Yeah. This is a huge problem for mages. I'm level 9 and I can already see I'm about to run out. No, I don't want to be switching my bar between fights, and if that';s what they wanted then they should have created sets, which they did not do.
I am perplexed at the design decisions in this game. Twitch combat with animations you can't cancel, no auto-attack, a tactical camera which doesn't go high enough and which gets stuck on terrain, hitboxes which are too small, and on and on.
But this is actually easy to fix in a patch, just add another bar on top of the one we already have, with a toggle in the menu (for PC). For consoles, stick in a radial menu: this is a game with pause, after all.
I really like the story of this game, but the actual gameplay is often extraordinarily frustrating. I"m constantly fighting the AI and the interface to get my party to do what I want.
I find some of the problems unbelievable, like the pathing issues in caves. It is simply not credible that testing didn't catch those problems.
But whatever. One thing that is easy to fix is the action bar problem. And it takes almost nothing to fill it up as a mage. Finish a couple trees and go into your spec and you've already exceeded it. I cannot even imagine what Bioware designers were thinking.





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