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Ran out of ability slots! PC


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#26
Damazig

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Saying it a bunch doesn't make it more true.

Console used a radial menu to use whatever spells we wanted. The number of buttons hasn't changed and radial was removed for us to limit us to 8 abilities too, so...

From what I recall, the vast majority complained about that, Origins' system was one of the downsides most criticised on the consoles, not on the PC. You are free to disagree that these changes in inquisition were made due to "console gaming and public", but we'll agree to disagree. None of us are Bioware developers, and even they would probably not really be able to talk freely about it. 

 

Just look at what happened, they said before the game was out that the gaming controls and hud and optimisations were there and one of the highest priorities, then the game came out, many PC gamers complain about it, and the devs agreed and are looking into it to patch it up, and to me, the 8 ability slot restrictions are merely an extention of the cause.



#27
robertthebard

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Parity. If consoles can't have more than 8, why PC is allowed more than that? Common sense.


Because we have the available hot keys? How is that common sense? Are you really and truly victimized by the fact that somebody that, even if they chose to play MP wouldn't be grouped with you has more hot keys? No cross platform MP means that you won't ever have to deal with anyone that isn't exactly as limited as you are.

I just have to wonder though, since this was discussed at great length prior to release, how the argument has gone from "It's not the fault of consoles" to "because that's all we can have, so it's only fair"??? I'm boggled by this. You are single handedly shooting down every poster in every thread ever about this topic that claimed otherwise. Congratulations?
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#28
HozzMidnight

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Just another example of the PC version being a lazy console port.


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#29
Sith Grey Warden

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I played DAO and DA2 on Xbox and could access all my abilities, not just 8, through the radial menu. If they'd wanted to, they could've given us access to more than 8 abilities.

It makes sense that they had to impose the limit in multiplayer, but that didn't mean they had to impose the limit for SP. They already separated the two with the tac cam and pause, so I doubt multiplayer was the reason.

The limit on your number of abilities fits with the general idea of needing to prepare thoroughly. You need to choose what potions and grenades you want in advance, you need to check if an area is within your level range, and you need to choose your abilities based on which will help you most in the upcoming battle.

That they could've included an option to save loadouts to switch more quickly is not a counter-argument. They could've done that even if the decision was made due to consoles or MP.
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#30
Damazig

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I played DAO and DA2 on Xbox and could access all my abilities, not just 8, through the radial menu. If they'd wanted to, they could've given us access to more than 8 abilities.

It makes sense that they had to impose the limit in multiplayer, but that didn't mean they had to impose the limit for SP. They already separated the two with the tac cam and pause, so I doubt multiplayer was the reason.

The limit on your number of abilities fits with the general idea of needing to prepare thoroughly. You need to choose what potions and grenades you want in advance, you need to check if an area is within your level range, and you need to choose your abilities based on which will help you most in the upcoming battle.

That they could've included an option to save loadouts to switch more quickly is not a counter-argument. They could've done that even if the decision was made due to consoles or MP.

And I sure wish they had indeed.



#31
aaarcher86

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From what I recall, the vast majority complained about that, Origins' system was one of the downsides most criticised on the consoles, not on the PC. You are free to disagree that these changes in inquisition were made due to "console gaming and public", but we'll agree to disagree. None of us are Bioware developers, and even they would probably not really be able to talk freely about it. 
 
Just look at what happened, they said before the game was out that the gaming controls and hud and optimisations were there and one of the highest priorities, then the game came out, many PC gamers complain about it, and the devs agreed and are looking into it to patch it up, and to me, the 8 ability slot restrictions are merely an extention of the cause.


I do disagree. There's no logic in saying that they restricted pc to 8 hot keys because that's all the console can do when that hasn't been true in the last 2 games. The number of buttons on the console hasn't changed since origins, so there's obviously a separate reason that we are ALL being arbitrarily restricted to 8 slots.
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#32
archav3n

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I do disagree. There's no logic in saying that they restricted pc to 8 hot keys because that's all the console can do when that hasn't been true in the last 2 games. The number of buttons on the console hasn't changed since origins, so there's obviously a separate reason that we are ALL being arbitrarily restricted to 8 slots.

