Aller au contenu

Photo

To be honest , I think Reaver need buffs...


  • Veuillez vous connecter pour répondre
41 réponses à ce sujet

#1
Flaming Max

Flaming Max
  • Members
  • 3 messages

I have playing mp game for 41 hours since the game released.  I promoted three classes that are keeper, reaver and AW.

Now as my reaver reached lv19 again, the second round is almost over right here. To be honest i think this class really need a buff because of its weakness.

Compare to AW, reaver lacks of many things:

1. No charging skills to reach your foes quickly, which will cause you be killed by two archers in threatening level.

2. dragon-rage can be blocked by the lowest rank mobs ,which will cause you to be killed quickly likewise a suicide...

3. A totally useless class in the demon commander fight.

 

To be specific, an AW can use Abyss-fade step-fade explosion to kill a group of foes in few seconds. More importantly, abyss can create many many possibilities and chances for team mates, especially eles who can rain fires from the sky...These combos can kill most of group mobs in few seconds....

 

Can you please let us be useful when we fight demon commanders? Currently ,reaver is a totally useless class in the game in this fight. Demon Commander(DC)is the one who has a very perfect skill cycle:

ambush-shouting-shooting 4 spirit bolts-ambush....

Reavers have no chances to get close and dps him...and still die quickly because of his ambush (you call it OHK right?)

 

Further, We all know that rampage and dragon-rage are always be slotted in skill bar. I always bring two cc abilities to break the block, even though i still will be killed by archers and melee mobs if played it not carefully. Compare to AWs' situation this game then become harder for reavers....

I know that you want to make MP harder than SP, but you can not make the game in this way to let a class to be useless in some fights...

 

IMO, i think you should buff reavers' cc abilities to let them work on elites and bosses, you can design additional passives to cost our skill point, it does not matter. However please do something for us, at least, allowed us can have time to dps DC....



#2
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

I would like it if the reavers counter ability would deflect arrows as well as melees (arrows would generate guard as well).

 

Also, reaver has roll as a movement ability.  



#3
Flaming Max

Flaming Max
  • Members
  • 3 messages

I would like it if the reavers counter ability would deflect arrows as well as melees (arrows would generate guard as well).

 

Also, reaver has roll as a movement ability.  

compared to kataris's charge and fade step...this roll is quiet a joke....



#4
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

Im not saying it isnt.  Just saying there is a charge/retreat skill.  In my time playing, ive seen 0 reavers use it.


  • Flaming Max aime ceci

#5
_Senbonzakura_

_Senbonzakura_
  • Members
  • 23 messages
If a reaver is your only tank you should be pulling mobs around corners instead of running in. If you have another tank then you play the reaver like an assassin class and let the tank grab aggro, and then go after the enemy back line.

During demon commander you should be killing adds anyway, once he is by himself the fight is pretty easy.

#6
randomfoo

randomfoo
  • Members
  • 417 messages
He's not a great tank but even with not so great gear, my Reaver can clear melee mobs with full health in threatening. War horn, Rampage, and then combining w AoE melee, the knockdown sword strike and Devour makes pretty short work of them.

#7
Scorpio989

Scorpio989
  • Members
  • 87 messages

1. Combat Roll, Luring (Which you should be doing anyways with your party), Sprinting between shots also seems to work well since Reavers have very high speed.

2. War Horn should be used over Ring of Pain to break guard, inflict panic, and allow for 1-2 heals.

3. Use Combat Roll to avoid his attacks while 1-4hit killing all the adds. You can't really tank him with heal like most enemies so your more crowd control for the boss than anything. It is possible to be DPS on him with Roll but it's pretty tedious.



#8
KingTony

KingTony
  • Banned
  • 1 603 messages
And so it begins.
  • ManOfSteel, coldflame et waltervolpatto aiment ceci

#9
Smittyry17

Smittyry17
  • Members
  • 103 messages
I use the roll. It helps a lot but looks silly haha. At any rate I love the reaver. But I wish they could charge. If I had a Dollar for every time am archer killed me before I could close the gap I would be rich. Like fill my gas tank all the way up rich.

#10
Reginald Cousins

Reginald Cousins
  • Members
  • 119 messages

Only buff reaver really needs is the bugfix to rampage.


  • Shinnyshin aime ceci

#11
Geth Supremacy

Geth Supremacy
  • Members
  • 3 668 messages

when we play perilous NOBODY wants to be the tank.  When we play treacherous "the tank" says back out of the fight with a shield up or behind a wall.  That speaks volumes.

 

The reaver can do her thing on treacherous for sure, but it says a lot how nobody wants to play it and the preparation and babying constantly required depending on the size and kind of enemies....especially when groups without a tank march right though with no issue.

 

somebody dropped the ball somewhere.



