Aller au contenu

Photo

Bioware insists on screwing PC-gamers.


  • Veuillez vous connecter pour répondre
67 réponses à ce sujet

#26
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Mouse/keyboard > controller

It's one of the main reasons people use the PC. It would be like making a really terrible DVD or blu-ray and then going "but if you watch it on VHS it's really good."

There is just no way a decent console port can ever match up to a properly done PC port in terms of controls, except for the rare freak exception like Brothers: A tale of two sons.


It really does depend on the game. For direct control and a third-person camera, a controller is typically a better device because it allows analog movement. A select few games have gotten over this (Splinter Cell used the mouse wheel to control speed, but it was still incremental--just had analog-like variation), but most suffer from this. And for shooters, a mouse and keyboard is the better device because the control is both analog and precise.
  • ObserverStatus et Feraele aiment ceci

#27
Feraele

Feraele
  • Members
  • 3 119 messages

I heard the PC port of DA:I was pretty good actually. The only problem is the controls and UI and that can be fixed by using a controller.

 

Not all of us are going to run right out and buy a controller to please the console crowd.   I am really surprised at the poor treatment of the PC platform,  you would expect being that all the years prior it was primarily PC ...that that part would continue ( talking the quality that WAS)  along with inclusion of the console platform.   It is possible to do both, so what's up with Bioware these days?   Other game companies are able to do this far as I know?    So what happens when Oculus Rift is common place,  is that going to confuse Bioware even more? :)    Have to keep up with the times yes, but not totally ignore those that have supported you through the years in favour of the "new shiney". 



#28
Fallstar

Fallstar
  • Members
  • 1 519 messages

Give them time to release a patch. Yes it's not ideal, but it's not the end of the world either. The ideal situation would of course be modding support, as these are the kind of problems which are ideal to allow the community to correct and polish, as we saw with Skyrim.


  • mybudgee aime ceci

#29
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Give them time to release a patch. Yes it's not ideal, but it's not the end of the world either. The ideal situation would of course be modding support, as these are the kind of problems which are ideal to allow the community to correct and polish, as we saw with Skyrim.


In less than seven days Ubisoft released TWO patches (including day one) for Assassin's Creed Unity and they've been talking about the third ever since they released the second.

Not saying it's the end of the world, but it would be easy for them to detail things a little more clearly (like Ubi is of all people).

#30
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

A bit too much bitching and over-generalizing but I do kind of agree with some of your points.

Like the amount of money put into advertising and hyping the games up is extremely off putting to me. Almost everything I saw of ME3 beforehand wasn't even in the game, it was cinematics and such made only for advertising.

Plus there really does seem to be a shift from the PC mentality to the more console friendly ports which I really dislike. PC's have superior control, their is just no getting around it, and when the game is built with consoles in mind it just feels more dumbed down as a result.

I'm not sure how general this comment is but it raises an interesting question. Can something be dumbed down when it has no standards of complexity attached to it? Is a game made for consoles from the jump inherently dumbed down?



#31
bussinrounds

bussinrounds
  • Members
  • 1 434 messages

Why would you want a k&m to play a consolized action game anyway ?

 

If you want to play a proper cRPG, you're looking in the wrong place bud.



#32
Isichar

Isichar
  • Members
  • 10 125 messages

It really does depend on the game. For direct control and a third-person camera, a controller is typically a better device because it allows analog movement. A select few games have gotten over this (Splinter Cell used the mouse wheel to control speed, but it was still incremental--just had analog-like variation), but most suffer from this. And for shooters, a mouse and keyboard is the better device because the control is both analog and precise.


Sure, which is why I gave an example of a game that I felt completely doesn't work well on PC compared to console. There are exceptions.

Another example could be a game made on the DS, which may utilize the systems mechanics in a way the PC can't. There are cases in which something was specifically built around the controls of its console (which I like)

Thee games Dragon Age were called the spiritual successor for examples are games in which was built around the controls of the PC, and wouldn't work too well on a console, which became noticeable when they tried doing a system that works well for both, and then moved away from the standard top view to the more action orientated 3rd person combat of DA2.

When I say the PC controls are better though I'm speaking generally ignoring actual individual games and looking at the system can do as a whole, I'll admit this is largely opionated but I do feel generally speaking it is more true then not.

#33
bmwcrazy

bmwcrazy
  • Members
  • 3 622 messages
I tried to play it with my wired Xbox controller, but my PC master race self slapped me in the face and made me go back to keyboard and mouse.
  • Isichar et Vroom Vroom aiment ceci

#34
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Bioware has done it properly in the past and it feels like they have noticeably stepped away from it to make it more console friendly.

Its good for them on a business perspective and objectively not wrong for them to do so, but that doesn't mean I dislike it any less.

