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Ran out of ability slots! PC


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#101
AshesEleven

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 Because I already know it's not, it can't be because butter, 

 

Now I'm hungry :(



#102
Father_Jerusalem

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Nobody asked you to join a "hive mind", and nobody asked you to open the thread if you knew what it was about, and didn't want to read it. I can't speak for anyone else, but I never accepted that these changes were going in either, and frankly, what you're comfortable/ok with doesn't really matter to me. If you started a thread tonight claiming this was the greatest thing since sliced bread, I wouldn't even read it, let alone post in it. Why? Because I already know it's not, it can't be because butter, duh, but my opinion about the changes is plain for anyone that wants to look at the threads related to this topic. I disagree with it.

 

Oh, so we can only open threads and comment in them if we agree with what the topic is?

 

I sure wish that applied to some of the positive topics, then. Or is just that you, and the other disgruntleteers, prefer a double standard?


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#103
JohnstonMR

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Parity. If consoles can't have more than 8, why PC is allowed more than that? Common sense.

 

FEH to that, and I say that as a console player.  And, honestly, DAO and DA2 both had more than you could fit in the 8 slots; it wasn't hard to open the radial menu and activate powers from that.  This is a silly limitation that pisses me off.  


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#104
JohnstonMR

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From what I recall, the vast majority complained about that, Origins' system was one of the downsides most criticised on the consoles, not on the PC. You are free to disagree that these changes in inquisition were made due to "console gaming and public", but we'll agree to disagree. None of us are Bioware developers, and even they would probably not really be able to talk freely about it. 

 

Just look at what happened, they said before the game was out that the gaming controls and hud and optimisations were there and one of the highest priorities, then the game came out, many PC gamers complain about it, and the devs agreed and are looking into it to patch it up, and to me, the 8 ability slot restrictions are merely an extention of the cause.

 

Just because you THINK that's the reason doesn't make it so.  Until you can quote  Bioware dev actually saying they did it for console parity, you're just talking out your butt and making things up because it sounds good to you.  It makes no sense and makes you look foolish.  



#105
JohnstonMR

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You seriously have to admit that DAO was first released on PC then consoles. No? Why because DAO IIRC took many years for Bioware to develop (Before even EA acquire them). It's a PC game by heart and later ported to consoles.

 Maybe that was true where you live, but in the US, the game was released for consoles and PC on the same day.  



#106
JohnstonMR

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The reason is that they are appealing to the mass audience of consoles who are generally prefer action games. Dragon Age Inquisition is an awesome game. There's no doubt on that. But it's actually promoting 3rd person action hack n slash rather than party based tactical combat like DAO or Baldurs Gate.

No point in defending this. The game is made to appeal to console gamers.

  

Saying it over and over and over doesn't make it true.  Until you can PROVE this assertion, you're just spinning nonsense.  



#107
JohnstonMR

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So what if it was? And DA2? The point is that it wasn't a necessary restriction for ANY platform.

 

He's wrong, the PC and console releases were the same day.  The Mac release was a month later.  



#108
Ieolus

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 Maybe that was true where you live, but in the US, the game was released for consoles and PC on the same day.  

Yeah, but if you recall, DA:O was delayed almost a year so that they could port it to the consoles.  The PC version was complete and we had to wait so that they could release them on the same day.



#109
Basher of Glory

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Parity. If consoles can't have more than 8, why PC is allowed more than that? Common sense.

Because it is a known fact, that consoles are limited and PCs are not.

 

Why should a PC-owner be punished because of folks who prefer to use simplified devices?  ;)



#110
Sabor

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Guild Wars did the 8 skills at a time route and it worked very well.  It encouraged building for something specific, maybe around your weapon, or around one particular skill, or one strategy

 

But I'm not against having an entire toolbar from side to side chocked full of skills, either.  Even slotting in companion skills if we wanted.

What was wrong with DA2's UI?  It was perfect, IMO


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#111
Morroian

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And if the game was balanced for skill removal via 8 slot maximum, it wasn't done very well.  Each skill needs to be viable for one of those slots then, and that's just not the case.  There's no reason my focus abilities should take up slots, at the very least.  They should be exempted from the skill slots.  And at the very, very minimum, at least make the Inquisitor specific focus be separate from the other skill slots, because that taking up a skill is really taxing for the rest of my skills.  

 

I agree with the point about focus skills, like ultimate skills in other games which nuse a LAS it should have a separate slot. On the issue of running out of spots when you around level 10, you can't be upgrading many skills. As I've stated before you may not like it but you are supposed to upgrade skills and choose passives. I'm level 12 and after getting my rift mage spec and respeccing I only have 7 active skills including the first focus skill you get. I will get over 8 at some point but it won't be until level 15 probably. I don't like it but thats the way its been designed to be used. 



#112
Morroian

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Guild Wars did the 8 skills at a time route and it worked very well.  It encouraged building for something specific, maybe around your weapon, or around one particular skill, or one strategy

 

 

GW2 is different because you have the choice of many many abilities.