 

You seriously have to admit that DAO was first released on PC then consoles. No? Why because DAO IIRC took many years for Bioware to develop (Before even EA acquire them). It's a PC game by heart and later ported to consoles.


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#33
Bayonet Hipshot

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Bioware calls this "more choices", "variety" and "strategy". I call this bullshite and annoying. 

 

Seriously, who in their right minds thought that it was a good idea to create large spaces to move around with random enemy spawns...only to lock us out of the capability of healing and using our full abilities.

 

Anyone here think they might have enjoyed Skyrim if it had an 8 ability in combat restriction and no healing ? 

 

DAI does not promote exploration of the region. It just promotes the player to perform unnecessary time sinks and to just explore far enough to get access to camps. That's it...


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#34
Sylvius the Mad

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Parity. If consoles can't have more than 8, why PC is allowed more than that? Common sense.

There's no reason for consoles to be limited to 8 either.
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#35
archav3n

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There's no reason for consoles to be limited to 8 either.


The reason is that they are appealing to the mass audience of consoles who are generally prefer action games. Dragon Age Inquisition is an awesome game. There's no doubt on that. But it's actually promoting 3rd person action hack n slash rather than party based tactical combat like DAO or Baldurs Gate.

No point in defending this. The game is made to appeal to console gamers.
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#36
aaarcher86

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You seriously have to admit that DAO was first released on PC then consoles. No? Why because DAO IIRC took many years for Bioware to develop (Before even EA acquire them). It's a PC game by heart and later ported to consoles.


So what if it was? And DA2? The point is that it wasn't a necessary restriction for ANY platform.

#37
Han Master

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Well this is lame, you can put as many spells as you want in DA1 as long as your montior is big enough.

#38
DigitalMaster37

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Because, PC master race. Just kidding. But, yeah, I'd like to see this changed as well.

 

This made me laugh... hehe



#39
Lee T

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The game is made to appeal to console gamers.


Since a lot of "console players" on this forum like Bioware games for what they are and would rather have more option than less (especially when they had more options in the previous games) I suppose the words you're looking for are "broader audience".

The type of platform you use does not define what gamer you are.
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#40
StingingVelvet

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How did you get 9+ abilities so fast? I'm level 12 and still have only 5. I guess maybe you spread your attribute points out a lot wider than I did.

 

It is a shame you can't expand the hotkey bar like in Origins.



#41
Damazig

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The reason is that they are appealing to the mass audience of consoles who are generally prefer action games. Dragon Age Inquisition is an awesome game. There's no doubt on that. But it's actually promoting 3rd person action hack n slash rather than party based tactical combat like DAO or Baldurs Gate.

No point in defending this. The game is made to appeal to console gamers.

 

 

So what if it was? And DA2? The point is that it wasn't a necessary restriction for ANY platform.

Exacly because of what he said, its not that the consoles can't do it, they can, but the gameplay style prefered by most on consoles is NOT tactical at all.

 

On top of that there's a reason RTS genre doesn't work on consoles, period, even the halo atempt on the RTS on console was a massive fail. You need massive precision, you need many keybinds, you need to be upclose with good resolution, and tipically not play relaxed in the living room on the couch with a beer. To some extent, tactical hardcore RPGs are more or less the same, and DA: Origins was like that.

On the consoles DA Origins was, also easier, no friendly fire, no real tac cam, because none of that worked well with the console experience, and that's why you see many people complaining about it, cause they want that style back, at least on the PC.

 

Again, am I saying that consoles couldn't have ways of having more keyslots? ofc they can, they actually did in the previous games, but what I'm saying is that the direction Bioware took was in a greatly related to all these console factors. Heck I've seen some console players ask for more keys.