#12
Geth Supremacy

Geth Supremacy
  • Members
  • 3 668 messages

And so it begins.

that it does.

 

the game would be funner if "tanks" were more viable though.  A few arrows and they're dead? lol. 



#13
Azrus

Azrus
  • Members
  • 201 messages

I run with Rampage, Roll, Dragon-rage, and Devour.  I completely disagree about the Demon Commander fight.  I find that the Templar Commander is the tougher boss battle as you have to stay out of melee range during half his attacks.  Demon Commander though is relatively easy.  Just keep moving and save Roll to break the panic when the commander shouts.  If you see him start casting those spirit bolts, sprint behind cover and then run around until he tries to ambush you, or starts walking towards you.  If he's stupid enough to try to go toe-to-toe with you, pop Rampage and go to town.

 

Roll is great, and not enough people use it.  Yeah, it doesn't move you very far, but it allows you to break CC, which is absolutely vital with how squishy the Reaver is.  Also, the Reaver's not a tank, don't try to use them as one.  Just because they're a warrior, does not mean they're a tank.

 

I do agree about the damn templar/venatori infantry blocking your Dragon-rage.  I have the same problem with the Arcane Warrior's sword attacks, it's really dumb that they can just soak up those hits and counter.  I don't mind them soaking up a single strike, but being able to take 3 in a row before countering is pretty stupid.



#14
msman76

msman76
  • Members
  • 73 messages

that it does.

 

the game would be funner if "tanks" were more viable though.  A few arrows and they're dead? lol. 

that's because it's not a black and white trinity like with MMOS though. You actually need strategy( or you know...kite) to get passed mobs instead of taunt and burn.



#15
TormDK

TormDK
  • Members
  • 1 152 messages

Tanks are plenty viable I find, they just have to do active tanking by utilizing block to build Guard.

 

And positioning of course, but then thats not really a specific "tank" thing.



#16
Vishimtar

Vishimtar
  • Members
  • 92 messages

Reaver is definitely not on the short list of classes that need help, but all melee in general do so reaver does need some.  I think the least represented class is probably assassin, and when I do see them they're always bottom of the scoreboard.



#17
xROLLxTIDEx

xROLLxTIDEx
  • Members
  • 493 messages

The Reaver needs a buff??  WOW.. 

 

I'm almost afraid to make this post because I fear that it will lead to mass amounts of Reavers and will ultimately get the character nerfed.  That is my fear.  And you are asking for buffs?  I play on Xbox one and not PC, maybe that makes a difference.

 

Threatening is EASY mode with the Reaver.  70+ greatsword kills in a game? Yes please.  10+ kill streaks? yes please.  Brutalizing the Demon Commander? Yes please.  Random teammates from around the world screming, "reaver, reaver, save me"?  Yes please.

 

For beginners.. I AM NOT A TANK.  I repeat.  I AM NOT A TANK.

 

Rampage-Ring of Pain-Dragon-Devour.

 

I only use the other tree for stamina passives.

 

Rampage>Dragon-Dragon-Dragon for groups of 1-3 mobs.

Rampage>Ring of Pain>Dragon spam, Devour, dragon-dragon-dragon>Devour to clean groups 

Dragon>Dragon>Dragon>Devour for when rampage is on cooldown, or simply 1 lone enemy

 

Basically, every attack I ever do is the Dragon attack with Devours thrown in there.  NEVER do I use that slow as **** normal 2 handed attack.  I can burst massive amounts of damage.  Health/Stamina bar becomes the limiting factor and after about 30 second burst I have to "cool off" for 10 seconds but most of the time this is done running to the next group.

 

If you are charging into the open battlefield at archers as they are shooting you and you fall on your face before you get to them, you sir are an idiot and do not blame that on the Reaver.



#18
Chaz Darkbane

Chaz Darkbane
  • Members
  • 129 messages

I can't tell if this is a joke thread or not. Reaver is quite possibly the most well done of all the melee classes. I was going to just post this all here, but I decided to just start my how to series with the Reaver because of this thread xD

 

Check it out here. http://forum.bioware...lity-breakdown/


  • stiff_muffins aime ceci

#19
Stinja

Stinja
  • Members
  • 1 943 messages

I can't help but wonder how easy/OP/weak/useless a class feels is due to the weapons the game has graced a player with?

 

People keep saying how good the Arcane Warrior is, but i struggle as i have a weak staff.  I can see how good it could be, but i'm certainly not one-shotting mobs and building Barrier like others do in videos.

 

Similarly, on my Assassin i've been deemed worthy of two daggers with over 150dps - these are by far my best weapons, before you laugh - and while it's not the easiest kit, i kill stuff much faster with her than with either the AW (43dps staff) or Reaver (90dps 2H great sword).

 

Just saying, it may be contextual to one's unlocks... 



