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Confusing damage bonus


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#1
Jais9

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Q1: If an ability gets an upgrade that increases its damage bonus, how is this calculated? As an example, Mighty Blow deals 200% damage, with a bonus of 200% extra damage against knocked down enemies. If you then upgrade the skill it says it gets a "damage bonus" of 300% vs knocked down enemies. Does it now deal 200% damage + 300% against downed enemies, or is it 200% + 500% (200%+300%) against downed enemies?

 

Q2: Do abilities or passive skills which increase your damage also apply to active abilities? For example, the "Coup de Grace" passive makes you deal +30% damage versus stunned or downed enemies. Is this damage only applied on basic attacks, or does it also apply on active abilities such as Mighty Blow (where it would then deal 400% + 30% damage on downed enemies)?



#2
gw2005

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bump, same question. wording should be improved. such as "additional +200%" or "+30% damage on base damage" or you know, just explain it in full, there's no page limit here.



#3
lastpawn

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Q1: If an ability gets an upgrade that increases its damage bonus, how is this calculated? As an example, Mighty Blow deals 200% damage, with a bonus of 200% extra damage against knocked down enemies. If you then upgrade the skill it says it gets a "damage bonus" of 300% vs knocked down enemies. Does it now deal 200% damage + 300% against downed enemies, or is it 200% + 500% (200%+300%) against downed enemies?

 

Q2: Do abilities or passive skills which increase your damage also apply to active abilities? For example, the "Coup de Grace" passive makes you deal +30% damage versus stunned or downed enemies. Is this damage only applied on basic attacks, or does it also apply on active abilities such as Mighty Blow (where it would then deal 400% + 30% damage on downed enemies)?

 

Question 1.

 

It seems like you're asking: Which bonuses are additive (i.e., 200% + 300% = 500) and which ones are multiplicative (i.e., 200% x 300% = 600).

 

The short of it is I have no idea. It's certainly not documented.

 

My best guess would be that active ability bonuses are additive, while passives bonuses are multiplicative. Obviously multiplicative bonuses are much better. This would explain why passive bonuses (e.g., Blooded Prey 10% damage bonus) are so small compared to bonuses found in active ones.

 

Question 2. 

 

Almost 100% sure these apply to everything, and I conjecture they're multiplicative bonuses (your example is additive).