#113
Basher of Glory

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Guild Wars did the 8 skills at a time route and it worked very well.  It encouraged building for something specific, maybe around your weapon, or around one particular skill, or one strategy

Right, but DA:X is NOT guild war, as it is NOT Diablo.



#114
Mavolio

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Because it is a known fact, that consoles are limited and PCs are not.

 

Why should a PC-owner be punished because of folks who prefer to use simplified devices?  ;)

 

I definitely have to agree.

 

It's a BIG MISTAKE on the developers part for forcing the MASTER RACE OF GAMERS (PC Users)  to mix it up with our extremely inferior 8 button limited counterparts (Console Sissies).



#115
robertthebard

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Oh, so we can only open threads and comment in them if we agree with what the topic is?
 
I sure wish that applied to some of the positive topics, then. Or is just that you, and the other disgruntleteers, prefer a double standard?


Where did I say that, exactly? If you know a topic is going to stress you out, and you open it, read and reply to it, don't blame the OP for your stress levels. It's your fault, you knew what it was, and did it anyway. That's like sticking your hand on the burner of your stove, and then blaming the stove. Of course, my position of "take responsibility for your own actions" has gotten me 3 board warnings and a ban, because really, we all know that everyone else is responsible for the way other people feel.

#116
Adanu

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I hear the same complaints with The Elder Scrolls Online... Why do you need more than 8 when your stam/magicka pools are not near enough to use them all in succession? You need to learn how to set priority to your skills. Set them according to the battles you will be facing. You should have a general idea what is effective depending on the areas you are in.

Because I like variety in my abilities and don't want artificial limits on what I can use?

 

I'll thank you to not decide what my preferences should be.


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#117
Lughsan35

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Parity. If consoles can't have more than 8, why PC is allowed more than that? Common sense.

..!.. consoles I have a keyboard and the ability to map HUNDREDS of abilities. Give it to me.



#118
Hitchno

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What I said has nothing to do with the UI, it has to do with the design of the game. They wanted a more action oriented game, that means less abilities to think about at one time.

You're right.  But sorry no, it's lazy UI design nothing more nothing less.  It's akin to buying a keyboard but you can only use 73 of 101 keys then someone coming along and saying "it was the design teams idea to make a lesser selection available, so people could type less and condense the content of their emails/messages/posts/etc."  In otherwords, bad idea.



#119
ianvillan

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They wrote the combat rules around having 8 abilities at any one time. They would have to rebalance every encounter. In the entire game. That's my assumption anyway.

 

Bioware has said they created and tested the combat by using Multiplayer for the encounters. So the reason we have 8 abilities is because that was what MP had and the encounters were not designed to be the best for SP but what was best for MP.



#120
ChaosMarky

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While i am not a fan of this 8 slot limit, I have to admit it does force me to act more strategically in terms of combat assessment.

 

I usually enter tactical view prior to combat to check which abilities to dish out before a battle.

 

 

 

This was probably done to avoid the mindless "hack-and-slash" mentality that hurts most RPG games.



#121
gay_wardens

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I think it's horrible that you can't select one of the spells from the radial menu that's not in your quick spells. 

 

It doesn't give you variety or flexibility in your engagements. I have a bad feeling this is going to severely limit the usefulness of higher level characters to just unlocking the stats like Constitution.

 

My favorite memories of Origins were running around with blood magic, draining mana from the dead, OHKOing enemy mages with that mana draining ability, enslaving enemies with blood AND summoning walking dead, with twice as many spells as this game allows.



#122
Lee T

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I usually enter tactical view prior to combat to check which abilities to dish out before a battle.

 

It could have been interesting, though immersion breaking for some, to have a prompt screen at the beginning of an engagement to give you the option to "respec" your 8 skill list.



#123
Norwood06

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the 8 ability limitation is silly, awkward, and unneccessary.  If my mage has 16 spells on his toolbar, he would have the same level of tactical choice in battle as he does with  8.  We should be able to have everything we've learned available for use, with success or failure determined by how we apply those abilities, not on how well we prepared before the battle by swapping spells in and out. 

 

This feature is most annoying thing in DAI, hands-down.  Worse than realizing you accidently spent 25 minutes picking elfroot instead finishing your search for the 21st skull tablet.  

 

Please, someone, BW or modders, fix it.  Please.


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#124
Stahl33

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Agree,

 

I was hoping there would be an "Alt 2" / "Alt 3" for subsequent skill bars.   How hard would that be?  It would mean, you could pause mid-game, and go to another 8 slot skill bar, previously mapped.

 

Please please please add this ability.  As a mage with multiple spells, I am finding it very limiting with only 8.  Playing primarily as a support character, the main aim is versatility.



#125
Ieolus

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It is especially egregious when we are already limited by the skill trees themselves.  With only so many actives to choose from, to be further shackled by an 8 slot limit is just bad design. 


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