#20
KingTony

KingTony
  • Banned
  • 1 603 messages
I think you're right, Stinja. I have a great staff, so my Elemantalist and Keeper do amazing. However, with a crappy bow, my Hunter and Archer are worthless.

And, a real comparison, when I unlocked my Assassin I had a set of great daggers. The class KICKED ASS with good weapons. It was worthy of a nerf thread. Eventually though, I broke down the daggers to get the last materials for my Templar and mostly adandoned the class. Next time I picked it up though, with mediocre daggers, it was terrible, bottom of the scoreboard.


So yeah, equipment is really important.

#21
Azrus

Azrus
  • Members
  • 201 messages

Reaver is definitely not on the short list of classes that need help, but all melee in general do so reaver does need some.  I think the least represented class is probably assassin, and when I do see them they're always bottom of the scoreboard.

 

Part of the reason they're bottom of the scoreboard is because dagger kills don't seem to be tracked, at least not when using dual-bladed daggers.  That and they're single-target, so despite their generally good damage, they still get heavily outclassed by anyone with an AoE.

 

Anyway, as to the topic at hand.  Yeah, Reavers are super sexy.  They require a few levels to really shine (You NEED Dragon-rage and Rampage), but once you hit that sweet spot, the carnage is absolutely addictive.

 

But yeah, MP is largely about what weapon you have.  Regardless of class, if you don't have a good weapon, you're not going to do well.  With my 220DPS greatsword, I deal between 500-1250 damage per swing (depending on my current health level) to anything standing roughly in front of me, all while my attack speed is at least as fast as a one-handed weapon (it gets faster depending on the conditions of the fight).



#22
wolfpaq777

wolfpaq777
  • Members
  • 21 messages

Reaver is definitely not on the short list of classes that need help, but all melee in general do so reaver does need some.  I think the least represented class is probably assassin, and when I do see them they're always bottom of the scoreboard.

 

Assassins are at the bottom of the scoreboard because they are a single target class.  AoE classes will always top the xp scoreboard because they hit more enemies.  More enemies hit = more xp gained = higher position on the scoreboard.  Pretty simple.

 

Assassins are crazy good and useful and are probably my favorite class to play.  But if you want to top scoreboards avoid them.   If you are one of those people who judges a class's usefulness by their position on the scoreboard, stop it now.  You're wrong.  The scoreboard is an xp tally, nothing more nothing less.  Someone who can reliably 1 shot most of the serious party threats (stealthers, mages) is definitely worth bringing in my opinion.  They are also the best class that I've seen at chain killing single targets such as say the constantly spawning threats in zone 5.



#23
veramis

veramis
  • Members
  • 1 956 messages

Reavers can deal with blocking enemies by using roll to roll past them and attacking their flank. It is the highest single-target DPS when abusing dragon rage and rampage, and will also be taking a lot of aggro away from the team. A good reaver in threatening is almost a guaranteed win even with the other three players being vegetables, at least until demon commander.

 

Before comparing classes, it's important to know that there is a massive difference between weapon damage for different item level and item quality. Reaver absolutely needs a high DPS weapon in order to keep healing himself well during rampage+dragon rage.



#24
Chaz Darkbane

Chaz Darkbane
  • Members
  • 129 messages

Reavers can deal with blocking enemies by using roll to roll past them and attacking their flank. It is the highest single-target DPS when abusing dragon rage and rampage, and will also be taking a lot of aggro away from the team. A good reaver in threatening is almost a guaranteed win even with the other three players being vegetables, at least until demon commander.

 

Before comparing classes, it's important to know that there is a massive difference between weapon damage for different item level and item quality. Reaver absolutely needs a high DPS weapon in order to keep healing himself well during rampage+dragon rage.

 

Actually roll is completely unnecessary on Reaver. My current build is War Horn, Rampage, Dragon Rage and Devour. Between War Horn and Devour always being off cooldown from my crits, enemies never get the chance to block (keep in mind, both these skills break guards, and panicked enemies cannot block at all)



#25
Azrus

Azrus
  • Members
  • 201 messages

Actually roll is completely unnecessary on Reaver. My current build is War Horn, Rampage, Dragon Rage and Devour. Between War Horn and Devour always being off cooldown from my crits, enemies never get the chance to block (keep in mind, both these skills break guards, and panicked enemies cannot block at all)

 

War Horn does not break CC and Roll does, so not completely unnecessary.

 

Dragon-rage keeps Devour off CD on its own anyway, so crits aren't real necessary there.  Besides, Devour punches through infantry blocks, and the first strike of Devour still gets through shield blocks (though no CD or stamina cost is deducted, so you can spam Devour to drop enemies with shields at no cost).  I'm not saying War Horn isn't a great option, just that it's not the only option.