It's not that the console can't do more than 8 spells, it can, however it doesn't go well with the majority of console gamer's play style and gamepad controller that is more focused on action oriented gameplay, eventhough it's a lot less precise and a lot less adaptable than mouse keyboard that is associated largely to PC.
The trend of third person, rpg going more and more in to the action style gameplay, gamepad/controler, and less buttons to use are all associated with console gaming, and that's a fact. To my knowledge there are very very few PC only games that have been or are being developed with gamepads or controllers in mind, being that the vast majority won't even consider it.
Console ports such as Inquisition clearly being one (bad UI, bad mouse keyboard optimization, worse A.I. options in the series), along with the more action style gameplay are mostly due to the majority of console gamers prefering X type of gameplay.
It doesn't hurt anyone to keep the action wheel in. It's not mandatory to use if it doesn't fit a play style. The action wheel is still in the game - it wouldn't have been difficult to allow ability choosing (again) from there.
It's a design choice - just like limiting potions this time around. Thinking it's a shitty design choice is fine. The console gamer hate is not (not you personally).





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