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Ran out of ability slots! PC


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#126
Sgt_Artyom

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Just want to be a sword and shield Templar, not a Warrior who can use 1 Templar ability out of all of them D:.



#127
Saresi

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After I´ve realized I would be limited to 8 abilitis infight, I started counting and actually ADAPTED my build.

Seriously, that is bad game design at its finest.



#128
Redinel

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Saying that I'm annoyed with the 8 abilities limit is a massive understatement. Sure you can say that "it's the way they designed it". Then again the design sucks as the player, namely me, is limited to 8 abilities while your AI companions can use every single one that they have unlocked for them - it drives me crazy that AI can have more fun than me because of a flawed design.


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#129
Cervin

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Saying that I'm annoyed with the 8 abilities limit is a massive understatement. Sure you can say that "it's the way they designed it". Then again the design sucks as the player, namely me, is limited to 8 abilities while your AI companions can use every single one that they have unlocked for them - it drives me crazy that AI can have more fun than me because of a flawed design.

aww...=((

 

You know that you can just pause the game and use npc´s spells too right? And you can change around spells too just fit your playstyle/combos etc etc..quite smart tbh.

 

Fells like this thread is made just becouse have sometheing to cry about. pfft..



#130
Redinel

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aww...=((

 

You know that you can just pause the game and use npc´s spells too right? And you can change around spells too just fit your playstyle/combos etc etc..quite smart tbh.

 

Fells like this thread is made just becouse have sometheing to cry about. pfft..

Of course I know I can pause the game and use the abilities of my party members. What I am saying is that they have changed something that worked just fine in previous games. Here, in inquisition, they strip the player of the option of feeling powerful as you have a lot of skills at your disposal at any time but are allowed to use only 8. Funny thing is they strip you as a player and not the AI companions.

I always enjoyed that, creating a character and having a nice background story for him/her which eventually led to a development of a really powerful individual. In inquisition this single fact of AI being able to use whatever they want and whenever they want makes them (in my eyes) more versatile and more powerful than the main character thus making the whole game less fun.



#131
Chupacabra

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Saying that I'm annoyed with the 8 abilities limit is a massive understatement. Sure you can say that "it's the way they designed it". Then again the design sucks as the player, namely me, is limited to 8 abilities while your AI companions can use every single one that they have unlocked for them - it drives me crazy that AI can have more fun than me because of a flawed design.

 

Bingo.

 

This game has fallen so short of my expectations I don't even care to play it anymore. I'm a Rogue/Archer and it's not bad game play. However, why keep playing and leveling if I KNOW I won't be able to use the abilities I progress to get? What's the point? I played the archer because I wanted to see how the game goes and then I was going to play a mage. Now I don't care to even play my archer. The story is dull, too. There's no epicness to it. Ever since BioWare teamed up with EA they've gone down hill (look at ME3). Also, and I don't know if it's been discussed already, the little passive perks the mages get, like sending random attacks to ENEMIES also hits allies when friendly fire is enables. That just won't cut it for me. Sure, if I run through a fire wall I will get damaged. But if the mage gets hit and everyone in my party takes damage wtf is the point int getting the ability? 

 

This game is a let down through and though. It plays like an MMO.


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#132
katzenkrimis

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This is a pointless argument. And happens every time a PC game sells it's soul to the console crowd.

Not sure if anyone has noticed, but this is officially a console game now.
 
100%
 
It will be defended by console players. So it's best to just leave them alone with their cheesy button theories, and tactical trigger count strategies.

There's no point in arguing with them about this issue. Let them rationalize and justify why 6, 7 or 8 slots are just fine. While you go play a real PC game.


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#133
Pallando

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More slots would really be helpful.

I really enjoy the game so far, but why 8 slots ? Because there were no more keys to assign abilities to?

Shortcuts are useless for AoE abilities for example... So having "static cage" assigned to "4" is not very useful.

Also, there are other abilities that should not be used by the press of a button if friendly fire is on. Like chain lightning. 

 

So yeah... It would be nice to have access to more of (if not all) our abilities during fights. 



#134
naughty99

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Parity. If consoles can't have more than 8, why PC is allowed more than that? Common sense.

 

Not really, it's simply because they only have 8 buttons. Consoles don't have a mouse either, but we are still able to use this, as well as various hardware components and peripherals exclusive to PC.

 

To my knowledge there are no plans to add PVP modes where PC players would be competing against console players.



#135
Telmorial

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If limiting the PC toolbar to 8 slot is an intentional design decision, then BW have lost their marbles. As a mage I've already filled the 8 slots and have more active spells to get as part of my build.

The reasoning of "making a tactical choice" is complete BS.

 

Come on BW, don't screw up a perfectly superb game (which is SO close to be a classic, in the same room with Baldur's Gate and Neverwinter Nights) with this stupid restriction. All you need to do is add more toolbars which are activated by a keyboard combo (like so many other RPGs); Shift 1 for toolbar 1, Shift 2 for toolbar 2 etc.