 

What I'm sad about is, Bioware didn't stick to their anouncement that this game would play much like Origins in terms of hardcore gameplay, and tactics, and they could have done it, even keeping the casual action style console version, but could have given more action slots none the less, and could have made decent keyboard/mouse controls, decent AI followers, decent tac cam, and they didn't, cause most of these things dont really affect the vast majority of people playing on the consoles. I doubt the percentage of people playing Nightmare/Hard, with friendly fire on Console comes even colse to the ones who actually are trying to play it that way on the PC, but thats a wild guess.


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#42
Sylvius the Mad

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The reason is that they are appealing to the mass audience of consoles who are generally prefer action games. Dragon Age Inquisition is an awesome game. There's no doubt on that. But it's actually promoting 3rd person action hack n slash rather than party based tactical combat like DAO or Baldurs Gate.

No point in defending this. The game is made to appeal to console gamers.

Even with action play, there's no reason to limit it to 8.

A different configuration of buttons would allow more than 8 to be selected in real time.
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#43
Prideaux

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Is this news to people?  It was announced months ago that there were spots for 8 abilities.  

 

not every person follows every single game in the whole entire industry for the whole months and/or years leading up to a release. Especially in the case of Dragon Age. With number two being so poor a lot of Dragon Age fans werent too interested in the following the lead up. Its decisions like this and the ghastly UI explain why.



#44
In Exile

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The reason is that they are appealing to the mass audience of consoles who are generally prefer action games. Dragon Age Inquisition is an awesome game. There's no doubt on that. But it's actually promoting 3rd person action hack n slash rather than party based tactical combat like DAO or Baldurs Gate.

No point in defending this. The game is made to appeal to console gamers.


That's not a reason to limit abilities. You can easily have more mappable abilities on a radial menu.
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#45
Serenade

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Wow, really? I thought I could have another bar over it or something. Well that's disappointing.



#46
Morroian

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I hope they can change that with a patch, it's not very conventional :\

 

They won't, its a Limited Action Set (LAS) design, its deliberate.

 

This just doesn't make sense... I'm also just starting the story, I'm like level 9 and it's already full, it makes no sense at all. I hope they fix this fast.

 

You should be upgrading abilities and choosing passives rather than just choosing new active abilities. I am level 11 and only have 7 active abilities. Each ability has more than 1 function, they typically cc as well as damage. I don't like the design but in order to maximise your combat effectiveness thats what you have to do.


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#47
Ryzaki

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The limited abilities was supposedly because "tactical decisions"

 

Then BW removed 90% of tactics. Brilliance.


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#48
They call me a SpaceCowboy

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I do disagree. There's no logic in saying that they restricted pc to 8 hot keys because that's all the console can do when that hasn't been true in the last 2 games. The number of buttons on the console hasn't changed since origins, so there's obviously a separate reason that we are ALL being arbitrarily restricted to 8 slots.

 

 

Well, the decision to limit the number of abilities was probably a design decision to make the game more action oriented, on all platforms. It's not consoles fault any more than KB&M's fault. Blame the market if anything, Action RPGs are the new trend I suppose.

 

The number 8 though? Yeah that was consoles. 4 buttons, a toggle to add 4 more on controllers, right? If consoles had 5 buttons, we would have 10 ability slots.

 

Action combat and fiddling around with radial menus don't go together. That's not intended to bring us back to 'all consoles fault' but there it is.

 

Or maybe it's something else that we can't even guess. Maybe it's to give the combat designers more control over designing encounters. If they can predict that the player has limited abilities available to them and what they can do with them maybe they can come up with more challenging encounters. I don't know.


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#49
They call me a SpaceCowboy

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How did you get 9+ abilities so fast? I'm level 12 and still have only 5. I guess maybe you spread your attribute points out a lot wider than I did.

 

It is a shame you can't expand the hotkey bar like in Origins.

 

He's probably a mage player.



#50
Merengues 1945

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Yeah, so far this had been the biggest bumer I've had with the game. And as a 360 user, that's something big to say... I miss the old days when you simply paused the combat to cast that brutal spell you had hidden deep in the radial menu.