 réponses à ce sujet

#1
SpaceV3gan

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The game is biased towards human as the Inquisitor. Not only it makes more sense lore-wise being the herald of Andraste, but boy, 1 extra ability point is something that can't be beaten. Since there are no attribute gains per level, 1 ability point is enough to put you at one whole level above other races. It is almost cheating.
But not just that. Last night I finally bought the ubber expensive Battlemage armor schematics in Val Royaux for my Qunari (at level 8, 3k gold is no small feat) only to learn that, since I am not a human, I can't wear it.
That moment I felt like I've done it all wrong.

#2
Jais9

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Consider this: if there was a passive ability that gave you 25% melee resistance, would you not pick it (assuming you're a warrior or rogue)?

 

That ability alone is leagues above most passive abilities in the game, and only the Qunari gets it.


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#3
brazen_nl

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But not just that. Last night I finally bought the ubber expensive Battlemage armor schematics in Val Royaux for my Qunari (at level 8, 3k gold is no small feat) only to learn that, since I am not a human, I can't wear it.
That moment I felt like I've done it all wrong.

 

Yes ... I've been holding off on crafting since I'm not sure what I'm getting. Except for the upgrades.



#4
Rannik

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I love checking my human noble privilege right before bullying lower class merchants.

 

Consider this: if there was a passive ability that gave you 25% melee resistance, would you not pick it (assuming you're a warrior or rogue)?

 

That ability alone is leagues above most passive abilities in the game, and only the Qunari gets it.

 

You shouldn't be hit by many physical attacks in the first place, warriors have active blocking now.

 

A passive that that gives staggering resistance would make much more sense imho.



#5
StingingVelvet

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Consider this: if there was a passive ability that gave you 25% melee resistance, would you not pick it (assuming you're a warrior or rogue)?

 

That ability alone is leagues above most passive abilities in the game, and only the Qunari gets it.

 

Yeah, an extra skill point is nice but so is this. Also in the end a bonus skill point isn't some massive thing, there are plenty of "meh" skills in the game.



#6
AzukiJin

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I've read that DAI has no Levelcap, meaning that the amount of skillpoints you can get = everything. So I don't find it much of a problem. 

http://www.playstati...p-says-bioware/according to this at least. 


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#7
Kaizerus

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But you beat all in the game much earlier)



#8
Rannik

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I've read that DAI has no Levelcap, meaning that the amount of skillpoints you can get = everything. So I don't find it much of a problem. 

http://www.playstati...p-says-bioware/according to this at least. 

 

It doesn't have a "cap" per se, but you'll stop getting experience points once you are 3 levels above the hardest enemies in the game.

 

So yeah, in practice there's a max level.



#9
Kaizerus

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 Emmm.... but there is autoleveling, or i miss something?) 



#10
SpaceV3gan

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Consider this: if there was a passive ability that gave you 25% melee resistance, would you not pick it (assuming you're a warrior or rogue)?

 

That ability alone is leagues above most passive abilities in the game, and only the Qunari gets it.

Qunari receive 10% Defense Bonus (I don't know whether it translates to Damage Resistance per se) against melee attack as their race bonus. This percentage may apply to Guard but it is doesn't apply to Barrier, which is the foremost protection for a mage. Since I am not supposed to tank enemies with my Health Bar, my Qunari Mage gets no benefit whatsoever from having 10% Defense Bonus against melee attack.
The same argument can be made for Elves going the Mage or Archer route: 25% Defense against ranged attack for a character that should not be soaking damage in the first place is nonsense. A Dwarf Archer with 25% Magic Defense is also silly, though a Warrior could make good use of it.

Humans are the only race to receive an excellent bonus across the board. Having 1 Extra Ability point puts you one level ahead of the competition, on top of having less equipment restriction based on race.



#11
Waagabond

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I play humans as well for the extra feat.

 

But some examples here are just wrong.

 

Archers and spell casters are among the hardest hitting in the especially early game, and they have a tendancy to focus your mage, archer, since your AL tank probably wasted taunt on their tank, or there is more of them.

 

This means, that 25% defence vs ranged attack for a mage, or archer, is excellent, just excellent.

And 10% physical protection vs melee, I mean take a look at some of the passive abilities in the game.

 

I think the Dwarf and Elf have the strongest ones though. 25% defence vs Ranged for Elfs and Magic for Dwarfs is massive.

There is no passive ability in any tree that comes close to being this good for just 1 ability point.

 

That 1 ability point however helps you a lot early game, but mid, end game it evens out quite some.

 

I think for a pure end game build, the passive racials is better then 1 ability point, pretty much by far. Especially the Dwarfen and Elfs one, but Quans is also good.



#12
Paulyj113

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Qunari receive 10% Defense Bonus (I don't know whether it translates to Damage Resistance per se) against melee attack as their race bonus. This percentage may apply to Guard but it is doesn't apply to Barrier, which is the foremost protection for a mage. Since I am not supposed to tank enemies with my Health Bar, my Qunari Mage gets no benefit whatsoever from having 10% Defense Bonus against melee attack.
The same argument can be made for Elves going the Mage or Archer route: 25% Defense against ranged attack for a character that should not be soaking damage in the first place is nonsense. A Dwarf Archer with 25% Magic Defense is also silly, though a Warrior could make good use of it.

i play on PS4, and it reads like this:
qunari recieve 10% bonus against physical.
now dont ask me how that translates to a melee / physical damage resistance, but it doesnt say 25% against anything (not sure what platform Jais9 is on).
the 25% bonus against range for elves is perfect for my elven mage because archers are my worst enemy and im always getting nailed with projectiles

#13
Bann Duncan

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Legitimate question:

 

Is it rare to pick race for story reasons? I always assumed the opposite.



#14
Lethys1

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Legitimate question:

 

Is it rare to pick race for story reasons? I always assumed the opposite.

 

I did in DA:O but for DA:I, we don't really know anything about how the game changes on our first play-through.  Origins had the origins and they explain that they differ from one another.  I chose human for this reason just for the extra skill point in a game with only 8 skills at a time, because I assumed they'd be a very important resource.  I was only partially correct and would've liked to see how a Qunari or Dwarf would fare in the game on subsequent plays.



#15
Necroe-

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i started as elf but switched to human cause the elf males are so damn skinny it started annoying me



#16
lastpawn

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Human racial is fantastic in the beginning, good mid-game, and solid in the final third.

 

Other racials go from solid to good depending on class and build. That's my take anyway.



#17
Necroe-

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i find the elf racial is good but less so once you get good with handling aggro and get some defensive abilities...still my mage can easily get 1-2 shot by 2 marksman if im not careful



#18
Vox Draco

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Well, there is a good reason after all why humans rule Thedas it seems ...

 

Mankind: Ruling every World and Galaxy from here to eternity! B)



#19
adun12345

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Although my initial character is human, my wife is playing as an elf.  Her story actually has more twists and turns than mine thus far, given how unlikely her character is as a "Herald of Andraste."  So, I agree that if you want your Inquisitor to "make sense" as the Herald, roll a human warrior.  If you'd rather have a story where your Inquisitor is an unlikely hero, roll another character.  I don't think that either is necessarily better or worse.