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To be honest , I think Reaver need buffs...


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41 réponses à ce sujet

#26
Chaz Darkbane

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War Horn does not break CC and Roll does, so not completely unnecessary.

 

Dragon-rage keeps Devour off CD on its own anyway, so crits aren't real necessary there.  Besides, Devour punches through infantry blocks, and the first strike of Devour still gets through shield blocks (though no CD or stamina cost is deducted, so you can spam Devour to drop enemies with shields at no cost).  I'm not saying War Horn isn't a great option, just that it's not the only option.

 

I never said that it was. But you have to take into account the fact that massive cc and instantly cooling down your rampage with free crits is hard to pass up. Not to mention the crits also cool down war horn itself as well as devour. No matter which way you toss it Devour will normally take six hits to cool down completely with Dragon Rage, with the free crits from War Horn it is nearly instant. 



#27
Ravenmyste

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when we play perilous NOBODY wants to be the tank.  When we play treacherous "the tank" says back out of the fight with a shield up or behind a wall.  That speaks volumes.

 

The reaver can do her thing on treacherous for sure, but it says a lot how nobody wants to play it and the preparation and babying constantly required depending on the size and kind of enemies....especially when groups without a tank march right though with no issue.

 

somebody dropped the ball somewhere.

  funny thing is... the reaver is not a tank sure has some deflection things to avoid damage and can shield it self wth its 2 hander but it has no real defence skills that can compare to legionar and templar

 

reaver is a damager pure and simple dont use it to tank use it for doing damage and keeping your self up with devour and the comsume upgrade



#28
Chaz Darkbane

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  funny thing is... the reaver is not a tank sure has some deflection things to avoid damage and can shield it self wth its 2 hander but it has no real defence skills that can compare to legionar and templar

 

reaver is a damager pure and simple dont use it to tank use it for doing damage and keeping your self up with devour and the comsume upgrade

I am still surprised how many people seem to thing the Reaver is meant to tank at all. The only time the Reaver should ever be 'tanking' is when they get aggro from how jealous all the enemies are at your rampaging badassery.



#29
Azrus

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I am still surprised how many people seem to thing the Reaver is meant to tank at all. The only time the Reaver should ever be 'tanking' is when they get aggro from how jealous all the enemies are at your rampaging badassery.

 

Which is frequently, because how could they not be jealous?  I'm jealous of how badass Reavers are even when I'm playing my Reaver.  It's a vicious cycle.



#30
Chaz Darkbane

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Which is frequently, because how could they not be jealous?  I'm jealous of how badass Reavers are even when I'm playing my Reaver.  It's a vicious cycle.

Luckily while we are Rampaging it is literally impossible to die. Dragon Rage is best rage.



#31
Guest_Stormheart83_*

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Really? I ran a level 9 reaver today and it seems pretty damn op. Granted my buddy was dropping fear on the mobs so it was easy crits but all in all threatening was easy for the most part.

#32
veramis

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Actually roll is completely unnecessary on Reaver. My current build is War Horn, Rampage, Dragon Rage and Devour. Between War Horn and Devour always being off cooldown from my crits, enemies never get the chance to block (keep in mind, both these skills break guards, and panicked enemies cannot block at all)

 

War horn and roll are both good options, and for most people I would suggest war horn. But my problem with war horn is that it causes enemies to run around and possibly even get into better positions. With roll, enemies run towards you so you get more AoE damage and don't spend as much time chasing down enemies. And when you do have to chase down enemies, roll gets you there faster. It is very effective against guard, can be used without cooldown besides animation time, gets you up from knockdown or disabling effects which can be a lifesaver during bosses, and costs only 20 stamina. The drawback of roll is that of course enemies that aren't feared will be doing more dps and you won't get synergy with the crit on feared enemies passive.



#33
Rhaine

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I think all peoples undervalueing of reavers comes down to thinking its a tank class when its not.

 

Dont go first in, play as a damage dealer and its a great class (well, untill unstoppable bugs:P).



#34
21T09

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Reaver does not need a buff.

Reaver needs rampage to get fixed.

Fix it Felix!



#35
-PenguinFetish-

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Im posting a video guide at some point today where I single handedly solo the Demon Commander at 80% health on threatening in all of about 20 seconds.  Reaver is not even slightly in need of a buff. Rampage bug does need addressing though. 



#36
Sir Jessku

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Somehow I agree with penguin. Aside from bug reaver is badass.
Edit: game still needs buffed

#37
Beerfish

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Funny thing about the Reaver, against the mid foes I don't find it super tanky but against some bosses it is remarkably tanky.  On the easiest level granted but I went up almost toe to toe with the Templar boss and was able to keep health at a nice spot for most of the battle in which I usually get sliced and diced.