I completely agree there is far too much overgeneralizing going on though. The whole "Bioware is just in it for the money" kind of comments sort of miss their marks. It's a bit too easy to say without actually being a part of the company and knowing how it's internally run. Cause sure, companies are typically trying to make money, that hardly means that there aren't people in the company that still try to make a decent product though. I think the best thing to do is try and judge each aspect of the game in their own merits as much as possible. I mean it's not like the people writing the story are the same ones designing the gameplay interface or soundtracks for it.

Most of this is just based off of my experiences with their last few games though. I still can't say for DA:I yet seeing as how I have not played it. I would like to point out that this series was meant to be a spiritual successor to a game that was built around the PC (Baldurs Gate) which would sort of lead me to believe that the controls would be more PC based rather then built around a console though. If it feels like it was built around the console with the PC port feeling like more of an afterthought then I'd be a bit annoyed for the same reason someone who likes consoles more would be annoyed if a game like let's say Uncharted or God of War changed their focus to make the games gameplay more focused on a PC with the console ports being treated as more of an afterthought, it would alienate many of the fans who are console gamers and have come to recognize those series as ones they can expect to be good console releases.

 

Thing is, the OP is not wrong, Isi. It's and neither are you. And yes, you do have a point. BioWare were PC central in the past, but I suppose this is the price of fame, no? That and being bought under EA.

 

However, it's threads like these that create that imaginary bandwagon that people like to hop into the first chance they get. Soon enough David Gaider has been telling children to the Slave markets and Mike Laidlaw's beard is the cause for global warming (because it's so damn sexy.)

 

In any case, yes, I agree there. BioWare, unlike the other 'players' have shifted, which causes a big problem for old fans. I'd say 'adapt' but that's about as helpful as a willy on the face, also, it's just rude and disregarding of PC players.

 

Hell, I myself am a PC player, but I'm so laidback the controls, though bad, don't bother me in the slightest (though in my opinion, there's an irony when DA:I's combat surpasses NWN2's.)

 

So far, it would be fair to say that DA:I's fatal flaw are its controls. But I'm here, just thankful that the rest of the game is bloody brilliant. Because hell, I've played games from Dark Souls to Fallout One with zero problems. But that's just me.

 

But in the end, I guess it's something BioWare have to work with in the future. Moreso for Dragon Age than for Mass Effect. I get they're trying to go for 'tactical action' or whatever you want to call it, but the hybrid isn't getting there yet.

 

DA:I is like two step forwards and one step back in this regards. I'll post my thoughts on the gameplay so they can have their constructive bullcrap later.


  • Isichar aime ceci

#35
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 482 messages

It seems odd to me that the PC controls are universally panned, when DA:I is pretty much a single player MMO. You'd think the control schemes of games like WoW and Guild Wars are a good foundation to build upon. Are they really that bad?



#36
Isichar

Isichar
  • Members
  • 10 125 messages
@Sim

the main issue I think is this thread was created to be more of a rant rather then a discussion.

#37
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Sure, which is why I gave an example of a game that I felt completely doesn't work well on PC compared to console. There are exceptions.

Another example could be a game made on the DS, which may utilize the systems mechanics in a way the PC can't. There are cases in which something was specifically built around the controls of its console (which I like)

Thee games Dragon Age were called the spiritual successor for examples are games in which was built around the controls of the PC, and wouldn't work too well on a console, which became noticeable when they tried doing a system that works well for both, and then moved away from the standard top view to the more action orientated 3rd person combat of DA2.

When I say the PC controls are better though I'm speaking generally ignoring actual individual games and looking at the system can do as a whole, I'll admit this is largely opionated but I do feel generally speaking it is more true then not.

 

If you re-read my post you'll find I'm not talking about individual games either. I'm speaking on as high a level as you.

 

There are some games that simply work better with analog movement. There's no getting around that. DA doesn't happen to be one, in my opinion, and I hate what they did with the combat in DA I. But that doesn't mean there aren't any such games (Splinter Cell games, AC games, generally third-person melee or non-combat focused games). There is no "M&K>Controller."

 

And about DA, I disagree that any part of it is fundamental to a keyboard. Anything done in DA:O (outside of simply MORE hotkeys edit and maybe camera zoom) could have been done with controllers.



#38
Isichar

Isichar
  • Members
  • 10 125 messages

I'm not sure how general this comment is but it raises an interesting question. Can something be dumbed down when it has no standards of complexity attached to it? Is a game made for consoles from the jump inherently dumbed down?

I'm mostly talking about the shift in Biowares mentality. Not universally speaking.

Generally speaking I think the same thing holds true, but this isn't always the case as Entropic pointed out.

#39
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

@Sim

the main issue I think is this thread was created to be more of a rant rather then a discussion.

 

Something I'll avoid when I post my critisim.

 

Of course I'll probably love the game by the end if it keeps on going the way it is now.

 

It'll probs be my favourite DA game!