I'm a dev myself, I can't see how this feature would take much time at all to develop.


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#136
Slapstick83

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Limiting your ability to deal with different combat situations sure is one heck of a new turn on making a game "strategic".

It's a rubbish argument for an oversimplified UI.


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#137
Norwood06

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aww...=((

 

You know that you can just pause the game and use npc´s spells too right? And you can change around spells too just fit your playstyle/combos etc etc..quite smart tbh.

 

Fells like this thread is made just becouse have sometheing to cry about. pfft..

 

Your comment doesn't address the complaints in this thread at all.  Not that I blame you for not reading them; there are many.

 

The problem is, we've gone from:

 

- having a lots of abilities to use during a fight, where the challenge is picking the right ability for the right combat situation,

 

to:

 

- having only 8 abilities to use during a fight, where the challenge is picking the right abilities to put on the quickbar before the fight begins

 

imo, which is shared by many in this thread, this change makes comabt less tactical, trivializes the abilities you can learn at higher levels, and limits how we can build our characters.  ''Pausing and controling npcs'' is not a relevant point. 

 

If you're going to disagree with people, great.  But please do so with respect.


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#138
aaarcher86

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This is a pointless argument. And happens every time a PC game sells it's soul to the console crowd.
Not sure if anyone has noticed, but this is officially a console game now.

100%

It will be defended by console players. So it's best to just leave them alone with their cheesy button theories, and tactical trigger count strategies.
There's no point in arguing with them about this issue. Let them rationalize and justify why 6, 7 or 8 slots are just fine. While you go play a real PC game.

Not really, it's simply because they only have 8 buttons. Consoles don't have a mouse either, but we are still able to use this, as well as various hardware components and peripherals exclusive to PC.

To my knowledge there are no plans to add PVP modes where PC players would be competing against console players.


You're both aware that consoles were also limited to 8 abilities in this game when they previously were not? Having 8 slots is pretty irrelevant since it didn't stop consoles the previous 2 games where there were the same amount if buttons.

EVERYONE, pc and console, got shanked with 8 abilities. I get that it wouldn't fit Katz console hate to accept that.
  • Norwood06 et Heathen Oxman aiment ceci

#139
King Dragonlord

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Just want to be a sword and shield Templar, not a Warrior who can use 1 Templar ability out of all of them D:.


It's not clear from some comments like this one, but you all know you can drag and drop abilities into slots from your character record right? If you know that, and still complain, that's fine I hate the limitations too. But I want to make sure you guys are complaining for the right reasons because some of these comments have me wondering.

#140
Heathen Oxman

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*sigh*

 

I'm a console player, and I'm not accepting responsibility for the limited ability slots.  We could have more than 8 on the previous two titles, and any decision to restrict them is the fault of wonky reasoning by the people who actually designed the game, not me. 

 

Of course, if anyone is still upset that I have the sheer audacity to game on anything else than a PC, feel free to buy me a nice gaming PC and I'll consider switching teams.

 

Happy Holidays.


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#141
Redinel

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*sigh*

 

I'm a console player, and I'm not accepting responsibility for the limited ability slots.  We could have more than 8 on the previous two titles, and any decision to restrict them is the fault of wonky reasoning by the people who actually designed the game, not me. 

 

Of course, if anyone is still upset that I have the sheer audacity to game on anything else than a PC, feel free to buy me a nice gaming PC and I'll consider switching teams.

 

Happy Holidays.

I'm a PC gamer and I own consoles as well. it is exactly like you said, it's not consoles fault for a limited number of ability slots. I think they aimed for a causal gamers. And this is a fair guess if you consider that the tactics and the abilities both have been dumbed down.


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#142
Norwood06

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I'm a PC gamer and I own consoles as well. it is exactly like you said, it's not consoles fault for a limited number of ability slots. I think they aimed for a causal gamers. And this is a fair guess if you consider that the tactics and the abilities both have been dumbed down.

 

I'm surprised that this change would be intentional and not a time-saving move.  I mean I believe you, oxman, and aarcher, but the idea that Bioware changed this to add tactical depth to combat.......hmm.  I guess I don't understand it.   



#143
MacroN0va

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Let's take one example: Chain Lightning. I bet a lot of people take that spell off their bar when they no longer have room. But sometimes chain lightning is the best spell for the moment. There's simply no reason to limit our choices in this fashion. 


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#144
naughty99

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You're both aware that consoles were also limited to 8 abilities in this game when they previously were not? Having 8 slots is pretty irrelevant since it didn't stop consoles the previous 2 games where there were the same amount if buttons.

 

How did they use more buttons in DA2 or DAO? There simply aren't that many buttons on the console gamepads. 