#38
Azrus

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Mmhm.  Reaver just has a bit of a learning curve.  Routine you can pretty much tap dance through as a Reaver, it's Threatening/Perilous that really requires you to start acting responsibly.  Managing your CDs and learning when to charge and when not to makes a big difference.  It's an absolute beast when played properly though.



#39
Zorinho20_CRO

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Tbh,I think Reaver doesn’t need  a buff.

 

Gotta hurry to solo Perilous before nerfhammer hits her.

 

Btw.

 

I still cannot decide should I take War horn or Roll.Both are so good.

Arrgh,decisions :D



#40
Chaz Darkbane

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Tbh,I think Reaver doesn’t need  a buff.

 

Gotta hurry to solo Perilous before nerfhammer hits her.

 

Btw.

 

I still cannot decide should I take War horn or Roll.Both are so good.

Arrgh,decisions :D

 

I would go with War Horn when with a team. If you need an emergency button for soloing then go with roll. It also really depends on your situation, as long as you are near a weakened enemy (which is hopefully all the time, consider keeping a nearly dead wraith around for Demon Commander) you will move and attack 30% faster. With this being the case you hopefully won't need the roll, but if you are soloing it is best to have your bases covered. Sure you Rampage will actually have a cooldown because you won't get auto crits, but if you are smart about it you can probably just run around and avoid damage till it comes back.



#41
xROLLxTIDEx

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Tbh,I think Reaver doesn’t need  a buff.

 

Gotta hurry to solo Perilous before nerfhammer hits her.

 

Btw.

 

I still cannot decide should I take War horn or Roll.Both are so good.

Arrgh,decisions :D

 

Reaver doesn't need a buff.  Reaver needs the rampage glitch to be fixed.

 

With a decent weapon (~200~220 DPS) a Reaver can make it through threatening with ease using only 3 skills - Rampage-Dragon Rage-Devour.  The 4th skill really doesn't matter and it comes down to the individual.  Combat Roll, War Horn, Ring of Pain and Mighty Blow are all viable choices for the 4th slot.  Yes, even mighty blow.  Which skill you prefer in the 4th slot is up to you and the gear that you have.  You can take Mighty Blow and Ring of Pain with zero opportunity costs, you must take them anyway. War Horn is only 1 point, but it is worth taking even if you aren't going to use so that you can take the Flow of Battle passive. Combat Roll has the greatest opportunity cost as it is worth 2 points if you want it to be truly effective and those are 2 points you can not spend on passives elsewhere.

 

Combat Roll - Evasion/defense move to keep you alive and remove status effects.

 

War Horn - Rampage has a 10 second duration and a 25.5 second cooldown.  The CD begins at the beginning of the rampage cast so you actually only have a 15.5 second gap between when Rampage ends and when you can cast Rampage again.  If you take the flow of battle passive you can get at most, about 8 criticals in the 10 second window of rampage and that lowers the cooldown of rampage to roughly 17.5 seconds.  You now have a 7.5 second window you have to close before you can cast Rampage again.  War Horn is best used immediately when Rampage goes away so that you can buy yourself 6 seconds of life to bridge the 1st Rampage to the 2nd Rampage. 

 

Ring of Pain - Gives 50% damage boost to Dragon Rage + 15% weapon damage Dot.  I use this skill to give me that extra hitting power so that I can clear out the mobs in my 1st cast of Rampage.  Since acquiring a better weapon, the extra 50% damage to dragon rage isn't needed as much.. at least on threatening.  

 

Mighty Blow - At first you might think this is absurd and doesn't fit, but some people might find it better off to have an offensive attack that can do damage while Rampage is on cool down instead of trying to manage Dragon Rage-Devour and their health bar during the Rampage cool down.   This is for those people who don't want to Dragon Rage and bring their health down.

 

What you have to ask yourself is what skill better suits my needs considering my gear and my play style.



#42
xlm1994

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I'd say reaver is well balanced.  She is doing huge amount of damage, but she dies just as easily.  As for your questions:

 

1.you can use battle roll, if you don't want to spend a point on it, you can wait for the keeper of any tank, if your teammates are all stupid, you can just show up and run back and hide behind a column or what ever.  I love the last one.

2.true enough, I've nothing to say. you could use war horn though

3.if you have a nice keeper in the team you can just go hit it when you see it.  It's just a few seconds but enough for you to do much damage.

 

and finally, she's not a tank at all so don't compare her with katari