 

But BioWare will do better with my 'nopes' but my 'ohhmmaahhhgawwwdddsss.'

 

I'll still gush though.

 

xD



#40
Dreez

Dreez
  • Members
  • 200 messages

 

I would like to point out that this series was meant to be a spiritual successor to a game that was built around the PC (Baldurs Gate) which would sort of lead me to believe that the controls would be more PC based rather then built around a console though. If it feels like it was built around the console with the PC port feeling like more of an afterthought then I'd be a bit annoyed for the same reason someone who likes consoles more would be annoyed if a game like let's say Uncharted or God of War changed their focus to make the games gameplay more focused on a PC with the console ports being treated as more of an afterthought, it would alienate many of the fans who are console gamers and have come to recognize those series as ones they can expect to be good console releases.

 

That's EXACTLY what Bioware are doing with their latest games, porting them from consoles to PC with console-controls.

 

And that's why i am boycotting Bioware and EA, AND working against their "high reviews" on Youtube.

PC-gamers needs to know the TRUTH, and not be misled by the hype.

 

Had Bioware released their games fully optimized for all platforms BUT keeping it PC MAIN PLATFORM, i wouldn't care.

 



#41
Gravisanimi

Gravisanimi
  • Members
  • 10 084 messages

Ha Youtube comments.



#42
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

That's EXACTLY what Bioware are doing with their latest games, porting them from consoles to PC with console-controls.

 

And that's why i am boycotting Bioware and EA, AND working against their "high reviews" on Youtube.

PC-gamers needs to know the TRUTH, and not be misled by the hype.

 

Had Bioware released their games fully optimized for all platforms BUT keeping it PC MAIN PLATFORM, i wouldn't care.

 

You haven't even played the game. You can't handle don't know the "truth."



#43
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Btw, as an afterthought.

 

It's interesting to see that from the 'oldies' it's BioWare that have remained as a triple A company.

 

Obsidian has had to claw their way through a number of games (poor dudes, they're excellent writers) and eventually had to settle for Kickstarter.

 

Black Isle... well they died.

 

And a bunch of other companies too.

 

I think the same would have happened to BioWare if they had not been bought under EA and shifted their focus.

 

Which is both a relief and a shame.

 

Hopefully CDPR's promotion of PC gaming will boost that side of the industry. I'm not trying to kiss their ass here (which I so totally would if I could,) but they do very good work for the PC market. However, I too see them having to shift their focus on the console side sooner or later. The latter more than the former because they're doing very well on their good rep as developers and as a company.

 


Had Bioware released their games fully optimized for all platforms BUT keeping it PC MAIN PLATFORM, i wouldn't care.

 

You are correct. BioWare should have the game ready for each platform.

 

But look at it this way. There could be a million different factors that we will never know about that prevented that in happening.

 

Or it could be simple money milking.

 

The problem is your attitude.

 

I've learned through (and god I sound lame saying so) years of experience during DA2 to ME3 forums that attitude helps a lot when you're trying to make a point.

 

I agree. The PC performance is lack lustre, but otherwise the game (so far) is the best BioWare has made since that disaster of a DA2. Remember, many people don't play BioWare games for their combat. And hell, DA:I has a lot of things that don't involve much 'mousing' that outweigh the negatives of its combat.

 

Anyways, announcing to the world that you will "boycott" and "spread the word" makes you sound like some lunatic. Seriously. Have you heard yourself? It's like BioWare are promoting blood sacrifices of little baby kittens and murdering puppies in their sleep.

 

So take a chill pill. Evaluate. Don't start some false war so you vent your sexual frustration out the damn window.

 

P.S

 

Sorry for the sexual frustration part.

 

Don't take it personally.

 

I joke around a lot.


  • Il Divo et Isichar aiment ceci

#44
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 831 messages

Control schemes involve money that a poor company like EA can't afford to spend.

Maybe if all of us PC gamers weren't all pirates and terrible people they would have mercy upon us.



#45
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Black Isle became Obsidian. And it's interesting to note that out of the six games they've made, four are direct sequels to other company's games, and they've only made one new IP. There's Pillars coming out of course--but think about it: Pillars was made as an ode to old games. Obsidian isn't creating. They're reacting, not acting.

 

And to be absolutely clear: I'm not saying you need to change fundamental elements of a genre to be creating. But when the entire purpose of your work is to dwell on the past and not create something new within an old framework (a la DA:O), it's understandable why you would not be hugely successful.

 

And about CDProjekt, don't forget they have GOG so, like Valve, they have a constant cash stream separate from making new games. It's a unique situation. And of course they have't made any new IPs either.


  • Vroom Vroom aime ceci

#46
Isichar

Isichar
  • Members
  • 10 125 messages

If you re-read my post you'll find I'm not talking about individual games either. I'm speaking on as high a level as you.

