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Bioware insists on screwing PC-gamers.


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#1
Dreez

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Money money money.. 

 

Honoring the old clients and supporters means nothing if you can earn another dollar by pissing on

old established customers that brought you to the level that your company currently are.

 

Bioware has been known at the top RPG-developers since way back when they did games like

Baldur's gate 1 & 2, KOTOR IWD2 and NWN... and more.  All PC-games that praised by gamers and

eventually led to the fame of Bioware.

 

But now in the past years they have turned their backs on the customers that supported them through

their journey to create games, giving them their money for games.

 

Bioware's last game released in the past week is no different, another proof that Bioware has shifted

their allegiance from the PC-gamers to the money.  Even with their almost spotless record and loyal

customers from the previous games, which gave them the chance to pick & choose what games to make,

they chosed the road of neglecting old customers.

 

Dragon Age Inquisition is the latest example of how bad it can go when a gameseries becomes popular

and console-gamers wants a piece of the pie, Bioware simply turns their back with a big dollar-grin from ear to ear

and decides to start making the game with consoles at main platform and then provide a bad port to PC

with console-controlls instead of PC-constrols.

 

I haven't bought a Bioware game since they lied about ME3 one week prior to release to hype the game and

boost their sales on the cost of their Mass Effect fan's loyalty.  And currently i am working against the hyping

of DA:I  on Youtube where bought and partial reviewers has giving the game high scores but doesn't say

a word about the distatrous port from console to PC.

 

Currently most, if not all reviews, are done on the consoles. The very few PC-reviews that are trustworthy are

not only mentioning the poorly optimized port, but also how insanely bad the controls are...  simple RPG-controls

like "click and move" and the camera movement are gone.  Several PC-reviewers claims that they can tell

the game was made from start with console in mind, even the UI is taken directly ... with X, O, R1 R2 indicators..

 

 

Bioware follows the money and walks over the PC-corpse, while they remain silent on the bad feedback

from the PC-gamers because.... they simply don't matter anymore - Bioware got their dollars & fame now.

 

Truth hurts.

 

/Former Customer.


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#2
Liamv2

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Wrong section. This belongs in the DA:I sub forum. 


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#3
Jock Cranley

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Think of it as following Ubi's example.


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#4
mousestalker

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*Looks around for rumpled sheets*

Nope, the bed is made.

*Listens for Canadian accents*

Not hearing them.

*Examines self for chafing*

None to be found.

*Attempts to recall any non-spousal smooching recently*

Can't think of any.

*Rummages through the trash looking for any physical evidence*

Came up empty.


I am a PC gamer and I'm 99% positive I have never made the beast with two backs with an Edmonton based computer company. I have been strictly monogamous with the same person for over fifteen years.

Not seeing your point here.
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#5
Isichar

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A bit too much bitching and over-generalizing but I do kind of agree with some of your points.

Like the amount of money put into advertising and hyping the games up is extremely off putting to me. Almost everything I saw of ME3 beforehand wasn't even in the game, it was cinematics and such made only for advertising.

Plus there really does seem to be a shift from the PC mentality to the more console friendly ports which I really dislike. PC's have superior control, their is just no getting around it, and when the game is built with consoles in mind it just feels more dumbed down as a result.

#6
Gravisanimi

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Wrong section. This belongs in the DA:I sub forum.

I think Off-topic has become the dumping ground for these kinds of threads.
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#7
Obadiah

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As a PC gamer that has been begging for controller support in Bioware games, I am quite happy with the interface.

#8
Liamv2

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You probably need the game to post there now hence why people are posting here.



#9
Dreez

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This post isn't about DA:I.   It's about the poor behaviour and total lack of respect of Bioware towards PC-gamers.


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#10
Liamv2

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Oh really but wouldn't focusing on PC be a disrespect to console players too? It seems like a lose/lose situation to me.



#11
Guest_Catch This Fade_*

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Feels good be a part of that Console Master Race when I see threads like this.


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#12
Dreez

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When you make games for multi-platforms, you either make sure you can optimized it equally for ALL involved platforms,

or you don't do it at all. And in this case, Bioware has been doing PC-games since many years back, so when they suddenly

start taking a PC-gameseries to console because its popular (money to earn) and totally skip making the games optimized for PC,

that aggravates the hell out of me and other PC-gamers.

 

I don't CARE if they multi-port... just keep the PC-versions  OPTIMIZED and using the PC-controlls with no intrusion on

either graphics, settings or other coding.


