Well tbh in most rpgs there is indeed a limit, and in many cases if you respec you end up losing the ability and "forgeting" it, my problem with Inquisition though, is having to necessarily pick several spells that I won't be able to use, just cause of the limiting 8 ability slots. Ofc you can say that in World of Warcraft the same happens if you respec, but you don't forget any of the spells while you picked them and big the difference is that in WoW you can have like 48 or more ability slots at any given time, and WoW is STILL a lot faster and far more "action/twitch" oriented, especially in pvp, than Inquisition in any circunstance.
The truth is, it's a trend for the consoles, it's not that consoles can't do it, they did do it in previous Dragon Age titles, they weren't limited in terms of how many abilities you could use at any given time, but the fact that they wanted the game to be more action oriented and less tactical, and have less buttons to press and pause less IS related to console gaming in general, there is no escaping that. If you consider several other "rpgs" that do that same thing where you can only pick a few of the spells you learn, most of them eventually were also meant for consoles.
let's stop the compare argument, this is a game on his own and it can be whatever it want to be. It was a design decision which during our play test (we customers) it became apparent as annoying and fun limiting. There is no harm done if it is changed and the skill bar is extended to include new skills, even the controller can support it given that the directional pad is not used at all that is 4 more skills if not 8 with the left trigger switching.
The point is not whether it can be done or not, the point is do bioware wants to do this change or not? and if not can they care us to tell why?





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