 

There are some games that simply work better with analog movement. There's no getting around that. DA doesn't happen to be one, in my opinion, and I hate what they did with the combat in DA I. But that doesn't mean there aren't any such games (Splinter Cell games, AC games, generally third-person melee or non-combat focused games). There is no "M&K>Controller."

 

And about DA, I disagree that any part of it is fundamental to a keyboard. Anything done in DA:O (outside of simply MORE hotkeys edit and maybe camera zoom) could have been done with controllers.

 

Not sure why you keep restating something I acknowledged right from the start before you even replied to me tbh. I gave an example of a game that worked better with analog before you even originally replied to me so I obviously agree that there are games that work better, and then I just brought up the 3DS in my response to further that example.

 

If you re-read my post you'll notice I never said you did say individual games so...

 

And saying "the console can do anything the PC version could, just less better in some aspects" sort of proves the point.

 

I have pointed out several times already that we are talking about a game that is a spiritual successor to a PC based series, something which was somewhat evident in DA:O and less so in DA2. You don't think that should matter? Fair enough. To me it's certainly not something that will keep me from playing or enjoying the game, I just see it as a large negative against the series, again this is admittedly largely (hell you can even say completely if you'd like) opinionated.



#47
Isichar

Isichar
  • Members
  • 10 125 messages

Btw, as an afterthought.

 

It's interesting to see that from the 'oldies' it's BioWare that have remained as a triple A company.

 

Obsidian has had to claw their way through a number of games (poor dudes, they're excellent writers) and eventually had to settle for Kickstarter.

 

Black Isle... well they died.

 

And a bunch of other companies too.

 

I think the same would have happened to BioWare if they had not been bought under EA and shifted their focus.

 

Which is both a relief and a shame.

 

Hopefully CDPR's promotion of PC gaming will boost that side of the industry. I'm not trying to kiss their ass here (which I so totally would if I could,) but they do very good work for the PC market. However, I too see them having to shift their focus on the console side sooner or later. The latter more than the former because they're doing very well on their good rep as developers and as a company.

 

 

 

You are correct. BioWare should have the game ready for each platform.

 

But look at it this way. There could be a million different factors that we will never know about that prevented that in happening.

 

Or it could be simple money milking.

 

The problem is your attitude.

 

I've learned through (and god I sound lame saying so) years of experience during DA2 to ME3 forums that attitude helps a lot when you're trying to make a point.

 

I agree. The PC performance is lack lustre, but otherwise the game (so far) is the best BioWare has made since that disaster of a DA2. Remember, many people don't play BioWare games for their combat. And hell, DA:I has a lot of things that don't involve much 'mousing' that outweigh the negatives of its combat.

 

Anyways, announcing to the world that you will "boycott" and "spread the word" makes you sound like some lunatic. Seriously. Have you heard yourself? It's like BioWare are promoting blood sacrifices of little baby kittens and murdering puppies in their sleep.

 

So take a chill pill. Evaluate. Don't start some false war so you vent your sexual frustration out the damn window.

 

P.S

 

Sorry for the sexual frustration part.

 

Don't take it personally.

 

I joke around a lot.

 

I go on similar rants as the OP when something hits a nerve so I can sort of understand. When talking about things like DRM I get very similarly ranty and have to put in twice as much effort to approach responses and points a bit more objectively.



#48
Dovahzeymahlkey

Dovahzeymahlkey
  • Members
  • 2 651 messages

The reason game studios are ditching the PC master race is so the other platforms that they are on can sell more consoles. Its been happening with Killer Instinct on the Xbone, Laura Croft going to the Xbone and Halo never releasing on the PC. In the eyes of Consolemakers, videogames are chumpchange. Selling consoles is where they make their real money. So if they highjack these big titles, it means bigger gains than simply dishing out videogames.



#49
TurianRebel212

TurianRebel212
  • Members
  • 1 830 messages

BioWare hasn't been or never will be as good as they were with Mass Effect 2. Everything after than is pretty below average in terms of the high standard I used to hold for BioWare. 

 

 

But..... Like I said, I haven't played DA3. I will not buy it, but I might "acquire" it other ways... Buwhahahahaha. But yeah. Hold the Wallet. Quit supporting EA and their subsidiaries. 

 

As far as these big "AAA" publishers and devs not catering to the pc.... Well yeah, I mean duh. They want to cater to the mass Console Peasant Horde. No shocker there. 


  • Dovahzeymahlkey aime ceci

#50
Dovahzeymahlkey

Dovahzeymahlkey
  • Members
  • 2 651 messages

Control schemes involve money that a poor company like EA can't afford to spend.

Maybe if all of us PC gamers weren't all pirates and terrible people they would have mercy upon us.

Recon plz, Consoles pirate worse than PC gamers. They also fuel bootleg makers because they have to purchase cracked CDs.