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#13
Liamv2

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I heard the PC port of DA:I was pretty good actually. The only problem is the controls and UI and that can be fixed by using a controller.



#14
Deathangel008

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The only problem is the controls and UI and that can be fixed by using a controller.

no


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#15
Liamv2

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Why?



#16
Kaiser Arian XVII

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Go play Halloween Archery for android:

 

http://www.androidga...en-archery.html

 

1383188122_halloween-archery.png



#17
Deathangel008

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Why?

if i would want to use a controller, i could buy a console.

and btw, just using a controller doesnt fix the real problem.



#18
Liamv2

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Ok I suppose. I don't get it since I always use controllers even on PC but whatever.



#19
Guest_simfamUP_*

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Why stop at BioWare?

 

Why not every other damn company in the industry?

 

Apart from a select few, most are in it for the Console market.

 

And I don't blame them.

 

It's a business after all.

 

But the devs who work their assess off get all the chimp **** when the real blame should be directed at the heads.

 

That's ticks me off when it comes to these types of threads.

 

It generalises BioWare and most who like the bandwagon target devs who have no say in the matter.


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#20
Isichar

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I heard the PC port of DA:I was pretty good actually. The only problem is the controls and UI and that can be fixed by using a controller.

Mouse/keyboard > controller

It's one of the main reasons people use the PC. It would be like making a really terrible DVD or blu-ray and then going "but if you watch it on VHS it's really good."

There is just no way a decent console port can ever match up to a properly done PC port in terms of controls, except for the rare freak exception like Brothers: A tale of two sons.
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#21
Liamv2

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It's a preference thing I suppose since I despise mouse and keyboard controls.



#22
Isichar

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Mm nothing wrong with that. It is preference after all. Personally I'm big on proper PC ports, and I have higher expectations for Bioware in regards to that then many companies so if I go into the game feeling like I should be using a controller instead then that will be a fairly large negative against the game for me.

I know I'm going to sound elitist here but for me there's just no getting around the fact that the PC just has far superior controls, and allows for much more customization and micromanaging that you couldn't do as effectively with a controller
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#23
Isichar

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Why stop at BioWare?

Why not every other damn company in the industry?

Apart from a select few, most are in it for the Console market.

And I don't blame them.

It's a business after all.

But the devs who work their assess off get all the chimp **** when the real blame should be directed at the heads.

That's ticks me off when it comes to these types of threads.

It generalises BioWare and most who like the bandwagon target devs who have no say in the matter.

Bioware has done it properly in the past and it feels like they have noticeably stepped away from it to make it more console friendly.

Its good for them on a business perspective and objectively not wrong for them to do so, but that doesn't mean I dislike it any less.

I completely agree there is far too much overgeneralizing going on though. The whole "Bioware is just in it for the money" kind of comments sort of miss their marks. It's a bit too easy to say without actually being a part of the company and knowing how it's internally run. Cause sure, companies are typically trying to make money, that hardly means that there aren't people in the company that still try to make a decent product though. I think the best thing to do is try and judge each aspect of the game in their own merits as much as possible. I mean it's not like the people writing the story are the same ones designing the gameplay interface or soundtracks for it.

Most of this is just based off of my experiences with their last few games though. I still can't say for DA:I yet seeing as how I have not played it. I would like to point out that this series was meant to be a spiritual successor to a game that was built around the PC (Baldurs Gate) which would sort of lead me to believe that the controls would be more PC based rather then built around a console though. If it feels like it was built around the console with the PC port feeling like more of an afterthought then I'd be a bit annoyed for the same reason someone who likes consoles more would be annoyed if a game like let's say Uncharted or God of War changed their focus to make the games gameplay more focused on a PC with the console ports being treated as more of an afterthought, it would alienate many of the fans who are console gamers and have come to recognize those series as ones they can expect to be good console releases.

#24
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I heard the PC port of DA:I was pretty good actually. The only problem is the controls and UI and that can be fixed by using a controller.


*facehoof* Outside of vehicle games, if you have to use a certain controller for the UI and controls to work, it's a bad port.

The port has some serious issues. Optimization is good, but as you mention the controls are problematic and the UI is total sh*t.


As for this topic--you haven't even played the game and you're complaining about how Bioware is screwing us? Move along, please.

#25
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From a systems point of view, SWTOR and Inquisition are very very very alike