#145
Sideshow Jed

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Saying that I'm annoyed with the 8 abilities limit is a massive understatement. Sure you can say that "it's the way they designed it". Then again the design sucks as the player, namely me, is limited to 8 abilities while your AI companions can use every single one that they have unlocked for them - it drives me crazy that AI can have more fun than me because of a flawed design.

 

...except they can't. They're limited to the same eight abilities on the hotbar that you are.



#146
Abaddon_86

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Parity. If consoles can't have more than 8, why PC is allowed more than that? Common sense.

 

Yeah, because in our western society, we are always only as fast as the lamest duck. That's not common sense, but stupidity.



#147
Damazig

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It's not that the console can't do more than 8 spells, it can, however it doesn't go well with the majority of console gamer's play style and gamepad controller that is more focused on action oriented gameplay, eventhough it's a lot less precise and a lot less adaptable than mouse keyboard that is associated largely to PC.

 

The trend of third person, rpg going more and more in to the action style gameplay, gamepad/controler, and less buttons to use are all associated with console gaming, and that's a fact. To my knowledge there are very very few PC only games that have been or are being developed with gamepads or controllers in mind, being that the vast majority won't even consider it.

 

Console ports such as Inquisition clearly being one (bad UI, bad mouse keyboard optimization, worse A.I. options in the series), along with the more action style gameplay are mostly due to the majority of console gamers prefering X type of gameplay.


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#148
Redinel

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It's not that the console can't do more than 8 spells, it can, however it doesn't go well with the majority of console gamer's play style and gamepad controller that is more focused on action oriented gameplay, eventhough it's a lot less precise and a lot less adaptable than mouse keyboard that is associated largely to PC.

 

The trend of third person, rpg going more and more in to the action style gameplay, gamepad/controler, and less buttons to use are all associated with console gaming, and that's a fact. To my knowledge there are very very few PC only games that have been or are being developed with gamepads or controllers in mind, being that the vast majority won't even consider it.

 

Console ports such as Inquisition clearly being one (bad UI, bad mouse keyboard optimization, worse A.I. options in the series), along with the more action style gameplay are mostly due to the majority of console gamers prefering X type of gameplay.

Yeah that's true but it doesn't justify the PC limitation.

 

How did they use more buttons in DA2 or DAO? There simply aren't that many buttons on the console gamepads. 

Easily, just like in ME series console players could pause or slow the game down and select skills (the one that are not assigned to a hotkey) from an action circle. 



#149
Damazig

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Yeah that's true but it doesn't justify the PC limitation.

 

Easily, just like in ME series console players could pause or slow the game down and select skills (the one that are not assigned to a hotkey) from an action circle. 

I agree with you, and I hate what they keep doing to PC games for console sales, but that's how it is, even the Dev said it to me directly when I asked him about it, that maybe they should consider next time having a Q&A team specific for keyboard and mouse ONLY, which they DIDN'T in this game, so they were already biased seeing they already had to test the game in 4 different consoles with only a gamepad, so most of them did the same for PC, tested it with a gamepad. This was stated by a Bioware developer already.

 

I also agree that they could/should keep allowing the pause button so people can use more than 8 spells at a time, but Inquisition was mainly focused, developed and tested as a "fast" paced action rpg, so the less pause to think, the better.

I disliked it, only because I think they could have made it more action rpg style, and still maintain the more tactical and pause and play to be used on harder difficulties for people who wanted to play it even knowing the majority of these would be on PC, but without dumbing it down like they did. So it was made better for console/gamepads, and worse for PC keyboard/mouse, when it should have had the same amount of testing and attention on both ends, and that is why you see so many people complaining and agreeing on this.



#150
Redinel

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I agree with you, and I hate what they keep doing to PC games for console sales, but that's how it is, even the Dev said it to me directly when I asked him about it, that maybe they should consider next time having a Q&A team specific for keyboard and mouse ONLY, which they DIDN'T in this game, so they were already biased seeing they already had to test the game in 4 different consoles with only a gamepad, so most of them did the same for PC, tested it with a gamepad. This was stated by a Bioware developer already.

 

I also agree that they could/should keep allowing the pause button so people can use more than 8 spells at a time, but Inquisition was mainly focused, developed and tested as a "fast" paced action rpg, so the less pause to think, the better.

I disliked it, only because I think they could have made it more action rpg style, and still maintain the more tactical and pause and play to be used on harder difficulties for people who wanted to play it even knowing the majority of these would be on PC, but without dumbing it down like they did. So it was made better for console/gamepads, and worse for PC keyboard/mouse, when it should have had the same amount of testing and attention on both ends, and that is why you see so many people complaining and agreeing on this.

Interesting how they referred to it as "fast" paced action rpg. I know people who can't get into the game because they got used to what DA2 combat had to offer and it's just too slow for them.